package com.yanqu.road.server.protocol;


/**
 * 协议号20000号29999 留给gameServer
 */
public interface GameProtocol {
    //20001-20100 服务器操作
    int S_SERVER_REGISTER = 20001;        //服务器注册
    int S_AGENT_CHECK_LOGIN = 20002;      //代理服请求登录检测
    int S_PLAYER_LOGOUT = 20003;          //登出
    int S_KICK_OUT_PLAYER = 20004;        //踢玩家下线
    int S_SERVER_SHUTDOWN = 20005;        //服务器停服维护
    int S_RECHARGE_SUCCESS = 20006;       //充值支付成功
    int S_DEDUCT_INGOTS = 20007;          //扣除元宝

    //20101-20200 用户基本操作
    int S_PLAYER_LOGIN = 20101;          //登录
    int S_PLAYER_PING = 20102;          //心跳保持连接
    int S_LOGIN_LAST_MARK = 20103;       //登陆后 数据发送完毕标识
    int S_PLAYER_DATA = 20104;           //用户数据
    int S_ATTRIBUTE_SYNC = 20105;        //用户属性同步
    int S_EARN_SPEED_SYNC = 20106;       //同步玩家赚钱速度
    int S_OFFLINE_REVENUE = 20107;       //离线收益银两
    int S_TITLE_UPGRADE = 20108;         //身份升级
    int S_TITLE_GET_REWARD = 20109;      //领取身份奖励
    int S_SEARCH_PLAYER = 20110;         //搜索玩家
    int S_SYSTEM_OPEN_SYNC = 20111;      //系统解锁同步
    int S_CHANGE_NICK_NAME = 20112;      //修改昵称
    int S_SYSTEM_LOCK_SYNC = 20113;      //系统锁定
    int S_SIGN_DATA = 20114;             //签到数据
    int S_SIGN_IN = 20115;               //签到
    int S_GET_RANDOM_NAME = 20116;       //获取随机名字
    int S_HOUSE_SYNC = 20117;            //钱庄信息同步
    int S_CLICK_HOUSE = 20118;           //点金
    int S_HOUSE_UPGRADE = 20119;         //钱庄升级
    int S_WORLD_CHAT = 20120;            //世界聊天
    int S_WORLD_MESSAGE_SYNC = 20121;    //世界消息同步
    int S_WORLD_MESSAGE_LIST = 20122;    //世界消息列表，登录时下发
    int S_HISTORY_ATTRIBUTE_SYNC = 20123;    //历史属性同步
    int S_ABILITY_SYNC = 20124;              //同步玩家总实力
    int S_WATCH_PLAYER = 20125;              //查看玩家
    int S_GIVE_LIKE = 20126;                 //点赞
    int S_HATE_PLAYER = 20127;               //蛊惑
    int S_INTERACTIVE_RECORD = 20128;        //交互记录
    int S_INTERACTIVE_SYNC = 20129;          //交互操作同步
    int S_WORLD_MESSAGE_LIST_SYNC = 20130;   //世界消息列表同步
    int S_INTERACTIVE_NOTICE = 20131;        //交互通知
    int S_QUERY_PLAYER = 20132;              //查看玩家
    int S_CONFIG_VERSION = 20133;            //查看配置版本
    int S_RED_HOT_NOTIFY = 20134;            //红点通知
    int S_USE_EXCHANGE_KEY = 20135;          //使用兑换码
    int S_SERVER_STOP_NOTICE = 20136;        //停服通知
    int S_GUIDE_LOG = 20137;                 //新手引导记录
    int S_SERVER_CONFIG_SYNC = 20138;        //游戏区服配置同步
    int S_GAME_CONFIG_SYNC = 20139;          //游戏配置同步
    int S_CHANGE_CITY = 20140;               //修改城市
    int S_BLACKLIST_LIST = 20141;            //黑名单同步（完整列表）
    int S_BLACKLIST_SYNC = 20142;            //黑名单同步（即时同步）
    int S_BLACKLIST_ADD = 20143;             //黑名单设置
    int S_BLACKLIST_CANCEL = 20144;          //黑名单取消
    int S_ACTIVITY_REMAIN_TIME_LOG = 20145;  //活动逗留时间记录
    int S_FORBID_ONLINE_PLAYER = 20146;      //封号

    int S_WORLD_MESSAGE_TRANSFER = 20147;      //聊天转发

    int S_KT = 20999;

    int S_SET_HIDING_VIP_AND_ADDRESS = 20148;  //隐藏vip及地址

    int S_GET_FACE_BOOK_NEW_VALUE = 20151;   // 获取fb follow最新数
    int S_EXPRESSION_ACTIVITY_CHOOSE = 20153;   //表情包活动选择

    int S_USE_GIFT_KEY = 20155;              //使用兑换码
    int S_BLACKLIST_GET_USER_INFO_CROSS = 20156;    //跨服下来获取被拉黑的玩家的信息
    int S_BLACKLIST_GET_USER_INFO_CROSS_RESP = 20157;    //跨服返回被拉黑的玩家的信息
    int S_PLAYER_GO_YOU_XI_QUAN = 20158;      //前往游戏圈
    int S_SHOUQ_COUPON_REWARD = 20159;          //手q卡券领奖
    int S_LIVE_SHOW_NOTIFY = 20160;             //直播通知
    int S_TRANSLATE_LANGUAGE = 20161;         // 翻译
    int S_LUNTAN_LOGIN = 20162;               // 自营论坛登录
    int S_DAILY_LIVE_SHOW_TIME_SYNC = 20164;            //每日直播时间同步
    int S_DESTROY_ROLE = 20165;               //注销角色

    int S_WECHAT_BIND_ROLE_INFO = 20166;                       //小程序绑定角色信息
    int S_WECHAT_BIND_ROLE_GET_BIND_STRING = 20167;                //小程序绑定角色获得绑定码
    int S_WECHAT_BIND_ROLE_CANCEL_BIND = 20168;                //小程序绑定取消角色绑定

    int S_WATCH_PLAYER_PATRONS = 20172;  //查看玩家门客信息
    int S_CHAT_CONTROL_DATA_SYNC = 20173;      //同步禁言玩家列表,登录和变更时同步
    int S_CHAT_CONTROL_DATA_RELOAD_FROM_CROSS = 20174;  //跨服过来通知重载

    int S_GIFT_KEY_SLIDE_RED_PACKET = 20181; // 兑换码滑红包

    int S_RECORD_SCREEN_SHARE = 20186;  //录屏分享

    int S_GAME_CROSS_USER_BASE_INFO = 20220;

    int S_USER_INFO_DETAIL = 20187; //用户详情
    int S_USER_INFO_DETAIL_SERVICE = 20188; //用户详情服务，用于跨服请求
    int S_SYSTEM_REMAIN_TIME_LOG = 20189;  //系统逗留时间记录
    int S_QUERY_PLAYER_BY_USER_ALIAS_ID = 20190;  //查询玩家，根据userAliasId
    int S_QUERY_PLAYER_SERVER_BY_USER_ALIAS_ID = 20191;  //查询玩家ID和区服，根据userAliasId

    int S_WECHAT_RANK_IS_POST_MSG = 20192;//微信排行-是否上报微信排行信息
    int S_WECHAT_RANK_OPERATE_POST_SWITCH = 20193;//微信排行-操作是否上传微信排名开关

    int S_SYNC_USER_ACT_DATA_MSG = 20194;//同步玩家维度活动相关信息
    int S_USER_ACT_DATA_FINISH_GUIDE = 20195; //客户端请求记录完成引导

    // 商城 20201-20250
    int S_MALL_BUY_GOODS = 20201;              //商城购买商品
    int S_MALL_BUY_COUNT_SYNC = 20202;         //限购次数信息
    int S_MALL_RECHARGE_GAIN_SYNC = 20203;     //充值增益状态同步
    int S_MALL_ACTIVITY_LIST = 20204;          //商城活动
    int S_GOODS_INFO_SYNC = 20205;             //道具信息同步
    int S_RECHARGE_NOTIFY_CLIENT_SUCCESS = 20206;    //充值到账通知客户端
    int S_MALL_RANDOM_LIST = 20207;                  //商店随机商品信息
    int S_PLATFORM_GOODS_INFO_SYNC = 20209;         //平台道具信息同步
    int S_MALL_RECHARGE_TIMES_ALL_SYNC = 20212;       //充值次数(全量)同步
    int S_MALL_RECHARGE_TIMES_ONE_SYNC = 20213;       //充值次数(单项)同步
    int S_MALL_RECHARGE_CONFIG_SYNC = 20214;      //充值倍数配置同步
    int S_RECHARGE_DETAIL_SYNC = 20215;             //充值信息同步
    int S_MALL_GOLD_TOKEN_BUY_GOODS = 20216;        //代币购买商品
    int S_MALL_REBATE_SYNC = 20217;                 //商品返利配置同步
    int S_MALL_RANDOM_WEIGHT_LIST = 20218;         //商店随机商品信息(权重)
    int S_GOLD_TOKEN_RECHARGE_SUCCESS = 20219;        //通宝充值到账通知客户端
    int S_SYSTEM_OPEN_RECHARGE_NOTIFY = 20221;        // 系统开放触发礼包



    //系统预告 20251-20300
    int S_SYSTEM_PREVIEW_LIST = 20251;       //系统预告数据下发
    int S_SYSTEM_PREVIEW_SYNC = 20252;       //系统预告数据下发
    int S_SYSTEM_PREVIEW_REWARD = 20253;     //系统预告领取奖励

    // 邮件 20301-20350
    int S_MAIL_LIST = 20301;                  //邮件列表
    int S_MAIL_READ_MAIL = 20302;             //设置邮件已读
    int S_MAIL_GET_REWARD = 20303;            //领取邮件奖励
    int S_MAIL_GET_ALL_REWARD = 20304;        //一键领取
    int S_MAIL_DELETE_MAIL = 20305;           //删除邮件
    int S_MAIL_DELETE_ALL_MAIL = 20306;       //删除全部可删除邮件
    int S_MAIL_SYNC = 20307;                  //同步邮件

    int S_GOODS_RESOURCE_SYNC = 20310;          //物品资源标识下发

    int S_SHARE_SYNC_DATA = 20320;

    // 彩蛋活动 20351-20360
    int S_EGGS_ACTIVITY_CONFIG_SYNC = 20351;                            //活动配置同步
    int S_EGGS_USER_DATA_SYNC = 20352;                                  //玩家活动数据同步
    int S_EGGS_CLASS_ROOM_ANWSER = 20353;                               //课堂回答
    int S_EGGS_TEST_ANWSER = 20354;                                     //问答题回答
    int S_EGGS_SONG_LISTEN = 20355;                                     //听曲
    int S_EGGS_STORY_LISTEN = 20356;                                    //听故事

    // 广告活动 20361-20400
    int S_AD_USER_DATA_SYNC = 20361;                                    //玩家活动数据同步
    int S_AD_WATCH_FINISH_REWARD = 20362;                               //广告观看完成领取奖励
    int S_AD_WATCH_TIMES_REWARD = 20363;                                //观看次数奖励

    // 建筑 20401-20450
    int S_BUILDING_LIST = 20401;              //获取店铺列表
    int S_BUILDING_CREATE = 20402;            //建设店铺
    int S_BUILDING_UPGRADE = 20403;           //店铺升级
    int S_BUILDING_ADD_STAFF = 20404;         //招员工
    int S_BUILDING_SYNC = 20405;              //同步店铺数据
    int S_BUILDING_DISPATCH_PATRONS = 20406;  //店铺门客派遣
    int S_COLLECTION_PAVILION_SYNC = 20407;      //珍藏阁同步
    int S_COLLECTION_PAVILION_UPGRADE = 20408;   //珍藏阁升级
    int S_COLLECTION_LIST = 20409;               //藏品列表
    int S_COLLECTION_SYNC = 20410;               //藏品同步
    int S_COLLECTION_UPGRADE = 20411;            //藏品升级
    int S_OPEN_BUILDING_PAGE = 20412;            //打开店铺界面

    /**
     * 汴梁世界杯 20451-20500
     */
    int S_WORLDCUP_SYNC_CONFIG = 20451;                  //同步配置
    int S_WORLDCUP_SYNC_DATA = 20452;                    //同步数据（登录下发）
    int S_WORLDCUP_GET_DATA = 20453;                     //获取数据
    int S_WORLDCUP_RECRUIT = 20454;                      //招募
    int S_WORLDCUP_ENTRY = 20455;                        //参赛

    // 门客 20501-20550
    int S_PATRONS_INFO = 20501;           //门客信息
    int S_PATRONS_SYNC = 20502;           //同步门客
    int S_PATRONS_UPGRADE = 20503;        //门客升级
    int S_PATRONS_STAGE = 20504;          //门客精进
    int S_PATRONS_SKILL_UPGRADE = 20505;  //门客技能升级
    int S_PATRONS_EQUIP_VEHICLE = 20506;  //门客装备座骑
    int S_PATRONS_BREAK = 20507;          //门客突破
    int S_PATRONS_PUT_ON_SKIN = 20508;    //门客穿皮肤
    int S_PATRONS_COOK_SKILL_UPGRADE = 20509;   //门客厨艺技能升级
    int S_PATRONS_PROMOTE = 20510;                //门客晋升
    int S_PATRONS_KEEP_SAKE_RELATION_ADD = 20511; //信物羁绊绑定
    int S_PATRONS_CONTRACT_BEAUTY = 20512; //门客契约美女

    int S_COMB_LEADER_SYNC = 20513; //组合首领系统数据同步
    int S_COMB_LEADER_CHOOSE_LEADER = 20514; //组合选择首领
    int S_COMB_LEADER_SKILL_UPGRADE = 20515; //组合首领技能升级

    // 订阅 20551-20600
    int S_SUBSCRIBE_LIST = 20551;           //订阅信息列表（登录时下发）
    int S_SUBSCRIBE_SYNC = 20552;           //订阅信息同步

    // 背包 20601-20650
    int S_BAG_SYNC_DATA = 20601;          // 同步背包数据
    int S_BAG_USE_GOODS = 20602;          // 使用背包物品
    int S_BAG_COMPOSE = 20603;            // 合成道具
    int S_BAG_CHECK_NUM = 20604;         // 客户端请求检测道具数量

    // 优惠券 20651-20700
    int S_COUPON_ITEM_LIST = 20651;             //优惠券列表下发（登录时下发，完整列表）
    int S_COUPON_ITEM_SYNC = 20652;             //优惠券同步（变化时同步）
    int S_COUPON_ITEM_TRIGGER = 20653;          //触发获得优惠券

    // 座骑 20701-20750
    int S_VEHICLE_LIST = 20701;                     //获取座骑集合
    int S_VEHICLE_SYNC = 20702;                     //同步座骑数据
    int S_VEHICLE_UPGRADE = 20703;                  //座骑升级
    int S_VEHICLE_SKILL_MODIFY = 20704;             //座骑技能改装
    int S_VEHICLE_SKILL_MODIFY_AGREE = 20705;       //座骑技能改装替换
    int S_VEHICLE_BREAK = 20706;                    //座骑突破
    int S_VEHICLE_STUDY = 20707;                    //座骑学习
    int S_VEHICLE_RECYCLE = 20708;                  //座骑回收
    int S_VEHICLE_DATA_SYNC = 20709;                //座骑用户相关数据同步
    int S_VEHICLE_SKILL_UPGRADE = 20710;            //座骑技能升级
    int S_VEHICLE_ACTIVITY_WAR_TIMES = 20711;       //珍兽的活动出战次数
    int S_VEHICLE_SKILL_MODIFY_AUTO = 20713;        //珍兽技能改装自动化
    int S_STOP_VEHICLE_SKILL_MODIFY_AUTO = 20714;   //停止珍兽技能自动改
    int S_GIVE_UP_VEHICLE_RANDOM_SKILL = 20715;     //放弃替换珍兽改装技能
    int S_VEHICLE_RESET = 20716;                    //座骑重置
    int S_VEHICLE_SET_RECYCLE_PASSWORD = 20717;     //设置回收密码
    int S_VEHICLE_VERIFY_RECYCLE_PASSWORD = 20718;  //验证回收密码
    int S_VEHICLE_FORCIBLY_CANCEL_RECYCLE_LOCK = 20719;  //强行解除放归保护
    int S_VEHICLE_RECYCLE_LOCK_STATUS = 20720;  //放归保护状态
    int S_VEHICLE_LAST_RESET_TIME_SYNC = 20721; //同步最后一次重置的时间
    int S_VEHICLE_SOUL_RESET = 20722;                    //座骑兽魂重置
    int S_VEHICLE_GET_AUTO_RECYCLE_LIST = 20723; // 获取自动放归列表
    int S_VEHICLE_SET_AUTO_RECYCLE_LIST = 20724; // 设置自动放归列表

    // 座骑魂石 20751-20770
    int S_VSOUL_SYNC = 20751;                     //同步座骑魂石数据
    int S_VSOUL_EQUIP = 20752;                     //装备魂石
    int S_VSOUL_WASH = 20753;                     //魂石洗练
    int S_VSOUL_COMPOSE = 20754;                     //魂石合成
    int S_VSOUL_OPEN_BLOCK = 20755;                //珍兽开孔
    int S_VSOUL_WASH_SURE = 20756;                //确定
    int S_VSOUL_WASH_CANCEL = 20757;                //取消
    int S_VSOUL_LOCK = 20758;                       //魂石加锁
    int S_VSOUL_COMPOSE_ONEKEY = 20759;                     //一键魂石合成
    int S_VSOUL_TURN = 20760;                     //魂石转换

    //珍兽魂骨
    int S_VBONE_SYNC = 20761;  //魂骨数据同步
    int S_VBONE_LV_UP = 20762; //炼魂提升等级
    int S_VBONE_UNLOCK_HOLE = 20763; //解锁孔位
    int S_VBONE_EQUIP = 20764; //装备魂骨
    int S_VBONE_BONE_SKILL_UP = 20765; //魂骨技能升级
    int S_VBONE_RECYCLE = 20766; //魂骨回收
    int S_VBONE_RESET = 20767; //魂骨重置
    int S_VBONE_BONE_HOLE_UNLOCK = 20768; //魂骨解锁孔位



    // 饰品 20801-20900
    int S_DECORATION_LIST = 20801;               //饰品列表
    int S_DECORATION_SYNC = 20802;               //饰品同步
    int S_DECORATION_CHANGE = 20803;             //修改装饰
    int S_MAMMON_RANK = 20804;                   //财神庙榜单
    int S_MAMMON_WORSHIP = 20805;                //膜拜财神
    int S_MAMMON_DATA_SYNC = 20806;              //财神庙用户数据信息
    int S_MAMMON_CONGRATULATE_DATA_LIST = 20807; //玩家恭贺财神数据列表（登录时下发）
    int S_MAMMON_CONGRATULATE_DATA_SYNC = 20808; //玩家恭贺财神数据同步
    int S_MAMMON_RECORD_LIST = 20809;            //财神簿
    int S_MAMMON_CONGRATULATE = 20810;           //恭贺财神
    int S_CHANGE_ROLE = 20813;           //修改形象
    int S_SET_DEFAULT_SKIN = 20814;      // 设置默认皮肤

    // 商战 20901-21000
    int S_TRADE_WAR_BATTLE_INFO = 20901;            //出战信息
    int S_TRADE_WAR_BATTLE_PREPARE = 20902;         //出战准备阵容
    int S_TRADE_WAR_BUY_BUFF = 20903;               //商战买临时buff
    int S_TRADE_WAR_BATTLE_START = 20904;           //开战
    int S_TRADE_WAR_RECORD_LIST = 20905;            //被打记录
    int S_TRADE_WAR_NOTICE_LIST = 20906;            //公告
    int S_TRADE_WAR_WANTED_LIST = 20907;            //通缉列表
    int S_TRADE_WAR_PUBLISH_WANTED = 20908;         //发布通缉
    int S_TRADE_WAR_BE_WANTED_NOTICE = 20909;       //被通缉通知
    int S_TRADE_WAR_PATRONS_DATA_SYNC = 20910;      //商战门客信息同步
    int S_TRADE_WAR_BUILDING_SYNC = 20911;          //商战建筑同步
    int S_TRADE_WAR_BUILDING_UPGRADE = 20912;       //商战建筑升级
    int S_TRADE_WAR_BUILDING_GET_REWARD = 20913;    //商战建筑领取收益
    int S_TRADE_WAR_INFO_SYNC = 20914;              //商战信息同步
    int S_TRADE_WAR_WANTED_DETAIL = 20915;          //通缉详单
    int S_TRADE_WAR_ENEMY_RECORD_LIST = 20916;      //对手来犯记录
    //跨服商战
    int S_CROSS_TRADE_WAR_BATTLE_INFO = 20917;            //跨服商战出战信息
    int S_CROSS_TRADE_WAR_BATTLE_PREPARE = 20918;         //跨服出战准备阵容
    int S_CROSS_TRADE_WAR_PATRONS_DATA_SYNC = 20919;      //跨服商战门客信息同步
    int S_CROSS_TRADE_WAR_BUY_BUFF = 20920;               //跨服商战买临时buff
    int S_CROSS_TRADE_WAR_BATTLE_START = 20921;           //跨服商战开战
    int S_CROSS_TRADE_WAR_RECORD_LIST = 20922;            //跨服商战被打记录（登录时发完整数组）
    int S_CROSS_TRADE_WAR_RECORD_SYNC = 20923;            //跨服商战被打记录
    int S_CROSS_TRADE_WAR_NOTICE_LIST = 20924;            //跨服商战公告
    int S_CROSS_TRADE_WAR_BUY_GOODS = 20925;              //跨服商战道具
    int S_CROSS_TRADE_WAR_QUERY_ENEMY_PATRONS = 20926;    //跨服商战查询对手门客
    int S_TRADE_WAR_QUERY_ENEMY_PATRONS = 20927;          //商战查询对手门客
    int S_CROSS_TRADE_WAR_ENEMY_RECORD_LIST = 20928;      //跨服商战对手来犯记录
    int S_CROSS_TRADE_WAR_ENEMY_RECORD_SYNC = 20929;      //跨服商战对手来犯记录
    //商战快速出战
    int S_TRADE_WAR_TEAM_SYNC = 20930;                    //商战队伍数据同步
    int S_TRADE_WAR_ADD_TEAM = 20931;                     //增加商战队伍
    int S_TRADE_WAR_EDIT_TEAM = 20932;                    //编辑商战队伍
    int S_TRADE_WAR_REMOVE_TEAM = 20933;                  //移除商战队伍
    int S_TRADE_WAR_TEAM_BUY_BUFF = 20934;                //商战队伍鼓舞
    int S_TRADE_WAR_TEAM_BATTLE = 20935;                  //商战队伍开战
    //跨服商战通缉
    int S_CROSS_TRADE_WAR_WANTED_LIST = 20936;            //跨服通缉列表
    int S_CROSS_TRADE_WAR_PUBLISH_WANTED = 20937;         //跨服发布通缉
    int S_CROSS_TRADE_WAR_BE_WANTED_NOTICE = 20938;       //跨服被通缉通知
    int S_CROSS_TRADE_WAR_WANTED_DETAIL = 20939;          //跨服通缉详单
    //商战快速出战鼓舞
    int S_TRADE_WAR_TEAM_SET_BUY_BUFF = 20940;            //商战队伍鼓舞
    //3.6商战优化
    int S_TRADE_WAR_SIMPLE_NOTICE = 20941;                //商战挑战简略信息
    int S_CROSS_TRADE_WAR_SIMPLE_NOTICE = 20942;          //跨服商战挑战简略信息
    int S_CROSS_TRADE_WAR_QUERY_CAN_WANTED = 20943;       //跨服商战查询能够通缉
    int S_CROSS_TRADE_WAR_WANTED_RANK_TOP = 20944;        //跨服商战通缉榜榜首
    int S_CROSS_TRADE_WAR_WANTED_RANK = 20945;            //跨服商战通缉榜
    int S_CROSS_TRADE_WAR_WANTED_RECORD_LIST = 20946;     //跨服商战通缉记录
    int S_CROSS_TRADE_WAR_WANTED_RECORD_SYNC = 20947;     //跨服商战通缉同步

    int S_CROSS_TRADE_WAR_JOIN_UNION_LIST = 20948;          //跨服商战参与商会

    int S_CROSS_TRADE_WAR_FAST_BATTLE_START = 20949;      //跨服商战快速战斗,其实就是准备,购买鼓舞,开战一起了

    // 关卡 21001-21100
    int S_PASS_INFO = 21001;                        //关卡信息
    int S_PASS_BATTLE = 21002;                      //关卡战斗
    int S_PASS_BUY_BUFF = 21003;                    //关卡买buff

    int S_PASS_ROAD_CONFIG = 21004;                //新关卡配置
    int S_PASS_ROAD_INFO = 21005;                  //新关卡用户信息
    int S_PASS_ROAD_BATTLE = 21006;                //新关卡战斗
    int S_PASS_ROAD_BUY_BUFF = 21007;              //新关卡买buff
    int S_PASS_ROAD_EVENT_DEAL = 21008;            //新关卡處理事件
    int S_PASS_ROAD_TRANSPORT_SYNC = 21009;        //新关卡同步坐骑
    int S_PASS_ROAD_TRANSPORT_LOAD = 21010;         //新关卡换坐骑
    int S_PASS_ROAD_GET_CONFIG = 21011;            //新关卡主动获取当前配置
    int S_PASS_ROAD_DISPATCH_TEST = 21012;            //派遣测试
    int S_PASS_ROAD_COST_SLIVER_TEST = 21013;            //新版银两消耗测试
    int S_PASS_ROAD_EVENT_ONE_KEY_DEAL = 21014;    //新关卡一键處理事件
    int S_PASS_ROAD_GET_BACKEND_DETAIL = 21015;    //获取后台自动关卡详情
    int S_PASS_ROAD_OPEN_MINIGAME_CHOSE = 21016;    //开局小游戏选择的小游戏ID
    int S_PASS_ROAD_OPEN_MINIGAME_FINISH = 21017;    //开局小游戏完成的小游戏ID


    // 游历 21101-21200
    int S_TRAVEL_INFO = 21101;                      //玩家游历信息
    int S_TRAVEL_GO = 21102;                        //玩家出游
    int S_TRAVEL_POWER_SYNC = 21103;                //体力值同步
    int S_TRAVEL_SELECT_OBJECT = 21104;             //选择对象
    int S_TRAVEL_SELECT_INTERACTIVE_TYPE = 21105;   //选择互动方式

    // 任务 21201-21300
    int S_TASK_DATA_SEND = 21201;                   //玩家登录任务数据下发
    int S_TASK_DATA_SYNC = 21202;                   //玩家任务数据同步
    int S_TASK_ACTIVE_SYNC = 21203;                 //玩家任务活跃同步
    int S_TASK_SEVEN_DAY_ACTIVE_SYNC = 21204;       //七日任务活跃同步
    int S_TASK_GET_REWARD = 21205;                  //领取任务奖励
    int S_TASK_GET_ACTIVE_REWARD = 21206;           //领取活跃度奖励
    int S_TASK_GET_SEVEN_DAY_ACTIVE_REWARD = 21207; //领取七日活跃度奖励

    int S_TASK_CONFIG_SEND = 21208;                 //玩家登录部分任务配置下发

    int S_OBJECT_TASK_DATA_SEND = 21209;            //指定对象任务-玩家登录任务数据下发
    int S_OBJECT_TASK_DATA_SYNC = 21210;            //指定对象任务-玩家任务数据同步
    int S_OBJECT_TASK_GET_REWARD = 21211;           //领取指定对象任务奖励

    // 排行榜 21301-21400
    int S_USER_RANK_LIST = 21301;                    //获取排行榜
    int S_RANK_WORSHIP = 21302;                      //膜拜排行榜
    int S_RANK_TOP = 21303;                          //获取榜首
    int S_UNION_RANK_LIST = 21304;                   //获取商会排行榜
    int S_UNION_ACTIVITY_RANK_LIST = 21305;          //商会活动排行榜
    int S_GROUP_RANK_TOP = 21306;                    //获取分组榜首
    int S_BIG_RANK_TYPE_TOP = 21307;                 //按大类型取榜首
    int S_GET_PATRONS_RANK_DETAIL_INFO = 21308;      //获取门客排行门客详细信息
    int S_GET_PATRONS_RANK_DETAIL_INFO_FROM_CROSS = 21309;      //获取门客排行门客详细信息
    int S_CROSS_NOTIFY_UPLOAD_RANK_DATA = 21310;     //跨服通知游戏服上传排行榜数据

    int S_GET_GRAND_CHILD_RANK_DETAIL_INFO = 21311;                 //获取孙子排行孙子详细信息
    int S_GET_GRAND_CHILD_RANK_DETAIL_INFO_FROM_CROSS = 21312;      //跨服获取孙子排行孙子详细信息

    int S_GET_BEAUTY_RANK_DETAIL_INFO = 21313;      //获取美女排行美女详细信息
    int S_GET_BEAUTY_RANK_DETAIL_INFO_FROM_CROSS = 21314;      //获取美女排行美女详细信息
    int S_CROSS_NOTIFY_UPLOAD_RANK_DATA_TO_UNION_CROSS = 21315;     //跨服通知游戏服上传排行榜数据到商会跨服

    // 狩猎 21401-21450
    int S_HUNT_DATA_SYNC = 21401;                    //狩猎
    int S_HUNT_BATTLE = 21402;                       //狩猎战斗
    int S_HUNT_PATRONS_SYNC = 21403;                 //狩猎门客数据
    int S_HUNT_OPEN_BOX = 21404;                     //打开狩猎宝箱
    int S_HUNT_BOX_DATA_SYNC = 21405;                //用户宝箱数据同步
    int S_HUNT_SCENE_CHANGE = 21406;                 //狩猎场景切换
    int S_HUNT_MESSAGE_SYNC = 21407;                 //狩猎消息同步


    // 祭天 21451-21500
    int S_SACRIFICE_DATA_SYNC = 21451;               //祭天
    int S_SACRIFICE_BOSS_INFO = 21452;               //祭天boss信息
    int S_SACRIFICE_ATTACK_BOSS = 21453;             //祭天攻击boss
    int S_SACRIFICE_PATRONS_SYNC = 21454;            //祭天门客数据
    int S_SACRIFICE_SCENE_CHANGE = 21455;            //祭天场景切换
    int S_SACRIFICE_DAMAGE_TOP_ONE_SYNC = 21456;     //祭天伤害第一同步
    int S_SACRIFICE_KILL_BOSS_INFO = 21457;          //祭天击杀者信息

    // 矿战 21501-21600
    int S_MINE_WAR_STATION_SIMPLE = 21501;           //矿站简略信息
    int S_MINE_WAR_STATION_DETAIL = 21502;           //矿站详细信息
    int S_MINE_WAR_ROB_PIT = 21503;                  //抢占矿坑
    int S_MINE_WAR_WITHDRAW_PIT = 21504;             //撤出矿坑
    int S_MINE_WAR_GET_REWARD = 21505;               //领取奖励
    int S_MINE_WAR_MY_PIT_LIST = 21506;              //下发我的矿坑信息
    int S_MINE_WAR_GET_USER_PIT_DATA = 21507;        //获取用户矿坑信息
    int S_MINE_WAR_RECORD = 21508;                   //矿战记录
    int S_MINE_WAR_NOTICE = 21509;                   //矿战通知
    int S_MINE_WAR_PATRONS_DATA_SYNC = 21510;        //矿战门客出战信息
    int S_MINE_WAR_SEARCH_USER_DATA = 21511;         //搜索玩家矿场信息
    int S_MINE_WAR_DETECT_USER_PIT = 21512;          //侦查玩家矿坑信息
    //避难所
    int S_MINE_WAR_REFUGE_DATA = 21513;              //矿场避难所信息
    int S_MINE_WAR_REFUGE_DISPATCH = 21514;          //矿场避难所派遣
    int S_MINE_WAR_REFUGE_RECALL = 21515;            //矿场避难所召回
    int S_MINE_WAR_MY_PIT_SYNC = 21516;              //我的矿坑信息同步

    //新的活动矿战
    int S_ORE_WAR_REFUGE_DATA = 21518;              //矿场避难所信息
    int S_ORE_WAR_MY_PIT_LIST = 21519;              //下发我的矿坑信息
    int S_ORE_WAR_MY_PIT_SYNC = 21520;              //我的矿坑信息同步
    int S_ORE_WAR_ROB_PIT = 21521;                  //抢占矿坑
    int S_ORE_WAR_REFUGE_DISPATCH = 21522;          //矿场避难所派遣
    int S_ORE_WAR_RECALL_PIT = 21523;               //撤出矿坑
    int S_ORE_WAR_REFUGE_RECALL = 21524;            //矿场避难所撤出
    int S_ORE_WAR_GET_REWARD = 21525;               //领取奖励
    int S_ORE_WAR_GET_USER_PIT_DATA = 21526;        //获取用户矿坑信息
    int S_ORE_WAR_DETECT_USER_PIT = 21527;          //侦查用户坑位信息
    int S_ORE_WAR_SEARCH_USER_DATA = 21528;         //搜索玩家矿场信息
    int S_ORE_WAR_STATION_DETAIL = 21529;           //矿站详细信息
    int S_ORE_WAR_STATION_SIMPLE = 21530;           //矿站简略信息
    int S_ORE_WAR_NOTICE = 21531;                   //矿战通知
    int S_ORE_WAR_RECORD = 21532;                   //矿战记录
    int S_ORE_WAR_PATRONS_DATA_SYNC = 21533;        //矿战门客出战信息
    int S_ORE_WAR_HP_SYNC = 21534;                  //矿战hp
    int S_ORE_WAR_RECORD_SYNC = 21535;              //矿战活动记录同步
    int S_ORE_WAR_TOP_BUILDING_DETAIL = 21536;      //盐场第一个额建筑的玩家门客信息

    /**
     * 阳泉酒家(史瑞克换皮) 21551-21570
     */
    int S_YQ_HOTEL_BUILDING_LEVEL_UP = 21551;                    // 建筑升级
    int S_YQ_HOTEL_ENTER_SCENE = 21552;                                // 入场
    int S_YQ_HOTEL_LEAVE_SCENE = 21553;                                // 离场
    int S_YQ_HOTEL_CONFIG_SYNC = 21554;                    // 同步活动配置数据
    int S_YQ_HOTEL_STUDENT_SYNC = 21555;                    // 同步有变化的学生信息
    int S_YQ_HOTEL_ENTER_BOSS = 21556;                        // 进入boss场景
    int S_YQ_HOTEL_BEAT_BOSS = 21557;                        // 打boss
    int S_YQ_HOTEL_BUILDING_LEVEL_UP_PRE = 21558;            // 请求是否可以建筑升级
    int S_YQ_HOTEL_DEAL_EVENT = 21559;                       // 请求处理事件
    int S_YQ_HOTEL_SYNC_EVENT = 21560;                       // 同步新产生的事件
    int S_YQ_HOTEL_MANUAL = 21561;                           // 史莱克手册
    int S_YQ_HOTEL_USER_DATA_SYNC = 21562;                   // 登录下发数据
    int S_YQ_HOTEL_QUICK_GRADUATE = 21563;                   // 学生快速毕业
    int S_YQ_HOTEL_OPEN_BUILDING = 21564;                   // 打开建筑


    // 美女 21601-21700
    int S_BEAUTY_LOGIN_DATA = 21601;               //登陆下发美女信息
    int S_BEAUTY_DATA_SYNC = 21602;                //美女信息同步
//    int S_BEAUTY_UPGRADE = 21603;                  //美女升级
    int S_BEAUTY_SKILL_MODIFY = 21604;             //技能改装
    int S_BEAUTY_ENERGY_SYNC = 21605;              //精力信息同步
    int S_BEAUTY_TRYST = 21606;                    //传唤
    int S_BEAUTY_GIVE_GIFT = 21607;                //赏赐
    int S_BEAUTY_PROMOTION = 21608;                //晋升
    int S_BEAUTY_SHOW_MARK = 21609;                //美女展示记录
    int S_BEAUTY_UPGRADE_SKILL = 21610;                //美女升级门客技能
    int S_BEAUTY_FAVOR = 21611;                //美女宠幸
    int S_BEAUTY_PUT_ON_SKIN = 21612;              // 美女穿戴皮肤
    int S_BEAUTY_SKILL_MODIFY_AUTO = 21613;        //技能改装自动化
    int S_STOP_BEAUTY_SKILL_MODIFY_AUTO = 21614;   //停止美女技能自动改装
    int S_BEAUTY_FAVOR_ANSWER = 21615;   //美女宠幸答题
    int S_BEAUTY_CHOOSE_VOICE = 21616;      //美女选择语音
    int S_BEAUTY_CLEAR_VOICE_RED_DOT = 21617;     //美女红点消除
    int S_BEAUTY_PEERLESS_UP = 21619;     //美女品质提升，无双晋升
    int S_BEAUTY_BIND_PATRONS = 21620;     //美女无双技能绑定门客
    int S_BEAUTY_GENDER_SWAP = 21621;     //美女形象切换
    int S_BEAUTY_QUALITY_UP = 21622;      //美女品质晋升
    int S_BEAUTY_SELF_SELECT_PATRONS_SAVE = 21623;      //自选缘分门客-保存

    // 每日数据 21651-21700
    int S_DAILY_WEEK_CARD_DATA_SYNC = 21651;                     //周卡每日数据同步

    // 子嗣 21701-21800
    int S_CHILD_SITE_SYNC = 21701;                 //同步子嗣席位
    int S_CHILD_CHANGE_NAME = 21702;               //子女改名
    int S_CHILD_TRAIN = 21703;                     //子女培养
    int S_CHILD_ADULT = 21704;                     //子女成年
    int S_CHILD_RANDOM_NAME = 21705;               //子嗣随机名称
    int S_CHILD_SITE_TRAIN_TIMES_RECOVER = 21706;  //恢复培养次数
    int S_CHILD_TRAIN_ALL = 21707;                     //子女培养(一键所有)

    // 联姻 21801-21900
    int S_MARRIAGE_APPLY_PUBLISH = 21801;              //发布联姻请求
    int S_MARRIAGE_APPLY_DEAL = 21802;                 //处理联姻请求
    int S_MARRIAGE_APPOINT_APPLY_LIST = 21803;         //指定联姻列表
    int S_MARRIAGE_GET_SERVER_APPLY_LIST = 21804;      //获取全服联姻列表
    int S_MARRIAGE_UNMARRY_LIST = 21805;               //未联姻列表
    int S_MARRIAGE_GET_MARRIED_LIST = 21806;           //获取已联姻列表
    int S_MARRIAGE_APPLY_CANCEL = 21807;               //取消联姻
    int S_MARRIAGE_USER_DATA_SYNC = 21808;             //联姻用户数据同步
    int S_MARRIAGE_REFRESH_SERVER_APPLY_LIST = 21809;  //刷新全服联姻列表
    int S_MARRIAGE_SET_APPOINT_MARRIAGE = 21810;       //设置指向联姻开关
    int S_MARRIAGE_SUCCESS_SYNC = 21811;               //联姻成功推送
    int S_MARRIAGE_RECOMMEND_PLAYER = 21812;           //指向联姻推荐玩家
    int S_MARRIAGE_APPOINT_APPLY_SYNC = 21813;         //指定联姻申请同步
    int S_MARRIAGE_UNMARRY_SYNC = 21814;               //未联姻子嗣同步
    int S_MARRIAGE_REFUSE_NOTIFY = 21815;              //拒绝联姻通知
    int S_MARRIAGE_GET_LONELY_LIST = 21816;            //获取孤独终老列表
    int S_MARRIAGE_LONELY_SYNC = 21817;                //同步孤独终老列表
    int S_MARRIAGE_MARRIED_SYNC = 21818;               //已联姻列表同步
    //跨服联姻
    int S_CROSS_MARRIAGE_APPLY_PUBLISH = 21819;        //发布跨服联姻
    int S_CROSS_MARRIAGE_SERVER_APPLY_LIST = 21820;    //获取跨服非指向联姻
    int S_CROSS_MARRIAGE_APPLY_CANCEL = 21821;         //跨服联姻取消
    int S_CROSS_MARRIAGE_APPOINT_APPLY_LIST = 21822;   //跨服指定联姻列表
    int S_CROSS_MARRIAGE_REFUSE_NOTIFY = 21823;        //拒绝跨服联姻通知
    int S_CROSS_MARRIAGE_REFRESH_SERVER_APPLY_LIST = 21824;  //刷新跨服非指向联姻列表
    int S_CROSS_MARRIAGE_APPLY_REFUSE = 21825;        //拒绝跨服联姻
    int S_CROSS_MARRIAGE_APPLY_AGREE = 21826;         //同意跨服联姻
    int S_CROSS_MARRIAGE_SET_CROSS_APPOINT = 21827;       //设置跨服指向联姻开关
    int S_CROSS_UNION_MARRIAGE_APPLY_AGREE = 21828;       //同意跨服商会联姻

    /**
     * 本服（跨服商会分组）
     */
    int S_CROSS_WORLD_MARRIAGE_PUBLISH_RESP = 21830;                   //跨服联姻发布响应（跨服商会分组）
    int S_CROSS_WORLD_MARRIAGE_CANCEL_RESP = 21831;                    //跨服联姻取消响应（跨服商会分组）
    int S_CROSS_WORLD_MARRIAGE_AGREE_REQ = 21832;                      //跨服联姻同意请求（跨服商会分组） 跨服联姻到对方服务器同意请求
    int S_CROSS_WORLD_MARRIAGE_AGREE_RESP = 21833;                     //跨服联姻同意响应（跨服商会分组）
    int S_CROSS_WORLD_MARRIAGE_NOTIFY_UPLOAD = 21834;                  //通知跨服同步数据


    /**
     * 分享占用下 21840 - 21860
     */
    int S_SHARE_SYNC_MSG = 21841;         //同步分享基础数据
    int S_SHARE_SUCCESS_REWARD = 21842;   //领取分享奖励
    int S_FOUR_ACTIVITY_OP_SUCCESS_REWARD = 21843;  //四活动领奖
    int S_INVITATION_SUCCESS = 21845; // 邀请成功
    int S_SHARE_SAVE_DESK_REWARD = 21856;   //呼朋唤友-保存桌面领奖
    int S_SCYL_REWARD = 21857;   //收藏有礼领奖
    int S_ACTIVITY_DEAR_SHARE_DATA = 21858; //亲友分享基础数据
    int S_ACTIVITY_DEAR_SHARE = 21859;  //亲友分享
    int S_DY_BACK_REWARD = 21860;  //回到游戲领奖

    int S_SHARE_GOODS_REWARD = 21850;       //分享资源领取奖励

    // 乔迁风云 21901-22000
    int S_ESTATE_WAR_USER_DATA = 21901;                //地产用户信息
    int S_ESTATE_WAR_RANK = 21902;                     //地产排名
    int S_ESTATE_WAR_GET_ESTATE_INFO = 21903;          //获取可抢夺地产信息
    int S_ESTATE_WAR_BATTLE = 21904;                   //抢夺地产
    int S_ESTATE_WAR_RECORD = 21905;                   //抢夺地产记录
    int S_ESTATE_WAR_WORSHIP = 21906;                  //膜拜
    int S_ESTATE_WAR_CHANGE_SKIN = 21907;              //变更府邸皮肤
    int S_PALACE_CONFIG_SYNC = 21908;                   //活动配置同步
    int S_PALACE_AIDE_LIST = 21909;                     //幕宾列表
    int S_PALACE_AIDE_APPLY_LIST = 21910;               //幕宾请求列表（登录全部下发）
    int S_PALACE_AIDE_APPLY_SYNC = 21911;               //同步幕宾请求（同步）
    int S_PALACE_FLOOR_LIST = 21912;                    //皇宫位置列表获取
    int S_PALACE_BATTLE = 21913;                        //皇宫战斗
    int S_PALACE_AIDE_JOIN = 21914;                     //幕宾加入请求
    int S_PALACE_AIDE_APPLY_DEAL = 21915;               //处理幕宾加入请求
    int S_PALACE_AIDE_DISMISS = 21916;                  //遣散幕宾
    int S_PALACE_AIDE_JOIN_SETTING = 21917;             //幕宾加入设置
    int S_PALACE_USER_DATA = 21918;                     //玩家数据
    int S_PALACE_BATTLE_RECORD_LIST = 21919;            //皇宫防守记录
    int S_PALACE_BATTLE_NOTICE_LIST = 21920;            //皇宫公告信息
    int S_PALACE_WORSHIP = 21921;                       //皇宫膜拜
    int S_PALACE_AIDE_RELIEVE = 21922;                  //幕宾身份解除
    int S_PALACE_BATTLE_RECORD_SYNC = 21923;            //皇宫防守记录同步

    //跨服请求
    int S_PALACE_USER_DATA_SYNC_RESP = 21995;           //玩家数据同步响应
    int S_PALACE_AIDE_JOIN_SETTING_RESP = 21996;        //幕宾加入设置
    int S_PALACE_CROSS_AIDE_NOTIFY = 21997;             //跨服幕宾通知
    int S_PALACE_CROSS_BATTLE_RECORD_NOTIFY = 21998;    //跨服来访记录通知
    int S_PALACE_CROSS_BATTLE_RESP = 21999;             //跨服战斗返回
    int S_PALACE_WORSHIP_CROSS_RESP = 22000;            //皇宫膜拜返回

    //活动 22001-22100
    int S_ACTIVITY_LIST = 22001;                       //活动下发
    int S_ACTIVITY_SYNC = 22002;                       //活动数据同步
    int S_ACTIVITY_GET_REWARD = 22003;                 //领取活动奖励
    int S_TURNTABLE_LOTTERY = 22004;                   //转盘抽奖
    int S_TURNTABLE_LOTTERY_RECORD_SYNC = 22005;       //抽奖记录
    int S_CARD_SYNC = 22006;                           //特权卡信息同步
    int S_CARD_GET_REWARD = 22007;                     //领取特权卡奖励
//    int S_TURNTABLE_GET_REWARD = 22008;                //转盘领取奖励
    int S_COMMON_ACTIVITY_DETAIL = 22009;              //通用活动数据
    int S_COMMON_ACTIVITY_DATA_SYNC = 22010;           //同步通用活动数据
    int S_COMMON_ACTIVITY_GET_REWARD = 22011;          //领取通用活动奖励
    int S_COMMON_ACTIVITY_RANK = 22012;                //获取通用活动排行榜
    int S_COMMON_ACTIVITY_UNION_RANK = 22013;          //获取通用活动商会排行榜
    int S_COMMON_ACTIVITY_BUY_GOODS = 22014;           //购买通用活动道具
    int S_COMMON_ACTIVITY_USE_GOODS = 22015;           //使用通用活动道具
    int S_ACTIVITY_MEMBER_CONDITION_DATA = 22016;      //商会冲榜活动成员贡献
    int S_COMMON_ACTIVITY_MEMBER_CONDITION_DATA = 22017;      //商会冲榜活动成员贡献
    int S_COMMON_ACTIVITY_NOTIFY_CHECK_GOODS = 22018;         //通知检测活动道具
    int S_UNION_ACTIVITY_RECHARGE_USER = 22019;         //商会充值人数
    int S_CROSS_ACTIVITY_SEVER_RANK_LIST = 22020;       //获取跨服活动区服排行
    int S_CROSS_ACTIVITY_RANK_LIST = 22021;             //获取跨服活动排行
    int S_CROSS_ACTIVITY_CHAT_LIST = 22022;             //拉取跨服活动聊天
    int S_CROSS_ACTIVITY_QUERY_RANK_LIST = 22023;       //获取跨服活动指定区服排行
    int S_CROSS_BANQUET_CHAT_LIST = 22024;       //获取跨服宴会聊天
    int S_TRADE_WAR_ACTIVITY_DETAIL = 22025;                     //跨服商战活动数据
    int S_TRADE_WAR_ACTIVITY_DATA_SYNC = 22026;                  //同步跨服商战活动数据
    int S_TRADE_WAR_ACTIVITY_GET_REWARD = 22027;                 //领取跨服商战活动奖励
    int S_TRADE_WAR_ACTIVITY_RANK = 22028;                       //获取跨服商战活动排行榜
    int S_TRADE_WAR_ACTIVITY_UNION_RANK = 22029;                 //获取跨服商战活动商会排行榜
    int S_UNION_ACTIVITY_RECHARGE_USER_SYNC = 22030;             //商会充值人数活动同步
    int S_TRADE_WAR_ACTIVITY_MEMBER_CONDITION_DATA = 22031;      //跨服商战成员贡献
    int S_CROSS_ACTIVITY_BUY_GOODS = 22032;                      //跨服争霸购买道具
    int S_ORE_WAR_ACTIVITY_DETAIL = 22033;              //盐场活动数
    int S_ORE_WAR_ACTIVITY_DATA_SYNC = 22034;           //同步盐场活动数据
    int S_ORE_WAR_ACTIVITY_GET_REWARD = 22035;          //领取盐场活动奖励
    int S_ORE_WAR_ACTIVITY_RANK = 22036;                //获取盐场活动排行榜
    int S_ORE_WAR_ACTIVITY_UNION_RANK = 22037;          //获取盐场活动商会排行榜
    int S_ORE_WAR_ACTIVITY_MEMBER_CONDITION_DATA = 22038;      //商会冲榜活动成员贡献
    int S_ORE_WAR_ACTIVITY_BUY_GOODS = 22039;           //购买盐场活动道具
    int S_SYNC_CROSS_UNION_RECHARGE_INFO = 22040;//同步商会充值数据
    int S_TRYST_ACTIVITY_USE_GOOD = 22041;                 //使用幽会道具
    int S_XIAOYU_COSTUME_ACTIVITY_USE_GOOD = 22042;         //小玉服装活动使用道具
    int S_SYNC_CROSS_UNION_RECHARGE_REWARD = 22043;         //商会充值领奖
    int S_SYNC_CROSS_UNION_RANK_REWARD = 22044;             //商会充值领奖
    int S_INTRODUCTION_SHIELD_SYNC = 22045;                 //攻略屏蔽同步
    int S_ACTIVITY_GET_RANK_REWARD = 22047;             //活动领取排行奖励
    int S_ACTIVITY_RANK_LIST = 22048;                   //活动排行
    int S_CROSS_ACTIVITY_USER_RANK = 22049;             //跨服活动个人排名

    int S_CROSS_ACTIVITY_UNION_RANK_LIST = 22050;                //获取跨服活动商会排行
    int S_CROSS_ACTIVITY_UNION_GET_REWARD = 22051;               //领取跨服活动商会奖励
    int S_CROSS_ACTIVITY_UNION_MEMBER_CONDITION_DATA = 22052;      //跨服商会争霸成员贡献
    int S_PAGEANT_NOTIFY_CONSUME_GOODS = 22053;                   //通知消耗选美大会道具

    int S_ACTIVITY_ONE_KEY_GET_REWARD = 22054;         //一键领取限时活动奖励
    int S_CROSS_ACTIVITY_TEAM_RANK_LIST = 22055;             //跨服活动队伍排行
    int S_CROSS_ACTIVITY_TEAM_USER_REWARD = 22056;           //跨服活动队伍排行奖励
    int S_ACTIVITY_GET_ALL_TASK_REWARD = 22057;       //领取活动任务奖励
    int S_ACTIVITY_MULTIPLE_GET_REWARD = 22058;           //多个指定领取活动奖励
    int S_ACTIVITY_RANK_LIST_TOP_THREE = 22070;                   //活动排行前三

    int S_THROWING_POT = 22060;                        //投壶

    int S_COMMON_ACTIVITY_SET_AUTO_BUY_PARAM = 22062;       //万能活动设置自动购买参数
    int S_COMMON_ACTIVITY_SYNC_AUTO_BUY_PARAM = 22063;      //万能活动同步自动购买参数
    int S_COMMON_ACTIVITY_AUTO_BUY = 22064;                 //万能活动自动购买

    int S_CROSS_GENERAL_ACTIVITY_UNION_RANK_LIST = 22071;   //跨服活动商会排行榜
    int S_GENERAL_ACTIVITY_MEMBER_CONDITION_DATA = 22072;//跨服活动商会成员贡献值
    int S_CROSS_GENERAL_ACTIVITY_GET_UNION_RANK_REWARD = 22073; // 跨服活动商会排行领奖
    int S_CROSS_GENERAL_ACTIVITY_GET_UNION_RANK_REWARD_NOTIFY = 22074; // 跨服活动商会排行领奖 跨服返回
    int S_GENERAL_ACTIVITY_UNION_RANK_LIST = 22075;    //区服活动商会排行榜
    int S_GENERAL_ACTIVITY_GET_UNION_RANK_REWARD = 22076; // 区服活动商会排行领奖，请用22073
    int S_CROSS_GENERAL_ACTIVITY_UNION_RANK = 22077;   //跨服活动商会排行（仅排名）
    int S_GENERAL_ACTIVITY_UNION_RANK = 22078;    //区服活动商会排行（仅排名）
    int S_GENERAL_ACTIVITY_USER_RANK = 22079;        //区服活动个人排行（仅排行）
    int S_CROSS_ACTIVITY_GET_TEAM_RANK_REWARD_NOTIFY = 22080; // 跨服活动队伍排行领奖 跨服返回

    int S_CROSS_ACTIVITY_AUTO_SEND_USER_REWARD = 22090; //跨服活动自动发放个人排行奖励
    int S_CROSS_ACTIVITY_AUTO_SEND_UNION_REWARD = 22091; //跨服活动自动发放商会奖励

    int S_ACTIVITY_GET_GOODS_LIMIT_DETAIL = 22095;        // 获取活动限制道具使用数量

    int S_ACTIVITY_RECEIVE_CIVIL_REWARD = 22096;        //领取通用全民奖励
    int S_CROSS_ACTIVITY_RECEIVE_CIVIL_REWARD = 22097;        //领取通用全民奖励-跨服返回
    int S_ACTIVITY_GET_CIVIL_REWARD_STATUS = 22098;        //获取通用全民奖励领取状态

    //联盟 22101-22200
    int S_UNION_DETAIL = 22101;                        //联盟详细信息
    int S_UNION_CREATE = 22102;                        //创建联盟
    int S_UNION_CONSTRUCTION = 22103;                  //联盟建设
//    int S_UNION_DONATE = 22104;                        //商会工事部建设
    int S_UNION_DELETE = 22105;                        //解散联盟,进入冷静期
    int S_UNION_SEARCH = 22106;                        //搜索联盟
    int S_UNION_JOIN = 22107;                          //请求加入联盟
    int S_UNION_DEAL_APPLY = 22108;                    //处理加入联盟申请
    int S_UNION_KICK_PLAYER = 22109;                   //踢除成员
    int S_UNION_MODIFY = 22110;                        //修改联盟信息
    int S_UNION_POSITION_SET = 22111;                  //设置职位
    int S_UNION_QUIT = 22112;                          //退出联盟
    int S_UNION_JOIN_APPLY_SYNC = 22113;               //同步请求列表
    int S_UNION_MEMBER_SYNC = 22114;                   //同步成员数据
//    int S_UNION_BUILDING_UPGRADE = 22115;              //联盟建筑升级
    int S_UNION_NOTICE_LIST = 22116;                   //获取联盟内部公告
    int S_UNION_CHANGE_RANDOM_JOIN = 22117;            //修改随机加入
    int S_UNION_QUERY = 22118;                         //查看联盟
    int S_UNION_CONSTRUCT_ACTIVE_REWARD = 22119;       //建设联盟进度奖励
    int S_UNION_CHANGE_FLAG = 22120;                   //修改商会旗帜
    int S_UNION_CHAMBER_PATRONS_LIST = 22121;          //商会议事厅门客
    int S_UNION_CHAMBER_PATRONS_SYNC = 22122;          //商会议事厅门客
    int S_UNION_CHAMBER_DISPATCH = 22123;              //商会议事厅派遣
    int S_UNION_CHAMBER_DATA_SYNC = 22124;             //商会议事厅玩家数据同步
    int S_UNION_QUERY_MASTER_NAME = 22125;             //商会查询会长昵称
    int S_UNION_SET_NOTICE_READ_STATE = 22126;         //商会公告设置阅读状态
    int S_CROSS_UNION_QUERY = 22127;                   //查看跨服联盟
    int S_CROSS_TO_QUERY_UNION = 22128;                //跨服来查询商会信息
    int S_CROSS_TO_QUERY_UNION_RESP = 22129;           //跨服来查询商会信息响应
    int S_UNION_SET_FLAG_REAd = 22130;                 //设置会旗已读状态
    int S_UNION_CHANGE_APPLY_TITLE = 22131;                 //修改申请商会的等级
    int S_UNION_UPGRADE_CROSS = 22132;                 //商会升级跨服
    int S_UNION_CROSS_GROUP_SYNC = 22133;              //跨服商会分组
    int S_UNION_CANCEL_DELETE = 22137;                 //商会取消解散
    int S_UNION_DELETE_COOLINGOFF_NOTICE = 22138;      //解散冷静期通知
    int S_UNION_CHANGE_RANK_GRADE_JOIN_LIMIT = 22140;   //修改实力档位加入限制
    int S_CROSS_UNION_SYNC_FROM_CROSS = 22150;         //同步跨服的商会数据
    int S_UNION_CREATE_FROM_CROSS = 22151;             //创建联盟
    int S_CROSS_UNION_BROADCAST_FROM_CROSS = 22152;    //商会变化广播
    int S_UNION_CONSTRUCTION_FROM_CROSS = 22153;       //商会建设
    int S_UNION_CONSTRUCT_ACTIVE_REWARD_FROM_CROSS = 22154;       //建设联盟进度奖励
    int S_UNION_CHAMBER_DISPATCH_FROM_CROSS = 22155;              //商会议事厅派遣
    int S_UNION_MODIFY_FROM_CROSS = 22156;                        //修改联盟信息
    int S_UNION_UPGRADE_CROSS_FROM_CROSS = 22157;                 //商会升级跨服
    int S_UNION_TRADE_EXP_CHANGE_AND_ACTIVITY = 22158;                 //商贸经验触发活动
    int S_UNION_ACTIVITY_LOCK_RANK_FROM_CROSS = 22159;  //活动锁定排行返回
    int S_PLAYER_MONTH_RANK_GRADE_SYNC_TO_GAME = 22160; //实力评定等级同步给游戏服

    int S_UNION_WAR_DISPATCH_PATRONS = 22141;          //商会战派遣门客
    int S_UNION_WAR_RECALL_PATRONS = 22142;            //商会战召回门客
    int S_UNION_WAR_REPLACE_PATRONS = 22143;           //商会战替换门客
    int S_UNION_WAR_PATRONS_DATA = 22144;              //商会战门客信息
    int S_UNION_WAR_USE_BOOK = 22145;                  //商会战使用秘籍
    int S_UNION_WAR_DONATE = 22146;                    //商会战捐赠
    int S_UNION_WAR_WATCH_BATTLE_MARK = 22147;         //商会战查看战斗结果标识
    int S_UNION_WAR_GET_REWARD = 22148;                //商会战领取奖励

    int S_UNION_PARERGON_SYNC = 22161;                 //副业信息同步
    int S_UNION_PARERGON_OPERATE_SYNC = 22162;         //副业玩家经营数据同步
    int S_UNION_PARERGON_OPERATE = 22163;              //副业经营
    int S_UNION_PARERGON_OPERATE_RECORD = 22164;       //副业经营记录
    int S_UNION_PARERGON_BUSINESSMAN = 22165;          //副业行脚商人
    int S_UNION_PARERGON_BARGAIN = 22166;              //砍价
    int S_UNION_PARERGON_BUY_PRODUCT = 22167;          //购买

    int S_UNION_PARERGON_OPERATE_FROM_CROSS = 22168;              //副业经营
    int S_UNION_PARERGON_FINISH_REWARD = 22169;                   //副业完成奖励
    int S_UNION_UPLOAD_REWARD_FROM_CROSS = 22170;                 //
    int S_UNION_PARERGON_PRE_BUY_PRODUCT_FROM_CROSS = 22171;          //预购买
    int S_UNION_PARERGON_BUY_PRODUCT_FROM_CROSS = 22172;          //购买
    int S_UNION_PARERGON_BARGAIN_FROM_CROSS = 22173;              //砍价

    //商贸  22180-22200
    int S_UNION_TRADE_ROUTE_LIST_DATA = 22180;         //路线信息请求
    int S_UNION_TRADE_ROUTE_OPEN = 22181;              //路线开启
    int S_UNION_TRADE_ROUTE_PATRONS_SEDN = 22182;      //门客派遣
    int S_UNION_TRADE_ROUTE_PATRONS_SELECT_LIST = 22183;    //已被派遣门客信息
    int S_UNION_TRADE_ROUTE_UNREAD_EVENT_LIST = 22184;      //未读的特殊事件(按路线)
    int S_UNION_TRADE_ROUTE_DATA_LOG_LIST = 22185;         //路线日志
    int S_UNION_TRADE_ROUTE_REWARD_SYNC = 22186;           //路线完成奖励通知

    int S_UNION_TRADE_ROUTE_OPEN_FROM_CROSS = 22187;              //路线开启
    int S_UNION_TRADE_ROUTE_PATRONS_SEDN_FROM_CROSS = 22188;      //门客派遣
    int S_UNION_TRADE_ROUTE_REWARD_FROM_CROSS = 22189;            //路线奖励

    //冷宫 22201-22250
    int S_COLDROOM_SITE_SYNC = 22201;                  //冷宫席位信息
    int S_COLDROOM_ONEKEY_HARVEST = 22202;             //一键领取
    int S_COLDROOM_DISPATCH_BEAUTY = 22203;            //派遣(召回)美女
    int S_COLDROOM_EXTEND_SITE = 22204;                //扩建坑位

    //22210-22250
    int S_UNION_CAMP_WAR_USER_DATA_SYNC = 22210;                    //商帮玩家同步数据
    int S_UNION_CAMP_WAR_SERVER_LIST = 22211;                       //商帮参与区服
    int S_UNION_CAMP_WAR_REGISTRATION_RANK_LIST = 22212;            //商帮报名期榜单
    int S_UNION_CAMP_WAR_MAIN_SCENCE_INFO = 22213;                  //商帮主界面数据
    int S_UNION_CAMP_WAR_ATTACK_TEAM = 22214;                       //商帮进攻
    int S_UNION_CAMP_WAR_HOLD_REPORT = 22215;                       //商帮据点防守信息
    int S_UNION_CAMP_WAR_HOLD_REPORT_DETAIL = 22216;                //商帮据点详细信息
    int S_UNION_CAMP_WAR_BOX_SCENCE = 22217;                        //商帮宝库界面
    int S_UNION_CAMP_WAR_OPEN_BOX = 22218;                          //商帮宝库抽奖
    int S_UNION_CAMP_WAR_OPEN_BOX_NOTICE = 22219;                   //商帮宝库公告
    int S_UNION_CAMP_WAR_MEMBER_RANK = 22220;                       //商帮成员排行

    int S_UNION_CAMP_WAR_PATRONS_INFO_SYNC = 22221;                  //商会门客数据同步到另一个游戏服
    int S_UNION_CAMP_WAR_PATRONS_INFO_REQ = 22222;                  //向另一个游戏服请求门客数
    int S_UNION_CAMP_WAR_PATRONS_NUM_CROSS_REQ = 22223;              //商帮跨服请求门客数
    int S_UNION_CAMP_WAR_ATTACK_TEAM_CROSS_BACK = 22224;             //商帮进攻跨服返回
    int S_UNION_CAMP_WAR_BATTLE_NOTICE_ADD = 22225;                  //商帮新增公告广播
    int S_UNION_CAMP_WAR_ATTACK_TEAM_CROSS_REQ = 22226;              //商帮进攻到游戏服的请求
    int S_UNION_CAMP_WAR_OPEN_BOX_CROSS_BACK = 22227;                //商帮宝库开箱返回
    int S_UNION_CAMP_WAR_GET_RANK_REWARD = 22228;                    //领取排行奖励,改成领取阵营奖励了
    int S_UNION_CAMP_WAR_AUTO_SEND_RANK_REWARD = 22229;              //排行奖励自动发奖

    int S_UNION_CAMP_WAR_GET_CHAT = 22230;                          //商帮拉取聊天
    int S_UNION_CAMP_WAR_BOX_REFRESH = 22231;                       //商帮宝库更新
    int S_UNION_CAMP_WAR_BOX_REFRESH_CROSS_BACK = 22232;            //商帮宝库更新
    int S_UNION_CAMP_WAR_CONFIG = 22233;                            //商帮宝库配置,客户端主动请求
    int S_UNION_CAMP_WAR_GET_UNION_NAME_LIST = 22234;               //请求阵营商会名称列表
    int S_UNION_CAMP_WAR_WORSHIP = 22235;                               //点赞

    int S_SYSTEM_LOOP_SYNC = 22249;                    //系统循环同步
    int S_SYSTEM_LOOP_SYNC_FROM_CROSS = 22250;         //系统循环同步
    /**
     * 汴梁达人召回玩家 22251-22300
     */
    int S_RECALL_PLAYER_WRITE_RECALL_CODE = 22251;                  //汴梁达人填写召回码
    int S_RECALL_PLAYER_CROSS_BIND = 22252;                         //回归玩家输入召回码绑定,跨服发来本服
    int S_RECALL_PLAYER_CROSS_BIND_RESP = 22253;                    //绑定结果返回
    int S_RECALL_PLAYER_SYNC_BIND_TASK = 22254;                     //绑定的回归玩家把任务进度发来本服
    int S_RECALL_PLAYER_SHARE_SUCCESS = 22255;                      //分享成功领奖
    int S_RECALL_PLAYER_TASK_INFO_DETAIL = 22258;                   //点开玩家查看任务详情与个人信息详细
    int S_RECALL_PLAYER_UPDATE_USER_INFO_FROM_CROSS = 22259;        //跨服来拿回归玩家的个人信息;
    int S_RECALL_PLAYER_UPDATE_USER_INFO_RESP = 22260;              //取得回归玩家最新数据
    int S_RECALL_PLAYER_BIND_TASK_FINISH  = 22262;                  //玩家完成绑定任务
    int S_RECALL_PLAYER_CHOOSE_BIG_REWARD =22263;                   //选择想抽的大奖
    int S_RECALL_PLAYER_DRAW = 22264;                               //抽奖
    int S_RECALL_PLAYER_RECALL_OTHER_DATA_SYNC_REQ = 22267;         //请求同步所有绑定玩家信息
    int S_CHECK_RECALL_PLAYER_CODE_CORRECT = 22270;                 //请求查看邀请码是否正确

    //南海丝路 22275-22290
    int S_SILK_ROAD_USER_SYNC = 22275;                  //南海丝路用户信息同步
    int S_SILK_ROAD_CONFIG_SYNC = 22276;                //南海丝路配置同步
    int S_SILK_ROAD_FIND = 22277;                       //航行
    int S_SILK_ROAD_EVENT_REWARD = 22279;               //领取事件奖励
    int S_SILK_ROAD_ENTER_REFLOAT_SEA = 22280;          //进入打捞海域,更换海域也用这个
    int S_SILK_ROAD_LAUNCH_HOOK = 22283;                //发射鱼钩
    int S_SILK_ROAD_LOOK_OTHER_RELIC = 22284;           //查看其他玩家的博物

    //七夕活动
    int S_QIXI_WAIT_SEND_FLOWER_BACK = 22272;                 //等待送花结果返回
    int S_QIXI_ALL_OPEN_SERVER_LIST = 22273;                 //全渠道有开七夕活动的区服
    int S_QIXI_GET_MOST_GIFT_TARGET_USER_FROM_GAME = 22285;       //七夕获得送目标花最多的玩家,其他服返回
    int S_QIXI_SEND_FLOWER_ASYNC_BACK = 22286;          //七夕送花异步任务返回
    int S_QIXI_GIFT_LIST_IDX = 22287;                   //七夕礼物列表索引
    int S_QIXI_GIFT_BROADCAST_FROM_OTHER = 22288;        //从其他服过来的广播数据
    int S_QIXI_GET_RELATION_LIST = 22289;               //七夕获得关系列表
    int S_QIXI_USER_SYNC = 22290;                       //七夕玩家数据同步
    int S_QIXI_SEND_FLOWER = 22291;                     //七夕送花
    int S_QIXI_SEARCH_USER = 22292;                     //七夕查找玩家
    int S_QIXI_FLOWER_BROADCAST = 22293;                //七夕送花广播
    int S_QIXI_RECEIVE_BROADCAST_REWARD = 22294;        //七夕领取广播奖励
    int S_QIXI_GIFT_LIST = 22295;                       //七夕礼物列表
    int S_QIXI_RECEIVE_GIFT = 22296;                    //七夕领取礼物
    int S_QIXI_GET_USER_INFO = 22297;                   //七夕获得玩家数据
    int S_QIXI_GET_MOST_GIFT_TARGET_USER = 22298;       //七夕获得送目标花最多的玩家
    int S_QIXI_RECEIVE_BROADCAST_REWARD_CROSS_BACK = 22299;        //七夕领取广播奖励跨服返回
    int S_QIXI_GET_RELATION_TOP_GET_LIST = 22274;               //七夕获得关系列表(收花top10)
    int S_QIXI_GET_RELATION_TOP_GET_LIST_SERVICE = 22379;       //七夕获得关系列表(收花top10)
    int S_QIXI_NEW_SEARCH_USER = 22380;                     //七夕查找玩家(新)


    int S_BANQUET_INVITATION = 22300;       //请求请帖列表
    int S_BANQUET_INVITATION_SYNC = 22301;  //同步请帖列表
    int S_BANQUET_SERVER_OPEN = 22302;     //开启宴会
    int S_BANQUET_SERVER_JOIN = 22303;      //加入宴会
    int S_BANQUET_LIST = 22304;      //宴会列表
    int S_BANQUET_SELF_SYNC = 22305; //同步自己的宴会
    int S_BANQUET_MEMBER_LIST = 22306; //获取指定宴会成员信息
    int S_BANQUET_GET_REWARD = 22307; //领取自己的宴会的奖励
    int S_BANQUET_RECORD_LIST = 22308; //请求宴会记录
    int S_BANQUET_ENTER = 22309; //宴会进入
    int S_BANQUET_LEAVE = 22310; //宴会退出
    int S_BANQUET_MEMBER = 22311; //同步宴会参加成员
    int S_BANQUET_FEAST_SYNC = 22312; //同步宴会参加成员
    int S_BANQUET_SERVER_CHAT = 22313; //宴会聊天
    int S_BANQUET_FEAST_REWARD_SYNC = 22314; //获取本服盛宴人气礼奖励领取列表
    int S_BANQUET_FEAST_GET_REWARD = 22315; //获取本服盛宴人气礼奖励
    int S_BANQUET_PLAYER_GET = 22316; //获取對於用戶的私人宴會
    int S_BANQUET_RELATIONSHIP_GET = 22317; //获取用户的互宴信息

    int S_BANQUET_CROSS_SYNC_SYSTEM = 22318;   //跨服向区服同步宴会信息
    int S_BANQUET_CROSS_REWARD_RESP = 22319;   //跨服宴会奖励返回
    int S_BANQUET_CROSS_PRE_OPEN_RESP = 22320;//跨服宴会预开启返回
    int S_BANQUET_CROSS_OPEN_RESP = 22321;    //跨服宴会开启返回
    int S_BANQUET_CROSS_SYNC = 22322;         //跨服宴会开启同步到所有其他区服以及变动的时候
    int S_BANQUET_CROSS_JOIN_RESP = 22323;    //加入宴会
    int S_BANQUET_CROSS_MEMBER_SYNC = 22324;         //跨服宴会成员同步到所有其他区服

    int S_BANQUET_CROSS_OPEN = 22325;     //开启跨服宴会
    int S_BANQUET_CROSS_JOIN = 22326;     //加入跨服宴会
    int S_BANQUET_CROSS_MEMBER_LIST = 22327;   //请求成员列表
    int S_BANQUET_CROSS_GET_REWARD = 22330;   //获取跨服宴会奖励
    int S_BANQUET_CROSS_LIST = 22331;      //跨服宴会列表
    int S_BANQUET_CROSS_LEAVE = 22332;     //跨服宴会退出
    int S_BANQUET_CROSS_POP_REWARD_SYNC = 22333; //跨服盛宴人气礼物列表
    int S_BANQUET_CROSS_GET_POP_REWARD = 22334; //领取跨服盛宴人气礼物
    int S_BANQUET_CROSS_USER_LUCK = 22335; //发送宴会满座礼
    int S_BANQUET_CROSS_USER_GET_REWARD = 22336;   //获取跨服私人宴会奖励
    int S_BANQUET_CROSS_USER_REWARD_RESP = 22337;   //跨服私人宴会奖励返回
    int S_BANQUET_CROSS_USER_SEND_RECORD = 22338;   //跨服私人宴会日志返回
    int S_BANQUET_CROSS_MEMBER_LIST_PAGE = 22339;   //请求成员列表分页
    int S_BANQUET_CROSS_USER_RELATIONSHIP_GET = 22340; //获取跨服宴会冲榜私人宴会互宴信息
    int S_BANQUET_MEMBER_RELATIONSHIP = 22341;          //获取与宴会成员的互宴信息

    int S_BANQUET_USER_SETTING_GET = 22342; //获取宴会设置
    int S_BANQUET_USER_SETTING_UPDATE = 22343; //更新宴会设置
    int S_BANQUET_CROSS_SETTING_UPDATE = 22344; //更新宴会设置跨服返回

    int S_BANQUET_EDIT = 22345;//宴会编码信息，例如 留言

    int S_BANQUET_CROSS_ACTIVITY_AUTO_SET_SYNC = 22346;//自动宴会设置
    int S_BANQUET_CROSS_ACTIVITY_JOIN_AUTO_SET = 22347;//自动加入宴会设置
    int S_BANQUET_CROSS_ACTIVITY_JOIN_AUTO_LOG = 22348;//自动加入的日志
    int S_BANQUET_CROSS_ACTIVITY_JOIN_AUTO_RESP = 22349;//设置完了自动加入宴会回来扣东西
    int S_BANQUET_CROSS_ACTIVITY_REWARD_NOTICE = 22359;//通知本服有玩家要加人气了，拉起来
    int S_BANQUET_CROSS_ACTIVITY_REWARD_ADD = 22360;//通知本服有玩家要加人气了，拉起来

    int S_BANQUET_ACTIVITY_AUTO_SETTING = 22355;     //自动开宴（开始、结束）
    int S_BANQUET_ACTIVITY_AUTO_RECORD = 22356;      //自动开宴记录
    int S_BANQUET_ACTIVITY_AUTO_SETTLE_RESULT = 22357; //自动开宴结算
    int S_BANQUET_ACTIVITY_AUTO_INFO = 22358;        //自动开宴 信息(登录推送)


    /**
     * 跨服私宴
     */
    int S_CROSS_PARTY_SWITCH = 22350; //是否开启跨服宴会
    int S_PARTY_OPEN = 22351; //开启跨服宴会
    int S_PARTY_JOIN = 22352; //加入跨服宴会
    int S_PARTY_LIST = 22353;//宴会列表
    int S_PARTY_REWARD = 22354;//宴会奖励

    int S_BANQUET_GET_ALL_REWARD = 22381;               //领取自己的宴会的奖励
    int S_BANQUET_ENTER_NEXT = 22382;                        //获取下一场宴会成员信息
    int S_BANQUET_CROSS_ENTER_NEXT = 22383;          //跨服盛宴-请求成员列表-下一场
    int S_BANQUET_CROSS_GET_ALL_REWARD = 22384;             //跨服盛宴-获取跨服宴会奖励
    /**
     * 百福宴
     */
    int S_CROSS_GOOD_BANQUET_LIST = 22361;                     //请求百福宴列表
    int S_CROSS_GOOD_BANQUET_JOIN = 22362;                     //请求百福宴赴宴
    int S_CROSS_GOOD_BANQUET_MEMBER = 22363;                   //请求百福宴来宾列表
    int S_CROSS_GOOD_BANQUET_ACTIVITY_ENTER = 22364;                // 进入宴会争霸
    int S_CROSS_GOOD_BANQUET_ACTIVITY_EXIT = 22365;                 // 离开宴会争霸
    int S_CROSS_GOOD_BANQUET_OPEN = 22368;                 // 开启百福宴

    int S_GOOD_BANQUET_OPEN_FROM_CROSS = 22370;          // 开启百福宴 跨服返回区服 协议
    int S_GOOD_BANQUET_JOIN_FROM_CROSS = 22371;          // 请求百福宴赴宴 跨服返回区服 协议
    int S_GOOD_BANQUET_SETTLEMENT_FROM_CROSS = 22372;    // 百福宴结算 跨服返回区服 协议
    int S_GOOD_BANQUET_SYN_FROM_CROSS = 22373;           // 百福宴同步正在开的宴会 跨服返回区服 协议
    int S_GOOD_BANQUET_OPEN_SYN_FROM_CROSS = 22374;           // 开百福宴同步给区服 跨服返回区服 协议


    //散财 22401-22500
    int S_DISPERSEGOLD_DAY_NUM = 22401;                //今日剩余次数
    int S_DISPERSEGOLD_FIND_GOD = 22402;               //财神到
    int S_DISPERSEGOLD_DISPERSE = 22403;               //送财
    int S_DISPERSEGOLD_GET_REWARD = 22404;             //领取送财奖励
    int S_DISPERSEGOLD_ACTION_UPLOAD = 22405;          //客户端送财行为上传

    int S_CROSS_DISPERSEGOLD_INFO = 22411;             //跨服送财信息
    int S_CROSS_DISPERSEGOLD_RESULT = 22412;           //跨服送财返回结果

    // 秋夕雅宴
    int S_EVEFEAST_USER_SYNC = 22415;                // 秋夕雅宴 玩家数据同步
    int S_EVEFEAST_CONFIG_SYNC = 22416;              // 秋夕雅宴 配置同步
    int S_EVEFEAST_ENTER_GAME = 22417;               // 秋夕雅宴 进入游戏
    int S_EVEFEAST_ITEM_CHOSE = 22418;               // 秋夕雅宴 选择物品
    int S_EVEFEAST_ITEM_REFRESH= 22419;              // 秋夕雅宴 选择物品换一批
    int S_EVEFEAST_REMOVE_ITEM = 22421;              // 秋夕雅宴 移除物品
    int S_EVEFEAST_START_RANDOM = 22422;             // 秋夕雅宴 开始随机
    int S_EVEFEAST_BUFF_CHOSE = 22423;               // 秋夕雅宴 buff选择
    int S_EVEFEAST_BUFF_REFRESH = 22424;             // 秋夕雅宴 buff选择换一批
    int S_EVEFEAST_CANCEL_GAME = 22425;              // 秋夕雅宴 取消游戏
    int S_EVEFEAST_WATCH_MAX_SCORE_ITEMS = 22426;    // 秋夕雅宴 查看玩家最高分阵容
    int S_EVEFEAST_SKIP_GUIDE = 22427;               // 秋夕雅宴 跳过引导
    int S_EVEFEAST_GET_GUIDE_MSG = 22428;            // 秋夕雅宴 请求引导数据


    // 场景
    int S_SCENE_ACTION_SYNC = 22451;                                        // 同步场景内操作
    int S_SCENE_QUIT = 22452;                                               // 退出场景
    // 场景跨服
    int S_CROSS_SCENE_UPDATE = 22481;                                       // 跨服通知区服修改场景
    int S_CROSS_SCENE_ACTION_SYNC = 22482;                                  // 跨服同步场景操作

    // 赛季奖励
    int S_SEASON_REWARD_SYNC_ALL_CONFIG = 22491;                        // 同步全量配置
    int S_SEASON_REWARD_SYNC_ALL_DATA = 22492;                          // 同步全量数据
    int S_SEASON_REWARD_SYNC_DATA = 22493;                              // 同步增量数据
    int S_SEASON_REWARD_GET_REWARD = 22494;                             // 领奖


    //亲家 22501-22600
    int S_RELATIVES_SYNC = 22501;                      //亲家信息
    int S_RELATIVES_CANCEL = 22502;                    //解除亲家
    int S_RELATIVES_GET_LETTER = 22503;                //获取书信列表
    int S_RELATIVES_WRITE_LETTER = 22504;              //写信
    int S_RELATIVES_SEE_LETTER = 22505;                //查看书信
    int S_RELATIVES_GIFT_LIST = 22506;                 //赠礼列表
    int S_RELATIVES_GIVE_GIFT = 22507;                 //赠送赠礼
    int S_RELATIVES_RECEIVE_GIFT = 22508;              //领取赠礼
    int S_RELATIVES_GET_LETTER_SYNC = 22509;           //收到来信
    int S_RELATIVES_RECEIVE_GIFT_SYNC = 22510;         //收到赠礼
    int S_RELATIVES_MARRIAGE_SYNC = 22511;             //同步亲家联姻
    int S_RELATIVES_GIFT_TIMES_SYNC = 22512;           //同步今日领取赠送次数
    int S_RELATIVES_SHOW = 22513;                      //亲家引导
    int S_RELATIVES_WRITE_LETTER_FROM_CROSS = 22514;   //写信(跨服)
    int S_RELATIVES_GIVE_GIFT_FROM_CROSS = 22515;      //赠送赠礼(跨服)
    int S_RELATIVES_GET_USER_INFO_FROM_CROSS = 22516;  //拿玩家基础数据
    int S_RELATIVES_GET_USER_INFO_BACK = 22517;        //拿玩家基础数据（返回）
    int S_RELATIVES_CANCEL_FROM_CROSS = 22519;         //解除亲家（跨服)
    int S_RELATIVES_CANCEL_BACK_FROM_CROSS = 22522;    //解除亲家（跨服)（返回）
    int S_RELATIVES_ADD_FROM_CROSS = 22520;            //成为亲家（跨服)
    int S_RELATIVES_ADD_BACK_FROM_CROSS = 22521;       //成为亲家（跨服)(返回)


    // 行善系统
    int S_CHARITABLE_WORK_DATA = 22551; // 行善数据
    int S_CHARITABLE_WORK_DO = 22552; // 行善
    int S_CHARITABLE_WORK_DO_TEN = 22553; // 一键行善 最高10次
    int S_CHARITABLE_SKILL_UPGRADE = 22554; // 行善地点升级
    int S_CHARITABLE_SET_IN_SYSTEM = 22555; // 设置进入系统状态

    // 皮肤系统
    int S_SKIN_DATA = 22581; // 皮肤数据
    int S_SKIN_SINGLE = 22582; // 单个皮肤
    int S_SKIN_PATRONS_BOND_DATA = 22585; // 门客皮肤羁绊数据
    int S_SKIN_PATRONS_BOND_ACTIVE = 22586; // 激活单个羁绊
    int S_SKIN_PATRONS_BOND_COMB_UPGRADE = 22587; // 羁绊光环解锁/升级

    //跨服分组 22601-22700
    int S_CROSS_GROUP_SYNC = 22601;                    //跨服分组数据同步
    int S_CROSS_GROUP_CHAT_LIST = 22602;               //跨服分组聊天列表
    int S_CROSS_GROUP_SYNC_NEW = 22603;                //跨服分组数据同步(招商等)
    int S_CROSS_ZS_GROUP_CHAT_LIST = 22604;            //跨服分组聊天列表(招商等)
    int S_CROSS_MARRIAGE_GROUP_SYNC = 22605;           //跨服联姻分组数据同步
    int S_CROSS_MARRIAGE_GROUP_CHAT_LIST = 22606;      //跨服联姻分组聊天列表
    int S_CROSS_SYSTEM_GROUP_CHAT_LIST = 22607;        //系统跨服分组聊天列表(美女走镖等）

    //孤寡献礼活动
    int S_GUAGIFTS_WAIT_SEND_GIFTS_BACK = 22608;                 //等待送礼物结果返回
    int S_GUAGIFTS_GET_MOST_GIFT_TARGET_USER_FROM_GAME = 22609;       //孤寡献礼获得送目标花最多的玩家,其他服返回
    int S_GUAGIFTS_SEND_GIFTS_ASYNC_BACK = 22610;          //孤寡献礼送礼物异步任务返回
    int S_GUAGIFTS_GIFT_LIST_IDX = 22611;                   //孤寡献礼礼物列表索引
    int S_GUAGIFTS_GIFT_BROADCAST_FROM_OTHER = 22612;        //从其他服过来的广播数据
    int S_GUAGIFTS_GET_RELATION_LIST = 22613;               //孤寡献礼获得关系列表
    int S_GUAGIFTS_USER_SYNC = 22614;                       //孤寡献礼玩家数据同步
    int S_GUAGIFTS_SEND_GIFTS = 22615;                     //孤寡献礼送礼物
    int S_GUAGIFTS_SEARCH_USER = 22616;                     //孤寡献礼查找玩家
    int S_GUAGIFTS_GIFTS_BROADCAST = 22617;                //孤寡献礼送礼物广播
    int S_GUAGIFTS_RECEIVE_BROADCAST_REWARD = 22618;        //孤寡献礼领取广播奖励
    int S_GUAGIFTS_GIFT_LIST = 22619;                       //孤寡献礼礼物列表
    int S_GUAGIFTS_RECEIVE_GIFT = 22620;                    //孤寡献礼领取礼物
    int S_GUAGIFTS_GET_MOST_GIFT_TARGET_USER = 22621;       //孤寡献礼获得送目标花最多的玩家
    int S_GUAGIFTS_RECEIVE_BROADCAST_REWARD_CROSS_BACK = 22622;        //孤寡献礼 领取广播奖励跨服返回
    int S_GUAGIFTS_CONCAT_TARGET_RANK_VALUE_CROSS_BACK = 22623;        //孤寡献礼 拼接榜单值返回
    int S_GUAGIFTS_ALL_OPEN_SERVER_LIST = 22624;                 //全渠道有开孤寡献礼活动的区服

    //妙音坊22640-22700
    int S_MUSIC_ROOM_MAIN_SCENE = 22640;                //妙音坊 主场景
    int S_MUSIC_ROOM_BEAUTY_SYNC = 22641;               //妙音坊 美女数据更新
    int S_MUSIC_ROOM_BEAUTY_UNLOCK_SKINS = 22642;       //妙音坊 解锁拥有的所有皮肤
    int S_MUSIC_ROOM_BUILDING_UNLOCK = 22643;           //妙音坊 建筑解锁
    int S_MUSIC_ROOM_GET_BUILDING_REWARD = 22644;       //妙音坊 获得建筑产出
    int S_MUSIC_ROOM_BUILDING_FURNITURE_UP = 22645;     //妙音坊 家具升级
    int S_MUSIC_ROOM_STATGE_SHOW = 22646;               //妙音坊 演出
    int S_MUSIC_ROOM_BEAUTY_SKIN_UNLOCK = 22647;        //妙音坊 美女皮肤解锁/使用
    int S_MUSIC_ROOM_BEAUTY_UP = 22648;                 //妙音坊 美女升级
    int S_MUSIC_ROOM_BEAUTY_CHECK_IN = 22649;           //妙音坊 美女入住
    int S_MUSIC_ROOM_BADGE_UP = 22650;                  //妙音坊 勋章升级
    int S_MUSIC_ROOM_RESULT_AFTER_TWELVE_TIMER = 22651; //妙音坊 十二时辰后的结果预计
    int S_MUSIC_ROOM_GUIDE_UPDATE = 22652;              //妙音坊 引导更新
    int S_MUSIC_ROOM_APPRAISE_SYNC = 22653;             //妙音坊 评价数据同步

    //妙音坊冲榜
    int S_MUSIC_ROOM_RANK_CONFIG_SYNC = 22655;          //妙音坊冲榜 配置
    int S_MUSIC_ROOM_RANK_USER_SYNC = 22656;            //妙音坊冲榜 玩家数据同步
    int S_MUSIC_ROOM_RANK_MAIN_SCENE = 22657;           //妙音坊冲榜 主界面
    int S_MUSIC_ROOM_RANK_HISTORY_SHOW = 22658;         //妙音坊冲榜 历史比赛
    int S_MUSIC_ROOM_RANK_HISTORY_SHOW_DETAIL = 22659;  //妙音坊冲榜 历史比赛详情
    int S_MUSIC_ROOM_RANK_JOIN_SHOW = 22660;            //妙音坊冲榜 参赛
    int S_MUSIC_ROOM_RANK_HANDLE_SHOW_RESULT = 22661;          //妙音坊冲榜 请求上次评选结果奖励

    int S_MUSIC_ROOM_RANK_JOIN_CROSS_BACK = 22662;      //妙音坊冲榜 参赛结果返回
    int S_MUSIC_ROOM_RANK_SHOW_RESULT_CROSS_BACK = 22663; //妙音坊冲榜 评选结果返回
    int S_MUSIC_ROOM_RANK_NEED_UPDATE_NOTIFY = 22664; //妙音坊冲榜 有新的参赛玩家

     //跨域妙音坊冲榜

    int S_CHANNEL_MUSIC_ROOM_RANK_USER_SYNC = 22666;            //跨域妙音坊冲榜 玩家数据同步
    int S_CHANNEL_MUSIC_ROOM_RANK_MAIN_SCENE = 22667;           //跨域妙音坊冲榜 主界面
    int S_CHANNEL_MUSIC_ROOM_RANK_HISTORY_SHOW = 22668;         //跨域妙音坊冲榜 历史比赛
    int S_CHANNEL_MUSIC_ROOM_RANK_HISTORY_SHOW_DETAIL = 22669;  //跨域妙音坊冲榜 历史比赛详情
    int S_CHANNEL_MUSIC_ROOM_RANK_JOIN_SHOW = 22670;            //跨域妙音坊冲榜 参赛
    int S_CHANNEL_MUSIC_ROOM_RANK_HANDLE_SHOW_RESULT = 22671;          //跨域妙音坊冲榜 请求上次评选结果奖励

    int S_CHANNEL_MUSIC_ROOM_RANK_JOIN_CROSS_BACK = 22672;      //跨域妙音坊冲榜 参赛结果返回
    int S_CHANNEL_MUSIC_ROOM_RANK_SHOW_RESULT_CROSS_BACK = 22673; //跨域妙音坊冲榜 评选结果返回
    int S_CHANNEL_MUSIC_ROOM_RANK_NEED_UPDATE_NOTIFY = 22674; //跨域妙音坊冲榜 有新的参赛玩家
    int S_CHANNEL_MUSIC_ROOM_RANK_CONFIG_SYNC = 22675;          //跨域妙音坊冲榜 配置

    //密卷 22701-22710
    int S_SECRET_VOLUME_SYNC = 22701;                  //同步密卷進度
    int S_SECRET_VOLUME_GUIDE = 22702;                 //密卷引导

    //小马快跑 22711-22750
    int S_HORSE_RUN_SYNC_USER_DATA = 22711;         //小马快跑同步玩家基础数据
    int S_HORSE_RUN_GET_USER_DATA_REQ = 22712;      //小马快跑请求玩家基础数据
    int S_HORSE_RUN_CHANGE_EQUIP = 22713;           //小马快跑更改装备
    int S_HORSE_RUN_OPEN_ADVENTURE_REQ = 22714;     //小马快跑开始冒险请求
    int S_HORSE_RUN_UPGRADE_ATTR = 22715;           //小马快跑使用属性点增加属性
    int S_HORSE_RUN_REFRESH_SKILL = 22716;          //小马快跑刷新技能
    int S_HORSE_RUN_NEXT_DAY = 22717;               //小马快跑下一天(下一个事件)
    int S_HORSE_RUN_DEAL_EVENT = 22718;             //小马快跑处理事件
    int S_HORSE_RUN_GET_UNION_HORSE_RANCH_DATA = 22719; //获取商会马场数据以及获取挂机经验
    int S_HORSE_RUN_SKILL_REPLACE = 22720;          //小马快跑替换技能
    int S_HORSE_RUN_CHOOSE_APPEARANCE = 22721;      //小马快跑选择外观
    int S_HORSE_RUN_SYNC_CONFIG = 22722;            //同步配置

    int S_HORSE_RUN_SYNC_USER_GAMING_DATA = 22723;  //小马快跑同步玩家游戏内数据
    int S_HORSE_RUN_GET_USER_GAMING_DATA_REQ = 22724;  //小马快跑获取玩家游戏内数据
    int S_HORSE_RUN_UNLOCK_EQUIP = 22725;               //小马快跑解锁装备
    int S_HORSE_RUN_BIG_LUCKY_TURN_TABLE = 22726;       //小马快跑大吉转盘
    int S_HORSE_RUN_RESET_ATTR_SKILL = 22727;           //小马快跑重置属性点

    //小马快跑 竞马大赛协议
    int S_HORSE_RUN_GET_UNION_MEDAL_DATA = 22731;             //小马快跑获取商会奖杯数据
    int S_HORSE_RUN_GET_RACING_TRACK_DATA = 22732;                  //小马快跑获取竞马赛道数据
    int S_HORSE_RUN_GET_RACING_RANK_DATA = 22733;             //小马快跑获取排行数据
    int S_HORSE_RUN_GET_OTHER_HORSE_DATA = 22734;             //小马快跑获取他人马匹信息
    int S_HORSE_RUN_SIGN_UP_RACING = 22735;                   //小马快跑报名大赛
//    int S_HORSE_RUN_GET_UNION_ROUND_RESULT_DATA = 22736;      //小马快跑获取商会成员轮次结果数据 弃用 合并到上面
    int S_HORSE_RUN_GET_NO_READ_RESULT = 22737;               //小马快跑获取未读结算
    int S_HORSE_RUN_GET_UNION_ALL_HORSE = 22738;              //小马快跑获取商会所有小马信息

    //小马快跑 跨服发回游戏服
    int S_HORSE_RUN_GET_UNION_RANCH_DATA_RESP = 22745;
    int S_HORSE_RUN_NOTICE_PLAYER_UPDATE_CONDITION = 22746;     //跨服提醒游戏服在线玩家更新数据
    int S_HORSE_RUN_UPDATE_CONDITION_RESP = 22747;              //玩家请求更新商会成就数据返回



    //Npc活动 22751-22760
    int S_NPC_TALK_EVENT_SYNC = 22751;                  //同步用户Npc对话信息
    int S_NPC_TRADE_EVENT_SYNC = 22752;                 //同步用户Npc贸易信息
    int S_NPC_TALK_GET_REWARD = 22753;                  //获取Npc对话奖励
    int S_NPC_TRADE_EVENT_START = 22754;                //接受Npc贸易任务
    int S_NPC_TRADE_GET_REWARD = 22755;                 //获取Npc贸易奖励
    int S_NPC_GANGFEN_EVENT_SYNC = 22756;                 //同步用户港风彩蛋信息
    int S_NPC_GANGFEN_GET_REWARD = 22757;                 //获取Npc港风彩蛋奖励

    //新财神密卷 22761-22780
    int S_WEALTH_SCROLL_CONFIG_SYNC = 22761;    //新财神密卷配置同步
    int S_WEALTH_SCROLL_USER_DATA_SYNC = 22762; //新财神密卷玩家数据同步
    int S_WEALTH_SCROLL_GET_USER_DATA = 22763;  //新财神密卷获取玩家数据
    int S_WEALTH_SCROLL_GET_REWARD = 22764;     //新财神密卷领取等级进度奖励




    // 花石纲
    int S_GET_HUA_SHI_GANG_USER_DATA = 22801; //花石纲获取用户数据
    int S_HUA_SHI_GANG_CHOOSE_NEXT_POINT = 22802; //花石纲选择下一个地点
    int S_HUA_SHI_GANG_CHOOSE_PATRONS = 22803; //花石纲选择随机门客
    int S_HUA_SHI_GANG_OPEN_BOX = 22804; // 打开宝箱
    int S_HUA_SHI_GANG_OPEN_BOX_FROM_CROSS = 28605; // 打开宝箱返回消息到本服
    int S_HUA_SHI_GANG_TRADE = 22806; // 处理贸易
    int S_HUA_SHI_GANG_TRADE_FROM_CROSS = 22807; //从跨服接受到处理贸易回的消息
    int S_HUA_SHI_GANG_OPEN_TREASURE = 22808; //打开藏宝箱
    int S_HUA_SHI_GANG_GET_ATTACK_RECORD = 22809; //获取攻击记录
    int S_HUA_SHI_GANG_ATTACK_MONSTER = 22810; //攻击怪物
    int S_HUA_SHI_GANG_ATTACK_MONSTER_FROM_CROSS = 22811; // 攻击怪物返回
    int S_HUA_SHI_GANG_GET_TREASURE_LIST = 22812; // 获取藏宝数据
    int S_HUA_SHI_GANG_OPEN_TREASURE_FROM_CROSS = 22813; //打开藏宝箱
    int S_HUA_SHI_GANG_ACTIVITY = 22814; // 花石纲活动
    int S_HUA_SHI_GANG_FLOOR_DATA = 22815; // 花石纲宝库数据
    int S_HUA_SHI_GANG_DIG = 22816; // 挖宝库
    int S_HUA_SHI_GANG_COMPLETE_POINT = 22817; // 完成本关
    int S_HUA_SHI_GANG_GET_MONSTER_DATA = 22818; // 获取怪物血量
    int S_HUA_SHI_GANG_USER_DATA_NOTIFY = 22819; // 花石纲数据同步给客户端
    int S_HUA_SHI_GANG_NOTIFY_SYSTEM_MSG = 22820; // 花石纲同步系统通知
    int S_HUA_SHI_GANG_GET_ABILITY_FROM_CROSS = 22821; // 花石纲取前一天登陆的玩家总能力值
    int S_HUA_SHI_GANG_NOTIFY_SHOP_FROM_CROSS = 22822; // 花石纲通知游戏服收到一个商店事件
    int S_HUA_SHI_GANG_GET_SHOP_DATA = 22824; // 获取花石纲商店数据
    int S_HUA_SHI_GANG_NOTIFY_TREASURE_LIST = 22825; // 推送藏宝数据
    int S_HUA_SHI_GANG_GET_ALL = 22826; // 推送藏宝数据
    int S_HUA_SHI_GANG_NOTIFY_EVENT_LOG = 22827; // 花石纲通知事件日志
    int S_HUA_SHI_GANG_NOTIFY_CHOOSE_PATRONS_LOG = 22828; // 花石纲通知事件日志
    int S_HUA_SHI_GANG_ATTACKED_ELITE_LIST = 22829;  // 花石纲有人打过的精英怪列表
    int S_HUA_SHI_GANG_GET_ELITE_REWARD = 22830;    // 领取精英怪奖励
    int S_HUA_SHI_GANG_ELITE_RANK = 22831;    // 精英怪奖励排行
    int S_HUA_SHI_GANG_GET_ELITE_REWARD_FROM_CROSS = 22832; // 领取精英怪排行奖励跨服返回
    int S_HUA_SHI_GANG_UNLOCK_TRANSPORT = 22833;    // 花石纲解锁交通工具
    int S_HUA_SHI_GANG_UNLOCK_TRANSPORT_FROM_CROSS = 22834; // 花石纲解锁交通工具返回消息到本服
    int S_HUA_SHI_GANG_CHANGE_TRANSPORT = 22835;    //更换交通工具
    int S_HUA_SHI_GANG_SHEN_XING = 22836;           //神行千里
    int S_HUA_SHI_GANG_AUTO_HANDLE_NEXT_POINT = 22837; // 自动处理下个点
    int S_HUA_SHI_GANG_AUTO_HANDLE_NEXT_POINT_FROM_CROSS = 22838; // 自动处理下个点跨服返回
    int S_HUA_SHI_GANG_UPDATE_AUTO_EVENT_SWITCH = 22839; // 修改自动处理开关
    int S_HUA_SHI_GANG_SHENXING_FROM_CROSS = 22840; // 神行千里返回

    /**
     * 美女小游戏
     */
    int S_PAGEANT_BIND_BEAUTY = 22851;                  //绑定美女
    int S_PAGEANT_MOVE = 22852;                         //游戏移动
    int S_PAGEANT_SETTLEMENT = 22853;                   //游戏结算
    int S_PAGEANT_USE_TOOL = 22854;                     //道具使用
    int S_PAGEANT_RANKING_DETAIL = 22855;               //排名详情

    /**
     * 沙漠宝库
     */
    int S_ACTIVITY_DIG = 22881; // 挖沙漠宝库
    int S_ACTIVITY_DIG_DATA = 22882; // 请求沙漠宝库数据

    //节日活动 22901-22950
    int S_HOLIDAY_ACTIVITY_RECRUIT_CATS = 22901;                  //招募
    int S_HOLIDAY_ACTIVITY_MERGE_CATS = 22902;                    //合成
    int S_HOLIDAY_ACTIVITY_CAT_CARRY_END = 22903;                //搬运完成
    int S_HOLIDAY_ACTIVITY_CAT_LIST_DATA = 22904;                 //灵猫数据请求
    int S_HOLIDAY_ACTIVITY_USER_DATA_LIST = 22905;                 //玩法数据请求


    //活动送财 22951-22970
    int S_ACTIVITY_DISPERSE_GOLD_SYNC = 22951;                    //散财
    int S_ACTIVITY_DISPERSE_GOLD_REQ = 22952;                     //送财请求
    int S_ACTIVITY_DISPERSE_GOLD_GET_REWARD = 22953;              //领取送财
    int S_ACTIVITY_DISPERSE_GOLD_BORADCAST = 22954;               //送财请求推送
    int S_ACTIVITY_DISPERSE_GOLD_MAIL_NOTICE = 22955;             //活动送财邮件通知
    int S_ACTIVITY_DISPERSE_GOLD_CLIENT_UPLOAD_RESULT = 22956;    //活动送财客户端上传结果数据

    //客栈经营 22971-23000
    int S_INN_GET_INFO = 22971;                         //拉取经营信息
    int S_INN_COOK_START = 22972;                       //开始烹饪
    int S_INN_COOK_END = 22973;                         //结束烹饪
    int S_INN_CLICK_MONEY = 22974;                      //点击钱箱
    int S_INN_DISHES_UPGRADE = 22975;                   //菜品技能升级
    int S_INN_DISHES_UPGRADE_ONE_KEY = 22979;           //菜品技能升级(一键升级)


    //瑞兽降福 23001 - 23100;
    int S_YEAR_MASTER_GET_INFO = 23001;                       //拉取基本信息
    int S_YEAR_MASTER_GRID_CHOOSE = 23002;                   //选择消除的格子
    int S_YEAR_MASTER_USE_TOOL = 23003;                       //道具使用
    int S_YEAR_MASTER_ATTACK_FROM_CROSS = 23004;              //跨服返回攻击boss
    int S_YEAR_MASTER_CONSUME_GOODS = 23005;                  //通知消耗道具

    //淘宝
    int S_SYNC_TAOBAO_CONFIG = 23010; //同步配置
    int S_SYNC_TAOBAO_DATA = 23011;//同步数据
    int S_TAOBAO_BARGAIN = 23012;//砍价
    int S_TAOBAO_DEAL = 23013; //成交
    int S_TAOBAO_FIRST_PLAY = 23014; //首次播放

    //城郊-招商  23101 - 23199
    int S_ZS_PROJECT_LIST = 23101;                     //项目招商列表
    int S_ZS_PROJECT_OPEN = 23102;                     //项目承包
    int S_ZS_PROJECT_SEAT_ROB = 23103;                 //项目占位
    int S_ZS_WAR_REPORT_LIST = 23104;                  //战报列表
    int S_ZS_WAR_REPORT_GET_REWARD = 23105;           //未读战报-奖励领取
    int S_ZS_PROJECT_NOTICE_LIST = 23106;              //项目公告列表
    int S_ZS_PROJECT_RANK_LIST = 23107;               //排行榜
    int S_ZS_PROJECT_TOP_OF_RANK = 23108;             //榜首
    int S_ZS_PROJECT_TOP_RANK_WORSHIP = 23109;         //膜拜
    int S_ZS_USER_DATA_SYNC = 23110;                   //下发玩家数据
    int S_ZS_PROJECT_DETAIL = 23111;                   //项目详情
    int S_ZS_SKILL_UPGRADE = 23112;                    //技能升级
    int S_ZS_PROJECT_SEARCH = 23113;                   //查询玩家相关的项目招商列表
    int S_ZS_USER_PROJECT_INFO_SYNC = 23114;           //玩家参与项目的信息
    int S_ZS_MY_PROJECT_LIST = 23115;                  //查询玩家的项目的信息
    int S_ZS_PROJECT_SIMPLE_LIST = 23116;              //项目榜
    int S_ZS_PROJECT_SEARCH_WHERE_IS_ENEMY = 23117;    //搜索对手在哪里


    int S_ZS_PROJECT_OPEN_FROM_CROSS = 23121;          //从跨服接收项目承包消息
    int S_ZS_WAR_REPORT_ADD_FROM_CROSS = 23122;        //从跨服接收战报新增消息
    int S_ZS_PROJECT_RANK_LIST_FROM_CROSS = 23123;     //从跨服接收排行榜
    int S_ZS_PROJECT_TOP_OF_RANK_FROM_CROSS = 23124;   //从跨服接收榜首
    int S_ZS_WAR_REPORT_SYNC_FROM_CROSS = 23125;        //从跨服接收战报同步消息
    int S_ZS_GET_REWARD_FROM_CROSS = 23126;             //从跨服接收奖励
    int S_ZS_ROB_FROM_CROSS = 23127;             //从跨服接收占位的消息
    int S_ZS_SIT_DOWN_FROM_CROSS = 23128;        //从跨服接收参与的消息
    int S_ZS_PROJECT_FINISH_NOTICE = 23129;     // 从跨服同步项目结束消息

    //据点战 23201-23299
    int S_STRONGHOLD_WAR_CONFIG = 23201;//据点战配置
    int S_STRONGHOLD_WAR_USER_DATA = 23202;//下发据点战玩家体力 已出战门客 等信息
    int S_STRONGHOLD_WAR_WILD_DATA_LIST_REQ = 23203;//定时请求野外据点外列表信息
    int S_STRONGHOLD_WAR_SET_WILD_PATRONS = 23204;//野外据点派遣门客
    int S_STRONGHOLD_WAR_WILD_MOVE = 23205;//移动到指定的野外据点
    int S_STRONGHOLD_WAR_WILD_SEARCH = 23206;//野外据点搜索
    int S_STRONGHOLD_WAR_SYNC_ATTACKED = 23207;//野外被攻击同步
    int S_STRONGHOLD_WAR_OPEN_BOX = 23208;//开启宝箱
    int S_STRONGHOLD_WAR_DEAL_EVENT = 23209;//处理野外事件
    int S_STRONGHOLD_WAR_WILD_REPORT = 23210;//请求野外战报
    int S_STRONGHOLD_WAR_ITEM_DONATE_REQ = 23211;//道具捐献
    int S_STRONGHOLD_WAR_SILVER_DONATE_REQ = 23212;//银两捐献
    int S_STRONGHOLD_WAR_ITEM_DONATE_DATA = 23213;//道具捐献数据
    int S_STRONGHOLD_WAR_SILVER_DONATE_DATA = 23214;//银两捐献数据
    int S_STRONGHOLD_WAR_MEMBER_SILVER_DONATE = 23215;//成员银两捐献情况
    int S_STRONGHOLD_WAR_ELIMINATION_DEFEND_PATRONS = 23216;//淘汰赛派遣门客
    int S_STRONGHOLD_WAR_ELIMINATION_MEMBER_DEFEND_PATRONS = 23217;//查看防守门客参战阵容
    int S_STRONGHOLD_WAR_ELIMINATION_MEMBER_INFO = 23218;//查看已派遣防守门客的成员信息
    int S_STRONGHOLD_WAR_ELIMINATION_UNION_DATA = 23219;//获取淘汰赛联盟据点情况
    int S_STRONGHOLD_WAR_ELIMINATION_ENTER_UNION = 23220;//进入联盟据点
    int S_STRONGHOLD_WAR_ELIMINATION_ATTACK = 23221;//发起挑战
    int S_STRONGHOLD_WAR_ELIMINATION_REPORT = 23223;//查看淘汰赛联盟战报
    int S_STRONGHOLD_WAR_ELIMINATION_MEMBER_DAMAGE = 23224;//查看淘汰赛成员伤害详情
    int S_STRONGHOLD_WAR_ELIMINATION_MAMMON_HELP = 23225;//财神助力
    int S_STRONGHOLD_WAR_WILD_DATA = 23226;//查看野外据点内详情
    int S_STRONGHOLD_USER_RANK = 23227;//据点战个人排行榜
    int S_STRONGHOLD_UNION_RANK = 23228;//据点战商会排行榜
    int S_STRONGHOLD_UN_DISPATCH_MEMBER_LIST = 23229;//查看未派遣防守门客的成员列表
    int S_STRONGHOLD_ACTIVITY_SYNC_DATA = 23230;//据点战活动数据同步
    int S_STRONGHOLD_ACTIVITY_GET_RANK_REWARD = 23231;//据点战领奖
    int S_STRONGHOLD_TRADE = 23232;//通商
    int S_STRONGHOlD_USE_ITEN_RECOVER_POWER = 23233;//野外据点使用道具恢复体力
    int S_STRONGHOLD_TRADE_DETAIL = 23234;//查看通商详情
    int S_STRONGHOLD_MAMMON_HELP_NOTICE = 23235;//财神助力广播
    int S_STRONGHOLD_WILD_REPORT_RED_POINT = 23236;//通知野外战报红点
    int S_STRONGHOLD_ACTIVITY_MEMBER_CONDITION_DATA = 23237;      //据点战冲榜活动成员贡献
    int S_STRONGHOLD_ACTIVITY_GUIDE = 23238;      //完成据点战引导
    int S_STRONGHOLD_ELIMINATE_UNION_STATUS_SYNC = 23239;      //淘汰赛商会状态同步
    int S_STRONGHOLD_WAR_MEMBER_ITEM_DONATE = 23240;//成员道具捐献情况

    // 许愿池活动 23301-23320
    int S_ACTIVITY_WISH_POOL_WISH_ACTION = 23301;                //许愿
    int S_ACTIVITY_WISH_POOL_DATA = 23302;                      //许愿池数据
    int S_ACTIVITY_WISH_POOL_SET_REWARDS = 23303;                //设置许愿池奖励
    int S_ACTIVITY_BULLET_SCREEN_COMMENTS = 23304;               //弹幕
    int S_ACTIVITY_LIST_BULLET_SCREEN_COMMENTS = 23305;          //弹幕列表
    int S_ACTIVITY_READ_BULLET_SCREEN_COMMENTS = 23306;          //弹幕已读
    int S_ACTIVITY_SYNC_BULLET_SCREEN_COMMENTS = 23307;          //弹幕同步给客户端
    int S_ACTIVITY_SYNC_BULLET_SCREEN_USER_DATA = 23308;         //弹幕次数同步

    int S_ACTIVITY_BULLET_SCREEN_COMMENTS_FROM_CROSS = 23310;         //弹幕
    int S_ACTIVITY_LIST_BULLET_SCREEN_COMMENTS_FROM_CROSS = 23311;    //弹幕列表
    int S_ACTIVITY_BULLET_SCREEN_PUSH_FROM_CROSS = 23312;             //弹幕推送来自跨服

    // 泡泡龙活动 23321-23350
    int S_ACTIVITY_PPL_CHOOSE_BEAUTY = 23321;           // 泡泡龙选择美女
    int S_ACTIVITY_PPL_USER_DATA = 23322;               // 泡泡龙获取用户数据
    int S_ACTIVITY_PPL_USE_GOODS = 23323;               // 泡泡龙使用活动道具
    int S_ACTIVITY_PPL_GAME_DATA = 23324;               // 泡泡龙小游戏数据
    int S_ACTIVITY_PPL_SHOOT_BALL = 23325;              // 泡泡龙发射球
    int S_ACTIVITY_PPL_AUTO_USE_GOODS = 23327;          // 自动使用道具
    int S_ACTIVITY_PPL_RESTART = 23328;                 // 重新开始游戏
    int S_ACTIVITY_PPL_NEW_SHOOT_BALL = 23329;          // 新泡泡龙发射球

    // 灵狐送宝 travel
    int S_ACTIVITY_TREASURE_FIND = 23401;                     //寻宝
    int S_ACTIVITY_TREASURE_ROUND_REWARD = 23402;             //领取圈数奖励
    int S_ACTIVITY_TREASURE_NOTIFY_CONSUME_GOODS = 23403;            //消耗道具

    // 剪窗花 2335 -23370
    int S_ACTIVITY_JIAN_CHUANG_HUA_CUT = 23351;         // 剪窗花

    // 绘年画
    int S_ACTIVITY_DRAW_PICTURES_OPEN = 23451;      //打开年画
    int S_ACTIVITY_DRAW_PICTURES_DRAW = 23452;      //绘制年画
    int S_ACTIVITY_DRAW_PICTURES_PRAY = 23453;      //祈福

    /**
     * 大富翁
     */
    int S_DA_FU_WENG_ROLL = 23411; // 摇色子
    int S_DA_FU_WENG_GET_USER_DATA = 23412; // 获取数据
    int S_DA_FU_WENG_CONFIG = 23413; // 游戏配置
    int S_DA_FU_WENG_HANDLE_ZAO_YAO_EVENT = 23414; // 处理造谣事件
    int S_DA_FU_WENG_TRADE_EVENT = 23415; // 处理贸易事件
    int S_DA_FU_WENG_DIVINATION_EVENT = 23416; // 处理算卦事件
    int S_DA_FU_WENG_SKIP_EVENT = 23417; // 跳过事件
    int S_DA_FU_WENG_GET_BOSS_DATA = 23418; // 获取打boss信息
    int S_DA_FU_WENG_BATTLE_BOSS = 23419; // 打boss
    int S_DA_FU_WENG_GET_BOSS_DATA_FROM_CROSS = 23420; // 跨服boss数据返回
    int S_DA_FU_WENG_BATTLE_BOSS_FROM_CROSS = 23421; // 跨服打boss返回
    int S_DA_FU_WENG_GET_RANDOM_BOSS_FROM_CROSS = 23422; // 跨服获取随机boss
    int S_DA_FU_WENG_USE_CARD = 23423; // 使用卡片
    int S_DA_FU_WENG_GET_UNION_NEWS = 23424;    // 获取商会情报
    int S_DA_FU_WENG_ZAO_YAO_FROM_CROSS = 23425; // 处理来自跨服的造谣
    int S_DA_FU_WENG_UNION_RECORD = 23426;  // 商会造谣、祝福记录
    int S_DA_FU_WENG_CHANGE_DOLL = 23427;   // 更换人偶
    int S_DA_FU_WENG_SYNC_ZAO_YAO = 23428;  // 同步造谣动画给被造谣商会
    int S_DA_FU_WENG_BUY_PACKAGE = 23430;   // 购买元宝礼包
    int S_DA_FU_WENG_SKIP_BOSS_EVENT_FROM_CROSS = 23431; // 跨服跳过boss事件
    int S_DA_FU_WENG_USE_IETM = 23432;   //使用道具
    int S_DA_FU_WENG_GET_REBATE_REWARD = 23433; // 领取商会返利奖励
    int S_DA_FU_WENG_GET_COLLECT_REWARD = 23436; // 领取收集事件奖励
    int S_DA_FU_WENG_GET_BOSS_DAMAGE = 23437; // 查看boss伤害
    int S_DA_FU_WENG_GIVE_UP_BOSS_SHARE_NEWS = 23438; //放弃boss后情报分享
    int S_DA_FU_WENG_GET_COLLECT_EVENT_MEMBER_LIST = 23440; //商会情报事情信息商会成员数据列表
    int S_DA_FU_WENG_GET_ZAOYAO_CARD_USE_UNION_LIST = 23441;  //造谣卡使用目标商会列表
    int S_DA_FU_WENG_USE_CARD_ZAO_YAO = 23442;  //使用造谣卡造谣
    int S_DA_FU_WENG_GET_ZAO_YAO_UNION_FROM_CROSS = 23443; // 跨服获取随机造谣商会（造谣事件）
    int S_DA_FU_WENG_GET_ZAO_YAO_CARD_UNION_FROM_CROSS = 23444; // 跨服获取造谣卡商会列表
    int S_DA_FU_WENG_UNION_NEWS_RED_HOT_NOTIFY_FROM_CROSS = 23445; // 跨服通知情报红点
    int S_DA_FU_WENG_ZAO_YAO_RESULT_FROM_CROSS = 23446; // 跨服造谣结果返回
    int S_DA_FU_WENG_TEN_ROLL = 23447;      //大富翁10连
    int S_DA_FU_WENG_BUY_MALL = 23448;      //大富翁新购买元宝礼包
    int S_DA_FU_WENG_CROSS_TEN_ROLL_RESULT = 23449;      //大富翁十连返回
    int S_DA_FU_WENG_CROSS_UNION_REBATE = 23450;      //大富翁商会返利返回
    //中间被占用了
    int S_DA_FU_WENG_CROSS_UNION_COLLECTION_TASK = 23455;      //给所有玩家加收集任务
    int S_DA_FU_WENG_CROSS_UNION_COLLECT_RESULT = 23456;      //收集返回
    int S_DA_FU_WENG_CROSS_UNION_SYNC_DATA = 23457;      //同步商会数据
    int S_DA_FU_WENG_CROSS_UNION_SYNC_ZHUFU = 23458;      //同步祝福卡数据
    int S_DA_FU_WENG_CROSS_UNION_SYNC_DOLL_MOVE = 23459;      //同步人偶移动

    /**
     * 杂艺系统
     * 23460 - 23499
     */
    int S_VARIETY_SYNC_VARIETY_LIST = 23460; //同步杂艺列表
    int S_VARIETY_SYNC_TEAM_LIST = 23461;   //同步派遣队伍
    int S_VARIETY_RECEIVE_CROSS_SYNC_VARIETY_LIST = 23462; //接收跨服同步杂艺列表请求
    int S_VARIETY_DISPATCH_TEAM = 23463; //派遣队伍
    int S_VARIETY_DISPATCH_TEAM_FROM_CROSS = 23464; //跨服派遣返回
    int S_VARIETY_GET_REWARD = 23465;   //请求发奖
    int S_VARIETY_GET_REWARD_FROM_CROSS = 23466;    //跨服发奖返回
    int S_VARIETY_SYNC_VARIETY_DETAIL_DATA = 23469;  //同步杂艺详细数据
    int S_VARIETY_GET_VARIETY_RANK = 23470; //查看杂艺排行
    int S_VARIETY_SYNC_VARIETY_RED_POT = 23471; //同步红点
    int S_VARIETY_SYNC_GROUP_SERVER_LIST = 23472; //同步跨服分组
    int S_VARIETY_GET_WEEK_RANK_LIST = 23473;    //杂艺周榜
    int S_VARIETY_GET_WEEK_RANK_REWARD = 23474;     //杂艺周榜领奖
    int S_VARIETY_GET_WEEK_RANK_REWARD_CROSS_NOTIFY = 23475;     //跨服通知杂艺周榜领奖

    //商会战活动  23501-23599
    int S_UNION_WAR_USER_DATA_INFO = 23501;          //玩家参赛资格信息
    int S_UNION_WAR_USER_DATA_INFO_SYNC = 23502;     //玩家参赛资格信息(下发)
    int S_UNION_WAR_PREPARE_OVERVIEW = 23503;             //备战概览                //zfr 改请求跨服
    int S_UNION_WAR_PREPARE_DETAIL = 23504;               //备战详情
    int S_UNION_WAR_USER_PATRONS_VEHICLE_SEND_LIST = 23505;    //门客、珍兽已出战列表
    int S_UNION_WAR_USER_PATRONS_DISPATCH = 23506;        //备战门客派遣             //zfr 派遣跨服
    int S_UNION_WAR_USER_GOODS_USER = 23507;              //备战锦囊使用
    int S_UNION_WAR_USER_SILVER_DONATE = 23508;           //备战银两募捐
    int S_UNION_WAR_UNION_SCORE_RANK = 23509;             //过程中商会积分排名
    int S_UNION_WAR_RESULT_USER_REWARD = 23510;           //战斗结果奖励
    int S_UNION_WAR_BATTLE_REPORT_READ = 23511;           //战报查看
    int S_UNION_WAR_ACTIVITY_DATA_SYNC = 23512;           //商会战活动数据同步
    int S_UNION_WAR_ACTIVITY_CONFIG_SYNC = 23513;         //活动周期配置下发
    int S_UNION_WAR_MATCH_VIDEO_LIST = 23514;             //精彩对阵
    int S_UNION_WAR_MATCH_VIDEO_DETAIL = 23515;           //精彩战斗过程
    int S_UNION_WAR_UNION_BATTLE_REPORT_LIST = 23516;     //商会战况
    int S_UNION_WAR_SYNC_RANK = 23517;                    //群英争霸同步排行榜
    int S_UNION_WAR_ACTIVITY_GET_REWARD = 23518;          //获取群英争霸排行奖励
    int S_UNION_WAR_GET_REWARD_NOTIFY = 23519;            //群英争霸领取奖励通知
    int S_UNION_WAR_ACTIVITY_GET_GUESS_REWARD = 23520;    //获取群英争霸竞猜奖励
    int S_UNION_WAR_GET_GUESS_REWARD_NOTIFY = 23521;      //群英争霸领取竞猜奖励通知
    int S_UNION_WAR_SYNC_GUESS = 23522;                   //群英争霸同步竞猜数据
    int S_UNION_WAR_SYNC_CONDITION_ACHIEVE = 23523;       //群英争霸同步竞猜各档位达成人数
    int S_UNION_WAR_ACTIVITY_GET_GUESS_LIST = 23524;      //获取群英争霸竞猜列表
    int S_UNION_WAR_ACTIVITY_GUESS = 23525;               //群英争霸竞猜
    int S_UNION_WAR_ACTIVITY_CHAMPION_LIST_SYNC = 23527;  //群英争霸历届冠军同步
    int S_UNION_WAR_ACTIVITY_GET_CHAMPION_LIST = 23528;   //获取历届冠军列表
    int S_UNION_WAR_ACTIVITY_GET_CONDITION_ACHIEVE = 23529; //获取奖励达成玩家数量
    int S_UNION_WAR_ACTIVITY_GET_RANK_LIST = 23530;       //获取排行榜列表
    int S_UNION_WAR_ACTIVITY_FINALS_RESULT_OR_MATCH_REQ = 23531;   //决赛匹配或结果数据
    int S_UNION_WAR_PREPARE_BATTLE_DATA_STATISTICS = 23532;        //战斗数据统计
    int S_UNION_WAR_ACTIVITY_GET_CHAMPION_RANK_LIST = 23533;   //获取历届冠军榜单
    int S_UNION_WAR_RESULT_GET_USER_REWARD = 23534;           //战斗结果奖励(轮空、主动领取)
    int S_UNION_WAR_ACTIVITY_RECEIVE_CHAMPION_DATA = 23535;    //接受跨服发送的冠军商会数据
    int S_UNION_WAR_PREPARE_NO_DISPATCH_MEMBER = 23536;     //备战期未派遣的成员
    int S_UNION_WAR_CROSS_SYNC_DETAIL = 23537;          //跨服同步过来备战数据
    int S_UNION_WAR_CROSS_SYNC_ALL_DETAIL = 23538;      //跨服同步全部的备战数据
    int S_UNION_WAR_IS_COMMANDER = 23539;               //是否是指挥官
    int S_UNION_WAR_CHANGE_DISPATCH_SEQUENCE = 23540;   //调整出战顺序
    int S_UNION_WAR_SET_COMMANDER = 23541;              //设定指挥官

    /**
     * 水浒卡 23601-23620
     */
    int S_SHUIHU_ACTIVITY_SYNC_CONFIG = 23601;            // 同步配置
    int S_SHUIHU_ACTIVITY_GET_USER_DATA = 23602;          // 获取玩家游戏数据
    int S_SHUIHU_ACTIVITY_GET_BOX_DATA = 23603;           // 水浒卡获取奖池数据
    int S_SHUIHU_ACTIVITY_SYNC_DRAW_CARD = 23604;         // 水浒卡同步抽卡数据
    int S_SHUIHU_ACTIVITY_DRAW_CARD = 23605;              // 水浒卡抽卡
    int S_SHUIHU_ACTIVITY_COMPOSE = 23606;                // 合成/分解卡片
    int S_SHUIHU_ACTIVITY_GET_COMB_REWARD = 23607;        // 获取组合奖励
    int S_SHUIHU_ACTIVITY_GET_NOTICE = 23608;             // 获取公告
    int S_SHUIHU_ACTIVITY_DRAW_CARD_FROM_CROSS = 23609;   // 水浒卡抽卡跨服返回
    int S_SHUIHU_ACTIVITY_GET_OPENER = 23610;             // 水浒卡获取开启者信息

    // 鬼市 23621 - 23650
    int S_GHOST_NOTIFY_UPLOAD_ABILITY = 23621;              // 跨服通知区服上传门客总能力
    int S_GHOST_GET_GAME_DATA = 23623;                      // 获取用户数据
    int S_GHOST_EXPLORE = 23624;                            // 探索
    int S_GHOST_EXPLORE_FROM_CROSS = 23625;                 // 跨服返回探索
    int S_GHOST_SKIP_EVENT = 23626;                         // 鬼市跳过事件
    int S_GHOST_HANDLE_BOX_EVENT = 23627;                   // 处理货箱事件
    int S_GHOST_HANDLE_BOX_EVENT_FROM_CROSS = 23628;        // 跨服返回处理货箱（废弃）
    int S_GHOST_HANDLE_GUESS_EVENT = 23629;                 // 处理闷包事件
    int S_GHOST_ATTACK_BOSS = 23630;                        // 攻击boss
    int S_GHOST_ATTACK_BOSS_FROM_CROSS = 23631;             // 跨服返回攻击boss结果
    int S_GHOST_UPGRADE_BUFF = 23632;                       // 升级鬼市百则buff
    int S_GHOST_ENTER_BOSS_ROOM = 23633;                    // 进入boss房间（获取boss数据）
    int S_GHOST_GET_DISPERSE_REWARD = 23634;                // 领取送财奖励
    int S_GHOST_GET_DISPERSE_REWARD_FROM_CROSS = 23635;     // 跨服返回领取送财奖励结果
    int S_GHOST_GET_UNION_NEWS = 23636;                     // 获取商会情报
    int S_GHOST_GET_UNION_NEWS_FROM_CROSS = 23637;          // 获取商会情报跨服返回
    int S_GHOST_QUIT_BOSS_ROOM = 23638;                     // 退出boss房间
    int S_GHOST_DAMAGE_RANK_LIST = 23639;                   // 获取鬼市伤害榜单
    int S_GHOST_SYNC_PLAYER_ACTION_FROM_CROSS = 23640;      // 跨服同步鬼市玩家操作
    int S_GHOST_BUY_ENERGY = 23641;                         // 购买体力
    int S_GHOST_SYNC_DISPERSE_FROM_CROSS = 23642;           // 跨服同步鬼市送财消息
    int S_GHOST_SYNC_YUAN_BING_FROM_CROSS = 23644;          // 同步鬼市援兵消息
    int S_GHOST_SYNC_RED_HOT_FROM_CROSS = 23645;            // 同步鬼市商会情报红点
    int S_GHOST_SYNC_REFRESH_FROM_CROSS = 23646;            // 同步鬼市刷新
    int S_GHOST_GET_CONFIG_FROM_CROSS = 23647;              // 跨服同步鬼市配置
    int S_GHOST_GET_UNION_CHEST = 23648;                    // 获取宝箱信息

    // 糖葫芦活动  23651-23670
    int S_TANGHULU_ACTIVITY_SYNC_USER_DATA = 23651;        //下发玩家数据
    int S_TANGHULU_ACTIVITY_IN_GAME_VIEW = 23652;          //进入游戏界面
    int S_TANGHULU_ACTIVITY_LAUNCH_FRUITS = 23653;         //弹射
    int S_TANGHULU_ACTIVITY_GAME_END = 23654;              //结算
    int S_TANGHULU_ACTIVITY_FAST_MAKE = 23655;             //快速制作
    int S_TANGHULU_ACTIVITY_TURN_SCORE = 23656;            //卖糖葫芦
    int S_TANGHULU_ACTIVITY_GAME_END_IN_SHOWTIME = 23657;  //领奖期结算

    // 永安当活动协议范围：23900-23999
    int S_PAWNSHOP_SYNC = 23900;					// 同步当铺数据
    int S_PAWNSHOP_CONFIG = 23901;					// 请求当铺配置
	int S_PAWNSHOP_DATA = 23902;					// 请求当铺数据
	int S_PAWNSHOP_NOTIFY_READ = 23903;				// 请求当铺的弹窗通知已读
	int S_PAWNSHOP_EVENT_RECEPTION = 23904;			// 请求接待事件
	int S_PAWNSHOP_USER_BID = 23905;				// 请求玩家出价
	int S_PAWNSHOP_BRAINWASH = 23906;				// 请求对顾客洗脑
	int S_PAWNSHOP_EVENT_SELL_CONFIRM = 23907;		// 请求售卖事件确认
	int S_PAWNSHOP_EVENT_BUY_CONFIRM = 23908;		// 请求购买事件确认
	int S_PAWNSHOP_EVENT_HOCK_CONFIRM = 23909;		// 请求典当事件确认
	int S_PAWNSHOP_EVENT_MONEY_CONFIRM = 23910;		// 请求送钱事件确认
	int S_PAWNSHOP_EVENT_GEMSTONE_CONFIRM = 23911;	// 请求赌石事件确认
	int S_PAWNSHOP_ITEM_REPAIR = 23912;				// 请求物件修复
	int S_PAWNSHOP_ITEM_FAKE = 23913;				// 请求物件伪造
	int S_PAWNSHOP_SYNC_STAMINA = 23914;			// 同步体力
    int S_PAWNSHOP_STAFF_UPGRADE = 23915;			// 员工升级
    int S_PAWNSHOP_POLITICS_READ = 23916;			// 设置时事已读
    int S_PAWNSHOP_GET_LV_REWARD = 23917;			// 领取店铺等级奖励
    int S_PAWNSHOP_SYNC_CROSS_TRIGGER = 23918;        //跨服同步触发

    //弓术活动 23671-23680
    int S_BOW_ART_ACTIVITY_SYNC_USER_DATA = 23671;        //下发玩家数据
    int S_BOW_ART_ACTIVITY_IN_PREPARE = 23672;            //准备
    int S_BOW_ART_ACTIVITY_LAUNCH_ARROW = 23673;          //射箭
    int S_BOW_ART_ACTIVITY_DISPATCH_PATRONS = 23674;      //派遣
    int S_BOW_ART_ACTIVITY_SMELT_PRE = 23675;             //熔炼预览
    int S_BOW_ART_ACTIVITY_SMELT = 23676;                 //熔炼

    /**
     * 锁妖塔    23686-23699
     */
    int S_SUOYAO_ACTIVITY_GET_USER_DATA = 23686;                 // 锁妖塔获取玩家数据
    int S_SUOYAO_ACTIVITY_EXPLORE_TREASURE = 23687;              // 锁妖塔探宝
    int S_SUOYAO_ACTIVITY_GET_BOX_DATA = 23688;                  // 获取盲盒数据
    int S_SUOYAO_ACTIVITY_DRAW_BOX = 23689;                      // 锁妖塔抽盲盒
    int S_SUOYAO_ACTIVITY_DRAW_HIDE_BOX_FROM_CROSS = 23690;      // 锁妖塔判断能否抽低价隐藏款  跨服返回
    int S_SUOYAO_ACTIVITY_GET_NOTICE = 23693;                    // 获取锁妖塔公告
    int S_SUOYAO_ACTIVITY_SYNC_NOTICE = 23694;                    // 同步锁妖塔公告
    int S_SUOYAO_CHOOSE_BIG_REWARD = 23695;                        //选择顶部自选奖励
    int S_SUOYAO_GET_BOOK_REWARD = 23696;                          //锁妖塔获取图鉴奖励



    /**
     * 医馆
     * 23700 - 23730
     */
    int S_CLINIC_DATA_SYNC = 23700; //医馆数据同步
    int S_CLINIC_UNLOCK_DEPARTMENT = 23701; //医馆科室解锁
    int S_CLINIC_UPGRADE_DEPARTMENT = 23702; //医馆科室升级
    int S_CLINIC_UPGRADE_DISEASE = 23703;   //医馆病症升级
    int S_CLINIC_UNLOCK_PATIENT = 23704;    //医馆解锁病人
    int S_CLINIC_RECEPT_PATIENT = 23705;    //医馆接待病人
    int S_CLINIC_GET_CUR_EVENT = 23706;     //获取当前事件详情
    int S_CLINIC_GET_EVENT_REWARD = 23707;  //领取事件奖励
    int S_CLINIC_GET_CLINIC_REWARD_LIST = 23708; //获取聚宝盆奖励列表
    int S_CLINIC_GET_CLINIC_REWARD = 23709; //领取聚宝盆奖励
    int S_CLINIC_ON_LINE_CURE = 23710;      //在线诊断
    int S_CLINIC_OFF_LINE_CURE = 23711;     //离线诊断
    int S_CLINIC_VISIT_OTHER_CLINIC = 23712; //拜访其他玩家医馆
    int S_CLINIC_CROSS_VISIT_CLINIC = 23713; //跨服来拜访
    int S_CLINIC_USE_PATIENT_ADD_ITEM = 23714;  //使用病人手册
    int S_CLINIC_UPGRADE_DISEASE_ONE_KEY = 23715;   //医馆病症升级(一键升级)


    /**
     * 大航海
     */
    int S_HANGHAI_ACTIVITY_GET_DATA = 23752;          // 获取游戏数据
    int S_HANGHAI_ACTIVITY_MOVE_SHIP = 23753;         // 移动
    int S_HANGHAI_ACTIVITY_BUY_GOODS = 23754;         // 购买/卖出
    int S_HANGHAI_ACTIVITY_UPGRADE_SHIP = 23757;      // 升级船
    int S_HANGHAI_ACTIVITY_SPEED_UP = 23758;          // 加速
    int S_HANGHAI_ACTIVITY_REPORT = 23759;            // 上报
    int S_HANGHAI_ACTIVITY_GET_REPORT_DATA = 23760;   // 获取航海上报日志
    int S_HANGHAI_ACTIVITY_GET_REPORT_REWARD = 23761; // 领取上报奖励
    int S_HANGHAI_ACTIVITY_GET_PORT_DATA = 23764;     // 获取当前港口数据
    int S_HANGHAI_ACTIVITY_GET_UNION_MEMBER_DATA = 23765;      // 获取商会成员数据
    int S_HANGHAI_ACTIVITY_GET_UNION_LOCK_MEMBER = 23802;      // 获取锁定商会成员名单
    // 跨服大航海
    int S_HANGHAI_ACTIVITY_UPLOAD_UNION_MEMBER_FROM_CROSS = 23766;          // （跨服返回）请求区服上传商会成员数据（废弃）
    int S_HANGHAI_ACTIVITY_NOTIFY_MONEY_CONDITION_FROM_CROSS = 23767;       // （跨服返回）通知区服更新资金成就
    int S_HANGHAI_ACTIVITY_GET_UPGRADE_SHIP_LEVEL_FROM_CROSS = 23768;       // （跨服返回）获取要升级的船的等级
    int S_HANGHAI_ACTIVITY_UPGRADE_SHIP_FROM_CROSS = 23769;                 // （跨服返回）返回升级船
    int S_HANGHAI_ACTIVITY_GET_REPORT_REWARD_FROM_CROSS = 23792;            // （跨服返回）返回领取上报奖励
    int S_HANGHAI_ACTIVITY_SPEED_UP_FROM_CROSS = 23793;                     // （跨服返回）返回加速
    int S_HANGHAI_ACTIVITY_FIX_UNION_1 = 23803;                             // （跨服请求）请求锁定名单（废弃）
    int S_HANGHAI_ACTIVITY_FIX_UNION_2 = 23804;                             // （跨服返回）返回锁定名单（废弃）

    /**
     * 农忙季
     * 23770 - 23799
     */
    int S_BUSY_FARMING_USER_DATA_SYNC = 23770;    //玩家数据同步
    int S_BUSY_FARMING_PLANT = 23771;             //种植
    int S_BUSY_FARMING_LAND_OPEN = 23772;         //土地解锁
    int S_BUSY_FARMING_QUICKEN_GROWS = 23773;     //施肥
    int S_BUSY_FARMING_HARVEST = 23774;           //收获
    int S_BUSY_FARMING_WATERING = 23775;          //浇水
    int S_BUSY_FARMING_REMOVE_GOODS = 23776;      //铲除
    int S_BUSY_FARMING_FRIEND_HOME_LIST = 23777;  //亲家/商会果园
    int S_BUSY_FARMING_FRIEND_HOME_DETAIL = 23778;  //亲家/商会果园详情
    int S_BUSY_FARMING_FRIEND_REWARD_LIST = 23779;  //亲友酬谢
    int S_BUSY_FARMING_FRIEND_GET_REWARD = 23780;   //亲友酬谢(一键/领取)
    int S_BUSY_FARMING_FRIEND_DEL_REWARD = 23781;   //亲友酬谢(删除已领)
    int S_BUSY_FARMING_FRIEND_HELP_LIST = 23782;    //亲友来助
    int S_BUSY_FARMING_STEAL_SEARCH = 23783;        //偷菜查找
    int S_BUSY_FARMING_USER_DATA = 23784;           //请求玩家数据
    int S_BUSY_FARMING_STEAL_HOME_DETAIL = 23785;   //偷菜-果园详情
    int S_BUSY_FARMING_STEAL = 23786;               //偷菜
    int S_BUSY_FARMING_STOLEN_LIST = 23787;         //失窃记录
    int S_BUSY_FARMING_ONE_KEY_QUICKEN_GROWS = 23788;     //一键施肥
    int S_BUSY_FARMING_SELLING_FRUIT = 23789;             //卖水果
    int S_BUSY_FARMING_AUTO_HARVEST_AND_SELLING_FRUIT = 23790;   //自动收获与卖水果
    int S_BUSY_FARMING_RED_DOT_SYNC = 23791;             //红点数据

    int S_BUSY_FARMING_STEAL_SEARCH_FROM_CROSS = 23795;        //偷菜查找
    int S_BUSY_FARMING_STEAL_SEARCH_DETAIL_FROM_CROSS = 23796; //偷菜查找-详情
    int S_BUSY_FARMING_STEAL_NOTIFY_FROM_CROSS = 23797;        //偷菜跨服通知
    int S_BUSY_FARMING_FRIEND_HOME_DETAIL_FROM_CROSS = 23798;  //跨服商会果园详情
    int S_BUSY_FARMING_WATERING_FROM_CROSS = 23799;          //浇水
    int S_BUSY_FARMING_WATERING_BACK_FROM_CROSS = 23794;          //浇水（结果返回）


    // 古国寻宝活动  23800-23820
    int S_GUGUOXUNBAO_ACTIVITY_SYNC_USER_DATA = 23800;        //下发玩家数据
    int S_GUGUOXUNBAO_ACTIVITY_EXPLORE = 23801;         //探索

    /**
     * 钱庄
     * 23820 - 23899
     */
    int S_HOUSE_BAR_BUY = 23820;             //购买钱庄柜台
    int S_HOUSE_CREDIT_UPGRADE = 23821;      //钱庄荣誉升级
    int S_HOUSE_DISPATCH_PATRONS = 23822;    //派遣门客到钱庄柜台
    int S_HOUSE_BAR_GET_REWARD = 23823;      //派遣完成领取奖励
    int S_HOUSE_TOAD_GET_REWARD = 23824;     //获取金蟾奖励
    int S_HOUSE_BAR_SYNC = 23825;            //同步钱庄数据
    int S_HOUSE_LUCK_SILVER = 23826;         //获取随机财运银两奖励
    int S_HOUSE_CHANGE_SKIN = 23827;         //换皮


    /**
     * 霓裳卷
     */
    int S_SKIN_VOLUME_SYNC_USER_DATA = 23850;           //霓裳卷同步玩家数据
    int S_SKIN_VOLUME_GET_REWARD = 23851;               //霓裳卷领奖
    int S_SKIN_VOLUME_FIX_EMBROIDER = 23852;            //霓裳卷修复刺绣
    int S_SKIN_VOLUME_GET_PIECES_COLLECT_LIST = 23853;  //霓裳卷残片收集服装头像列表

    // 小偷系统 23831 - 23850
    int S_THIEF_CATCH = 23832;                      // 抓小偷
    int S_THIEF_GET_REWARD = 23833;                 // 领奖励
    int S_THIEF_CREATE_GUIDE = 23835;               // 生成引导小偷

    // 饮子摊 三消 23881 - 23889
    int S_DRINK_SYNC_CONFIG = 23881;                    // 同步配置
    int S_DRINK_GET_GAME_DATA = 23882;                  // 获取游戏数据（切换模式）
    int S_DRINK_ELIMINATE_BLOCK = 23883;                // 消除方块
    int S_DRINK_GET_ORDER_REWARD = 23884;               // 领取订单奖励
    int S_DRINK_USE_ENERGY_ITEM = 23885;                // 使用体力药
    int S_DRINK_GET_ELIMINATE_TIPS = 23886;             // 获取消除提示
    int S_DRINK_SYNC_USER_DATA = 23887;                 // 同步用户数据


    /**
     * 24000 - 24020
     * 赛龙舟
     */
    int S_DRAGONBOATRACE_GET_USER_DATA = 24001;  // 获取玩家信息
    int S_DRAGONBOATRACE_START = 24002;  // 赛龙舟开始游戏
    int S_DRAGONBOATRACE_END = 24003;  // 赛龙舟结束比赛
    int S_DRAGONBOATRACE_CLICK_DRUM = 24004;  // 赛龙舟击鼓
    int S_DRAGONBOATRACE_USE_PROP = 24005;  // 赛龙舟使用道具
    int S_DRAGONBOATRACE_ENTER_MAP = 24006;  // 进入龙舟地图
    int S_DRAGONBOATRACE_RECEIVE_UNION_REWARD = 24007;  // 赛龙舟领取联盟奖励
    int S_DRAGONBOATRACE_GET_VOYAGE_RECORD = 24008;  // 赛龙舟查看航行记录
    int S_DRAGONBOATRACE_GET_PLACE_RECEIVED_RECORD = 24009;  // 赛龙舟查看档位领取详情
    int S_DRAGONBOATRACE_GET_UNION_RECORD = 24010;  // 查看商会记录

    int S_DRAGONBOATRACE_RECEIVE_UNION_REWARD_FROM_CROSS = 24011;  // 赛龙舟领取联盟奖励   跨服返回区服 协议
    int S_DRAGONBOATRACE_DISTANCE_AND_RECEIVED_INFO_FROM_CROSS = 24012;  // 赛龙舟联盟距离和领取信息   跨服返回区服 协议

    /**
     * 庄园
     */
    int S_MANOR_SYNC_DATA = 23860;      //同步庄园数据
    int S_MANOR_OBJECT_UNLOCK = 23861;  //解锁庄园物件
    int S_MANOR_OBJECT_LV_UP = 23862;   //升级庄园物件
    int S_MANOR_HARVEST = 23863;        //庄园收获
    int S_MANOR_VISIT_OTHER = 23864;    //庄园拜访
    int S_MANOR_OBJECT_CHANGE_NAME = 23865; //庄园物件改名
    int S_MANOR_OBJECT_CHANGE_SKIN = 23866; //庄园物件换皮肤
    int S_MANOR_OBJECT_SPECIAL_SKILL_LV_UP = 23867; //庄园物件附加技能升级
    int S_MANOR_TECHNOLOGY_UNLOCK = 23868;  //庄园科技解锁
    int S_MANOR_TECHNOLOGY_LEVEL_UP = 23869;    //庄园科技升级
    int S_MANOR_GUEST_SKIN_UNLOCK = 23870;  //庄园住客皮肤解锁
    int S_MANOR_UNLOCK_LAND = 23871;        //庄园解锁地块区域
    int S_MANOR_GET_NPC_TALK_REWARD = 23872; //庄园对话事件领奖
    int S_MANOR_CROSS_VISIT_MANOR = 23873;  //跨服来拜访庄园
    int S_MANOR_HELP_PLAYER = 23874;    //庄园协助
    int S_MANOR_GET_HELP_RECORD_LIST = 23876;  //庄园获取协助记录列表

    // 夏越 24021 - 24040
    int S_XIAYUE_SYNC_CONFIG = 24021;               // 同步配置
    int S_XIAYUE_SYNC_DATA = 24022;                 // 同步数据
    int S_XIAYUE_SEARCH = 24023;                    // 搜寻

    /**
     * 敦煌石窟
     * 23950 - 23980
     */
    int S_DUN_HUANG_SHI_KU_GET_USER_DATA = 23951; //敦煌石窟获取用户数据
    int S_DUN_HUANG_SHI_KU_CREAT_TEAM = 23952; //敦煌石窟创建队伍
    int S_DUN_HUANG_SHI_KU_CREAT_TEAM_FROM_CROSS = 23953;// 敦煌石窟创建队伍 跨服返回区服 协议
    int S_DUN_HUANG_SHI_KU_APPLY_JOIN_TEAM = 23954; //敦煌石窟申请入队
    int S_DUN_HUANG_SHI_KU_GET_TEAM_LIST = 23955; //敦煌石窟获取可申请的队伍列表
    int S_DUN_HUANG_SHI_KU_QUIT_TEAM = 23956; //敦煌石窟解散队伍/退出队伍
    int S_DUN_HUANG_SHI_KU_TEAM_MEMBER_MANAGE = 23957; // 敦煌石窟队伍成员管理
    int S_DUN_HUANG_SHI_KU_GET_TEAM_INFO = 23958; //敦煌石窟查看队伍信息
    int S_DUN_HUANG_SHI_KU_RESTORATION_OF_MURAL = 23959; //敦煌石窟修复壁画
    int S_DUN_HUANG_SHI_KU_RESTORATION_OF_MURAL_FROM_CROSS = 23960; //敦煌石窟修复壁画 跨服返回区服 协议
    int S_DUN_HUANG_SHI_KU_RECEIVE_MURAL_REWARD = 23961; //敦煌石窟领取壁画奖励
    int S_DUN_HUANG_SHI_KU_RECEIVE_MURAL_REWARD_FROM_CROSS = 23962; //敦煌石窟领取壁画奖励 跨服返回区服 协议
    int S_DUN_HUANG_SHI_KU_EXPLORE = 23963; // 敦煌石窟探索
    int S_DUN_HUANG_SHI_KU_EXPLORE_FROM_CROSS = 23964; // 敦煌石窟探索 跨服返回区服 协议
    int S_DUN_HUANG_SHI_KU_ACTION = 23965; // 敦煌石窟0攻击 1接受 2绕过 3标记 4下一个区域
    int S_DUN_HUANG_SHI_KU_ACTION_FROM_CROSS = 23966; // 敦煌石窟0攻击 1接受 2绕过 3标记 4下一个区域 跨服返回区服 协议
    int S_DUN_HUANG_SHI_KU_GET_RECORD_LIST = 23967; // 敦煌石窟查看记录 0队友互助 1敦煌日志
    int S_DUN_HUANG_SHI_KU_HELP_RECORD_OPERATION = 23968;// 敦煌石窟领取队友互助奖励/协助攻击
    int S_DUN_HUANG_SHI_KU_HELP_RECORD_OPERATION_FROM_CROSS = 23969;// 敦煌石窟领取队友互助奖励/协助攻击 跨服返回区服 协议
    int S_DUN_HUANG_SHI_KU_OPEN_BOX = 23970; // 敦煌石窟打开宝箱
    int S_DUN_HUANG_SHI_KU_OPEN_BOX_FROM_CROSS = 23971; // 敦煌石窟打开宝箱返回消息到本服
    int S_DUN_HUANG_SHI_KU_RECOVER_ENERGY = 23972; // 恢复体力
    int S_DUN_HUANG_SHI_KU_RECOVER_ENERGY_FROM_CROSS = 23973; // 恢复体力返回消息到本服
    int S_DUN_HUANG_SHI_KU_GET_TEAM_CHAT_LIST = 23974; // 敦煌石窟获取队伍聊天列表
    int S_DUN_HUANG_SHI_KU_ENTER_MURAL = 23975; // 敦煌石窟进入壁画
    int S_DUN_HUANG_SHI_KU_EXIT = 23976; // 敦煌石窟退出活动
    int S_DUN_HUANG_SHI_KU_GET_TEAM_RANK_LIST = 23979; // 敦煌石窟队伍排行
    int S_DUN_HUANG_SHI_KU_CANCEL_TEAM_APPLY = 23985; //敦煌石窟玩家取消申请
    int S_DUN_HUANG_SHI_KU_GET_TEAM_RANK = 23988;// 查看当前队伍的排名和分数
    int S_DUN_HUANG_SHI_KU_GET_MAX_REGION_USER_INFO_LIST = 23991;// 查看第三区域玩家信息集合
    int S_DUN_HUANG_SHI_KU_GET_ENEMY_LIST = 23992;// 查看仇人集合
    int S_DUN_HUANG_SHI_KU_GET_USER_DATA_FROM_CROSS = 23993; //敦煌石窟获取用户数据 跨服返回区服 协议
    int S_DUN_HUANG_SHI_KU_GET_ACTIVE_USER_INFO_FROM_CROSS = 23994; //敦煌石窟 向区服获取活跃玩家数据 跨服返回区服 协议

    /**
     * 小当家
     * 24050 - 24150
     */
    int S_COOK_BOY_ACTIVITY_DETAIL = 24050;              //活动数据
    int S_COOK_BOY_ACTIVITY_DATA_SYNC = 24051;           //同步活动数据
    int S_COOK_BOY_ACTIVITY_GET_REWARD = 24052;          //领取活动奖励
    int S_COOK_BOY_ACTIVITY_RANK = 24053;                //获取活动排行榜
    int S_COOK_BOY_ACTIVITY_UNION_RANK = 24054;          //获取活动商会排行榜
    int S_COOK_BOY_ACTIVITY_MEMBER_CONDITION_DATA = 24055; //商会冲榜活动成员贡献
    int S_COOK_BOY_ACTIVITY_BUY_GOODS = 24056;            //购买商城活动道具
    int S_COOK_BOY_ACTIVITY_RANK_SELF = 24057;            //请求自己的活动排名
    int S_COOK_BOY_ACTIVITY_SERVER_RANK = 24058;          //获取区服活动排行榜
    int S_COOK_BOY_ACTIVITY_GET_REWARD_ONE_KEY = 24059;          //一键领取活动奖励(第三阶段（场次奖励）)

    int S_COOK_BOY_ENTER = 24061; //小当家进入场景
    int S_COOK_BOY_LEAVE = 24062; //小当家退出场景
    int S_COOK_BOY_GET_FOOD_TABLE = 24063;            //获取自己菜桌
    int S_COOK_BOY_GET_SERVE_FOOD_TABLE = 24064;      //获取公共菜桌
    int S_COOK_BOY_SELF_TABLE_SYNC = 24065;           //自己菜桌的信息
    int S_COOK_BOY_SERVE_TABLE_SYNC = 24066;           //上菜菜桌上的信息
    int S_COOK_BOY_MAKE_FOOD = 24067;                 //切菜
    int S_COOK_BOY_MERGE_FOOD = 24068;                 //合成菜
    int S_COOK_BOY_SERVE_FOOD = 24069;                //上菜
    int S_COOK_BOY_HISTORY_MATCH = 24070;             //历史信息榜首玩家
    int S_COOK_BOY_MATCH_RANK = 24071;                //每一场比赛的排行
    int S_COOK_BOY_MATCH_REWARD = 24072;                //请求某一场的奖励
    int S_COOK_BOY_WORSHIP = 24073;                    //膜拜

    int S_COOK_BOY2_GET_DISH_TABLE = 24081;             //获取自己挑菜信息
    int S_COOK_BOY2_GET_TABLE_USER = 24082;             //获取大场景有资格参赛的玩家的座位列表
    int S_COOK_BOY2_PICK_DISH = 24083;                  //挑菜
    int S_COOK_BOY2_SERVE_DISH = 24084;                 //开菜上桌请别人来吃
    int S_COOK_BOY2_JOIN_TABLE = 24085;                 //入座试吃
    int S_COOK_BOY2_GET_TABLE_INFO = 24086;             //进入某个玩家场地，展示他的桌子
    int S_COOK_BOY2_MERGE_DISH = 24087;                //点四次然后合成菜
    int S_COOK_BOY2_HORSE_RACE_LAMP_SYNC = 24089;      //跑马灯同步
    int S_COOK_BOY2_GET_JOIN_RECORD = 24090;      //请求赴宴记录
    int S_COOK_BOY2_SEARCH_ONE = 24091;      //搜索摊位信息
    int S_COOK_BOY2_SEARCH_REQ = 24092;      //请求摊位信息
    int S_COOK_BOY2_USER_TABLE_INFO_REQ = 24093;    //获取桌子信息
    int S_COOK_BOY2_GET_CAN_JOIN_USER = 24094;    //获取一个自己可以试吃的玩家
    int S_CROSS_COOK_BOY2_FORBID_SPOON = 24095;     //禁止试吃的汤勺
    int S_COOK_BOY2_GET_AUTO_JOIN_SPOON = 24096; // 请求自动回访的汤勺
    int S_COOK_BOY2_SET_AUTO_JOIN_SPOON = 24097; // 设置自动回访的汤勺
    int S_COOK_BOY2_GET_AUTO_JOIN_RECORD = 24098; // 获取自动回访的记录


    int S_COOK_BOY3_GET_TABLE_USER = 24101;             //获取大场景有资格参赛的玩家的座位列表
    int S_COOK_BOY3_OPEN_BANQUET = 24102;                //开宴
    int S_COOK_BOY3_JOIN_BANQUET = 24103;                 //入座试吃
    int S_COOK_BOY3_DATA_SYNC = 24104;                 //玩家信息同步
    int S_COOK_BOY3_BANQUET_REWARDR_REQ = 24105;                 //玩家奖励信息请求
    int S_COOK_BOY3_GET_USER_BANQUET = 24106;           //玩家请求自己的宴会列表
    int S_COOK_BOY3_GET_BANQUET_MEMBER = 24107;         //请求一个宴会的玩家列表
    int S_COOK_BOY3_BANQUET_USER_DATA_SYNC = 24108;         //同步玩家的场次积分状态
    int S_COOK_BOY3_OPEN_BANQUET_NOTICE_SYNC = 24109;

    /**
     * 厨神对决
     */
    int S_CHEF_DUEL_ACTIVITY_DETAIL = 22910;              //活动数据
    int S_CHEF_DUEL_ACTIVITY_DATA_SYNC = 22911;           //同步活动数据
    int S_CHEF_DUEL_ACTIVITY_GET_REWARD = 22912;          //领取活动奖励
    int S_CHEF_DUEL_ACTIVITY_RANK = 22913;                //获取活动排行榜
    int S_CHEF_DUEL_ACTIVITY_UNION_RANK = 22914;          //获取活动商会排行榜
    int S_CHEF_DUEL_ACTIVITY_MEMBER_CONDITION_DATA = 22915; //商会冲榜活动成员贡献
    int S_CHEF_DUEL_ACTIVITY_BUY_GOODS = 22916;            //购买商城活动道具
    int S_CHEF_DUEL_ACTIVITY_RANK_SELF = 22917;            //请求自己的活动排名
    int S_CHEF_DUEL_ACTIVITY_SERVER_RANK = 22918;          //获取区服活动排行榜
    int S_CHEF_DUEL_ACTIVITY_GET_REWARD_ONE_KEY = 22919;          //一键领取活动奖励(第三阶段（场次奖励）)

    int S_CHEF_DUEL_ENTER = 22921; //厨神对决进入场景(弃用)
    int S_CHEF_DUEL_LEAVE = 22922; //厨神对决退出场景
    int S_CHEF_DUEL_WORSHIP = 22933;                    //膜拜

    int S_CHEF_DUEL2_GET_DISH_TABLE = 22941;             //获取自己挑菜信息(区服玩家基础信息)
    int S_CHEF_DUEL2_GET_TABLE_USER = 22942;             //获取大场景有资格参赛的玩家的座位列表
    int S_CHEF_DUEL2_PICK_DISH = 22943;                  //挑菜
    int S_CHEF_DUEL2_SERVE_DISH = 22944;                 //开菜上桌请别人来吃
    int S_CHEF_DUEL2_JOIN_TABLE = 22945;                 //入座试吃
    int S_CHEF_DUEL2_GET_TABLE_INFO = 22946;             //进入某个玩家场地，展示他的桌子
    int S_CHEF_DUEL2_MERGE_DISH = 22947;                //点四次然后合成菜
    int S_CHEF_DUEL2_HORSE_RACE_LAMP_SYNC = 22949;      //跑马灯同步
    int S_CHEF_DUEL2_GET_JOIN_RECORD = 22950;      //请求赴宴记录
    int S_CHEF_DUEL2_SEARCH_ONE = 22981;      //搜索摊位信息
    int S_CHEF_DUEL2_SEARCH_REQ = 22982;      //请求摊位信息
    int S_CHEF_DUEL2_USER_TABLE_INFO_REQ = 22983;    //获取桌子信息
    int S_CHEF_DUEL2_GET_CAN_JOIN_USER = 22984;    //获取一个自己可以试吃的玩家
    int S_CROSS_CHEF_DUEL2_FORBID_SPOON = 22985;     //禁止试吃的汤勺
    int S_CHEF_DUEL2_SELECT_CAMP = 22986;   //阵营选择
    int S_CHEF_DUEL2_CAMP_POPULARITY = 22987; //阵营人气
//    int S_CHEF_DUEL2_USER_LIST = 22988;     //试吃列表（全部、亲家、商会）
    int S_CHEF_DUEL2_CAMP_RANK_LIST = 22989;  //阵营排行
//    int S_CHEF_DUEL2_CAMP_USER_LIST = 22990;  //阵营玩家排行
    int S_CHEF_DUEL2_CAMP_RANK_REWARD = 22991;  //阵营排行奖励
    int S_CHEF_DUEL2_CLOSE_SERVE_DISH = 22992; //收摊
    int S_CHEF_DUEL2_CAMP_RANK_REWARD_FROM_CROSS = 22993; //阵营排行奖励(跨服返回)
    int S_CHEF_DUEL2_SEARCH_REQ_CAN_EAST = 22994;      //请求摊位信息(新增赴宴的)
    int S_CHEF_DUEL2_CAMP_REWARD_SEND_FROM_CROSS = 22995;      //活动结束阵营奖励补发

    int S_CHEF_DUEL2_PRE_JOIN_TABLE = 23026;                 //入座试吃（预判断）
    int S_CHEF_DUEL2_PRE_JOIN_TABLE_FROM_CROSS = 23027;                 //入座试吃（预判断）,从其他活动返回
    int S_CHEF_DUEL2_SETTING_SPOON_CHANGE = 23028;           //自动回访设置变更同步
    int S_CHEF_DUEL2_SETTING_SPOON_CHANGE_FROM_CROSS = 23029;           //自动回访设置变更同步


    //自动回宴
    int S_CHEF_DUEL2_GET_AUTO_JOIN_SPOON = 22996; // 请求自动回访的汤勺
    int S_CHEF_DUEL2_SET_AUTO_JOIN_SPOON = 22997; // 设置自动回访的汤勺
    int S_CHEF_DUEL2_GET_AUTO_JOIN_RECORD = 22998; // 获取自动回访的记录

    int S_CHEF_DUEL2_CLOSE_SERVE_DISH_ONE_KEY = 22999; //一键收摊

    int S_CHEF_DUEL3_GET_TABLE_USER = 22961;             //获取大场景有资格参赛的玩家的座位列表
    int S_CHEF_DUEL3_OPEN_BANQUET = 22962;                //开宴
    int S_CHEF_DUEL3_JOIN_BANQUET = 22963;                 //入座试吃
    int S_CHEF_DUEL3_DATA_SYNC = 22964;                 //玩家信息同步
    int S_CHEF_DUEL3_BANQUET_REWARDR_REQ = 22965;                 //玩家奖励信息请求
    int S_CHEF_DUEL3_GET_USER_BANQUET = 22966;           //玩家请求自己的宴会列表
    int S_CHEF_DUEL3_GET_BANQUET_MEMBER = 22967;         //请求一个宴会的玩家列表
    int S_CHEF_DUEL3_BANQUET_USER_DATA_SYNC = 22968;         //同步玩家的场次积分状态
    int S_CHEF_DUEL3_OPEN_BANQUET_NOTICE_SYNC = 22969;
    int S_CHEF_DUEL3_SUPPORT_CAMP = 22970;   //阵营支持
    int S_CHEF_DUEL3_CAMP_POPULARITY = 23021; //阵营人气
    int S_CHEF_DUEL3_CAMP_RANK_LIST = 23022;  //阵营排行
    int S_CHEF_DUEL3_CAMP_RANK_REWARD = 23023;  //阵营排行奖励
    int S_CHEF_DUEL3_CAMP_RANK_REWARD_FROM_CROSS = 23024; //阵营排行奖励(跨服返回)
    int S_CHEF_DUEL3_CAMP_REWARD_SEND_FROM_CROSS = 23025;      //活动结束阵营奖励补发


    /**
     *  美女走镖 24201 - 24299
     */
    int S_BEAUTY_ESCORT_USER_DATA_SYNC = 24201;         //玩家数据同步
    int S_BEAUTY_ESCORT_GET_CLIENT = 24202;             //走镖主页-委托人
    int S_BEAUTY_ESCORT_CART_SIMPLE = 24203;            //走镖主页-镖车简要信息
    int S_BEAUTY_ESCORT_ACCEPT_DISPATCH_BEAUTY = 24204; //接镖+派美女
    int S_BEAUTY_ESCORT_BEAUTY_DATA = 24205;            //美女数据
    int S_BEAUTY_ESCORT_ROAD_MAP = 24206;               //押镖路线概览(+刷新)
    int S_BEAUTY_ESCORT_ROAD_MAP_ENEMY_CART = 24207;    //镖车情报（从路线图）
    int S_BEAUTY_ESCORT_ROB_CART = 24208;               //劫镖
    int S_BEAUTY_ESCORT_ROB_REPORT = 24209;             //战报
    int S_BEAUTY_ESCORT_SEARCH_USER = 24210;            //查探
    int S_BEAUTY_ESCORT_VIEW_USER = 24211;              //查看玩家（从战报）
    int S_BEAUTY_ESCORT_CARTS_DETAIL = 24212;           //镖详情--官道
    int S_BEAUTY_ESCORT_ATTACK_EVENT_BOSS = 24213;      //攻击恶人
    int S_BEAUTY_ESCORT_GET_EVENT_REWARD = 24214;       //领取事件奖励
    int S_BEAUTY_ESCORT_GET_DART_REWARD = 24215;        //领取走镖奖励
    int S_BEAUTY_ESCORT_GET_UNION_RANK_LIST = 24216;    //商会榜单
    int S_BEAUTY_ESCORT_GET_UNION_RANK_REWARD = 24217;  //领取商会排行奖励
    int S_BEAUTY_ESCORT_GET_UNION_MEMBER_DATA = 24218;  //商会榜单贡献
    int S_BEAUTY_ESCORT_GET_ESCORT_BEAUTY_LIST = 24219; //已派遣美女（押镖中）
    int S_BEAUTY_ESCORT_ROBBED_NOTIFY = 24220;          //被劫通知
    int S_BEAUTY_ESCORT_SET_EVENT_AUTO_HANDLE = 24221;  //设置事件是否自动处理
    int S_BEAUTY_ESCORT_RED_DOT_SYNC = 24222;           //红点
    int S_BEAUTY_ESCORT_REDUCE_DART_TIME = 24223;       //镖车加速
    int S_BEAUTY_ESCORT_BEAT_BACK = 24224;              //反击
    int S_BEAUTY_ESCORT_BEAT_BACK_DETAIL_VIEW = 24225;  //反击结果详情
    int S_BEAUTY_ESCORT_BOSS_EVENT_SYNC = 24226;        //Boss事件下发
    int S_BEAUTY_ESCORT_ACCEPT_DISPATCH_BEAUTY_TEN_TIMES = 24227; //接镖+派美女(十连)
    int S_BEAUTY_ESCORT_ACCEPT_DISPATCH_BEAUTY_TEN_TIMES_FROM_CROSS = 24228;

    int S_BEAUTY_ESCORT_ACCEPT_DISPATCH_BEAUTY_FROM_CROSS = 24241;
    int S_BEAUTY_ESCORT_ROAD_MAP_REFRESH_FROM_CROSS = 24242;
    int S_BEAUTY_ESCORT_ROB_CART_FROM_CROSS = 24243;               //劫镖
    int S_BEAUTY_ESCORT_GET_EVENT_REWARD_FROM_CROSS = 24244;       //领取事件奖励
    int S_BEAUTY_ESCORT_GET_DART_REWARD_FROM_CROSS = 24245;        //领取走镖奖励
    int S_BEAUTY_ESCORT_GET_UNION_RANK_REWARD_FROM_CROSS = 24246;  //领取商会排行奖励
    int S_BEAUTY_ESCORT_GET_UNION_MEMBER_DATA_FROM_CROSS = 24247;  //商会榜单贡献(跨服来查)
    int S_BEAUTY_ESCORT_QUIT_UNION_SETTLEMENT_REWARD_FROM_CROSS = 24248;   //退出商会自动结算的奖励
    int S_BEAUTY_ESCORT_ROBBED_NOTIFY_FROM_CROSS = 24249;          //被劫通知
    int S_BEAUTY_ESCORT_DART_TIME_REDUCE_FROM_CROSS = 24250;       //镖车加速
    int S_BEAUTY_ESCORT_RED_DOT_SYNC_FROM_CROSS = 24251;           //红点
    int S_BEAUTY_ESCORT_SEARCH_USER_FROM_CROSS = 24252;            //查探玩家
    int S_BEAUTY_ESCORT_BEAT_BACK_FROM_CROSS = 24253;              //反击
    int S_BEAUTY_ESCORT_NOTIFY_UPLOAD_VALUE_FROM_CROSS = 24254;    //跨服通知上传榜单值（按区服）

    /**
     *  财神殿 24301 - 24310
     */
    int S_MAMMON_HALL_USER_DATA_SYNC = 24301;            //玩家数据下发
    int S_MAMMON_HALL_RANK_TOP = 24302;                  //榜首
    int S_MAMMON_HALL_RANK_LIST = 24303;                 //榜单
    int S_MAMMON_HALL_RANK_WORSHIP = 24304;              //膜拜
    int S_MAMMON_HALL_REQ_DATA_FROM_CROSS = 24305;       //跨服拉取缺失数据
    int S_MAMMON_HALL_REQ_USER_DATA_FROM_CROSS = 24306;       //跨服拉取玩家数据

    /**
     * 周年庆典
     * 24320 - 24330
     */
    int S_CELEBRATION_DATA = 24321; //庆典建筑数据 （进入活动）
    int S_CELEBRATION_USE_PROP = 24322; //庆典使用道具

    int S_CELEBRATION_USE_PROP_CROSS_TO_GAME = 24323; //庆典使用道具 跨服返回区服 协议
    int S_CELEBRATION_SYN_LV_CROSS_TO_GAME = 24324; //同步庆典建筑等级 跨服返回区服 协议

    // 兰若寺 三消 24331 - 24350
    int S_LANRUOSI_SYNC_CONFIG = 24331;                    // 同步配置
    int S_LANRUOSI_GET_GAME_DATA = 24332;                  // 获取游戏数据（切换模式）
    int S_LANRUOSI_ELIMINATE_BLOCK = 24333;                // 消除方块
    int S_LANRUOSI_USE_ENERGY_ITEM = 24334;                // 使用体力药
    int S_LANRUOSI_GET_ELIMINATE_TIPS = 24335;             // 获取消除提示
    int S_LANRUOSI_SYNC_USER_DATA = 24336;                 // 同步用户数据

    /**
     * 酒肆 24300
     */
    int S_WINESHOP_SYNC_DATA = 24350;               //酒肆同步数据
    int S_WINESHOP_CHANGE_NAME = 24351;             //酒肆改名
    int S_WINESHOP_UNLOCK_REGION = 24352;           //酒肆解锁区域
    int S_WINESHOP_UNLOCK_BUILDING = 24353;         //酒肆解锁建筑
    int S_WINESHOP_BUILDING_UPGRADE = 24354;        //酒肆建筑升级
    int S_WINESHOP_RECEPTION = 24355;               //酒肆叫号
    int S_WINESHOP_BEAUTY_PAY_EXIT = 24356;         //酒肆美女结算离开
    int S_WINESHOP_GET_REWARD = 24358;              //酒肆领取收益
    int S_WINESHOP_VISIT_OTHER = 24359;             //酒肆拜访其他玩家
    int S_WINESHOP_USE_POWER_ITEM = 24360;          //酒肆使用体力道具
    int S_WINESHOP_CROSS_VISIT = 24361;             //酒肆跨服来拜访
    int S_WINESHOP_RANDOM_NAME = 24362;             //酒肆随机名字
    int S_WINESHOP_OFFLINE_RECEPTION = 24363;       //酒肆离线招待美女
    int S_WINESHOP_UPGRADE = 24364;                 //酒肆等级提升
    int S_WINESHOP_BUILDING_UPGRADE_ONE_KEY = 24365;        //酒肆建筑升级(同步升级)

    /**
     * 葫芦娃 24381 - 24400
     */
    int S_GOURD_CHILD_SYNC_CONFIG = 24381;                    // 同步配置
    int S_GOURD_CHILD_GET_GAME_DATA = 24382;                  // 获取游戏数据（进入章节刷星、切换练习模式）
    int S_GOURD_CHILD_MOVE_GRID = 24383;                      // 移动
    int S_GOURD_CHILD_USE_ENERGY_ITEM = 24384;                // 使用体力药
    int S_GOURD_CHILD_SYNC_USER_DATA = 24385;                 // 同步用户数据(体力)
    int S_GOURD_CHILD_MOVE_GRID_TRAIN = 24386;                // 移动（练习模式）
    int S_GOURD_CHILD_END_CURR_PASS = 24387;                  // 终止当前关卡（重置）
    int S_GOURD_CHILD_UPGRADE_LOTUS = 24388;                  // 彩莲升级
    int S_GOURD_CHILD_LOTTERY_DRAW = 24389;                   // 抽奖
    int S_GOURD_CHILD_MOP_UP = 24390;                         // 扫荡
    int S_GOURD_CHILD_DRAW_NOTICE = 24391;                    // 抽奖公告
    int S_GOURD_CHILD_SYNC_NOTICE = 24392;                    // 同步抽奖公告
    int S_GOURD_CHILD_SYNC_GAME_DATA = 24393;                 // 同步游戏数据
    int S_GOURD_CHILD_GRID_RESET_POSITION = 24394;            // 重排盘面
    int S_GOURD_CHILD_DRAW_HIDE_BOX_FROM_CROSS = 24397;       // 判断能否抽低价隐藏款  跨服返回
    int S_GOURD_CHILD_FAST_THROUGH = 24398;                   // 快速挑战

    /**
     * 葫芦山 24401-24410
     */
    int S_GOURD_PLANT_SYNC_CONFIG = 24401;                    // 同步配置
    int S_GOURD_PLANT_SYNC_USER_DATA = 24402;                 // 同步用户数据
    int S_GOURD_PLANT_WATERING = 24403;                       // 浇水
    int S_GOURD_PLANT_GET_USER_DATA = 24404;                  // 用户数据

    /**
     * 地府断案 24410-24420
     */
    int S_HELL_DATA_SYNC = 24410;                    // 同步配置
    int S_HELL_CUT_LAW = 24411;                    // 断案
    int S_HELL_NPC_NOTE = 24412;                    // 阎王薄

    /**
     * 元宇宙
     */
    int S_META_SPACE_SYNC_DATA = 24421;//同步数据
    int S_META_SPACE_FILL_DATA = 24422;//填写信息
    int S_META_SPACE_CROSS_REWARD = 24423;//跨服返回中奖信息

    /**
     * 年夜饭 24901-24950
     */
    int S_SPRINGDINNER_CONFIG_SYNC = 24901;          // 同步配置
    int S_SPRINGDINNER_DATA_SYNC = 24902;          // 玩家数据同步
    int S_SPRINGDINNER_GAME_INFO = 24903;          // 请求进入合成大西瓜游戏界面
    int S_SPRINGDINNER_GAME_COMPOSE = 24904;          // 合成大西瓜
    int S_SPRINGDINNER_GAME_CLEAR = 24905;          // 消除大西瓜
    int S_SPRINGDINNER_RP_ENTER = 24906;          // 进入场景
    int S_SPRINGDINNER_RP_OPEN = 24907;          // 开启桌子
    int S_SPRINGDINNER_RP_JOIN = 24908;          // 抢红包
    int S_SPRINGDINNER_RP_LEAVE = 24909;          // 离开场景
    int S_SPRINGDINNER_RP_TABLE = 24910;          // 获取桌子
    int S_SPRINGDINNER_RP_ROB_MESSAGE = 24911;          // 抢红包留言
    int S_SPRINGDINNER_RP_ROB_RANDOM = 24912;          // 随机抢红包
    int S_SPRINGDINNER_RP_ROB_USER = 24915;          // 抢红包玩家数据
    int S_SPRINGDINNER_SHARE = 24916;          // 分享
    int S_SPRINGDINNER_START_GAME = 24917;          // 开始新游戏

    /**
     * 烟花祈愿 24921-24950
     */
    int S_FIREWORK_CONFIG_SYNC = 24921;          // 同步配置
    int S_FIREWORK_DATA_SYNC = 24922;          // 玩家数据同步
    int S_FIREWORK_FIRE = 24923;                // 放烟花
    int S_FIREWORK_RP_ENTER = 24926;          // 进入场景
    int S_FIREWORK_RP_OPEN = 24927;          // 开启桌子
    int S_FIREWORK_RP_JOIN = 24928;          // 抢红包
    int S_FIREWORK_RP_LEAVE = 24929;          // 离开场景
    int S_FIREWORK_RP_TABLE = 24930;          // 获取桌子
    int S_FIREWORK_RP_ROB_MESSAGE = 24931;    // 抢红包留言
    int S_FIREWORK_RP_ROB_RANDOM = 24932;     // 随机抢红包
    int S_FIREWORK_RP_TABLE_OPNE_SYNC = 24933;    // 红包开启同步
    int S_FIREWORK_CROSS_DATA_SYNC = 24934;      // 跨服玩家数据同步
    int S_FIREWORK_RP_ROB_USER = 24935;          // 抢红包玩家数据

    /**
     * 象棋大逃杀 24951-25000
     */
    int S_CHINESECHESS_CONFIG_SYNC = 24951;          // 同步配置
    int S_CHINESECHESS_DATA_SYNC = 24952;          // 玩家数据同步
    int S_CHINESECHESS_GAME_INFO = 24953;          // 请求进入游戏界面
    int S_CHINESECHESS_GAME_MOVE = 24954;          // 行动
    int S_CHINESECHESS_GAME_OPERATE = 24955;       // 请求游戏操作，结束这场游戏或者重生或者使用强化卡，或者切换皮肤
    int S_CHINESECHESS_GAME_DEBUG = 24956;       // 请求游戏下一部走哪
    int S_CHINESECHESS_GAME_DEBUG_PARAMS = 24957;       // 请求策划参数
    int S_CHINESECHESS_GAME_WEIGHT_DEBUG = 24958;       // 请求棋子下落概率
    int S_CHINESECHESS_GAME_INFO_PRACTICE = 24959;
    int S_CHINESECHESS_GAME_MOVE_PRACTICE = 24960;
    int S_CHINESECHESS_GAME_OPERATE_PRACTICE = 24961;


    /**
     * 鱼塘 24551
     */
    int S_FISH_POND_GET_ENERGY = 24551;             //鱼塘领体力
    int S_FISH_POND_FISHING = 24552;                //鱼塘钓鱼
    int S_FISH_POND_READ_SAMPLE = 24553;            //鱼塘首次查看图鉴
    int S_FISH_POND_GET_TASK_REWARD = 24554;        //鱼塘领取任务奖励
    int S_FISH_POND_SET_SHOW_FISH_LIST = 24555;     //鱼塘设置展示鱼群
    int S_FISH_POND_LV_UPGRADE = 24556;             //鱼塘徽章升级
    int S_FISH_POND_FEED_FISH = 24557;              //鱼塘喂鱼
    int S_FISH_POND_FISH_UPGRADE = 24558;           //鱼塘鱼类晋升
    int S_FISH_POND_EQUIP_FISH = 24559;             //鱼塘装备鱼类
    int S_FISH_POND_RARITY_FISH_JUDGE = 24560;      //鱼塘珍稀鱼判定
    int S_FISH_POND_DATA_SYNC = 24561;              //鱼塘数据同步
    int S_FISH_POND_GET_ITEM_UNLOCK_REWARD = 24562; //鱼塘领取解锁奖励
    int S_FISH_POND_SYNC_FISH_DATA = 24563;         //鱼塘同步鱼类数据
    int S_FISH_POND_SYNC_SPECIAL_ITEM = 24564;      //鱼塘同步奇物数据
    int S_FISH_POND_SYNC_TASK_DATA = 24565;         //鱼塘同步任务数据
    int S_FISH_POND_VISIT_OTHER = 24566;            //鱼塘拜访其他玩家
    int S_FISH_POND_CROSS_VISIT_FISH_POND = 24567;  //跨服来拜访鱼塘
    int S_FISH_POND_RECYCLE_FISH = 24568;           //鱼塘鱼类回收
    int S_FISH_ACTIVITY_WAR_TIMES = 24570;          //鱼类的活动出战次数
    int S_FISH_POND_CHANGE_AUTO_FINISH_TASK = 24575; //改变自动完成委托任务开关

    /**
     * 斗罗大陆史瑞克学院 24430-24399
     */
    int S_DOULUOSHREK_BUILDING_LEVEL_UP = 24430;                    // 建筑升级
    int S_DOULUOSHREK_ENTER = 24431;                                // 入场
    int S_DOULUOSHREK_LEAVE = 24432;                                // 离场
    int S_DOULUOSHREK_CONFIG_SYNC = 24433;                    // 同步活动配置数据
    int S_DOULUOSHREK_STUDENT_SYNC = 24434;                    // 同步有变化的学生信息
    int S_DOULUOSHREK_ENTER_BOSS = 24435;                        // 进入boss场景
    int S_DOULUOSHREK_BEAT_BOSS = 24436;                        // 打boss
    int S_DOULUOSHREK_BUILDING_LEVEL_UP_PRE = 24437;            // 请求是否可以建筑升级
    int S_DOULUOSHREK_DELA_EVENT = 24438;                       // 请求处理事件
    int S_DOULUOSHREK_SYNC_EVENT = 24439;                       // 同步新产生的事件
    int S_DOULUOSHREK_MANUAL = 24440;                           // 史莱克手册
    int S_DOULUOSHREK_USER_DATA_SYNC = 24441;                   // 登录下发数据
    int S_DOULUOSHREK_QUICK_GRADUATE = 24442;                   // 学生快速毕业
    int S_DOULUOSHREK_OPEN_BUILDING = 24443;                   // 打开建筑

    /**
     * 石碑注魂 24580~24585
     */
    int S_STELE_SOUL_SYNC_CONFIG = 24580; // 同步活动数据
    int S_STELE_SOUL_SYNC_DATA = 24581; // 同步玩家数据
    int S_STELE_SOUL_ACTIVITY_GET = 24582; // 石碑注魂活动信息
    int S_STELE_SOUL_ACTIVITY_INSERT = 24583; // 石碑注魂活动抽取
    int S_STELE_SOUL_CHOSE_REWARD = 24588; // 石碑注魂活动选择奖励


    /**
     * 行游山水 22460
     */
    int S_XING_YOU_SHAN_SHUI_SYNC_RED_DOT = 22460;   //红点同步
    int S_XING_YOU_SHAN_SHUI_SYNC_CONFIG = 22461;    //配置同步
    int S_XING_YOU_SHAN_SHUI_PB_ROLE_ASSIGNMENT = 22462;    // 角色分配
    int S_XING_YOU_SHAN_SHUI_ENTER = 22463;     //进入（活动）
    int S_XING_YOU_SHAN_SHUI_ENTER_MAP = 22464; //进入地图

    int S_XING_YOU_SHAN_SHUI_DICE = 22465;                            // 投骰子
    int S_XING_YOU_SHAN_SHUI_CONFIRM_EVENT = 22466;                   // 二次确认事件
    int S_XING_YOU_SHAN_SHUI_BUILDING_DETAIL = 22467;                 // 建筑详情
    int S_XING_YOU_SHAN_SHUI_USE_ITEM = 22468;                        // 使用活动道具(建筑)
    int S_XING_YOU_SHAN_SHUI_TRADE_SHIP_REWARD_PROGRESS = 22469;      // (香火祈愿)贸易船当前进度
    int S_XING_YOU_SHAN_SHUI_TRADE_SHIP_REWARD_RECEIVE = 22470;       // (香火祈愿)贸易船领取奖励
    int S_XING_YOU_SHAN_SHUI_TRADE_SHIP_REWARD_RECORD = 22471;        // (香火祈愿)贸易船领取记录
    int S_XING_YOU_SHAN_SHUI_TOWER_DETAIL = 22472;                    // 妈祖庙信息详情
    int S_XING_YOU_SHAN_SHUI_TOWER_DECLARE = 22473;                   // 妈祖庙宣言设置
    int S_XING_YOU_SHAN_SHUI_TEAM_LOG = 22474;                        // 队伍日志
    int S_XING_YOU_SHAN_SHUI_LEAVE = 22475;                           // 离开
    int S_XING_YOU_SHAN_SHUI_IGNORE_EVENT = 22476;                    // 跳过当前事件(废弃，见放弃事件)
    int S_XING_YOU_SHAN_SHUI_CATCH_DETAIL = 22477;                    // 衙门详情（可领取奖励和日志）
    int S_XING_YOU_SHAN_SHUI_CATCH_REWARD = 22478;                    // 衙门司领奖
    int S_XING_YOU_SHAN_SHUI_DICE_DRIFT = 22479;                      // 漂泊地图投骰子(废弃，统一到投骰子)
    int S_XING_YOU_SHAN_SHUI_RECOVER_ENERGY = 22480;                  // 恢复体力
    int S_XING_YOU_SHAN_SHUI_JOINT_OPERATION = 22541;                 // 协战
    int S_XING_YOU_SHAN_SHUI_JOINT_OPERATION_LIST = 22542;            // 协战列表
    int S_XING_YOU_SHAN_SHUI_JOINT_OPERATION_AWARD = 22543;           // 协战成功奖励
    int S_XING_YOU_SHAN_SHUI_UNLOCK_ROLE = 22544;                     // 解锁角色(废弃，见购买角色)
    int S_XING_YOU_SHAN_SHUI_UPDATE_BEAUTY = 22546;                   // 同步战力
    int S_XING_YOU_SHAN_SHUI_VIEW_TRAVELLING_BAG = 22547;             // 查看小行囊
    int S_XING_YOU_SHAN_SHUI_EXPANSION_RECYCLE = 22548;               //扩展图主动回收金页子
    int S_XING_YOU_SHAN_SHUI_DRIFT_STATE_SYNC = 22549;                //漂泊状态同步

    int S_XING_YOU_SHAN_SHUI_TEAM_LEADER_NOTIFY = 22570;              // 队长接收到广播（废弃）
    int S_XING_YOU_SHAN_SHUI_TEAM_MEMBER_NOTIFY = 22571;              // 队员接收到广播
    int S_XING_YOU_SHAN_SHUI_MEMBER_MOVING_NOTIFY = 22572;            // 队员移动广播
    int S_XING_YOU_SHAN_SHUI_DRIFT_MEMBER_MOVING_NOTIFY = 22573;      // 同地图漂泊玩家移动广播

    int S_XING_YOU_SHAN_SHUI_CATCH_REFRESH = 22600;                    // 衙门司刷新捕快
    int S_XING_YOU_SHAN_SHUI_TRADE_SHIP_GIFT = 22631;                  // (香火祈愿)贸易船领取赠礼（队友祈愿分享）（废弃）
    int S_XING_YOU_SHAN_SHUI_TEAM_DATA_SYNC = 22632;                   // 队伍数据同步（来自跨服）
    int S_XING_YOU_SHAN_SHUI_BATTLE_DATA_UPLOAD_NOTIFY = 22633;        // 玩家战斗数据上报(通知)

    int S_XING_YOU_SHAN_SHUI_RECOVER_ENERGY_FROM_CROSS = 22560;       // 恢复体力(跨服返回)
    int S_XING_YOU_SHAN_SHUI_DICE_FROM_CROSS = 22561;                 // 投骰子(跨服返回)
    int S_XING_YOU_SHAN_SHUI_RETURN_LIGHTHOUSE_NOTIFY = 22563;        // （妈祖庙）燕归灯塔同步


    int S_XING_YOU_SHAN_SHUI_ENTER_MAP_FROM_CROSS = 22574;                   // 进入地图-跨服回包
    int S_XING_YOU_SHAN_SHUI_CONFIRM_EVENT_FROM_CROSS = 22575;               // 二次确认事件-跨服回包
    int S_XING_YOU_SHAN_SHUI_TRADE_SHIP_REWARD_RECEIVE_FROM_CROSS = 22576;   // 领取(香火祈愿)贸易船奖励-跨服回包
    int S_XING_YOU_SHAN_SHUI_TOWER_DETAIL_FROM_CROSS = 22577;                // 妈祖信息详情-跨服回包（废弃）
    int S_XING_YOU_SHAN_SHUI_MARITIME_CUSTOMS_ADMINISTRATION_FROM_CROSS = 22578;                // （衙门）市舶司详情-跨服回包（废弃）
    int S_XING_YOU_SHAN_SHUI_MARITIME_CUSTOMS_ADMINISTRATION_RECEIVE_FROM_CROSS = 22579;         //（衙门） 市舶司领奖-跨服回包（废弃）
    int S_XING_YOU_SHAN_SHUI_DICE_DRIFT_FROM_CROSS = 22580;                  // 漂泊地图投骰子-跨服回包（废弃）
    int S_XING_YOU_SHAN_SHUI_SEND_GOLD_COIN_MAIL_FROM_CROSS = 22591;         // 装载给队友发送金枝币邮件-跨服回包（废弃）
    int S_XING_YOU_SHAN_SHUI_USE_ITEM_FROM_CROSS = 22592;                    // 使用活动道具-跨服回包
    int S_XING_YOU_SHAN_SHUI_JOINT_OPERATION_LIST_FROM_CROSS = 22593;        // 协战列表-跨服回包（废弃）
    int S_XING_YOU_SHAN_SHUI_JOINT_OPERATION_AWARD_FROM_CROSS = 22594;       // 协战成功奖励-跨服回包
    int S_XING_YOU_SHAN_SHUI_SEND_RANK_REWARD_FROM_CROSS = 22595;            // 补发榜单未领取奖励-跨服回包（废弃）
    int S_XING_YOU_SHAN_SHUI_UNLOCK_ROLE_FROM_CROSS = 22596;                 // 解锁角色-跨服回包（废弃）
    int S_XING_YOU_SHAN_SHUI_ENTER_FROM_CROSS = 22597;                       // 进入活动-跨服回包（废弃）
    int S_XING_YOU_SHAN_SHUI_RETURN_LIGHTHOUSE_NOTIFY_FROM_CROSS = 22598;    // （妈祖庙）燕归灯塔同步-跨服回包（废弃）
    int S_XING_YOU_SHAN_SHUI_SEND_CHALLENGE_REWARD_MAIL_FROM_CROSS = 22599;  // 协战给队友发送挑战格奖励邮件-跨服回包（废弃）

    int S_XING_YOU_SHAN_SHUI_TRADE_SHIP_GIFT_FROM_CROSS = 22564;             // (香火祈愿)贸易船领取赠礼（队友祈愿分享）
    int S_XING_YOU_SHAN_SHUI_GIVE_UP_EVENT = 22565;                          // 放弃事件
    int S_XING_YOU_SHAN_SHUI_BIG_WISH_NOTIFY = 22566;                        // 大佛赐福广播
    int S_XING_YOU_SHAN_SHUI_USER_SIMPLE_DATA = 22567;                       // 特殊数据
    int S_XING_YOU_SHAN_SHUI_BUY_ROLE = 22568;                               // 购买角色

    int S_XING_YOU_SHAN_SHUI_BUY_ROLE_FROM_CROSS = 22569;                         // 购买角色跨服回包
    int S_XING_YOU_SHAN_SHUI_JOINT_OPERATION_FROM_CROSS  = 22634;                 // 协战-跨服回包
    int S_XING_YOU_SHAN_SHUI_ADD_GOLD_COIN_FROM_CROSS  = 22635;                   // 跨服来加金页子
    int S_XING_YOU_SHAN_SHUI_CATCH_REWARD_FROM_CROSS = 22636;                    // 衙门司领奖(跨服返回)
    int S_XING_YOU_SHAN_SHUI_HELP_AUTO_REWARD_FROM_CROSS = 22637;                // 协助奖励补发(跨服返回)


    /**
     * 活动触发礼包
     */
    int S_ACTIVITY_MALL_TOUCH_SYNC = 24718;  //同步
    int S_ACTIVITY_MALL_TOUCH_GET = 24719;   //请求


    /**
     * 活动点赞膜拜同步
     */
    int S_ACTIVITY_WORSHIP_USER_SYNC = 24585;           // 活动点赞同步

    /**
     * 通用活动基金
     */
    int S_COMMON_ACTIVITY_FUND_USER_DATA_SYNC = 24584; // 同步玩家数据

    /**
     * 全服团购
     */
    int S_SERVER_BUY_COUNT_REFRESH = 24586;             // 全服团购次数刷新
    int S_SERVER_BUY_DAY_AUTO_REWARD_NOTIFY = 24587;    // 全服团购通知补发

    /**
     * 冰雪游园会  24590~24599
     */
    int S_SNOW_GET_USER_VISIT_DATA_FROM_GAME = 24589;  // 游戏服到游戏服获取玩家拜访数据
    int S_SNOW_GARDEN_SYNC_CONFIG = 24590;              // 同步活动配置
    int S_SNOW_GARDEN_SYNC_USERDATA = 24591;            // 同步玩家数据
    int S_SNOW_GARDEN_GET_DATA = 24592;                 // 请求玩家数据
    int S_SNOW_GARDEN_DRAW = 24593;                     // 请求投掷
    int S_SNOW_GARDEN_CHANGE_SUIT = 24594;              // 修改形象
    int S_SNOW_GARDEN_GET_VISIT_LIST = 24595;           // 获取拜访列表
    int S_SNOW_GARDEN_VISIT_ROLE = 24596;               // 拜访玩家
    int S_SNOW_GARDEN_GET_VISIT_RECORD = 24598;         // 获取拜访记录列表
    int S_SNOW_GARDEN_CROSS_VISIT = 24597;              // 跨服拜访
    int S_SNOW_GARDEN_CROSS_VISIT_RETURN = 24599;       // 跨服拜访返回
    int S_SNOW_GARDEN_GET_RECORD_USER_INFO_FROM_CROSS = 24600;  //获取跨服上的玩家信息 用来返回拜访记录列表给客户端

    /**
     * 榷场
     * 24600
     */
    // 榷场
    int S_MONOPOLY_MARKET_GET_NOTICE = 24601; // 查看榷场公告
    int S_MONOPOLY_MARKET_EXIT = 24602; // 玩家离线、离开榷场、 离开榷署座位
    int S_MONOPOLY_MARKET_ENTER = 24605; // 进入榷场 下发弹窗提示
    int S_MONOPOLY_MARKET_GET_REPORT = 24606; // 查看 战报
    int S_MONOPOLY_MARKET_GET_TEAM = 24607; // 查看 队伍
    // 榷署
    int S_MONOPOLY_MARKET_OFFICE_ENTER = 24611; // 进入大宋榷署
    int S_MONOPOLY_MARKET_OFFICE_ENTER_SEAT = 24612; // 进入大宋榷署的座位
    int S_MONOPOLY_MARKET_OFFICE_ACTION = 24613; // 大宋榷署撤销/抢夺 位置
    int S_MONOPOLY_MARKET_OFFICE_GET_REWARD_REPORT = 24615; // 领取榷署奖励
    // 资源争夺战
    int S_MONOPOLY_MARKET_RES_GRAB_ENTER = 24621; // 进入资源争夺战
    int S_MONOPOLY_MARKET_RES_GRAB_ENTER_SEAT = 24622; // 进入资源争夺战的座位
    int S_MONOPOLY_MARKET_RES_GRAB_ACTION = 24623; // 资源争夺战 撤销/抢夺 位置
    int S_MONOPOLY_MARKET_RES_GRAB_GET_USER_POINT = 24624; // 资源争夺战 查看玩家所采集的据点
    int S_MONOPOLY_MARKET_RES_GRAB_GET_POINT_REWARD = 24625; // 领取资源点
    int S_MONOPOLY_MARKET_RES_GRAB_SEARCH = 24626; // 搜索
    // 边关要塞
    int S_MONOPOLY_MARKET_FORTRESS_ENTER = 24650; // 进入边关要塞
    int S_MONOPOLY_MARKET_FORTRESS_ENTER_CITY = 24651; // 进入边关要塞 城池
    int S_MONOPOLY_MARKET_FORTRESS_DISPATCH = 24652; // 边关要塞 派遣门客
    int S_MONOPOLY_MARKET_FORTRESS_GET_RANK = 24653; // 边关要塞 排行榜
    int S_MONOPOLY_MARKET_FORTRESS_RANK_RECEIVE_REWARD = 24654; // 边关要塞 领奖
    int S_MONOPOLY_MARKET_FORTRESS_GET_UNION_DISPATCH_DETAIL = 24655; // 边关要塞 获取联盟派遣信息

    // cross to game
    int S_MONOPOLY_MARKET_OFFICE_ACTION_FROM_CROSS = 24631; // 大宋榷署撤销/抢夺 位置 跨服返回区服 协议
    int S_MONOPOLY_MARKET_SYN_ATTACK = 24632; // 榷场同步玩家攻击信息 跨服返回区服 协议
    int S_MONOPOLY_MARKET_GET_USER = 24633; // 榷场获取玩家数据结果

    int S_MONOPOLY_MARKET_RES_GRAB_ACTION_FROM_CROSS = 24634; // 资源争夺战撤销/抢夺 位置 跨服返回区服 协议
    int S_MONOPOLY_MARKET_RES_GRAB_POINT_SETTLEMENT = 24635; // 资源争夺战 资源点结算 跨服返回区服 协议
    int S_MONOPOLY_MARKET_ENTER_FROM_CROSS = 24636; // 进入榷场 跨服返回区服 协议
    int S_MONOPOLY_MARKET_NORMAL_SETTLEMENT_NOTIFY_FROM_CROSS = 24637; // 资源争夺战 通知玩家据点被正常结算了
    int S_MONOPOLY_MARKET_SYN_CROSS_GROUP = 24638; // 下发榷场的分组配置
    int S_MONOPOLY_MARKET_RES_GRAB_GET_POINT_REWARD_FROM_CROSS = 24639; // 领取资源点 跨服返回区服 协议
    int S_MONOPOLY_MARKET_NOTICE_BROADCAST_FROM_CROSS = 24640; // 下发公告广播 跨服返回区服 协议

    int S_MONOPOLY_MARKET_NOTIFY_ADD_RANK_VALUE_FROM_CROSS = 24641; // 通知区服加排行榜数值 跨服返回区服 协议
    int S_MONOPOLY_MARKET_RESET_SYSTEM = 24642; // 通知区服活动结束重置数据 跨服返回区服 协议

    int S_MONOPOLY_MARKET_FORTRESS_DISPATCH_FROM_CROSS = 24643; // 边关要塞 派遣门客 跨服返回区服 协议
    int S_MONOPOLY_MARKET_FORTRESS_RECEIVE_RANK_REWARD_FROM_CROSS = 24644; // 边关要塞 领取排行奖励 跨服返回区服 协议
    int S_MONOPOLY_MARKET_FORTRESS_RECEIVE_COLLECT_REWARD_FROM_CROSS = 24645; // 边关要塞 领取采集奖励 跨服返回区服 协议
    int S_MONOPOLY_MARKET_FORTRESS_LOCK_UNION_SUCCESS_FROM_CROSS = 24646; // 边关要塞 锁定联盟数据反馈 跨服返回区服 协议

    /**
     * 新榷场
     * 24760
     */
    int S_NEW_MONOPOLY_MARKET_GET_NOTICE = 24761; // 查看榷场公告
    int S_NEW_MONOPOLY_MARKET_EXIT = 24762; // 玩家离线、离开榷场、 离开榷署座位
    int S_NEW_MONOPOLY_MARKET_ENTER = 24763; // 进入榷场 下发弹窗提示
    int S_NEW_MONOPOLY_MARKET_GET_REPORT = 24764; // 查看 战报
    int S_NEW_MONOPOLY_MARKET_GET_TEAM = 24765; // 查看 队伍
    // 榷署
    int S_NEW_MONOPOLY_MARKET_OFFICE_ENTER = 24766; // 进入大宋榷署
    int S_NEW_MONOPOLY_MARKET_OFFICE_ENTER_SEAT = 24767; // 进入大宋榷署的座位
    int S_NEW_MONOPOLY_MARKET_OFFICE_ACTION = 24768; // 大宋榷署撤销/抢夺 位置
    int S_NEW_MONOPOLY_MARKET_OFFICE_GET_REWARD_REPORT = 24769; // 领取榷署奖励
    // 资源争夺战
    int S_NEW_MONOPOLY_MARKET_RES_GRAB_ENTER = 24770; // 进入资源争夺战
    int S_NEW_MONOPOLY_MARKET_RES_GRAB_ENTER_SEAT = 24771; // 进入资源争夺战的座位
    int S_NEW_MONOPOLY_MARKET_RES_GRAB_ACTION = 24772; // 资源争夺战 撤销/抢夺 位置
    int S_NEW_MONOPOLY_MARKET_RES_GRAB_GET_USER_POINT = 24773; // 资源争夺战 查看玩家所采集的据点（探查）
    int S_NEW_MONOPOLY_MARKET_RES_GRAB_GET_POINT_REWARD = 24774; // 领取资源点
    int S_NEW_MONOPOLY_MARKET_RES_GRAB_SEARCH = 24775; // 资源搜索

    int S_NEW_MONOPOLY_MARKET_GET_USER_RANK_LIST = 24776;                   // 获取个人榜
    int S_NEW_MONOPOLY_MARKET_GET_SERVER_RANK_LIST = 24777;                 // 获取区服榜
    int S_NEW_MONOPOLY_MARKET_GET_RANK_REWARD = 24778;                      // 领取榜单奖励
    int S_NEW_MONOPOLY_MARKET_AUTO_SEND_RANK_REWARD_FROM_CROSS = 24779;     // 跨服自动发奖
    int S_NEW_MONOPOLY_MARKET_CHANGE_TEAM_CONFIRM = 24780;                  // 修改队伍
    int S_NEW_MONOPOLY_MARKET_QUE_SHU_POINT_SYNC = 24781;                   // 榷署资源点同步

    // cross to game
    int S_NEW_MONOPOLY_MARKET_OFFICE_ACTION_FROM_CROSS = 24782; // 大宋榷署撤销/抢夺 位置 跨服返回区服 协议
    int S_NEW_MONOPOLY_MARKET_SYN_ATTACK = 24783; // 榷场同步玩家攻击信息 跨服返回区服 协议
    int S_NEW_MONOPOLY_MARKET_GET_USER = 24784; // 榷场获取玩家数据结果

    int S_NEW_MONOPOLY_MARKET_RES_GRAB_ACTION_FROM_CROSS = 24785; // 资源争夺战撤销/抢夺 位置 跨服返回区服 协议
    int S_NEW_MONOPOLY_MARKET_RES_GRAB_POINT_SETTLEMENT = 24786; // 资源争夺战 资源点结算 跨服返回区服 协议
    int S_NEW_MONOPOLY_MARKET_ENTER_FROM_CROSS = 24787; // 进入榷场 跨服返回区服 协议
    int S_NEW_MONOPOLY_MARKET_NORMAL_SETTLEMENT_NOTIFY_FROM_CROSS = 24788; // 资源争夺战 通知玩家据点被正常结算了
    int S_NEW_MONOPOLY_MARKET_SYN_CROSS_GROUP = 24789; // 下发榷场的分组配置
    int S_NEW_MONOPOLY_MARKET_RES_GRAB_GET_POINT_REWARD_FROM_CROSS = 24790; // 领取资源点 跨服返回区服 协议
    int S_NEW_MONOPOLY_MARKET_NOTICE_BROADCAST_FROM_CROSS = 24791; // 下发公告广播 跨服返回区服 协议

    int S_NEW_MONOPOLY_MARKET_NOTIFY_ADD_RANK_VALUE_FROM_CROSS = 24792; // 通知区服加排行榜数值 跨服返回区服 协议
    int S_NEW_MONOPOLY_MARKET_RESET_SYSTEM = 24793; // 通知区服活动结束重置数据 跨服返回区服 协议

    int S_CROSS_NEW_MONOPOLY_MARKET_SYNC_INNER_GROUP_FROM_CROSS = 24794;   //大、中、小跨服分组同步
    int S_CROSS_NEW_MONOPOLY_MARKET_UPLOAD_SERVER_ABILITY_FROM_CROSS = 24795;   //上传区服能力(通知)

    int S_NEW_MONOPOLY_MARKET_RES_GRAB_SEARCH_FROM_CROSS = 24796;                   // 资源搜索
    int S_NEW_MONOPOLY_MARKET_CHANGE_TEAM_CONFIRM_FROM_CROSS = 24797;               // 修改队伍
    int S_NEW_MONOPOLY_MARKET_GET_RANK_REWARD_FROM_CROSS = 24798;                      // 领取榜单奖励
    int S_NEW_MONOPOLY_MARKET_SEND_RES_GRAB_RANK_REWARD_FROM_CROSS = 24799;     // 跨服自动发奖(资源点)
    int S_NEW_MONOPOLY_MARKET_SEND_OFFICE_END_TIME_FROM_CROSS = 24810;     // 跨服自动发奖(榷署周结算)

    /**
     * 小助理
     * 24450
     */
    int S_ASSISTANT_ACTION = 24450; // 执行小助理操作
    int S_ASSISTANT_ACTION_FROM_CROSS = 24451;// 执行小助理操作 跨服返回区服 协议
    int S_ASSISTANT_SHOP_SET = 24452;   //小助理商店设置
    int S_CROSS_ASSISTANT_ACTION_FOR_UNION_FROM_CROSS = 24453;
    int S_ASSISTANT_PALACE_WORSHIP_ACTION_FROM_CROSS = 24454;// 皇城膜拜返回
    int S_ASSISTANT_ESCORT_ACTION_FROM_CROSS = 24455;// 押镖返回
    int S_ASSISTANT_BANK_BAR_SET = 24750;// 小助理钱庄设置
    int S_ASSISTANT_RECHARGE_NOTICE = 24751;// 小玉助手直接触发现金礼包
    int S_ASSISTANT_ZS_SET = 24752;// 小助理招商设置
    int S_ASSISTANT_ZS_SET_SYNC = 24753;// 小助理招商设置同步
    int S_ASSISTANT_ZS_ACTION_FROM_CROSS = 24754;// 小玉招商返回

    /**
     * 老玩家回归
     */
    int S_BIND_RETURN_ROLE = 24456; //绑定回归角色
    int S_OLD_PLAYER_RETURN_GET_EVENT_REWARD = 24458; //领取事件奖励
    int S_WHITE_PLAYER_ACTIVATE = 24445;//白名单激活
    int S_BUSINESS_REUNION_WRITE_RECALL_CODE = 24550; //商海重逢填写召回码
    int S_RETURN_PLAYER_GET_FREE_CARD_TIME = 24446;      //玩家领取免费月卡

    /**
     * 斗罗大陆小舞回忆录
     * 24800
     */
    int S_XIAOWU_RECALL_RECALL = 24800;      //小舞回忆录请求回忆
    int S_XIAOWU_RECALL_GET_REWARD = 24801;   //小舞回忆录请求奖励
    int S_XIAOWU_RECALL_NEXT_PAGE = 24802;    //小舞回忆录请求完成页面
    int S_XIAOWU_RECALL_GET_USER_DATA = 24803;    //小舞回忆录获取玩家数据

    // 做个孙子吧
    int S_STONE_LIST_REQ = 24661; //请求三生石列表
    int S_HONEY_MOON = 24662;   // 度蜜月
    int S_REFRESH_GRANDSON_TALENT_LIST = 24663; //刷新天赋列表
    int S_CONFIRM_GRANDSON_DATA = 24664;//确认保存孙子数据
    int S_GRANDSON_TALENT_PREVIEW = 24665;//孙子天赋预览
    int S_SYNC_GRANDSON_DATA = 24666;//同步孙子数据
    int S_GRANDSON_DATA_REQ = 24667;//查看孙子数据
    int S_GRANDSON_CHILD_TALENT_BOOK_REQ = 24668;//请求天赋图鉴
    int S_HONEY_MOON_ONEKYE = 24669;   // 度蜜月一键

    // 孙子上学吧
    int S_SYNC_GRAND_CHILD_SCHOOL_DATA = 24671;//同步书院信息
    int S_OPEN_SCHOOL_SITE = 24672;// 学院开坑
    int S_ENTER_SCHOOL = 24673;//入学请求
    int S_GRAND_CHILD_TRAIN = 24674;//孙子培养
    int S_GRAND_CHILD_QUICK_TRAIN = 24675;//孙子快速培养
    int S_GRAND_CHILD_USE_YUANQI_ITEM = 24676;//孙子使用元气丹
    int S_GRAND_CHILD_ONE_KEY_TRAIN = 24677;//一键培养

    int S_GRAND_CHILD_PATRONS_PUPIL = 24681;//查看门客门生界面

    //孙子族谱
    int S_GRAND_CHILD_PROFESSION_LIST = 24691;              //孙子职业数据
    int S_GRAND_CHILD_PROFESSION_SYNC = 24692;              //孙子职业数据同步
    int S_GRAND_CHILD_PROFESSION_SKILL_UPGRADE = 24693;     //孙子职业技能升级
    int S_GRAND_CHILD_LIST_BY_PROFESSION = 24694;           //职业中孙子列表
    int S_GRAND_CHILD_OFFICIAL_LIST = 24695;                //孙子科举官职数据
    int S_GRAND_CHILD_OFFICIAL_SYNC = 24696;                //孙子科举官职数据同步

    // 孙子科举考试
    int S_GRAND_CHILD_ENTER_IMPERIAL_EXAM = 24701;                  // 进入科举考场
    int S_GRAND_CHILD_QUIT_IMPERIAL_EXAM = 24702;                   // 退出科举考场界面
    int S_GRAND_CHILD_JOIN_IMPERIAL_EXAM = 24703;                   // 参加科举考试
    int S_GRAND_CHILD_SYNC_IMPERIAL_EXAM_JOIN_FROM_CROSS = 24704;              // 增量同步考场的参赛门生 跨服返回
    int S_GRAND_CHILD_GET_IMPERIAL_EXAM_RESULT = 24705;            // 请求科举结果
    int S_GRAND_CHILD_GET_HISTORY_EXAM = 24706;                     // 请求皇榜
    int S_GRAND_CHILD_JOIN_IMPERIAL_EXAM_FROM_CROSS = 24707;                   // 参加科举考试   跨服返回
    int S_GRAND_CHILD_SYNC_EXAM_FINISH_FROM_CROSS = 24708;                     // 科举结果加奖励   跨服返回
    int S_GRAND_CHILD_GET_IMPERIAL_EXAM_RESULT_FROM_CROSS = 24709;             // 请求科举结果    跨服返回
    int S_GRAND_CHILD_GET_CHAMPION_RANK = 24710;                    // 请求状元榜单
    int S_GRAND_CHILD_SYNC_EXAM_GROUP = 24711;                      // 同步科举分组区服

    /**
     * 深海觅诊
     * 24721-24740
     */
    int S_DEEP_FISHING_CONFIG_SYNC = 24721;                     //活动配置下发
    int S_DEEP_FISHING_USER_DATA_SYNC = 24722;                  //玩家数据下发
    int S_DEEP_FISHING_START_GAME = 24723;                      //玩家请求开始钓鱼游戏
    int S_DEEP_FISHING_END_GAME = 24724;                        //玩家请求结束钓鱼游戏
    int S_DEEP_FISHING_GET_BEACH_DATA = 24725;                  //玩家请求赶海最新数据
    int S_DEEP_FISHING_BEACH_COMB = 24726;                      //玩家赶海
    int S_DEEP_FISHING_UPGRADE_FISH_ROD_PART = 24727;           //玩家升级鱼竿
    int S_DEEP_FISHING_ATLAS_SYNC = 24728;                      //同步图鉴数据
    int S_DEEP_FISHING_WATCH_FISH_ATLAS = 24729;                //玩家查看鱼类图鉴 消除红点
    int S_DEEP_FISHING_ONE_KEY_FISHING = 24730;                 //一键钓鱼
    int S_DEEP_FISHING_CHECK_POINT = 24731;                     //钓鱼途中检查


    /**
     * 斗罗大陆
     * 24461 - 24550
     */
    int S_DOU_LUO_DA_LU_CONFIG_SYNC = 24461;                 //活动配置下发
    int S_DOU_LUO_DA_LU_GET_USER_DATA = 24462;               //玩家数据
    int S_DOU_LUO_DA_LU_TEAM_CREATE = 24463;                 //创建队伍
    int S_DOU_LUO_DA_LU_TEAM_APPLY = 24464;                  //申请加入队伍
    int S_DOU_LUO_DA_LU_TEAM_CANCEL_APPLY = 24465;           //取消申请队伍
    int S_DOU_LUO_DA_LU_BROADCAST_TEAM_APPLY = 24466;        //玩家申请队伍变动 广播 （队长才有）
    int S_DOU_LUO_DA_LU_TEAM_QUIT = 24467;                   //退出队伍
    int S_DOU_LUO_DA_LU_TEAM_LIST = 24468;                   //队伍列表
    int S_DOU_LUO_DA_LU_TEAM_VIEW = 24469;                   //队伍查看
    int S_DOU_LUO_DA_LU_TEAM_MEMBER_MANAGE = 24470;          //队伍管理
    int S_DOU_LUO_DA_LU_TEAM_CHAT_LIST = 24471;              //队伍聊天列表
    int S_DOU_LUO_DA_LU_EXPLORE = 24472;                     //探索
    int S_DOU_LUO_DA_LU_EVENT_HANDLE = 24473;                //事件处理
    int S_DOU_LUO_DA_LU_CHANGE_REGION = 24474;               //跳转区域
    int S_DOU_LUO_DA_LU_HELP_OR_GET_REWARD = 24475;          //协助/领取协助奖励
    int S_DOU_LUO_DA_LU_TRY_TRAIN = 24478;                   //试炼
    int S_DOU_LUO_DA_LU_OPEN_BOX = 24479;                    //打开宝箱
    int S_DOU_LUO_DA_LU_PATRONS_TIMES_DATA = 24480;          //门客出战次数
    //int S_DOU_LUO_DA_LU_SELECT_ENEMY_PATRONS = 24481;        //选择对方的的门客
    int S_DOU_LUO_DA_LU_DISPATCH_PATRONS = 24482;            //派遣出战门客
    int S_DOU_LUO_DA_LU_PATRONS_BATTLE = 24483;              //攻击
    int S_DOU_LUO_DA_LU_RECOVER_ENERGY = 24484;              //使用道具恢复体力
    int S_DOU_LUO_DA_LU_BUFF_BUY = 24485;                    //Buff购买
    int S_DOU_LUO_DA_LU_ONE_KEY_FIGHT = 24486;               //一键挑战(自动打完剩余进度)
    int S_DOU_LUO_DA_LU_ZHUI_BU_OR_TIAO_ZHAN = 24487;        //追捕/挑战，区别与自动匹配对手
    int S_DOU_LUO_DA_LU_ZHUI_BU_SEARCH = 24488;              //追捕玩家查询
    int S_DOU_LUO_DA_LU_GET_USER_BATTLE_DATA = 24489;        //玩家战斗数据
    int S_DOU_LUO_DA_LU_GET_USER_PATRONS_LIST = 24490;       //玩家门客数据
    int S_DOU_LUO_DA_LU_GET_WIN_REWARD = 24491;              //领取连胜奖励
    int S_DOU_LUO_DA_LU_VIEW_REGION_INFO = 24492;            //查看区域信息（玩家數、。。。
    int S_DOU_LUO_DA_LU_GET_EVENT_NOTICE_LIST = 24493;       //获取森林(事件)日志
    int S_DOU_LUO_DA_LU_HELP_RECORD_LIST = 24494;            //获取队友互助信息
    int S_DOU_LUO_DA_LU_PRE_ZHUI_BU_OR_TIAO_ZHAN = 24495;    //是否可以追捕/挑战
    int S_DOU_LUO_DA_LU_GIVE_UP_FIRST_BUY = 24496;           //放弃对决首次购买
    int S_DOU_LUO_DA_LU_EXIT = 24497;                        //退出活动


    int S_DOU_LUO_DA_LU_PUSH_MSG = 24499;                    //消息通知
    //跨服返回
    int S_DOU_LUO_DA_LU_TEAM_CREATE_FROM_CROSS = 24500;      //创建队伍
    int S_DOU_LUO_DA_LU_EXPLORE_FROM_CROSS = 24501;          //探索 跨服返回区服 协议
    int S_DOU_LUO_DA_LU_EVENT_HANDLE_FROM_CROSS = 24502;     //事件处理
    int S_DOU_LUO_DA_LU_CHANGE_REGION_FROM_CROSS = 24503;    //跳转区域
    int S_DOU_LUO_DA_LU_RECOVER_ENERGY_FROM_CROSS = 24504;   //使用道具恢复体力
    int S_DOU_LUO_DA_LU_HELP_OR_GET_REWARD_FROM_CROSS = 24505;          //协助/领取协助奖励
    int S_DOU_LUO_DA_LU_DISPATCH_PATRONS_FROM_CROSS = 24506;            //派遣出战门客
    int S_DOU_LUO_DA_LU_ZHUI_BU_OR_TIAO_ZHAN_FROM_CROSS = 24507;        //追捕/挑战，区别与自动匹配对手
    int S_DOU_LUO_DA_LU_PATRONS_BATTLE_FROM_CROSS = 24508;              //攻击
    int S_DOU_LUO_DA_LU_GET_WIN_REWARD_FROM_CROSS = 24509;              //领取连胜奖励
    int S_DOU_LUO_DA_LU_BUFF_BUY_FROM_CROSS = 24510;                    //Buff购买
    int S_DOU_LUO_DA_LU_SYNC_BATTLE_REPORT = 24520;                     //同步对决-防守信息

    int S_DOU_LUO_DA_LU_EVENT_BATTLE_NOTIFY_SYNC = 24525;               //森林被打(防守日志)通知
    int S_DOU_LUO_DA_LU_GET_EVENT_BATTLE_NOTIFY = 24526;                //获取我的森林被打(防守日志)日志
    int S_DOU_LUO_DA_LU_ONE_KEY_FIGHT_FROM_CROSS = 24527;               //一键挑战(自动打完剩余进度),跨服返回
    int S_DOU_LUO_DA_LU_ONE_KEY_FIGHT_SETTLE_FROM_CROSS = 24528;        //一键挑战(自动打完剩余进度)结算,跨服返回
    int S_DOU_LUO_DA_LU_OPEN_BOX_FROM_CROSS = 24529;                    //打开宝箱
    //其他日志

    int S_DOU_LUO_DA_LU_BATTLE_NOTICE_LIST = 24536;                    // 对决-公告
    int S_DOU_LUO_DA_LU_BATTLE_REPORT_LIST = 24537;                    // 对决-防守信息
    int S_DOU_LUO_DA_LU_BAO_KU_DRAW_RECORD = 24538;                    // 试炼宝库日志
    int S_DOU_LUO_DA_LU_BAO_KU_SYNC_RECORD = 24539;                    // 同步试炼宝库日志（跑马灯）
    int S_DOU_LUO_DA_LU_EVENT_SYNC_NOTICE = 24540;                     // 同步森林事件公告（跑马灯）
    int S_DOU_LUO_DA_LU_BATTLE_SYNC_NOTICE = 24541;                    // 同步对决公告（跑马灯）
    int S_DOU_LUO_DA_LU_EVENT_LOG_SYNC = 24542;                        // 同步一份森林事件公告作为个人日志
    int S_DOU_LUO_DA_LU_RED_DOT_SYNC = 24543;                          // 红点
    int S_DOU_LUO_DA_LU_SERVER_USER_DATA_SYNC = 24544;                 // 玩家区服数据下发
    int S_DOU_LUO_DA_LU_SYNC_USER_DATA_TO_SERVER = 24545;              // 跨服下发玩家数据给区服
    int S_DOU_LUO_DA_LU_DRAW_HIDE_BOX_FROM_CROSS = 24546;       // 判断能否抽低价隐藏款  跨服返回
    /**
     * 冬季恋歌
     * 24850
     */
    int S_WINTER_LOVE_DIG = 24850;            //挖雪请求
    int S_WINTER_LOVE_GET_ITEM = 24851;       //从地图上拿出装饰物请求
    int S_WINTER_LOVE_CASH_REWARD = 24852;    //装饰物兑换奖励请求
    int S_WINTER_LOVE_CHANGE_LEVEL = 24856;   //切换场次请求
    int S_WINTER_LOVE_KICK_ANIMAL = 24857;           //赶走动物请求
    /**
     * 迎新夜宴
     * 24811-24819
     */
    int S_ACTIVITY_YINGXIN_GET_GAME_DATA = 24811;               // 迎新夜宴获取数据
    int S_ACTIVITY_YINGXIN_SHOOT_BALL = 24812;                  // 迎新夜宴发射球
    int S_ACTIVITY_YINGXIN_RESTART = 24813;                     // 迎新夜宴重新开始游戏
    int S_ACTIVITY_YINGXIN_USE_ENERGY_ITEM = 24814;             // 迎新夜宴使用体力药
    int S_ACTIVITY_YINGXIN_GET_HOT_POT = 24815;                 // 迎新夜宴获取火锅数据
    int S_ACTIVITY_YINGXIN_DIG_HOT_POT = 24816;                 // 迎新夜宴挖火锅

    /**
     * 玩具屋  24821 - 24840
     */
    int S_TOY_HOUSE_SYNC_CONFIG = 24821;                // 同步配置
    int S_TOY_HOUSE_SYNC_USER_DATA = 24822;             // 同步玩家数据
    int S_TOY_HOUSE_GET_GAME_DATA = 24823;              // 获取游戏数据
    int S_TOY_HOUSE_ELIMINATE = 24824;                  // 消除
    int S_TOY_HOUSE_USE_ENERGY_ITEM = 24825;            // 使用体力药
    int S_TOY_HOUSE_GET_TIPS = 24826;                   // 获取消除提示
    int S_TOY_HOUSE_CHANE_SKIN = 24827;                   // 切换皮肤

    /**
     * 水浒叶子牌 25300
     */
    int S_SHUIHUYEZICARD_GET_USER_DATA = 25301;// 获取水浒叶子牌 玩家信息
    int S_SHUIHUYEZICARD_GET_CARD = 25302;// 水浒叶子牌 抽卡
    int S_SHUIHUYEZICARD_START_GAME = 25303;// 水浒叶子牌 开始游戏/匹配
    int S_SHUIHUYEZICARD_GET_PRE_MATCH_INFO = 25304;// 水浒叶子牌 pvp获取预匹配信息 （滚动的玩家、预计时间）
    int S_SHUIHUYEZICARD_CANCEL_WAITING = 25305;// 水浒叶子牌 取消匹配
    int S_SHUIHUYEZICARD_DISCARD = 25306;// 水浒叶子牌 弃牌 (废弃)
    int S_SHUIHUYEZICARD_PLAY_CARD = 25307;// 水浒叶子牌 出牌
    int S_SHUIHUYEZICARD_GET_RECORD = 25308;// 水浒叶子牌 出牌查看记录 (废弃)
    int S_SHUIHUYEZICARD_LOAD_ROOM = 25309;// 加载pvp 房间 或者 领取pvp 奖励 （中途退出调用/pvp对战结束后调用）
    int S_SHUIHUYEZICARD_PVP_SEND_MESSAGE = 25311;// 水浒叶子牌 pvp发送聊天
    int S_SHUIHUYEZICARD_GET_GAME_RECORD = 25312;// 水浒叶子牌 查看战绩


    int S_SHUIHUYEZICARD_START_GAME_FROM_CROSS = 25320;// 水浒叶子牌 开始匹配 跨服返回区服 协议
    int S_SHUIHUYEZICARD_CANCEL_MATCH_FROM_CROSS = 25321;// 水浒叶子牌 取消匹配 跨服返回区服 协议
    int S_SHUIHUYEZICARD_MATCH_SUCCESS_FROM_CROSS = 25322;// 水浒叶子牌 匹配成功 跨服返回区服 协议
    int S_SHUIHUYEZICARD_SETTLEMENT_FROM_CROSS = 25323;// 水浒叶子牌 pvp结算 跨服返回区服 协议
    int S_SHUIHUYEZICARD_PVP_SYN_USER_DATA_FROM_CROSS = 25324;// 水浒叶子牌 跨服同步给区服玩家数据 跨服返回区服 协议
    int S_SHUIHUYEZICARD_PVP_MATCH_OVER_TIME_FROM_CROSS = 25325;// 水浒叶子牌 超时匹配 跨服返回区服 协议


    /**
     * 海上争霸 之 南海丝路 25400
     */
    int S_SEACRAFT_SOUTH_SEA_CONFIG = 25400;// 海上争霸 南海丝路 配置
    int S_SEACRAFT_SOUTH_SEA_GET_USER_DATA = 25401;// 海上争霸 南海丝路 玩家信息
    int S_SEACRAFT_SOUTH_SEA_GET_DONATION_SHIP = 25402;// 海上争霸 南海丝路 查看船只捐献
    int S_SEACRAFT_SOUTH_SEA_DONATION_SHIP = 25403;// 海上争霸 南海丝路 捐献
    int S_SEACRAFT_SOUTH_SEA_GET_DONATION_SHIP_DETAIL = 25404;// 海上争霸 南海丝路 查看捐献详情
    int S_SEACRAFT_SOUTH_SEA_ENTER = 25405;// 海上争霸 南海丝路 进入南海丝路
    int S_SEACRAFT_SOUTH_SEA_GET_SHIP_RECORD = 25406;// 海上争霸 南海丝路 查看船只日志
    int S_SEACRAFT_SOUTH_SEA_ACTION = 25407;// 海上争霸 南海丝路 进攻 / 突袭 / 使用道具进攻 / 修复
    int S_SEACRAFT_SOUTH_SEA_CHALLENGE = 25408;// 海上争霸 南海丝路 挑战
    int S_SEACRAFT_SOUTH_SEA_BUY_BUFF = 25409;// 海上争霸 南海丝路 购买buff
    int S_SEACRAFT_SOUTH_SEA_RECEIVE_WIN_STREAK_REWARD = 25410;// 海上争霸 南海丝路 领取连胜奖励
    int S_SEACRAFT_SOUTH_SEA_GET_CHALLENGE = 25411;// 海上争霸 南海丝路 获取挑战数据
    int S_SEACRAFT_SOUTH_SEA_GUESS = 25412;// 海上争霸 南海丝路 竞猜
    int S_SEACRAFT_SOUTH_SEA_GET_ARRIVAL_INFO = 25413;// 海上争霸 南海丝路 查看商会南海丝路成员积分和抵达信息
    int S_SEACRAFT_SOUTH_SEA_ENTER_GUESS = 25414;// 海上争霸 南海丝路 进入竞猜
    int S_SEACRAFT_SOUTH_SEA_EXIT = 25415;// 海上争霸 南海丝路 退出南海丝路
    int S_SEACRAFT_SOUTH_SEA_RECEIVE_GUESS_REWARD = 25416;// 海上争霸 南海丝路 领取竞猜奖励
    int S_SEACRAFT_SOUTH_SEA_GET_GUESS_SUCCESS_USER = 25417;// 海上争霸 南海丝路 查看竞猜成功的玩家
    int S_SEACRAFT_SOUTH_SEA_GET_UNION_RANK_LIST = 25418;// 海上争霸 南海丝路 查看联盟排名榜
    int S_SEACRAFT_SOUTH_SEA_GET_UNION_RANK = 25419;// 海上争霸 南海丝路 查看联盟排名
    int S_SEACRAFT_SOUTH_SEA_RECEIVE_UNION_RANK = 25420;// 海上争霸 南海丝路 领取联盟排行榜奖励
    int S_SEACRAFT_SOUTH_SEA_GET_FIX_RANK = 25421;// 海上争霸 南海丝路 查看船只捐献耐久
    int S_SEACRAFT_SOUTH_SEA_GET_BATTLE_RECORD_RANK = 25422;// 海上争霸 南海丝路 查看船只攻防信息
    int S_SEACRAFT_SOUTH_SEA_GET_MEMBER_BATTLE_DETAIL = 25423;// 海上争霸 南海丝路 查看船只成员详细攻防数据
    int S_SEACRAFT_SOUTH_SEA_GET_PUB_DATA = 25424;// 海上争霸 南海丝路 请求功勋酒馆数据
    int S_SEACRAFT_SOUTH_SEA_OPEN_PUB = 25426;// 海上争霸 南海丝路 功勋酒馆挖宝
    int S_SEACRAFT_SOUTH_SEA_GET_SPEED_UP_RECORD = 25427;// 海上争霸 南海丝路 查看联盟加速榜
    int S_SEACRAFT_SOUTH_SEA_GET_CUR_SPEED_UP_DETAIL = 25428;// 海上争霸 南海丝路 获取当前船只加速详情

    // cross to game
    int S_SEACRAFT_SOUTH_SEA_LOCK_JOIN_UNION_FROM_CROSS = 25430;// 海上争霸 南海丝路 锁定晋级名单 跨服返回区服 协议
    int S_SEACRAFT_SOUTH_SEA_DONATION_SHIP_FROM_CROSS = 25431;// 海上争霸 南海丝路 捐献 跨服返回区服 协议
    int S_SEACRAFT_SOUTH_SEA_ACTION_FROM_CROSS = 25432;// 海上争霸 南海丝路 进攻 / 突袭 / 使用道具进攻 / 修复 跨服返回区服 协议
    int S_SEACRAFT_SOUTH_SEA_CHALLENGE_FROM_CROSS = 25433;// 海上争霸 南海丝路 挑战 跨服返回区服 协议
    int S_SEACRAFT_SOUTH_SEA_BUY_BUFF_FROM_CROSS = 25434;// 海上争霸 南海丝路 购买buff  跨服返回区服 协议
    int S_SEACRAFT_SOUTH_SEA_RECEIVE_WIN_STREAK_REWARD_FROM_CROSS = 25435;// 海上争霸 南海丝路 领取连胜奖励 跨服返回区服 协议
    int S_SEACRAFT_SOUTH_SEA_RECEIVE_GUESS_REWARD_FROM_CROSS = 25436;// 海上争霸 南海丝路 领取竞猜奖励 跨服返回区服 协议
    int S_SEACRAFT_SOUTH_SEA_RECEIVE_UNION_RANK_FROM_CROSS = 25437;// 海上争霸 南海丝路 领取联盟排行奖励 跨服返回区服 协议

    int S_SEACRAFT_SOUTH_SEA_AUTO_SEND_RANK_FROM_CROSS = 25438;// 海上争霸 南海丝路 自动发奖 跨服返回区服 协议
    int S_SEACRAFT_SOUTH_SEA_OPEN_PUB_FROM_CROSS = 25439;// 海上争霸 南海丝路 功勋酒馆挖宝 跨服返回区服 协议

    /**
     * 蜀山 25450
     */
    int S_SHUSHAN_CONFIG = 25450;// 蜀山 配置
    int S_SHUSHAN_GET_USER_DATA = 25451;// 蜀山 玩家信息
    int S_SHUSHAN_ENTER = 25452;// 蜀山 进入蜀山
    int S_SHUSHAN_EXIT = 25453;// 蜀山 离开蜀山
    int S_SHUSHAN_GET_DISCIPLE = 25454;// 蜀山 弟子招收和刷新
    int S_SHUSHAN_GOOD_EXERCISE_DISCIPLE = 25455;// 蜀山 快速修行
    int S_SHUSHAN_UP_BUILD = 25456;// 蜀山 升级建筑
    int S_SHUSHAN_RECEIVE_EVENT_REWARD = 25457;// 蜀山 领取事件奖励
    int S_SHUSHAN_TAKE_NAME = 25458;// 蜀山 宗派取名
    int S_SHUSHAN_KICK_OUT_DISCIPLE = 25459;// 蜀山 入世(踢出弟子)
    int S_SHUSHAN_DISPATCH_LILIAN = 25460;// 派遣历练 / 或者 领取坑位奖励
    int S_SHUSHAN_BUY_GET_TIMES = 25461;// 购买选拔次数
    int S_SHUSHAN_RECEIVE_GUIDE_REWARD = 25462;// 领取引导奖励
    int S_SHUSHAN_GET_LILIAN_GRID_INFO = 25463;// 获取格子信息

    /**
     * 癫疯商会战 25481-25550
     */
    int S_RANKUNIONWAR_CONFIG_SYNC = 25481;          // 同步配置
    int S_RANKUNIONWAR_DATA_SYNC = 25482;          // 玩家数据同步
    int S_RANKUNIONWAR_MATH_DETAIL_LIST = 25483;     // 比赛详情
    int S_RANKUNIONWAR_TEAM_MATH_LIST = 25484;     // 请求进入对战赛区，返回谁和谁打的列表
    int S_RANKUNIONWAR_GAME_LEAVE = 25485;          // 离开主场景
    int S_RANKUNIONWAR_GAME_INTO = 25486;       // 进入主场景
    int S_RANKUNIONWAR_GAME_SYNC = 25487;       // 同步战场的变化 有人招募了新的门客加入的时候同步下来 只同步变化的
    int S_RANKUNIONWAR_PATRONS_LIST = 25488;       // 招募门客列表
    int S_RANKUNIONWAR_PATRONS_RECRUIT = 25489;  // 招募门客
    int S_RANKUNIONWAR_PATRONS_SEND_LIST = 25490;  // 派遣门客列表 这里要是还没开战会返回所有门客的，开战了只会返回还没派遣的
    int S_RANKUNIONWAR_PATRONS_SEND = 25491;  // 派遣门客
    int S_RANKUNIONWAR_DEPLOY = 25492;  // 战前部署界面 对决部署界面
    int S_RANKUNIONWAR_KILL_RANK_LIST = 25493;  // 败敌榜
    int S_RANKUNIONWAR_NOTICE_LIST = 25494;  // 场景击杀日志 主动请求返回全部，其他时候同步
    int S_RANKUNIONWAR_GET_LOOK_REWARD = 25495;  // 领取观战奖励
    int S_RANKUNIONWAR_GAMBLE_LIST = 25496;  // 竞猜界面
    int S_RANKUNIONWAR_GAMBLE_STAKE = 25497;  // 押注
    int S_RANKUNIONWAR_GET_STAKE_REWARD = 25498;  // 押注领奖
    int S_RANKUNIONWAR_MATCH_RESULT = 25499;  // 战况
    int S_RANKUNIONWAR_GET_MATCH_REWARD = 25500;  // 战况领奖
    int S_RANKUNIONWAR_INSPIRE = 25501; //鼓舞
    int S_RANKUNIONWAR_DIVISION_INFO = 25502; //查看战区信息
    int S_RANKUNIONWAR_MATCH_INFO = 25503;      //查看战报
    int S_RANKUNIONWAR_GET_READY_PATRONS = 25504;      //分页请求派遣门客
    int S_RANKUNIONWAR_GET_BATTLE_PATRONS = 25505;      //请求部分战斗门客
    int S_RANKUNIONWAR_BOX_INFO = 25506;      //宝库进去
    int S_RANKUNIONWAR_BOX_OPEN = 25507;      //宝库开格子
    int S_RANKUNIONWAR_LINE_WIN_SYNC = 25508;      //同步线路胜利
    int S_RANKUNIONWAR_DONATE_INFO = 25509;      //捐献详情
    int S_RANKUNIONWAR_DONATE = 25510;      //捐献
    int S_RANKUNIONWAR_COMMANDER_INFO = 25511;      //任命详情
    int S_RANKUNIONWAR_APPOINT_COMMANDER = 25512;      //任命
    int S_RANKUNIONWAR_PATRONS_REVIVE_INFO = 25513;    //门客复活信息
    int S_RANKUNIONWAR_PATRONS_REVIVE = 25514;    //门客复活
    int S_RANKUNIONWAR_PATRONS_INDEX_INFO = 25515;    //门客排序信息
    int S_RANKUNIONWAR_PATRONS_INDEX = 25516;    //门客排序
    int S_RANKUNIONWAR_RECRUIT_INFO = 25517;    //招募令消耗查看
    int S_RANKUNIONWAR_BATTLE_DEBUG = 25518;    //时间点的战斗信息
    int S_RANKUNIONWAR_UNION_EARNSPEED_RANK = 25519;    //活动商会赚速排行榜

    /*跨服来的*/
    int S_RANKUNIONWAR_CROSS_SYNC_USER_DATA = 25520;  // 同步玩家数据
    int S_RANKUNIONWAR_CROSS_GET_PATRONS = 25521;  // 拉取门客
    int S_RANKUNIONWAR_RECRUIT_PATRONS_RES = 25522;  // 招募门客下来口道具
    int S_RANKUNIONWAR_CROSS_GAME_SYNC = 25523;  // 同步游戏派遣加入战场当前战场总人数
    int S_RANKUNIONWAR_INSPIRE_RES = 25524;  // 鼓舞跨服返回
    int S_RANKUNIONWAR_CROSS_GET_LOOK_REWARD = 25525;  // 领取观战跨服返回
    int S_RANKUNIONWAR_CROSS_GET_MATCH_REWARD = 25526;  // 领取奖励跨服返回
    int S_RANKUNIONWAR_CROSS_GAME_WIN_SYNC = 25527;  // 同步胜利
    int S_RANKUNIONWAR_CROSS_DONATE = 25528;  // 捐献成功返回口道具加奖励
    int S_RANKUNIONWAR_CROSS_NOTICE_SYNC = 25529;  // 击杀战报同步
    int S_RANKUNIONWAR_CROSS_CONDITION_SYNC = 25530;  // 同步condition
    int S_RANKUNIONWAR_CROSS_UNIONID_LIST = 25531;  // 同步参赛的unionId
    int S_RANKUNIONWAR_CROSS_GAME_INTO = 25532;  // 进入比赛
    int S_RANKUNIONWAR_CROSS_BARRAGE_SYNC = 25533;  // 同步弹幕

    /*优化来的*/
    int S_RANKUNIONWAR_GET_GAMBLE_USER = 25550;  // 查看竞猜玩家
    /*第二次优化来的*/
    int S_RANKUNIONWAR_BARRAGE_SYNC = 25541;  // 同步弹幕
    int S_RANKUNIONWAR_INSPIRE_LIST = 25542;  // 鼓舞详情
    int S_RANKUNIONWAR_SEND_PATRONS_USER_LIST = 25543;  // 鼓舞详情

    /**
     * 绝代双骄 25550-25600
     */
    int S_TWINS_CONFIG_SYNC = 25565;          // 同步配置
    int S_TWINS_DATA_SYNC = 25551;          // 玩家数据同步
    int S_TWINS_INTO_PVE_GAME = 25552;          // 进入外出历练场景
    int S_TWINS_PVE_GAME_GET_REWARD = 25553;          // 奖励领取
    int S_TWINS_CHANGE_HANG_UP_MISSION = 25554;          // 切换挂机章节
    int S_TWINS_INTO_PVE_BATTLE = 25555;          // 进入战斗场景
    int S_TWINS_PVE_BATTLE_REFRESH = 25556;          // 刷新功法刷出新的五张功法
    int S_TWINS_PVE_BATTLE_CHOICE = 25557;          // 选择卡片然后战斗，一张不战斗，两张就战斗
    int S_TWINS_KUNG_FU_DRAW = 25558;          // 断魂亭场景抽奖
    int S_TWINS_KUNG_FU_UPGRADE = 25559;          // 升级技能
    int S_TWINS_KUNG_FU_COMB = 25560;          // 升级技能解锁组合招式
    int S_TWINS_MISSION_MOP_UP = 25561;          // 扫荡
    int S_TWINS_LUCK_DRAW = 25562;                // 抽卡
    int S_TWINS_LUCK_DRAW_RECORD = 25563;        // 跑马灯记录
    int S_TWINS_LUCK_DRAW_RECORD_SYNC = 25564;        // 跑马灯记录新增同步
    int S_TWINS_PVE_AUTO_BATTLE = 25566;        // 自动过关
    /**
     * 绝代双骄 pvp
     */
    int S_TWINS_PVP_ENTER_MAIN = 25571;          // 进入boss列表场景
    int S_TWINS_PVP_ENTER_BOSS = 25572;          // 进入boss
    int S_TWINS_PVP_LEAVE_BOSS = 25573;          // 离开boss场景
    int S_TWINS_PVP_BEAT = 25574;                // 攻击boss或者玩家
    int S_TWINS_PVP_GET_USER = 25575;             // 拉取附近50个玩家信息
    int S_TWINS_PVP_SYNC_USER = 25576;            //每五秒同步附近20个完玩家信息
    int S_TWINS_PVP_SYNC_BOSS = 25577;            //同步boss血量
    int S_TWINS_PVP_SYNC_SELF = 25578;            //同步自己血量
    int S_TWINS_PVP_GET_USER_BOOL = 25579;        //请求攻打玩家的血量
    int S_TWINS_PVP_GET_ATTACK_RECORD = 25580;    //请求战斗记录
    int S_TWINS_PVP_GET_REWARD = 25581;           //请求领取奖励
    int S_TWINS_PVP_BACK_BEAT = 25582;            //反击
    int S_TWINS_PVP_ATTACK = 25583;               //发起攻击


    /*跨服来的*/
    int S_TWINS_CROSS_SYNC_USER_DATA = 25620;  // 同步玩家数据
    int S_TWINS_CROSS_CHECK_ENTER_ROOM = 25621;  // 定时检测玩家是不是掉线了，掉线了场景内的要移除
    int S_TWINS_CROSS_GET_REWARD = 25622;       // 返回本服领取奖励
    int S_TWINS_CROSS_CONDITION_SYNC = 25623;  // 同步condition
    int S_TWINS_CROSS_LUCK_DRAW = 25624;        // 抽皮肤的
    int S_TWINS_CROSS_LUCK_DRAW_RECORD_SYNC = 25625;        // 抽皮肤的记录同步


    /**
     * 跨区域冲榜
     */
    int S_CHANNEL_RANK_GET_RANK_TOP = 25051;              // 获取跨地区冲榜榜首

    /**
     * 活动资格
     */
    int S_SYNC_ACTIVITY_ABLE_DATA = 25052;                // 下发活动资格

    /**
     * XRank
     */
    int S_XRANK_GET_REWARD = 25001;                       // 领取排行奖励
    int S_XRANK_GET_USER_RANK_LIST = 25002;               // 个人榜单
    int S_XRANK_GET_CHANNEL_RANK_LIST = 25003;            // 区域榜单
    int S_XRANK_GET_REWARD_FROM_CROSS = 25004;            // 领取排行奖励 跨服返回排名
    int S_XRANK_GET_CHANNEL_RANK_PART_LIST = 25005;       // 区域榜单 个人贡献
    // 赛季
    int S_XRANK_GET_SEASON_USER_RANK_LIST = 25006;        // 赛季个人榜单
    int S_XRANK_GET_SEASON_REWARD = 25007;                // 领取赛季排行奖励
    int S_XRANK_GET_SEASON_REWARD_FROM_CROSS = 25008;     // 领取赛季排行奖励 跨服返回排名

    /**
     * 跨地区同步
     */
    int S_SYNC_SERVER_NAME_FROM_CROSS3 = 29876;           // 跨地区同步区服名称
    int S_SYNC_REFRESH_CHANNEL_ACTIVITY_SWITCH_FROM_CROSS3 = 29877;   // 刷新区服跨域活动开关

    /**
     * 小助理换装了
     * 24870-24880
     */
    int S_ASSISTANT_CHANGE_SKIN = 24870;                //小助手换装
    int S_ASSISTANT_UPGRADE_DECORATION = 24871;         //小助手升级装扮
    int S_ASSISTANT_UPGRADE_SUIT = 24872;               //小助手升级套装
    int S_SEE_OTHER_ASSISTANT = 24873;                  //看其他人的小助手
    int S_CROSS_SEE_ASSISTANT = 24874;                  //跨服的其他人来查看本服的小助理
    int S_ASSISTANT_CHANGE_DESKTOP = 24876;             //更换小玉入口形象

    /**
     * 商会话本 25100 - 25130
     */
    int S_CROSS_UNION_HUA_BEN_GROUP_SYNC = 25100;       //下发分组
    int S_CROSS_UNION_HUA_BEN_USER_DATA_SYNC = 25101;   //下发玩家数据
    int S_CROSS_UNION_HUA_BEN_CONFIG_SYNC = 25102;      //话本配置下发 sync
    int S_CROSS_UNION_HUA_BEN_SYNC = 25103;             //话本数据下发
    int S_CROSS_UNION_HUA_BEN_GET = 25104;              //话本数据请求
    int S_CROSS_UNION_HUA_BEN_OPEN = 25105;             //开启话本
    int S_CROSS_UNION_HUA_BEN_PATRONS_DISPATCH = 25106; //门客派遣
    int S_CROSS_UNION_HUA_BEN_PATRONS_TIMES = 25107;    //门客次数
    int S_CROSS_UNION_HUA_BEN_DAMAGE_RECORD = 25108;    //伤害记录
    int S_CROSS_UNION_HUA_BEN_GUAN_PU = 25109;          //关扑
    int S_CROSS_UNION_HUA_BEN_RANK = 25110;             //话本排行
    int S_CROSS_UNION_HUA_BEN_OUT_TIME = 25111;         //本周话本成员出战信息
    int S_CROSS_UNION_HUA_BEN_DAMAGE_DETAIL = 25112;    //关卡伤害明细
    int S_CROSS_UNION_HUA_BEN_GUAN_PU_RECORD_LIST = 25113;     //关扑奖励公告
    int S_CROSS_UNION_HUA_BEN_GUAN_PU_RECORD_SYNC = 25114;     //关扑奖励公告(同步)

    int S_CROSS_UNION_HUA_BEN_PATRONS_DISPATCH_FROM_CROSS = 25118; //门客派遣
    int S_CROSS_UNION_HUA_BEN_SETTLE_REWARD_TO_MEMBER = 25119;     //话本结算成员奖励
    int S_CROSS_UNION_HUA_BEN_GUAN_PU_RECORD_SYNC_FROM_CROSS = 25120;     //关扑奖励公告(同步)
    
    
    /**
     * 药铺经营 25151 - 25190
     */
    int S_DRUG_STORE_DATA_LOAD = 25151;                //药铺数据加载
    int S_DRUG_STORE_DATA_SYNC = 25152;                //下发药铺数据
    int S_DRUG_STORE_LAND_DATA_SYNC = 25153;           //下发土地数据
    int S_DRUG_STORE_RECEPT_PATIENT = 25154;           //营业/接收病人
    int S_DRUG_STORE_GET_ORDER_REWARD = 25155;         //领取订单奖励
    int S_DRUG_STORE_GET_TREASURE_BOWL_REWARD = 25156; //领取聚宝盆奖励
    int S_DRUG_STORE_CHU_FANG_UPGRADE = 25157;         //处方升级
    int S_DRUG_STORE_PLANT_DRUG = 25158;               //种植
    int S_DRUG_STORE_PLANT_GET_REWARD = 25159;         //种植收获
    int S_DRUG_STORE_ENTRY = 25160;                    //进入药铺
    int S_DRUG_STORE_QUIT = 25161;                     //退出药铺
    int S_DRUG_STORE_DRUG_BAG = 25162;                 //背包详情
    int S_DRUG_STORE_ORDER_SYNC = 25163;               //订单变化
    int S_DRUG_STORE_UPGRADE = 25164;                  //药铺升级
    int S_DRUG_STORE_LAND_UNLOCK = 25165;              //土地解锁
    int S_DRUG_STORE_DOCTOR_TABLE_UNLOCK = 25166;      //诊桌解锁
    int S_DRUG_STORE_BUFF_VALUE_SYNC = 25167;          //下发buff
    int S_DRUG_STORE_USE_POWER_ITEM = 25168;           //使用体力道具
    int S_DRUG_STORE_TEACH_UPGRADE = 25169;            //工艺升级
    int S_DRUG_STORE_SHU_LIAN_DU_SYNC = 25170;         //处方熟练度同步
    int S_DRUG_STORE_TEACH_UPGRADE_ONE_KEY = 25171;            //工艺升级（同步升级）

    int S_DRUG_STORE_HARD_CASE_UNLOCK = 25180;      // 解锁疑难杂症
    int S_DRUG_STORE_HARD_CASE_PUBLICITY = 25181;      // 宣传
    int S_DRUG_STORE_HARD_CASE_GIVEUP = 25182;      // 放弃
    int S_DRUG_STORE_HARD_CASE_DISPENSE = 25183;      // 疑难杂症 配药
    int S_DRUG_STORE_HARD_CASE_GET_RECORD = 25184;      // 查看疑难杂症病例日志
    int S_DRUG_STORE_HARD_CASE_GET_RANK = 25185;      // 查看配方榜
    int S_DRUG_STORE_HARD_CASE_GET_RECEIVE_RANK = 25186;      // 领取配方榜奖励
    int S_DRUG_STORE_CHU_FANG_UPGRADE_ONE_KEY = 25188;         //处方升级(一键升级所有)

    /**
     * 激斗通天塔 25191 - 25210
     */
    int S_CLIMB_TOWER_SYNC_CONFIG = 25192;                  //同步配置
    int S_CLIMB_TOWER_SYNC_DATA = 25193;                    //同步数据（登录下发）
    int S_CLIMB_TOWER_GET_DATA = 25194;                     //获取数据
    int S_CLIMB_TOWER_CLIMB = 25195;                        //爬塔

    int S_CLIMB_TOWER_DRAW = 25197;                         //抽签；炼妖
    int S_CLIMB_TOWER_USE_STONE = 25198;                    //使用体力道具
    int S_CLIMB_TOWER_NOTICE = 25199;                       //获取抽奖公告

    int S_CLIMB_TOWER_DRAW_TEST = 25202;                    //老虎机测试
    int S_CLIMB_TOWER_TOP_CELL_LIST = 25204;                //新幻境层数据
    int S_CLIMB_TOWER_TOP_CLIMB = 25205;                    //新幻境爬塔
    int S_CLIMB_TOWER_TOP_CLIMB_CROSS_RESP = 25206;         //新幻境爬塔跨服返回
    int S_CLIMB_TOWER_TOP_CLIMB_RECORD = 25207;             //新幻境爬塔战报
    int S_CLIMB_TOWER_TOP_LAST_DEFEATED = 25208;            //最近一次被击败数据
    int S_CLIMB_TOWER_TOP_CONFIRM_DEFEATED = 25209;         //确认收到被击败消息
    int S_CLIMB_TOWER_TOP_CELL_CHANGE_CROSS_RESP = 25210;   //新幻境游戏服层数更新

    /**
     * 大商途 25220 - 25300
     */
    int S_GREAT_TRADE_SYNC_CONFIG = 25222;                  //同步配置
    int S_GREAT_TRADE_SYNC_DATA = 25223;                    //同步玩家数据（登录下发）
    int S_GREAT_TRADE_GET_DATA = 25224;                     //获取玩家数据
    int S_GREAT_TRADE_OPEN = 25225;                         //开启商途
    int S_GREAT_TRADE_BEAUTY_LIST = 25226;                  //美人列表
    int S_GREAT_TRADE_BEAUTY_UPGRADE = 25227;               //美人升级（技能）
    int S_GREAT_TRADE_TABLOID = 25228;                      //流年小报
    int S_GREAT_TRADE_INDUSTRY_BUY = 25229;                 //购买产业
    int S_GREAT_TRADE_INDUSTRY_SOLD = 25230;                //出售产业
    int S_GREAT_TRADE_NEXT_YEAR = 25231;                    //下一年
    int S_GREAT_TRADE_CLOSE = 25232;                        //提前退休
    int S_GREAT_TRADE_AREA_EVENT = 25233;                   //遭遇
    int S_GREAT_TRADE_AREA_HANDLE = 25234;                  //遭遇处理
    int S_GREAT_TRADE_SALT_WORKS_BUY = 25235;               //盐场承包
    int S_GREAT_TRADE_SALT_WORKS_SOLD = 25236;              //盐场出售
    int S_GREAT_TRADE_BUY_GOODS = 25237;                    //行商购买
    int S_GREAT_TRADE_SOLD_GOODS = 25238;                   //行商出售
    int S_GREAT_TRADE_SALT_WORKS_EXPLOIT = 25239;           //开采速度
    int S_GREAT_TRADE_HANDLE_RANDOM_EVENT = 25240;          //处理随机事件
    int S_GREAT_TRADE_FREE_SELECT_EVENT = 25241;            //自选事件
    int S_GREAT_TRADE_BUY_BAG_CAP = 25242;                     //购买背包格子
    int S_GREAT_TRADE_ATTR_UPGRADE_SYNC = 25243;            //属性升级

    /**
     * 怪化猫 25280-25299
     */
    int S_CAT_SYNC_CONFIG = 25280;                  //同步配置
    int S_CAT_SYNC_DATA = 25281;                    //同步玩家数据（登录下发）
    int S_CAT_GET_DATA = 25282;                     //获取玩家数据
    int S_CAT_CHALLENGE = 25283;                    //挑战关卡
    int S_CAT_CONNECTION = 25284;                   //连线
    int S_CAT_GIVE_UP = 25285;                      //放弃挑战
    int S_CAT_LAUNCH  = 25286;                      //发动主角技能
    int S_CAT_ABILITY_UPGRADE  = 25287;             //攻击力升级
    int S_CAT_MOPPING_UP  = 25288;                  //扫荡
    int S_CAT_DRAW  = 25289;                        //神秘药箱
    int S_CAT_ITEM_USE  = 25290;                    //道具恢复体力
    int S_CAT_CHALLENGE_TEST  = 25291;              //挑战（练习模式）
    int S_CAT_CONNECTION_TEST  = 25292;             //连线（练习模式）
    int S_CAT_LAUNCH_TEST  = 25293;                 //发动主角技能（练习模式）
    int S_CAT_DRAW_NOTICE = 25294;                  // 抽奖公告
    int S_CAT_SYNC_NOTICE = 25295;                  // 同步抽奖公告
    int S_CAT_FAST_THROUGH = 25296;                 // 快速通关


    /**
     * 商会荣誉堂 25131 - 25140
     */
    int S_UNION_UNION_HONORS_POINT_SYNC = 25132;           //商会荣誉下发
    int S_UNION_CHANGE_FLAG_NEW = 25133;                   //修改商会旗帜
    int S_UNION_GET_UNION_HONORS_POINT = 25134;            //获取商会荣誉点
    int S_UNION_GET_UNION_HISTORY_HONORS_RECORD = 25135;   //获取历史荣誉
    int S_UNION_HONORS_RANK_LIST = 25136;                  //榜单
    int S_UNION_GET_UNION_HISTORY_UNION_NAMES = 25137;     //获取历史荣誉-参与商会名单

    /**
     * hai
     * 海盗之乱
     */
    int S_SEACRAFT_PIRATE_RIOT_SYNC_CONFIG = 25601;            // 同步配置
    int S_SEACRAFT_PIRATE_RIOT_SYNC_DATA = 25602;              // 同步数据（登录下发）
    int S_SEACRAFT_PIRATE_RIOT_START_CHAPTER = 25603;          // 开始新关卡
    int S_SEACRAFT_PIRATE_RIOT_GET_CHAPTER = 25604;            // 获取关卡数据
    int S_SEACRAFT_PIRATE_RIOT_ELIMINATE = 25605;              // 消除
    int S_SEACRAFT_PIRATE_RIOT_USE_SKILL = 25606;              // 使用技能
    int S_SEACRAFT_PIRATE_RIOT_FAST = 25607;                   // 扫荡
    int S_SEACRAFT_PIRATE_RIOT_GET_REWARD = 25608;             // 领取海盗之乱奖励
    int S_SEACRAFT_PIRATE_RIOT_MOVE = 25609;                   // 移动
    int S_SEACRAFT_PIRATE_RIOT_REVIVE_PATRONS = 25610;         // 复活门客（废弃）
    int S_SEACRAFT_PIRATE_RIOT_GET_EQUIP_DATA = 25611;         // 获取战备数据
    int S_SEACRAFT_PIRATE_RIOT_UPGRADE_EQUIP = 25612;          // 升级战备
    int S_SEACRAFT_PIRATE_RIOT_USE_ENERGY_ITEM = 25613;        // 使用体力药
    int S_SEACRAFT_PIRATE_RIOT_GET_ELIMINATE_TIPS = 25614;     // 获取消除提示
    int S_SEACRAFT_PIRATE_RIOT_CANCEL_CHAPTER = 25615;         // 取消关卡
    int S_SEACRAFT_PIRATE_RIOT_GET_USER_DATA = 25616;          // 请求玩家数据

    int S_UNION_ACTIVITY_TASK_GET_DATA_FROM_CROSS = 25631; // 跨服获取商会任务进度
    int S_UNION_ACTIVITY_TASK_SYNC_DATA_FROM_CROSS = 25632; // 跨服同步商会任务进度

    /**
     * 鲤鱼跃龙门 25651 - 25670
     */
    int S_CARP_TRIP_SYNC_CONFIG = 25651;                  //同步配置
    int S_CARP_TRIP_SYNC_DATA = 25652;                    //同步数据（登录下发）
    int S_CARP_TRIP_GET_DATA = 25653;                     //获取数据
    int S_CARP_TRIP_CLIMB = 25654;                        //爬塔
    int S_CARP_TRIP_PVP_FIGHT = 25655;                    //PVP
    int S_CARP_TRIP_SYNC_PVP_DATA = 25656;                //PVP 数据下发
    int S_CARP_TRIP_DRAW = 25659;                         //抽签；炼妖
    int S_CARP_TRIP_USE_STONE = 25660;                    //使用体力道具
    int S_CARP_TRIP_NOTICE = 25661;                       //获取抽奖公告
    int S_CARP_TRIP_SYNC_PVP_DATA_FROM_CROSS = 25662;     //PVP 数据下发 (广播到区服)
    int S_CARP_TRIP_DRAGON_UP_SAVE = 25663;               //合成游戏-暂存
    int S_CARP_TRIP_DRAGON_UP_REWARD = 25664;             //合成游戏-奖励
    int S_CARP_TRIP_DRAW_UPGRADE = 25665;                 //弹珠机升级
    int S_CARP_TRIP_PVP_FIGHT_FROM_CROSS = 25666;         //PVP跨服返回
    int S_CARP_TRIP_GET_PVP_DATA = 25667;                 //PVP 数据获得
    int S_CARP_TRIP_PVP_FIGHT_REPORT_FROM_CROSS = 25668;  //PVP跨服返回战报
    int S_CARP_TRIP_PVP_REPORT_READ = 25669;              //PVP战报读取
    int S_CARP_TRIP_PVP_REPORT_NOTIFY = 25670;            //PVP战报通知
    int S_CARP_TRIP_PVP_REPORT_LIST = 25671;              //PVP战报列表
    int S_CARP_TRIP_CLIENT_SAVE = 25672;              //客户端保存数据


    /**
     * 通用抽奖活动
     */
    int S_ACTIVITY_LOTTERY_SYNC_CONFIG = 25700;           // 同步配置
    int S_ACTIVITY_LOTTERY_SYNC_USER_DATA = 25701;        // 同步数据
    int S_ACTIVITY_LOTTERY_GET_DATA = 25702;              // 获取数据
    int S_ACTIVITY_LOTTERY_DRAW = 25704;                  // 抽奖
    int S_ACTIVITY_LOTTERY_DRAW_NOTICE = 25705;           // 抽奖公告
    int S_ACTIVITY_LOTTERY_SYNC_NOTICE = 25706;           // 同步抽奖公告
    int S_ACTIVITY_LOTTERY_DRAW_HIDE_BOX_FROM_CROSS = 25707;       // 判断能否抽低价隐藏款  跨服返回
    int S_ACTIVITY_LOTTERY_DRAW_HIDE_BOX_EX_FROM_CROSS = 25708;       // 判断能否抽低价隐藏款  跨服返回
    int S_ACTIVITY_LOTTERY_NOTICE_READ = 25709;           // 抽奖公告已读
    int S_ACTIVITY_LOTTERY_SELECT_SKIN = 25710;           // 选择皮肤


    /**
     * 厢房 26001 - 26030
     */
    //TODO-ZFR 检查一下预扣除 留言定时移除内存
    int S_WING_ROOM_UNLOCK_REGION = 26001;                   //厢房区域解锁
    int S_WING_ROOM_UNLOCK_FURNITURE_SAMPLE = 26002;         //家具图鉴解锁
    int S_WING_ROOM_PLACE_FURNITURE = 26003;                 //家具放置
    int S_WING_ROOM_SAVE_FURNITURE_PLACE = 26004;            //保存家具摆放方案
    int S_WING_ROOM_CHANGE_PLAN_NAME = 26005;                //方案改名
    int S_WING_ROOM_DELETE_PLAN = 26006;                     //删除方案
    int S_WING_ROOM_USE_PLAN = 26007;                        //使用装修方案
    int S_WING_ROOM_FURNITURE_SAMPLE_LV_UP = 26008;          //家具图鉴升级
    int S_WING_ROOM_LV_UP = 26009;                           //厢房等级升级
    int S_WING_ROOM_GET_SELF_EVENT_REWARD = 26015;           //领取自己厢房事件的奖励
    int S_WING_ROOM_GET_OTHER_PLAYER_EVENT_REWARD = 26016;   //领取别人厢房事件的奖励
    int S_WING_ROOM_SHARE_EVENT = 26017;                     //分享事件
    int S_WING_ROOM_GET_EVENT_REWARD_CROSS_REQ = 26018;      //跨服来领取厢房奖励
    int S_WING_ROOM_GET_EVENT_REWARD_CROSS_RESP = 26019;     //跨服领取其他玩家厢房奖励返回
    int S_WING_ROOM_WATCH_OTHER_PLAYER = 26020;              //拜访其他玩家厢房
    int S_WING_ROOM_CROSS_WATCH_REQ = 26021;                 //跨服来拜访厢房
    int S_WING_ROOM_WORK_SHOP_POOL_SYNC = 26022;             //工坊刷新同步
    int S_WING_ROOM_FURNITURE_SUIT_LV_UP = 26024;            //家具套装升级
    int S_WING_ROOM_WORK_SHOP_BUY = 26026;                   //工坊购买家具
    int S_WING_ROOM_GET_FRIEND_LIST = 26027;                 //厢房获取亲友列表
    int S_WING_ROOM_GET_OTHER_PLAN = 26028;                  //厢房获取别人方案
    int S_WING_ROOM_GET_MESSAGE_ALL_DATA = 26029;            //厢房获取留言板信息
    int S_WING_ROOM_CHANGE_SELF_MESSAGE_CONTENT = 26030;     //修改自己留言板上的留言
    int S_WING_ROOM_CHANGE_MESSAGE_SWITCH = 26031;           //修改留言板留言开关
    int S_WING_ROOM_NEW_MESSAGE = 26032;                     //留言板留言
    int S_WING_ROOM_GET_MESSAGE_DETAIL = 26033;              //获取留言详情
    int S_WING_ROOM_TOP_MESSAGE = 26034;                     //置顶留言
    int S_WING_ROOM_GIVE_MESSAGE_LIKE = 26035;               //点赞
    int S_WING_ROOM_DELETE_MESSAGE = 26036;                  //删除留言
    int S_WING_ROOM_SELF_MESSAGE_DATA_SYNC = 26037;          //留言板自身数据同步
    int S_WING_ROOM_CROSS_REQ_MESSAGE_BOARD = 26038;         //跨服来请求留言板
    int S_WING_ROOM_CROSS_REQ_MESSAGE_DETAIL = 26039;        //跨服来请求留言详情
    int S_WING_ROOM_CROSS_NEW_MESSAGE = 26040;               //跨服来留言
    int S_WING_ROOM_CROSS_NEW_MESSAGE_RESP = 26041;          //跨服留言返回
    int S_WING_ROOM_CROSS_GIVE_LIKE = 26042;                 //跨服来点赞
    int S_WING_ROOM_CROSS_GIVE_LIKE_RESP = 26043;            //跨服点赞返回
    int S_WING_ROOM_REFRESH_WORK_SHOP_POOL = 26044;          //刷新工坊商品池
    int S_WING_ROOM_CROSS_COPY_PLAN = 26045;                 //跨服来拷贝方案
    int S_WING_ROOM_COPY_OTHER_PLAN_RESP = 26046;            //跨服拷贝方案返回
    int S_WING_ROOM_FURNITURE_RECYCLE = 26047;               //家具回收
    int S_WING_ROOM_SYNC_ALL_EVENT_RESP = 26048;             //同步事件返回
    int S_WING_ROOM_CROSS_NOTIFY_SYNC_EVENT = 26049;         //跨服通知同步事件
    int S_WING_ROOM_CHANGE_BG_MUSIC = 26050;                 //修改厢房背景音乐
    int S_WING_ROOM_PATRONS_VISIT_EVENT_SYNC = 26051;        //门客拜访事件同步
    int S_WING_ROOM_CROSS_PULL_PATRONS_REQ = 26052;          //跨服来拉去top门客
    int S_WING_ROOM_CROSS_PULL_PATRONS_RESP_FROM_CROSS = 26053; //跨服来拉去top门客(跨服返回)
    int S_WING_ROOM_PATRONS_VISIT_RECEIVE = 26054;           //接待门客拜访事件
    int S_WING_ROOM_CROSS_GET_VISIT_REWARD_RESP = 26055;     //领取拜访结束奖励返回
    int S_WING_ROOM_USER_RED_DOT_SYNC = 26056;               //拜访好友（亲家、盟友）红点下发
    int S_WING_ROOM_USER_EVENT_DATA_STATUS_SYNC_DONE = 26057; //事件变更已同步到跨服
    int S_WING_ROOM_CAL_EVENT_RED_DOT_NOTIFY_FROM_CROSS = 26058;  //跨服来通知重新计算呼朋唤友事件红点
    int S_WING_ROOM_CROSS_CAL_EVENT_RED_DOT_FROM_CROSS = 26059;                //计算呼朋唤友事件红点


    /**
     * 统兵演武
     */
    int S_TONG_BING_SYNC_CONFIG = 25801;                    // 同步配置
    int S_TONG_BING_SYNC_BASE_DATA = 25802;                 // 同步数据（登录也会发）
    int S_TONG_BING_SYNC_TEAM = 25803;                      // 同步队伍
    int S_TONG_BING_SYNC_BUFF = 25804;                      // 同步BUFF
    int S_TONG_BING_SYNC_CITY = 25805;                      // 同步城市
    int S_TONG_BING_SYNC_CAMP_BOX = 25806;                  // 同步阵营宝箱
    int S_TONG_BING_SYNC_LIGHT_USER = 25807;                // 同步高亮玩家
    int S_TONG_BING_BATTLE_RESULT = 25808;                  // 同步战斗结果
    int S_TONG_BING_JOIN = 25809;                           // 商会报名
    int S_TONG_BING_GET_JOIN_UNION = 25810;                 // 获取商会报名信息
    int S_TONG_BING_GET_DATA = 25811;                       // 进入活动界面获取游戏数据
    // int S_TONG_BING_GET_TEAM_DETAIL = 25812;             // 获取队伍详情（废弃）
    int S_TONG_BING_UPDATE_PATRONS_ABILITY = 25813;         // 同步门客战力
    int S_TONG_BING_MOVE_TEAM = 25814;                      // 移动队伍
    int S_TONG_BING_CHANGE_TEAM_SOLDIER = 25815;            // 队伍分配兵力
    int S_TONG_BING_RECRUIT_SOLDIER = 25816;                // 招募士兵
    int S_TONG_BING_GET_BATTLE_FIELD = 25817;               // 进入战场
    int S_TONG_BING_USE_WAR_DRUM = 25818;                   // 使用战鼓
    int S_TONG_BING_NEED_HELP = 25819;                      // 请求支援
    int S_TONG_BING_QUIT_BATTLEFIELD = 25822;               // 退出战场
    int S_TONG_BING_SYNC_TEAM_ENTER = 25823;                // 同步队伍进入战场
    int S_TONG_BING_GET_BARRACKS = 25824;                   // 请求兵营信息
    int S_TONG_BING_SYNC_EVENT = 25825;                     // 同步事件（登录也会发）
    int S_TONG_BING_DEAL_EVENT = 25826;                     // 处理事件
    int S_TONG_BING_MOVE_SPEED_UP = 25827;                  // 移动加速
    int S_TONG_BING_CITY_FOOD = 25828;                      // 请求城池采集
    int S_TONG_BING_CITY_FOOD_COLLECT = 25829;              // 城池采集一键收获
    int S_TONG_BING_RED_PACKET_LIST = 25830;                // 红包获取列表
    int S_TONG_BING_RED_PACKET_GET_BOX = 25831;             // 红包领取宝箱
    int S_TONG_BING_RED_PACKET_RECORD_LIST = 25832;         // 红包发放记录
    int S_TONG_BING_USER_WAR_REPORT = 25833;                // 个人战报
    int S_TONG_BING_CITY_WAR_REPORT = 25834;                // 城池战报
    int S_TONG_BING_SYNC_CITY_TEAM = 25835;                 // 请求队伍信息
    int S_TONG_BING_USER_DATA_SYNC = 25836;                 // 同步玩家信息
    int S_TONG_BING_CITY_WINNER = 25837;                    // 请求城主信息
    int S_TONG_BING_CITY_WINNER_APPOINT = 25838;            // 城主任命
    int S_TONG_BING_CITY_WINNER_WORSHIP = 25839;            // 膜拜城主
    int S_TONG_BING_GET_CAMP_RANK_LIST = 25840;             // 获取阵营榜
    int S_TONG_BING_GET_CAMP_UNION_RANK_LIST = 25841;       // 获取阵营内商会榜
    int S_TONG_BING_GET_CITY_DETAIL = 25842;                // 城池详情
    // int S_TONG_BING_ADD_CITY_TEAM = 25843;               // 补充守军（废弃）
    int S_TONG_BING_POS_REWARD_SYNC = 25844;                // 同步城主任命后有银两奖励的
    int S_TONG_BING_GET_POS_REWARD = 25845;                 // 领取城主任命后的银两奖励
    int S_TONG_BING_GET_MY_TEAM_POS = 25846;                // 获取我的队伍位置
    int S_TONG_BING_GET_USER_RANK_LIST = 25847;             // 获取个人榜（也能拿排名）
    int S_TONG_BING_SYNC_CITY_EVENT = 25848;                // 同步城池事件
    int S_TONG_BING_GET_BATTLEFIELD_RANK = 25849;           // 获取战场排行
    int S_TONG_BING_SYNC_WAR_DRUM = 25850;                  // 同步战鼓使用
    int S_TONG_BING_GET_RANK_REWARD = 25851;                // 领取榜单奖励
    int S_TONG_BING_SYNC_RED_DOT = 25852;                   // 同步红点
    int S_TONG_BING_READ_RED_DOT = 25853;                   // 消除红点
    int S_TONG_BING_SYNC_BARRACKS = 25854;                  // 同步兵营
    int S_TONG_BING_SYNC_TOP_MSG = 25855;                   // 同步顶部消息
    int S_TONG_BING_SET_TARGET_CITY = 25856;                // 设置战略目标
    int S_TONG_BING_CAMP_COMMANDER_APPOINT = 25857;         // 指挥官任命
    int S_TONG_BING_COMMANDER_SET = 25858;                  // 指挥官信息设置
    int S_TONG_BING_CAMP_USER_DATA = 25890;
    // 同阵营用户数据信息
    int S_TONG_BING_EXCHANGE_SKIN = 25891;                  // 兑换服装
    // ================= 下面客户端都不用看 =================
    int S_CROSS_TONG_BING_GET_UNION_MEMBER_REQ = 25860;                 // 报名：获取商会成员信息 请求
    int S_CROSS_TONG_BING_BARRACKS_OP = 25861;                          // 军营操作跨服返回
    int S_TONG_BING_MOVE_SPEED_UP_FROM_CROSS = 25862;                   // 移动加速（跨服返回）
    int S_CROSS_TONG_BING_CITY_FOOD_COLLECT = 25863;                    // 城池采集一键收获
    int S_CROSS_TONG_BING_RED_PACKET_GET_BOX = 25864;                   // 红包领取宝箱
    int S_CROSS_TONG_BING_CITY_APPOINT_POSITION = 25865;                // 任命完了回本服赋予职位
    int S_CROSS_TONG_BING_POS_REWARD_SYNC = 25866;                      // 同步被任命的增益玩家的可领取信息
    int S_CROSS_TONG_BING_GET_POS_REWARD = 25867;                       // 领取职位任命后产生的银两奖励
    int S_CROSS_TONG_BING_NPC_EVENT_SYNC = 25868;                       // npc事件同步
    int S_CROSS_TONG_BING_RED_PACKET_SYNC = 25869;                      // 有人买完礼包同步宝箱
    int S_CROSS_TONG_BING_RED_PACKET_BOX_VALUE_SYNC = 25870;            // 大宝箱值变化了同步给区服的去变化condition
    int S_TONG_BING_USE_WAR_DRUM_FROM_CROSS = 25871;                    // 使用战鼓  跨服返回
    int S_CROSS_TONG_BING_CALL_SOLDIER_SLIVER_RESP = 25873;             // 银两招募士兵 跨服返回银两消耗
    int S_TONG_BING_GET_RANK_REWARD_FROM_CROSS = 25874;                 // 领取榜单奖励  跨服返回
    int S_TONG_BING_SYNC_USER_DATA = 25875;                             // 通知玩家们城主有了，客户端可以出图标，玩家可以去膜拜，城主可以去任命了
    int S_TONG_BING_NOTIFY_CONDITION_FROM_CROSS = 25876;                // 同步condition更新  跨服返回
    int S_TONG_BING_ADD_REWARD = 25877;                                 // 在线玩家加奖励 跨服请求
    int S_TONG_BING_AUTO_SEND_CITY_COLLECT = 25878;                     // 自动发辎重奖励 跨服请求
    int S_CROSS_TONG_BING_SYNC_USER_DATA = 25879;                       // 跨服同步用户统兵演武数据

    /**
     * 巅峰统兵演武
     */
    int S_TON_BING_SYNC_CONFIG = 26701;                    // 同步配置
    int S_TON_BING_SYNC_BASE_DATA = 26702;                 // 同步数据（登录也会发）
    int S_TON_BING_SYNC_TEAM = 26703;                      // 同步队伍
    int S_TON_BING_SYNC_BUFF = 26704;                      // 同步BUFF
    int S_TON_BING_SYNC_CITY = 26705;                      // 同步城市
    int S_TON_BING_SYNC_CAMP_BOX = 26706;                  // 同步阵营宝箱
    int S_TON_BING_SYNC_LIGHT_USER = 26707;                // 同步高亮玩家
    int S_TON_BING_BATTLE_RESULT = 26708;                  // 同步战斗结果
    int S_TON_BING_JOIN = 26709;                           // 商会报名
    int S_TON_BING_GET_JOIN_UNION = 26710;                 // 获取商会报名信息
    int S_TON_BING_GET_DATA = 26711;                       // 进入活动界面获取游戏数据
    // int S_TON_BING_GET_TEAM_DETAIL = 26712;             // 获取队伍详情（废弃）
    int S_TON_BING_UPDATE_PATRONS_ABILITY = 26713;         // 同步门客战力
    int S_TON_BING_MOVE_TEAM = 26714;                      // 移动队伍
    int S_TON_BING_CHANGE_TEAM_SOLDIER = 26715;            // 队伍分配兵力
    int S_TON_BING_RECRUIT_SOLDIER = 26716;                // 招募士兵
    int S_TON_BING_GET_BATTLE_FIELD = 26717;               // 进入战场
    int S_TON_BING_USE_WAR_DRUM = 26718;                   // 使用战鼓
    int S_TON_BING_NEED_HELP = 26719;                      // 请求支援
    int S_TON_BING_QUIT_BATTLEFIELD = 26722;               // 退出战场
    int S_TON_BING_SYNC_TEAM_ENTER = 26723;                // 同步队伍进入战场
    int S_TON_BING_GET_BARRACKS = 26724;                   // 请求兵营信息
    int S_TON_BING_SYNC_EVENT = 26725;                     // 同步事件（登录也会发）
    int S_TON_BING_DEAL_EVENT = 26726;                     // 处理事件
    int S_TON_BING_MOVE_SPEED_UP = 26727;                  // 移动加速
    int S_TON_BING_CITY_FOOD = 26728;                      // 请求城池采集
    int S_TON_BING_CITY_FOOD_COLLECT = 26729;              // 城池采集一键收获
    int S_TON_BING_RED_PACKET_LIST = 26730;                // 红包获取列表
    int S_TON_BING_RED_PACKET_GET_BOX = 26731;             // 红包领取宝箱
    int S_TON_BING_RED_PACKET_RECORD_LIST = 26732;         // 红包发放记录
    int S_TON_BING_USER_WAR_REPORT = 26733;                // 个人战报
    int S_TON_BING_CITY_WAR_REPORT = 26734;                // 城池战报
    int S_TON_BING_SYNC_CITY_TEAM = 26735;                 // 请求队伍信息
    int S_TON_BING_USER_DATA_SYNC = 26736;                 // 同步玩家信息
    int S_TON_BING_CITY_WINNER = 26737;                    // 请求城主信息
    int S_TON_BING_CITY_WINNER_APPOINT = 26738;            // 城主任命
    int S_TON_BING_CITY_WINNER_WORSHIP = 26739;            // 膜拜城主
    int S_TON_BING_GET_CAMP_RANK_LIST = 26740;             // 获取阵营榜
    int S_TON_BING_GET_CAMP_UNION_RANK_LIST = 26741;       // 获取阵营内商会榜
    int S_TON_BING_GET_CITY_DETAIL = 26742;                // 城池详情
    // int S_TON_BING_ADD_CITY_TEAM = 26743;               // 补充守军（废弃）
    int S_TON_BING_POS_REWARD_SYNC = 26744;                // 同步城主任命后有银两奖励的
    int S_TON_BING_GET_POS_REWARD = 26745;                 // 领取城主任命后的银两奖励
    int S_TON_BING_GET_MY_TEAM_POS = 26746;                // 获取我的队伍位置
    int S_TON_BING_GET_USER_RANK_LIST = 26747;             // 获取个人榜（也能拿排名）
    int S_TON_BING_SYNC_CITY_EVENT = 26748;                // 同步城池事件
    int S_TON_BING_GET_BATTLEFIELD_RANK = 26749;           // 获取战场排行
    int S_TON_BING_SYNC_WAR_DRUM = 26750;                  // 同步战鼓使用
    int S_TON_BING_GET_RANK_REWARD = 26751;                // 领取榜单奖励
    int S_TON_BING_SYNC_RED_DOT = 26752;                   // 同步红点
    int S_TON_BING_READ_RED_DOT = 26753;                   // 消除红点
    int S_TON_BING_SYNC_BARRACKS = 26754;                  // 同步兵营
    int S_TON_BING_SYNC_TOP_MSG = 26755;                   // 同步顶部消息
    int S_TON_BING_SET_TARGET_CITY = 26756;                // 设置战略目标
    int S_TON_BING_CAMP_COMMANDER_APPOINT = 26757;         // 指挥官任命
    int S_TON_BING_COMMANDER_SET = 26758;                  // 指挥官信息设置
    int S_TON_BING_CAMP_USER_DATA = 26790;                 // 同阵营用户数据信息
    int S_TON_BING_EXCHANGE_SKIN = 26791;                  // 兑换服装
    int S_TON_BING_BATTLE_INFO = 26792;                 // 请求战场数
    int S_TON_BING_TODAY_RANK = 26793;                    // 请求战场总的分租排行

    // ================= 下面客户端都不用看 =================
    int S_CROSS_TON_BING_GET_UNION_MEMBER_REQ = 26760;                 // 报名：获取商会成员信息 请求
    int S_CROSS_TON_BING_BARRACKS_OP = 26761;                          // 军营操作跨服返回
    int S_TON_BING_MOVE_SPEED_UP_FROM_CROSS = 26762;                   // 移动加速（跨服返回）
    int S_CROSS_TON_BING_CITY_FOOD_COLLECT = 26763;                    // 城池采集一键收获
    int S_CROSS_TON_BING_RED_PACKET_GET_BOX = 26764;                   // 红包领取宝箱
    int S_CROSS_TON_BING_CITY_APPOINT_POSITION = 26765;                // 任命完了回本服赋予职位
    int S_CROSS_TON_BING_POS_REWARD_SYNC = 26766;                      // 同步被任命的增益玩家的可领取信息
    int S_CROSS_TON_BING_GET_POS_REWARD = 26767;                       // 领取职位任命后产生的银两奖励
    int S_CROSS_TON_BING_NPC_EVENT_SYNC = 26768;                       // npc事件同步
    int S_CROSS_TON_BING_RED_PACKET_SYNC = 26769;                      // 有人买完礼包同步宝箱
    int S_CROSS_TON_BING_RED_PACKET_BOX_VALUE_SYNC = 26770;            // 大宝箱值变化了同步给区服的去变化condition
    int S_TON_BING_USE_WAR_DRUM_FROM_CROSS = 26771;                    // 使用战鼓  跨服返回
    int S_CROSS_TON_BING_CALL_SOLDIER_SLIVER_RESP = 26773;             // 银两招募士兵 跨服返回银两消耗
    int S_TON_BING_GET_RANK_REWARD_FROM_CROSS = 26774;                 // 领取榜单奖励  跨服返回
    int S_TON_BING_SYNC_USER_DATA = 26775;                             // 通知玩家们城主有了，客户端可以出图标，玩家可以去膜拜，城主可以去任命了
    int S_TON_BING_NOTIFY_CONDITION_FROM_CROSS = 26776;                // 同步condition更新  跨服返回
    int S_TON_BING_ADD_REWARD = 26777;                                 // 在线玩家加奖励 跨服请求
    int S_TON_BING_AUTO_SEND_CITY_COLLECT = 26778;                     // 自动发辎重奖励 跨服请求
    int S_CROSS_TON_BING_SYNC_USER_DATA = 26779;                       // 跨服同步用户统兵演武数据

    /**
     * 跨域巅峰统兵演武
     */
    int S_CHANNEL_UNION_MAX_ABILITY_RANK_LIST = 27800;       //客户端请求跨域赚钱排行榜
    int S_CHANNEL_QUERY_UNION_REQ_BACK = 27799;              // 发去商会跨服，又回来了的时候,没有活动id来着。。

    int S_CTON_BING_SYNC_CONFIG = 27801;                    // 同步配置
    int S_CTON_BING_SYNC_BASE_DATA = 27802;                 // 同步数据（登录也会发）
    int S_CTON_BING_SYNC_TEAM = 27803;                      // 同步队伍
    int S_CTON_BING_SYNC_BUFF = 27804;                      // 同步BUFF
    int S_CTON_BING_SYNC_CITY = 27805;                      // 同步城市
    int S_CTON_BING_SYNC_CAMP_BOX = 27806;                  // 同步阵营宝箱
    int S_CTON_BING_SYNC_LIGHT_USER = 27807;                // 同步高亮玩家
    int S_CTON_BING_BATTLE_RESULT = 27808;                  // 同步战斗结果
    int S_CTON_BING_JOIN = 27809;                           // 商会报名
    int S_CTON_BING_GET_JOIN_UNION = 27810;                 // 获取商会报名信息
    int S_CTON_BING_GET_DATA = 27811;                       // 进入活动界面获取游戏数据
    // int S_CTON_BING_GET_TEAM_DETAIL = 27812;             // 获取队伍详情（废弃）
    int S_CTON_BING_UPDATE_PATRONS_ABILITY = 27813;         // 同步门客战力
    int S_CTON_BING_MOVE_TEAM = 27814;                      // 移动队伍
    int S_CTON_BING_CHANGE_TEAM_SOLDIER = 27815;            // 队伍分配兵力
    int S_CTON_BING_RECRUIT_SOLDIER = 27816;                // 招募士兵
    int S_CTON_BING_GET_BATTLE_FIELD = 27817;               // 进入战场
    int S_CTON_BING_USE_WAR_DRUM = 27818;                   // 使用战鼓
    int S_CTON_BING_NEED_HELP = 27819;                      // 请求支援
    int S_CTON_BING_QUIT_BATTLEFIELD = 27822;               // 退出战场
    int S_CTON_BING_SYNC_TEAM_ENTER = 27823;                // 同步队伍进入战场
    int S_CTON_BING_GET_BARRACKS = 27824;                   // 请求兵营信息
    int S_CTON_BING_SYNC_EVENT = 27825;                     // 同步事件（登录也会发）
    int S_CTON_BING_DEAL_EVENT = 27826;                     // 处理事件
    int S_CTON_BING_MOVE_SPEED_UP = 27827;                  // 移动加速
    int S_CTON_BING_CITY_FOOD = 27828;                      // 请求城池采集
    int S_CTON_BING_CITY_FOOD_COLLECT = 27829;              // 城池采集一键收获
    int S_CTON_BING_RED_PACKET_LIST = 27830;                // 红包获取列表
    int S_CTON_BING_RED_PACKET_GET_BOX = 27831;             // 红包领取宝箱
    int S_CTON_BING_RED_PACKET_RECORD_LIST = 27832;         // 红包发放记录
    int S_CTON_BING_USER_WAR_REPORT = 27833;                // 个人战报
    int S_CTON_BING_CITY_WAR_REPORT = 27834;                // 城池战报
    int S_CTON_BING_SYNC_CITY_TEAM = 27835;                 // 请求队伍信息
    int S_CTON_BING_USER_DATA_SYNC = 27836;                 // 同步玩家信息
    int S_CTON_BING_CITY_WINNER = 27837;                    // 请求城主信息
    int S_CTON_BING_CITY_WINNER_APPOINT = 27838;            // 城主任命
    int S_CTON_BING_CITY_WINNER_WORSHIP = 27839;            // 膜拜城主
    int S_CTON_BING_GET_CAMP_RANK_LIST = 27840;             // 获取阵营榜
    int S_CTON_BING_GET_CAMP_UNION_RANK_LIST = 27841;       // 获取阵营内商会榜
    int S_CTON_BING_GET_CITY_DETAIL = 27842;                // 城池详情
    // int S_CTON_BING_ADD_CITY_TEAM = 27843;               // 补充守军（废弃）
    int S_CTON_BING_POS_REWARD_SYNC = 27844;                // 同步城主任命后有银两奖励的
    int S_CTON_BING_GET_POS_REWARD = 27845;                 // 领取城主任命后的银两奖励
    int S_CTON_BING_GET_MY_TEAM_POS = 27846;                // 获取我的队伍位置
    int S_CTON_BING_GET_USER_RANK_LIST = 27847;             // 获取个人榜（也能拿排名）
    int S_CTON_BING_SYNC_CITY_EVENT = 27848;                // 同步城池事件
    int S_CTON_BING_GET_BATTLEFIELD_RANK = 27849;           // 获取战场排行
    int S_CTON_BING_SYNC_WAR_DRUM = 27850;                  // 同步战鼓使用
    int S_CTON_BING_GET_RANK_REWARD = 27851;                // 领取榜单奖励
    int S_CTON_BING_SYNC_RED_DOT = 27852;                   // 同步红点
    int S_CTON_BING_READ_RED_DOT = 27853;                   // 消除红点
    int S_CTON_BING_SYNC_BARRACKS = 27854;                  // 同步兵营
    int S_CTON_BING_SYNC_TOP_MSG = 27855;                   // 同步顶部消息
    int S_CTON_BING_SET_TARGET_CITY = 27856;                // 设置战略目标
    int S_CTON_BING_CAMP_COMMANDER_APPOINT = 27857;         // 指挥官任命
    int S_CTON_BING_COMMANDER_SET = 27858;                  // 指挥官信息设置
    int S_CTON_BING_COMMANDER_DATA_SYNC = 27859;            // 同步指挥官信息
    int S_CTON_BING_CAMP_USER_DATA = 27860;                 // 同阵营用户数据信息
    int S_CTON_BING_EXCHANGE_SKIN = 27861;                  // 兑换服装
    int S_CTON_BING_BATTLE_INFO = 27862;                 // 请求战场数
    int S_CTON_BING_TODAY_RANK = 27863;                    // 请求战场总的分租排行
    int S_CTON_BING_CHANNEL_RANK = 27864;                    // 请求跨域排行
    int S_CTON_BING_CHANNEL_USER_RANK = 27865;                    // 请求渠道个人排行

    // ================= 下面客户端都不用看 =================
    int S_CHANNEL_CTON_BING_GET_UNION_MEMBER_REQ = 27870;                 // 报名：获取商会成员信息 请求
    int S_CHANNEL_CTON_BING_BARRACKS_OP = 27871;                          // 军营操作跨服返回
    int S_CTON_BING_MOVE_SPEED_UP_FROM_CHANNEL = 27872;                   // 移动加速（跨服返回）
    int S_CHANNEL_CTON_BING_CITY_FOOD_COLLECT = 27873;                    // 城池采集一键收获
    int S_CHANNEL_CTON_BING_RED_PACKET_GET_BOX = 27874;                   // 红包领取宝箱
    int S_CHANNEL_CTON_BING_CITY_APPOINT_POSITION = 27875;                // 任命完了回本服赋予职位
    int S_CHANNEL_CTON_BING_POS_REWARD_SYNC = 27876;                      // 同步被任命的增益玩家的可领取信息
    int S_CHANNEL_CTON_BING_GET_POS_REWARD = 27877;                       // 领取职位任命后产生的银两奖励
    int S_CHANNEL_CTON_BING_NPC_EVENT_SYNC = 27878;                       // npc事件同步
    int S_CHANNEL_CTON_BING_RED_PACKET_SYNC = 27879;                      // 有人买完礼包同步宝箱
    int S_CHANNEL_CTON_BING_RED_PACKET_BOX_VALUE_SYNC = 27880;            // 大宝箱值变化了同步给区服的去变化condition
    int S_CTON_BING_USE_WAR_DRUM_FROM_CHANNEL = 27881;                    // 使用战鼓  跨服返回
    int S_CHANNEL_CTON_BING_CALL_SOLDIER_SLIVER_RESP = 27883;             // 银两招募士兵 跨服返回银两消耗
    int S_CTON_BING_GET_RANK_REWARD_FROM_CHANNEL = 27884;                 // 领取榜单奖励  跨服返回
    int S_CTON_BING_SYNC_USER_DATA = 27885;                             // 通知玩家们城主有了，客户端可以出图标，玩家可以去膜拜，城主可以去任命了
    int S_CTON_BING_NOTIFY_CONDITION_FROM_CHANNEL = 27886;                // 同步condition更新  跨服返回
    int S_CTON_BING_ADD_REWARD = 27887;                                 // 在线玩家加奖励 跨服请求
    int S_CTON_BING_AUTO_SEND_CITY_COLLECT = 27888;                     // 自动发辎重奖励 跨服请求
    int S_CHANNEL_CTON_BING_SYNC_USER_DATA = 27889;                       // 跨服同步用户统兵演武数据
    int S_CTON_BING_GET_LOCK_USERIDS_BACK = 27866;                        // 返回锁定的玩家列表


    /**
     * 酒坊
     * 26060 - 26099
     */
    //酒坊信息数据同步
    int S_WINERY_INFO_DATA_SYNC = 26060;
    //酒坊数据同步
    int S_WINERY_DATA_SYNC = 26061;
    //酒坊酿酒
    int S_WINERY_MAKE = 26062;
    //酒坊派遣员工
    int S_WINERY_DISPATCH_STAFF = 26063;
    //酒坊卸任员工
    int S_WINERY_FIRE_STAFF = 26064;
    //酒坊酒客数据同步
    int S_WINERY_DRINKER_DATA_SYNC = 26065;
    //酒坊酒客喝酒
    int S_WINERY_DRINKER_DRINK = 26066;
    //区域酒坊升级
    int S_WINERY_UPGRADE = 26067;
    //酒香度排名
    int S_WINERY_AROMA_RANK = 26068;

    //酒坊徽章升级
    int S_WINERY_BADGE_UPGRADE = 26069;

    //酒喝领取奖励
    int S_WINERY_DRINKER_REWARD = 26070;
    //酒坊区域数据同步
    int S_WINERY_TYPE_DATA_SYNC = 26071;
    //酒坊可用员工能力列表
    int S_WINERY_STAFF_LIST = 26072;

    //拜访其它玩法的酒坊
    int S_WINERY_VISIT = 26073;
    //酒获得数量后，升级技能；
    int S_WINERY_ITEM_SKILL_UPGRADE = 26074;

    int S_SERVICE_WINERY_VISIT = 26075;

    //酒获得数量后，升级技能(一键)；
    int S_WINERY_ITEM_SKILL_UPGRADE_ONE_KEY = 26076;

    //区域酒坊升级(同步升级)
    int S_WINERY_UPGRADE_ONE_KEY = 26077;

    //设置酒坊一键饮酒需要暂停手动处理的门客
    int S_WINERY_CHOOSE_ONE_KEY_PAUSE_PATRON = 26078;

    /**
     * 畅音阁（三消、脸谱）
     */
    int S_OPERA_MASK_SYNC_CONFIG = 25901;                           // 同步配置
    int S_OPERA_MASK_SYNC_USER_DATA = 25902;                        // 同步玩家数据
    int S_OPERA_MASK_GET_USER_DATA = 25903;                         // 获取玩家数据
    int S_OPERA_MASK_START_SCENE = 25904;                           // 开始新剧目
    int S_OPERA_MASK_FAST_SCENE = 25905;                            // 扫荡剧目（废弃）
    int S_OPERA_MASK_UPGRADE_SING = 25906;                          // 升级唱功（废弃）
    int S_OPERA_MASK_MOVE_BLOCK = 25907;                            // 移动方块
    int S_OPERA_MASK_CHOOSE_SKILL = 25908;                          // 选择脸谱技能
    int S_OPERA_MASK_GET_SCENE_RANK_LIST = 25909;                   // 剧目榜单
    int S_OPERA_MASK_GET_TIPS = 25910;                              // 消除提示
    int S_OPERA_MASK_USE_ENERGY_ITEM = 25911;                       // 使用体力药（废弃）
    int S_OPERA_MASK_CANCEL_SCENE = 25912;                          // 取消剧目关卡
    int S_OPERA_MASK_FINISH_UNLOCK_SHOW = 25913;                    // 解锁关卡表现完成
    int S_OPERA_MASK_CHECK_BLOCK = 25914;                           // 装备完斜向消除
    int S_OPERA_MASK_START_SCENE_FROM_CROSS = 25915;                // 开始新剧目 跨服返回

    /**
     * 砍树
     */
    int S_FELLING_TREES_SYNC_CONFIG = 26101;                        // 同步配置
    int S_FELLING_TREES_SYNC_DATA = 26102;                          // 同步部分活动数据
    int S_FELLING_TREES_GET_DATA = 26103;                           // 进入活动获取游戏数据
    int S_FELLING_TREES_PLAY = 26104;                               // 砍树
    int S_FELLING_TREES_GET_EQUIP_LIST = 26106;                     // 打开法宝界面
    int S_FELLING_TREES_EQUIP_SETTING = 26107;                      // 法宝设置
    int S_FELLING_TREES_WEAR_EQUIP = 26108;                         // 穿戴/卸下 装备
    int S_FELLING_TREES_RECYCLE_EQUIP = 26109;                      // 熔炼
    int S_FELLING_TREES_OPEN_EQUIP_POS = 26110;                     // 开装备栏
    int S_FELLING_TREES_RESET_EQUIP_POS = 26111;                    // 法宝格子重置
    int S_FELLING_TREES_MAKE_BUFF_ITEM = 26112;                     // 制作buff药
    int S_FELLING_TREES_USE_ITEM = 26113;                           // 使用体力药、buff药
    int S_FELLING_TREES_FINISH_GUIDE = 26114;                       // 完成引导（捣药、灵珠）
    int S_FELLING_TREES_UPGRADE_EQUIP = 26115;                      // 强化法宝
    int S_FELLING_TREES_LOCK_EQUIP = 26116;                         // 锁定/解锁 装备
    int S_FELLING_TREES_SEE_RANK_EQUIP = 26117;                     // 看排行榜上别人的装备
    int S_FELLING_TREES_SEE_RANK_EQUIP_FROM_CROSS = 26118;          // 看排行榜上别人的装备 跨服请求
    int S_FELLING_TREES_EQUIP_CLEAR_PARAM = 26119;                  // 装备词条洗练

    /**
     * 新春红包
     */
    int S_NEW_YEAR_BAG_SYNC_CONFIG = 26191;                     // 下发配置
    int S_NEW_YEAR_BAG_RAIN = 26192;                            // 红包雨获得红包（废弃）
    int S_NEW_YEAR_BAG_OPEN = 26193;                            // 打开红包
    int S_NEW_YEAR_BAG_RECORD = 26194;                          // 奖励记录和公告
    int S_NEW_YEAR_BAG_SYNC_FU_DAI = 26195;                     // 同步获得福袋
    int S_NEW_YEAR_BAG_SYNC_NOTICE = 26196;                     // 同步公告
    int S_NEW_YEAR_BAG_OPEN_FROM_CROSS = 26199;                 // 打开红包（跨服返回）
    int S_NEW_YEAR_BAG_SHARE = 26190;                           // 活动分享


    /**
     * 牧场点兵
     * 26131-26140
     */
    // 同步用户数据
    int S_PASTURE_DATA_SYNC = 26131;
    // 同步配置
    int S_PASTURE_CONFIG_SYNC = 26132;
    // 开始游戏
    int S_PASTURE_START_GAME = 26133;
    // 移动格子
    int S_PASTURE_MOVE_BLOCK = 26134;
    // 激活潜能
    int S_PASTURE_USE_SKILL = 26135;
    // 重置回上一步游戏数据
    int S_PASTURE_RESERVE_GAME_DATA = 26136;
    // 使用充能道具
    int S_PASTURE_USE_SKILL_ITEM = 26137;
    // 游戏结束操作
    int S_PASTURE_GAME_OVER = 26138;
    // 动物晋升
    int S_PASTURE_ANIMAL_PROMOTE = 26139;
    // 完成引导
    int S_PASTURE_FINISH_GUIDE = 26140;
    // 游戏通关
    int S_PASTURE_GAME_PASS = 26141;

    /**
     * 牧场点兵（跨地区）
     * 27711-27740
     */
    // 同步用户数据
    int S_CROSS_PASTURE_DATA_SYNC = 27711;
    // 同步配置
    int S_CROSS_PASTURE_CONFIG_SYNC = 27712;
    // 开始游戏
    int S_CROSS_PASTURE_START_GAME = 27713;
    // 移动格子
    int S_CROSS_PASTURE_MOVE_BLOCK = 27714;
    // 激活潜能
    int S_CROSS_PASTURE_USE_SKILL = 27715;
    // 重置回上一步游戏数据
    int S_CROSS_PASTURE_RESERVE_GAME_DATA = 27716;
    // 使用充能道具
    int S_CROSS_PASTURE_USE_SKILL_ITEM = 27717;
    // 游戏结束操作
    int S_CROSS_PASTURE_GAME_OVER2 = 27718;
    // 完成引导
    int S_CROSS_PASTURE_FINISH_GUIDE = 27719;
    // 游戏通关
    int S_CROSS_PASTURE_GAME_PASS = 27720;

    // 牧场点兵（跨地区）
    int S_CHANNEL_CROSS_PASTURE_GAME_OVER = 27721;     //游戏结束一局的排名变化

    /**
     * 报名（地区）
     */
    int S_ENTER_NAME_ADD = 27750;                   //报名
    int S_ENTER_NAME_SYNC = 27751;                  //下发报名分组信息(登录或者报名、分组)
    int S_ENTER_NAME_ZONE_COUNT = 27752;            //获取报名统计
    int S_ENTER_NAME_GROUP = 27753;                 //分组对阵信息
    int S_ENTER_NAME_GROUP_TOP_USER = 27754;        //各分组前50玩家
    int S_ENTER_NAME_USER_RANK = 27755;             //个人排行
    int S_ENTER_NAME_GROUP_RANK = 27756;            //地区排行
    int S_ENTER_NAME_CONFIG_SYNC = 27757;           //配置下发
    int S_ENTER_NAME_MEMBER_VALUE = 27759;          //各分组成员贡献
    int S_ENTER_NAME_DISPERSE_GOLD_GET = 27760;     //领取散财
    int S_ENTER_NAME_DISPERSE_GOLD_SYNC = 27761;    //地区pk散财

    int S_ENTER_NAME_NAME_SYNC_FROM_CHANNEL = 27765;                     //报名结果下发
    int S_ENTER_NAME_MATCH_GROUPING_NAME_SYNC_FROM_CROSS = 27766;        //分组匹配结果下发
    int S_ENTER_NAME_DISPERSE_GOLD_SYNC_FROM_CHANNEL = 27767;            //地区pk散财
    int S_ENTER_NAME_GET_DISPERSE_GOLD_FROM_CHANNEL = 27768;             //地区pk散财(领取)
    int S_ENTER_NAME_ALL_NAME_SYNC_FROM_CROSS = 27769;                   //同步整个渠道报名数据(全量)（来自跨服）


    /**
     * 瓦舍地区赛
     */
    int S_AREA_WASHE_PK_DATA_SYNC = 27770;
    int S_AREA_WASHE_PK_DATA_GET = 27771;         //玩家数据获取
    int S_AREA_WASHE_PK_DATA_SYNC_FROM_CHANNEL = 27772;         //玩家数据同步来自跨域

    /**
     * 广府联动  舞狮子
     * 26150 - 26199
     */
    int S_LION_DANCE_SYNC_CONFIG = 26150;                           // 同步配置
    int S_LION_DANCE_SYNC_USER_DATA = 26151;                        // 同步玩家数据
    int S_LION_DANCE_GET_USER_DATA = 26152;                         // 获取玩家数据
    int S_LION_DANCE_MAKE_LION = 26153;                             // 制狮
    int S_LION_DANCE_START_NEW = 26154;                             // 舞狮（初始关卡或者重开关卡）
    int S_LION_DANCE_JUMP = 26161;                                  // 跳桩
    int S_LION_DANCE_APPLY_CARD = 26155;                            // 求助卡片
    int S_LION_DANCE_MY_APPLY_LIST = 26156;                         // 求助列表
    int S_LION_DANCE_MY_FRIEND_LIST = 26157;                        // 求助列表（他人）
    int S_LION_DANCE_GET_FRIEND_GIFT = 26158;                       // 领取他人的赠送
    int S_LION_DANCE_CANCEL_APPLY = 26159;                          // 取消求助
    int S_LION_DANCE_GIVE_FRIEND = 26160;                           // 赠送
    int S_LION_DANCE_JUMP_ADD_ITEM = 26162;                         // 跳桩收集到道具
    int S_LION_DANCE_GET_COMB_REWARD = 26163;                       // 组合奖励
    int S_LION_DANCE_CHECK_APPLY_STATE = 26164;                     // 检查申请状态
    int S_LION_DANCE_SYNC_MAKE_PROCESS = 26165;                     // 同步舞狮进度

    int S_LION_DANCE_UPLOAD_MAKE_NUM = 26170;                       // 上报制狮贡献
    int S_LION_DANCE_ALL_CONTRIBUTION_SYNC_FROM_CROSS = 26171;      // 全服进度同步
    int S_LION_DANCE_GIVE_FRIEND_FROM_CROSS = 26172;                     // 赠送
    int S_LION_DANCE_GIVE_FRIEND_BACK_FROM_CROSS = 26173;                // 赠送返回
    int S_LION_DANCE_GET_GET_MY_SCORE_RANK_FROM_CROSS = 26174;       // 我的排名（最高积分）

    /**
     * 凡人修仙-迎新春
     * 26180
     */
    int S_FAN_XIU_SPRING_SYNC_CONFIG = 26180;                           // 同步配置
    int S_FAN_XIU_SPRING_SYNC_USER_DATA = 26181;                        // 同步玩家数据
    int S_FAN_XIU_SPRING_GET_USER_DATA = 26182;                         // 获取玩家数据
    int S_FAN_XIU_SPRING_COUNTER_SIGN = 26183;                          // 登录补签
    int S_FAN_XIU_SPRING_LIGHT_UP = 26184;                              // 共庆点亮
    int S_FAN_XIU_SPRING_BIG_REWARD = 26185;                            // 宝阁大奖设置
    int S_FAN_XIU_SPRING_DRAW = 26186;                                  // 宝阁取宝
    int S_FAN_XIU_SPRING_NOTICE = 26187;                                // 获取抽奖公告


    /**
     * 促织集市
     * 25790 - 25800
     */
    int S_COMMON_WISH_SYNC_CONFIG = 25790;                           // 同步配置
    int S_COMMON_WISH_SYNC_USER_DATA = 25791;                        // 同步玩家数据
    int S_COMMON_WISH_GET_USER_DATA = 25792;                         // 获取玩家数据
    int S_COMMON_WISH_LIGHT_UP = 25794;                              // 共庆点亮
    int S_COMMON_WISH_BIG_REWARD = 25795;                            // 宝阁大奖设置
    int S_COMMON_WISH_DRAW = 25796;                                  // 宝阁取宝
    int S_COMMON_WISH_NOTICE = 25797;                                // 获取抽奖公告

    /**
     * 琅琊祭奠
     * 26271
     */
    int S_LANGYA_MEMORIAL_SYNC_CONFIG = 26271;                           // 同步配置
    int S_LANGYA_MEMORIAL_SYNC_USER_DATA = 26272;                        // 同步玩家数据
    int S_LANGYA_MEMORIAL_GET_USER_DATA = 26273;                         // 获取玩家数据
    int S_LANGYA_MEMORIAL_REPAIR = 26274;                                // 残卷修复
    int S_LANGYA_MEMORIAL_BUILD = 26275;                                 // 建阁
    int S_LANGYA_MEMORIAL_ATTIC_GET = 26276;                             // 阁子列表
    int S_LANGYA_MEMORIAL_NOTICE = 26277;                                // 获取公告
    int S_LANGYA_MEMORIAL_SYNC_BUILD_VALUE = 26278;                      // 同步进度

    int S_LANGYA_MEMORIAL_UPLOAD_BUILD_VALUE = 26279;                            // 上报进度
    int S_LANGYA_MEMORIAL_ALL_CONTRIBUTION_SYNC_FROM_CROSS = 26280;              // 全服进度同步
    int S_LANGYA_MEMORIAL_BUILD_FROM_CROSS = 26281;                                 // 建阁返回
    //长明灯领奖
    int S_LANGYA_MEMORIAL_LIGHT_GET_REWARD = 26282;                      //长明灯领奖


    /**
     * 实物签到抽奖（23周年庆）
     * 26390
     */
    int S_SIGN_IN_DRAW_SYNC_CONFIG = 26390;                           // 同步配置
    int S_SIGN_IN_DRAW_SYNC_USER_DATA = 26391;                        // 同步玩家数据
    int S_SIGN_IN_DRAW_GET_USER_DATA = 26392;                         // 获取玩家数据
    int S_SIGN_IN_DRAW_TODAY_SIGN = 26393;                            // 签到
    int S_SIGN_IN_DRAW_BEFORE_SIGN = 26394;                           // 补签
    int S_SIGN_IN_DRAW_DRAW = 26395;                                  // 抽奖
    int S_SIGN_IN_DRAW_NOTICE = 26396;                                // 获取抽奖公告
    int S_SIGN_IN_DRAW_SHARE = 26397;                                 // 分享
    int S_SIGN_IN_DRAW_SETTLE_ONLINE = 26399;                         // 在线时长

    int S_SIGN_IN_DRAW_DRAW_FROM_CROSS = 26398;                       // 抽奖(跨服返回)

    int S_COMMON_DRAW_GET_REAL_REWARD = 26440;                               // 获取实物奖励列表
    int S_COMMON_DRAW_SET_ADDR = 26441;                                      // 设置地址

    /*

    古墓相关协议
     26200 - 26299
     */

    //秦始皇陵玩家进入地图，请求该接口，以及进入下一层
    int S_TOMB_ENTER_MAZE = 26200;

    //秦始皇陵地图视野
    int S_TOMB_DISPLAY_FIELD = 26201;

    //秦始皇陵盟友的视野
    int S_TOMB_DISPLAY_ALLY_FIELD = 26202;

    //秦始皇陵移动，已充用，整合到了 S_TOMB_EVENT_EXPLORE
    int S_TOMB_MOVE = 26203;
    //秦始皇陵探索，已充用，整合到了 S_TOMB_EVENT_EXPLORE

    int S_TOMB_DIG = 26204;

    //秦始皇陵，处理事件
    int S_TOMB_EVENT_TOUCH = 26205;
    //秦始皇陵 获取事件信息
    int S_TOMB_EVENT_INFO = 26206;
    //秦始皇陵 获取配置信息
    int S_TOMB_CONFIG_INFO = 26207;


    int S_TOMB_USER_PATRONS_INFO_CROSS_TO_GAME = 26208;

    int S_TOMB_USER_TOP_PATRONS_CROSS_TO_GAME = 26209;

    int S_TOMB_EVENT_INFO_NOTIFY_CROSS_TO_GAME = 26210;

    int S_TOMB_UNION_INFO = 26211;

    //秦始皇陵 活动心跳检测
    int S_TOMB_HEARTBEAT = 26212;

    int S_TOMB_MAZE_ALLY_LIST = 26213;

    int S_TOMB_MAZE_ALLY_MOVE_NOTIFY = 26214;

    int S_TOMB_MAZE_ALLY_MOVE_NOTIFY_CROSS_TO_GAME = 26215;

    //秦始皇陵，玩家受到功击时推送
    int S_TOMB_USER_UNDER_ATTACK_PUSH = 26216;
    //秦始皇陵 战斗事件同步
    int S_TOMB_EVENT_BATTLE_SYNC_PUSH = 26217;
    //秦始皇陵 事件同步
    int S_TOMB_EVENT_SYNC_PUSH = 26218;

    int S_TOMB_REPAIR_INFO = 26219;                 //秦俑再世请求地区修复进度

    int S_TOMB_REPAIR = 26220;                      //秦俑再世修复

    int S_TOMB_REPAIR_RANK = 26221;                 //秦俑再世修复排行

    //秦始皇陵 援兵
    int S_TOMB_BOSS_GO_DOWNSTAIRS_PUSH = 26223;
    //秦始皇陵 悬赏排行榜
    int S_TOMB_REWARD_SCORE_LIST = 26224;
    //秦始皇陵 获取用户详情
    int S_TOMB_USER_DETAIL_INFO = 26225;
    //秦始皇陵 玩家点击回血
    int S_TOMB_USER_CLICK = 26226;
    //秦始皇陵 商会互助
    int S_TOMB_UNION_HELP_LIST = 26227;
    //秦始皇陵 已探索精英列表
    int S_TOMB_MAZE_ELITE_NPC_LIST = 26228;
    //秦始皇陵 精英详情
    int S_TOMB_MAZE_ELITE_NPC_LOG_LIST = 26229;
    //秦始皇陵 精英事件领奖
    int S_TOMB_MAZE_ELITE_NPC_REWARD = 26230;
    //秦始皇陵 地宫手记
    int S_TOMB_USER_LOG_LIST = 26231;
    //秦始皇陵 门客列表
    int S_TOMB_PARTNER_LIST = 26232;
    //秦始皇陵 最快的玩家 我也不懂为什么要这个，客户端要
    int S_TOMB_FASTEST_PLAYER_INFO = 26233;

    //秦始皇陵 精英战斗事件的推送广播
    int S_TOMB_ELITE_NPC_INFO_PUSH = 26234;
    //秦始皇陵 获取地图信息
    int S_TOMB_MAZE_INFO = 26235;
    //秦始皇陵 获取门客信息
    int S_TOMB_PARTNER_INFO = 26236;
    //秦始皇陵 陷阱救助
    int S_TOMB_UNION_IN_TRAP_HELP = 26237;
    //秦始皇陵 被救时推送
    int S_TOMB_UNION_IN_TRAP_SAVE_PUSH = 26238;
    //秦始皇陵 向商会聊天里发送求救信息
    int S_TOMB_UNION_IN_TRAP_SEND_HELP = 26239;
    //秦始皇陵 获得遗物
    int S_TOMB_USER_ADD_ITEM_CROSS_TO_GAME = 26240;

    //秦始皇陵 获取修复数据
    int S_TOMB_GET_USER_RELIC_DATA = 26250;

    //秦始皇陵 历史遗物
    int S_TOMB_GET_USER_RELIC_HISTORY = 26251;

    int S_TOMB_SERVER_TOP_PATRONS_CROSS_TO_GAME = 26241;

    //秦始皇陵 使用体力包
    int S_TOMB_USE_ENERGY_PACKAGE = 26242;
    //秦始皇陵 活动信息
    int S_TOMB_ACTIVITY_INFO = 26243;

    int S_TOMB_UPDATE_REPAIR_CONDITION = 26252;     //跨服下来同步所有人的商会黏土修复进度！

    int S_TOMB_BUFF_REFRESH_PARTNER = 26253;

    int S_TOMB_USER_COST_ITEM_CROSS_TO_GAME = 26254;

    int S_TOMB_EVENT_EXPLORE = 26255;

    int S_TOMB_CHANGE_DOLL = 26256;     //更换人偶

    int S_TOMB_UNLOCK_DOLL = 26257;     //解锁元宝人偶

    int S_TOMB_EVENT_TAKE_CARE = 26258;  //一键打理

    int S_TOMB_EVENT_TAKE_CARE_SWITCH_UPDATE = 26259;


    int S_TOMB_SERVER_DATA_CROSS_TO_GAME = 26260;

    int S_TOMB_RED_DOT = 26261;

    int S_TOMB_LOG_CROSS_TO_GAME = 26262;

    int S_TOMB_USER_SCORE_CHANGE_CROSS_TO_GAME = 26263;

    int S_TOMB_NOTIFY_PUSH = 26264; //秦始皇陵事件推送
    int S_TOMB_ITEM_BAG = 26265; //秦始皇陵打理的背包
    int S_TOMB_ITEM_BAG_REWARD = 26266; //秦始皇陵打理的背包收取
    int S_TOMB_NPC_INFO_PUSH = 26267; //秦始皇陵NPC数量推送

    int S_TOMB_BREAK_LOCK = 26268; //秦始皇陵脱离卡死

    int S_TOMB_TRAP_INFO_LIST = 26269; //秦始皇陵聊天框陷阱信息列表

    int S_TOMB_ONE_CLICK_JUMP = 26270; // 一键跳转至活动已解锁的最深层

    //歇脚小铺26300-26400
    int S_SMALLGAME_DATA_SYNC = 26300;                    //登录数据同步,红点用
    int S_SMALLGAME_CHALLENGE_RESULT = 26301;             //挑战结果
    int S_SMALLGAME_CHALLENGE_START = 26302;             //挑战开始
    int S_SMALLGAME_CHALLENGE_REPEAT_CHALLENGE = 26303;   //重复挑战

    /**
     * 花牌之恋
     * 26311 - 26319
     * 26380 - 26399
     */
    int S_FLOWER_CARDS_SYNC_CONFIG = 26311;                           // 同步配置
    int S_FLOWER_CARDS_SYNC_USER_DATA = 26312;                        // 同步玩家数据
    int S_FLOWER_CARDS_GET_USER_DATA = 26313;                         // 获取玩家数据
    int S_FLOWER_CARDS_START_GAME = 26314;                            // 开始翻牌
    int S_FLOWER_CARDS_SKILL_LOAD = 26316;                            // 技能装备（下一轮过度）
    int S_FLOWER_CARDS_TURN_OVER = 26317;                             // 翻牌
    int S_FLOWER_CARDS_SKILL_RANDOM = 26318;                          // 技能重随机
    int S_FLOWER_CARDS_SETTLE = 26319;                                // 提前结算
    int S_FLOWER_CARDS_GAME_OVER = 26380;                             // 游戏结束一局的排名变化
    //练习模式
    int S_FLOWER_CARDS_START_GAME_TEST = 26381;                            // 开始翻牌
    int S_FLOWER_CARDS_SKILL_LOAD_TEST = 26382;                            // 技能装备（下一轮过度）
    int S_FLOWER_CARDS_TURN_OVER_TEST = 26383;                             // 翻牌
    int S_FLOWER_CARDS_SKILL_RANDOM_TEST = 26384;                          // 技能重随机

    /**
     * 月满金秋
     */
    int S_GOLD_AUTUMN_SYNC_CONFIG = 26445;                           // 同步配置
    int S_GOLD_AUTUMN_SYNC_USER_DATA = 26446;                        // 同步玩家数据
    int S_GOLD_AUTUMN_GET_USER_DATA = 26447;                         // 获取玩家数据
    int S_GOLD_AUTUMN_MOVE = 26448;                                  // 移动

    /**
     * 女娲活动
     * 26650 - 26670
     */
    int S_GODDESS_SYNC_CONFIG = 26650;                           // 同步配置
    int S_GODDESS_SYNC_USER_DATA = 26651;                        // 同步玩家数据
    int S_GODDESS_GET_USER_DATA = 26652;                         // 获取玩家数据
    int S_GODDESS_MAKE_PEOPLE = 26653;                           // 造人
    int S_GODDESS_ITEM_RECOVER_ENERGY = 26654;                   // 道具恢复体力
    int S_GODDESS_CELL_INLAY = 26656;                            // 格子镶嵌（五彩石）补天
    int S_GODDESS_COLOR_STONE_XILIAN = 26657;                    // 五彩石洗练
    int S_GODDESS_CANCEL_CELL_INLAY = 26658;                     // 取消五彩石镶嵌
    int S_GODDESS_YING_YANG_INLAY = 26659;                       // 阴阳石镶嵌
    int S_GODDESS_CANCEL_YING_YANG_INLAY = 26660;                // 取消阴阳石镶嵌
    int S_GODDESS_ERA_HISTORY_LIST= 26661;                       // 纪元史
    int S_GODDESS_COLOR_STONE_ROTATE = 26662;                    // 旋转
    int S_GODDESS_ONE_KEY_CANCEL_INLAY = 26663;                  // 一键卸下
    int S_GODDESS_CHECK_MISSION_PASS = 26664;                    // 补天
    int S_GODDESS_WATCH_OTHER_USER = 26665;                      // 查看其他玩家
    int S_GODDESS_SERVICE_WATCH_OTHER_USER  = 26666;                  // 查看其他玩家

    /**
     * 瓦舍夺魁
     */
    int S_WASHE_MATCH = 25921;                                              // 匹配
    int S_WASHE_CANCEL_MATCH = 25922;                                       // 取消匹配
    int S_WASHE_PING = 25923;                                               // 心跳
    int S_WASHE_MATCH_RESULT = 25924;                                       // 匹配结果通知
    int S_WASHE_GET_ROOM_DATA = 25925;                                      // 请求房间数据
    int S_WASHE_SURRENDER = 25926;                                          // 投降
    int S_WASHE_NOTICE = 25927;                                             // 通知（消除、技能、掉线、发表情、游戏结束等）
    int S_WASHE_OPERATE = 25928;                                            // 玩家操作（消除、技能、发表情等）
    int S_WASHE_SYNC_USER_DATA = 25929;                                     // 同步玩家数据
    int S_WASHE_SYNC_CONFIG = 25930;                                        // 同步配置
    int S_WASHE_GET_USER_DATA = 25931;                                      // 请求玩家数据
    int S_WASHE_CLIENT_SHOW_FINISH = 25932;                                 // 客户端表现完成
    int S_WASHE_GET_PLAYING_GAME = 25933;                                   // 获取正在进行的游戏
    int S_WASHE_QUIT_GUIDE = 25934;                                         // 脱离新手阶段
    int S_WASHE_GET_BATTLE_RECORD = 25935;                                  // 获取对战记录
    int S_WASHE_OPEN_BOX = 25936;                                           // 打开宝箱
    int S_WASHE_GET_GAME_OVER = 25937;                                      // 请求未观看的结算数据
    int S_WASHE_SYNC_HONOR_MOMENT = 25938;                                  // 同步荣誉瞬间
    int S_WASHE_GET_BADGE = 25939;                                          // 请求勋章墙+荣誉瞬间
    // int S_WASHE_GET_HONOR_MOMENT = 25940;
    int S_WASHE_SEE_GAME_OVER = 25941;                                      // 确认观看结果
    int S_WASHE_SEE_OTHER_USER_DATA = 25942;                                // 查看其他玩家勋章分数
    int S_WASHE_FRIEND_CREATE_ROOM = 25943;                                 // 好友对战：开房间
    int S_WASHE_FRIEND_LEAVE_ROOM = 25944;                                  // 好友对战：离开房间、解散房间
    int S_WASHE_FRIEND_SEARCH_ROOM = 25945;                                 // 好友对战：搜索房间
    int S_WASHE_FRIEND_JOIN_ROOM = 25946;                                   // 好友对战：加入房间
    int S_WASHE_FRIEND_SYNC_ROOM = 25951;                                   // 好友对战：同步通知
    int S_WASHE_FRIEND_START_GAME = 25952;                                  // 好友对战：开始游戏
    int S_WASHE_FRIEND_STEP_OUT = 25953;                                    // 好友对战：暂时离开
    int S_WASHE_FRIEND_ENTER_MY_ROOM = 25954;                               // 好友对战：返回房间
    int S_WASHE_SEASON_0_SHOW = 25955;                                      // 是否需要播放S0过渡动画
    int S_WASHE_SEASON_CHANGE = 25956;                                      // 赛季继承
    int S_WASHE_SYNC_UNLOCK_CARD = 25957;                                   // 同步解锁新卡片
    int S_WASHE_GET_HISTORY_CHAMPION = 25958;                               // 获取历届冠军
    int S_WASHE_SEASON_MEMORY = 25959;                                      // 赛季回忆
    int S_WASHE_FRIEND_QUICK_CHAT = 25960;                                  // 好友对战：发快捷聊天
    int S_WASHE_FRIEND_CHANGE_CARD = 25961;                                 // 好友对战：换卡片
    int S_WASHE_FRIEND_READY = 25962;                                       // 好友对战：房客准备
    int S_WASHE_FRIEND_CHANGE_SCENE = 25963;                                // 好友对战：更换玩法
    int S_WASHE_SYNC_UNLOCK_SKILL = 25964;                                  // 同步解锁新盘面技能
    int S_WASHE_BUY_SKILL = 25965;                                          // 购买盘面技能
    int S_WASHE_SYNC_DECORATION = 25966;                                    // 同步瓦舍装扮(棋盘,特效,结算动画等)
    int S_WASHE_CHANGE_DECORATION = 25967;                                  // 更换瓦舍装扮(棋盘,特效,结算动画等)

    // 跨服
    int S_WASHE_CANCEL_MATCH_FROM_CROSS = 25947;                            // 取消匹配
    int S_WASHE_STATUS_FROM_CROSS = 25948;                                  // 跨服状态同步
    int S_WASHE_NOTICE_FROM_CROSS = 25949;                                  // 跨服通知（目前只有游戏结束要走这里）
    int S_WASHE_SEE_OTHER_USER_DATA_FROM_CROSS = 25950;                     // 查看其他玩家勋章分数
    int S_WASHE_GET_RANK_RECORD_FROM_CROSS = 25971;                         // 瓦舍获取排名记录
    int S_WASHE_SEND_EXPRESSION_FROM_CROSS = 25972;                         // 发表情返回记录次数
    int S_WASHE_SYNC_DAY_SCENE = 25973;                                     // 同步每日玩法

    int S_WASHE_MATCH_RESULT_FROM_CROSS = 25974;                            // 匹配结果跨服返回
    // 锦标赛
    int S_WASHE_GET_JIN_BIAO_PEAK_DATA = 25980;                             // 获取锦标赛巅峰赛数据
    int S_WASHE_JIN_BIAO_PEAK_JOIN_ROOM = 25981;                            // 锦标赛巅峰赛加入房间
    int S_WASHE_JIN_BIAO_PEAK_CHANGE_CARD = 25983;                          // 巅峰赛：换卡片
    int S_WASHE_JIN_BIAO_PEAK_LEAVE_ROOM = 25984;                           // 巅峰赛：离开房间
    int S_WASHE_JIN_BIAO_PEAK_ENTER_MY_ROOM = 25985;                        // 巅峰赛：返回房间

    int S_WASHE_GET_PEAK_BATTLE_RECORD = 25986;                             // 查看巅峰赛对局记录

    int S_WASHE_GET_STAGE_REWARD_INFO = 25987;                              // 请求阶段性奖励信息
    int S_WASHE_GET_STAGE_REWARD = 25988;                                   // 领取阶段性奖励
    int S_WASHE_GET_STAGE_REWARD_FROM_CROSS = 25989;                        // 领取阶段性奖励-跨域回来
    int S_WASHE_GET_SHARE_REWARD = 25990;                                   // 领取分享奖励

    // 幸运签
    int S_LUCKY_DRAW_SYNC_CONFIG = 25991;                                   // 同步配置
    int S_LUCKY_DRAW_DRAW = 25992;                                          // 抽签
    int S_LUCKY_DRAW_GET_RECORD = 25993;                                    // 抽奖公告
    int S_LUCKY_DRAW_SYNC_RECORD = 25994;                                   // 增量同步抽奖公告
    int S_LUCKY_DRAW_GET_REAL_REWARD = 25995;                               // 获取实物奖励列表
    int S_LUCKY_DRAW_SET_ADDR = 25996;                                      // 设置地址
    int S_LUCKY_DRAW_GET_USER_DATA = 25997;                                 // 获取玩家数据
    int S_LUCKY_DRAW_DRAW_FROM_CHANNEL = 25998;                             // 跨地区抽奖返回
    /**
     * 蛐蛐系统
     * 26320-26399
     */
    int S_CRICKET_USER_DATA_SYNC = 26320;                  // 用户数据同步
    int S_CRICKET_CONFIG_SYNC = 26321;                     // 配置同步
    int S_CRICKET_SYNC = 26322;                            // 蛐蛐数据同步
    int S_CRICKET_GET_EVENT_CRICKET_LIST = 26323;          // 获取特殊事件的蛐蛐列表（老友上门）
    int S_CRICKET_CHOOSE_EVENT_REWARD = 26324;             // 选择特殊事件的蛐蛐奖励
    int S_CRICKET_CATCH_CRICKET = 26325;                   // 捕捉蛐蛐
    int S_CRICKET_CRICKET_UPGRADE = 26327;                 // 蛐蛐升级
    int S_CRICKET_BADGE_UPGRADE= 26328;                    // 蛐蛐徽章升级
    int S_CRICKET_CHOOSE_UP= 26329;                        // 蛐蛐放入心愿
    int S_CRICKET_REFRESH_SKILL= 26332;                    // 蛐蛐刷新被动技能
    int S_CRICKET_LEARN_PARTON_SKILL= 26333;               // 激活、突破虫师技能
    int S_CRICKET_UP_NEXT_INFO= 26334;                     // 获取蛐蛐下一阶属性(不含技能解锁的战力)
    int S_CRICKET_GET_DRAW_LEVEL_REWARD= 26335;            // 领取绘卷等级奖励
    int S_CRICKET_FINISH_GUIDE= 26336;                     // 完成引导
    int S_CRICKET_EQUIP_CRICKET = 26338;                   // 装备蛐蛐
    int S_CRICKET_ACTIVITY_PATRONS_BIND = 26339;           // 蛐蛐的活动门客绑定信息
    int S_CRICKET_SKILL_UP = 26340;                         // 升级技能
    int S_CRICKET_ACTIVITY_WAR_TIMES = 26341;               // 活动出战次数
    int S_CRICKET_GET_REWARD_RELATION = 26342;               // 获得蛐蛐后进入蛐蛐庙统一弹窗奖励缘分值
    int S_CRICKET_SKILL_RECYCLE = 26343;                     // 蛐蛐技能回收
    int S_CRICKET_WATCH_OTHER = 26344;                     // 查看他人蛐蛐
    int S_CRICKET_SERVICE_WATCH_OTHER_USER  = 26345;      // 查看其他玩家藏宝

    int S_CRICKET_MATCH = 26351;                           //开始匹配
    int S_CRICKET_MATCH_CANCEL = 26352;                    //取消匹配匹配
    int S_CRICKET_MATCH_INFO_PUSH = 26353;                 //匹配信息推送
    int S_CRICKET_BATTLE_LOG_PUSH = 26354;                 //战斗日志推送

    int S_CRICKET_BATTLE_LOG = 26355;                 //蛐蛐战报
    int S_CRICKET_BATTLE_LOG_DETAIL = 26356;             //战报详情

    int S_CRICKET_SEASON_INFO = 26357; //赛季信息

    int S_CRICKET_SEASON_HISTORY = 26358; //蛐蛐赛季历史信息

    int S_CRICKET_SEASON_RANK_WORSHIP = 26359; //蛐蛐赛季排行榜膜拜

    int S_CRICKET_MATCH_INFO = 26360; //蛐蛐匹配信息

    int S_CRICKET_SEASON_RANK_FROM_CROSS2_SERVER = 26361;

    int S_CRICKET_DEFENSE_SET = 26362; //蛐蛐防守阵容

    int S_CRICKET_BATTLE_START = 26363; //蛐蛐开始战斗

    int S_CRICKET_RECOVER_MATCH_TIMES = 26364; //蛐蛐恢复匹配次数；

    int S_CRICKET_DEFENDER_HANDLE_BATTLE_LOG = 26365; //防守蛐蛐结算;

    int S_CRICKET_DEFENDER_HANDLE_SUCCESS = 26366; //防守蛐蛐结算通知回来；

    int S_CRICKET_ACTIVITY_CONFIG_SYNC = 26367; //蛐蛐配置同步

    int S_CRICKET_BATTLE_COMPARE = 26368; //蛐蛐切磋

    int S_CRICKET_RED_DOT = 26369; //蛐蛐红点

    int S_CRICKET_GET_COURT_INFO = 26370;               // 蛐蛐竞技场信息

    int S_CRICKET_SEND_RANK_REWARD_FROM_CROSS = 26371;               // 蛐蛐跨服发奖励来

    int S_CRICKET_MATCH_FROM_CROSS = 26372;               // 蛐蛐跨服匹配回包

    int S_CRICKET_SYNC_DATA_FROM_CROSS = 26373;               // 蛐蛐跨服数据同步回包

    int S_CRICKET_COURT_GET_TOP_USER_DATA = 26374;               // 获取竞技场宗师榜

    int S_CRICKET_TOP_RANK_WORSHIP = 26375;             //蛐蛐宗师榜排行榜膜拜
    int S_CRICKET_TOP_RANK_WORSHIP_FROM_CROSS = 26376;               // 蛐蛐宗师榜排行榜膜拜跨服回包
    int S_CRICKET_COURT_SYNC_DATA = 26377;            // 蛐蛐竞技场信息同步

    int S_CRICKET_SHOW_COURT_RANK = 26378;            // 蛐蛐竞技场查看晋级信息

    //巅峰据点战26401-26499
    int S_PEAK_STRONGHOLD_CONFIG_SYNC = 26401;                              //巅峰据点战配置
    int S_PEAK_STRONGHOLD_USERDATA_SYNC = 26402;                            //巅峰据点战玩家数据

//    int S_PEAK_STRONGHOLD_NOTIFY_UPDATE_ABILITY_INFO = 26403;               //活动刚开始通知上传门客总赚钱
//    int S_PEAK_STRONGHOLD_NOTIFY_WAIT_UPDATE_END_CONFIRM = 26404;           //报名结束后通知跨服在等待游戏服的返回确认
    int S_PEAK_STRONGHOLD_ELIMINATE_UNION_LIST = 26405;                     //报名结束确认的名单
    int S_PEAK_STRONGHOLD_NOTIFY_WAIT_PREPARE_UPDATE_END_CONFIRM = 26407;   //通知确认准备阶段的数据都传完了

    int S_PEAK_STRONGHOLD_ITEM_DONATE_REQ = 26408;                          //道具捐献,加据点经验
    int S_PEAK_STRONGHOLD_SILVER_DONATE_REQ = 26409;                        //银两捐献
    int S_PEAK_STRONGHOLD_MEMBER_SILVER_DONATE = 26410;                     //成员银两捐献情况
    int S_PEAK_STRONGHOLD_SILVER_DONATE_DATA = 26411;                       //银两捐献数据
    int S_PEAK_STRONGHOLD_ELIMINATION_MEMBER_DEFEND_PATRONS = 26412;        //查看防守门客参战阵容
    int S_PEAK_STRONGHOLD_ELIMINATION_UNION_DATA = 26413;                   //获取淘汰赛联盟据点情况
    int S_PEAK_STRONGHOLD_ELIMINATION_ENTER_UNION = 26414;                  //进入联盟据点
    int S_PEAK_STRONGHOLD_ELIMINATION_ATTACK = 26415;                       //发起挑战
    int S_PEAK_STRONGHOLD_ELIMINATION_REPORT = 26416;                       //查看淘汰赛联盟战报
    int S_PEAK_STRONGHOLD_ELIMINATION_MEMBER_DAMAGE = 26417;                //查看淘汰赛成员伤害详情
    int S_PEAK_STRONGHOLD_ELIMINATION_MAMMON_HELP = 26418;                  //财神助力
    int S_PEAK_STRONGHOLD_GUESS_INFO = 26419;                               //巅峰据点战查看竞猜数据
    int S_PEAK_STRONGHOLD_GUESS = 26420;                                    //巅峰据点战竞猜
    int S_PEAK_STRONGHOLD_UNION_DATA_SYNC = 26421;                          //自己商会据点基础数据同步
    int S_PEAK_STRONGHOLD_CHALLENGE_UNION_RESP = 26422;                     //淘汰赛挑战联盟返回
    int S_PEAK_STRONGHOLD_MAMMON_HELP_NOTIFY = 26423;                       //跨服据点财神助力返回
    int S_PEAK_STRONGHOLD_UNION_ABILITY_RANK = 26424;                       //报名期排行
    int S_PEAK_STRONGHOLD_UNION_SILVER_RANK = 26425;                        //淘汰期银两排行
    int S_PEAK_STRONGHOLD_ITEM_DONATE_CROSS_BACK = 26426;                   //捐献返回
    int S_PEAK_STRONGHOLD_ELIMINATE_UNION_RISE = 26427;                     //商会晋级消息
    int S_PEAK_STRONGHOLD_GET_GAMBLE_USER = 26428;                          //竞猜玩家具体信息
    int S_PEAK_STRONGHOLD_WORSHIP = 26429;                                  //膜拜
//    int S_PEAK_STRONGHOLD_CAN_NOTIFY_RESP = 26430;                          //活动跨服返回确认
    int S_PEAK_STRONGHOLD_MAMMON_HELP_NOTICE = 26431;                      //财神助力广播
    int S_PEAK_STRONGHOLD_RANK_USER_DAMAGE_DETAIL_LIST = 26432;             //榜单查看个人伤害明细
    int S_PEAK_STRONGHOLD_RANK_UNION_DAMAGE_DETAIL_LIST = 26433;            //榜单查看商会伤害明细
    int S_PEAK_STRONGHOLD_MEMBER_DONATE_EXP_LIST = 26434;                   //查看商会成员捐献经验
    int S_PEAKSTRONGHOLD_MAMMON_HELP_NOTICE = 26435;                        //跨服发起，巅峰据点战财神助力广播


    /**
     * 巅峰海上争霸 26450-26500
     */
    int S_PEAK_UNION_MAX_ABILITY_RANK_LIST = 26450;                   //客户端请求巅峰报名期数据,做成通用的报名期历史最高赚钱排行
    int S_PEAK_UNION_MAX_ABILITY_RANK_UPDATE = 26451;                 //排行数据更新


    //cross to game
    int S_PEAK_UNION_MAX_ABILITY_RANK_LOCK = 26452;                    //活动跨服锁定报名期排行的请求
    int S_PEAK_SEACRAFT_LOCK_JOIN_UNION_FROM_CROSS = 26453;            // 海上争霸 南海丝路 锁定晋级名单 跨服返回区服 协议
    int S_PEAK_SEACRAFT_ACTION_FROM_CROSS = 26454;// 海上争霸 南海丝路 进攻 / 突袭 / 使用道具进攻 / 修复 跨服返回区服 协议
    int S_PEAK_SEACRAFT_CHALLENGE_FROM_CROSS = 26455;// 海上争霸 南海丝路 挑战 跨服返回区服 协议
    int S_PEAK_SEACRAFT_BUY_BUFF_FROM_CROSS = 26456;// 海上争霸 南海丝路 购买buff  跨服返回区服 协议
    int S_PEAK_SEACRAFT_RECEIVE_WIN_STREAK_REWARD_FROM_CROSS = 26457;// 海上争霸 南海丝路 领取连胜奖励 跨服返回区服 协议
    int S_PEAK_SEACRAFT_RECEIVE_GUESS_REWARD_FROM_CROSS = 26458;// 海上争霸 南海丝路 领取竞猜奖励 跨服返回区服 协议
    int S_PEAK_SEACRAFT_UPDATE_USER_CONDITION_FROM_CROSS = 26459;// 更新玩家海域成就
    int S_PEAK_SEACRAFT_BROADCAST_FROM_CROSS = 26461;// 海上争霸 南海丝路 广播
    int S_PEAK_SEACRAFT_CHAT_BROADCAST_FROM_CROSS = 26462;// 海上争霸 南海丝路 战场聊天广播

    //clinet to game
    int S_PEAK_SEACRAFT_CONFIG = 26465;// 海上争霸 南海丝路 配置
    int S_PEAK_SEACRAFT_GET_USER_DATA = 26466;// 海上争霸 南海丝路 玩家信息
    int S_PEAK_SEACRAFT_GET_DONATION_SHIP = 26467;// 海上争霸 南海丝路 查看船只捐献
    int S_PEAK_SEACRAFT_DONATION_SHIP = 26468;// 海上争霸 南海丝路 捐献
    int S_PEAK_SEACRAFT_GET_DONATION_SHIP_DETAIL = 26469;// 海上争霸 南海丝路 查看捐献详情
    int S_PEAK_SEACRAFT_ENTER = 26470;// 海上争霸 南海丝路 进入南海丝路 返回海域和分组情况
    int S_PEAK_SEACRAFT_GET_GROUP_UNION_LINST = 26471;// 海上争霸 南海丝路 进入指定海域指定分组 返回分组情况
    int S_PEAK_SEACRAFT_GET_SHIP_RECORD = 26472;// 海上争霸 南海丝路 查看船只日志
    int S_PEAK_SEACRAFT_ACTION = 26473;// 海上争霸 南海丝路 进攻 / 突袭 / 使用道具进攻 / 修复
    int S_PEAK_SEACRAFT_CHALLENGE = 26474;// 海上争霸 南海丝路 挑战
    int S_PEAK_SEACRAFT_BUY_BUFF = 26475;// 海上争霸 南海丝路 购买buff
    int S_PEAK_SEACRAFT_RECEIVE_WIN_STREAK_REWARD = 26476;// 海上争霸 南海丝路 领取连胜奖励
    int S_PEAK_SEACRAFT_GET_CHALLENGE = 26477;// 海上争霸 南海丝路 获取挑战数据
    int S_PEAK_SEACRAFT_GUESS = 26478;// 海上争霸 南海丝路 竞猜
    int S_PEAK_SEACRAFT_GET_ARRIVAL_INFO = 26479;// 海上争霸 南海丝路 查看商会南海丝路成员积分和抵达信息
    int S_PEAK_SEACRAFT_ENTER_GUESS = 26480;// 海上争霸 南海丝路 进入竞猜
    int S_PEAK_SEACRAFT_EXIT = 26481;// 海上争霸 南海丝路 退出南海丝路
    int S_PEAK_SEACRAFT_RECEIVE_GUESS_REWARD = 26482;// 海上争霸 南海丝路 领取竞猜奖励
    int S_PEAK_SEACRAFT_GET_GUESS_SUCCESS_USER = 26483;// 海上争霸 南海丝路 查看竞猜成功的玩家
    int S_PEAK_SEACRAFT_GET_UNION_RANK_LIST = 26484;// 海上争霸 南海丝路 查看联盟排名榜
    int S_PEAK_SEACRAFT_GET_UNION_RANK = 26485;// 海上争霸 南海丝路 查看联盟排名
    int S_PEAK_SEACRAFT_GET_FIX_RANK = 26487;// 海上争霸 南海丝路 查看船只成员修复排名
    int S_PEAK_SEACRAFT_GET_BATTLE_RECORD_RANK = 26488;// 海上争霸 南海丝路 查看船只攻防信息
    int S_PEAK_SEACRAFT_GET_MEMBER_BATTLE_DETAIL = 26489;// 海上争霸 南海丝路 查看船只成员详细攻防数据
    int S_PEAK_SEACRAFT_GET_PUB_DATA = 26490;// 海上争霸 南海丝路 请求功勋酒馆数据
    int S_PEAK_SEACRAFT_OPEN_PUB = 26491;// 海上争霸 南海丝路 功勋酒馆挖宝
    int S_PEAK_SEACRAFT_GET_SPEED_UP_RECORD = 26492;// 海上争霸 南海丝路 查看联盟加速榜
    int S_PEAK_SEACRAFT_GET_CUR_SPEED_UP_DETAIL = 26493;// 海上争霸 南海丝路 获取当前船只加速详情
    int S_PEAK_SEACRAFT_BROADCAST = 26494;// 海上争霸 南海丝路 广播
    int S_PEAK_SEACRAFT_GET_UNION_ALL_ROUND_RESULT = 26495;// 海上争霸 获得商会所有回合航行情况
    int S_PEAK_SEACRAFT_GET_MEMBER_ALL_ROUND_SCORE = 26496;// 海上争霸 获得个人所有回合伤害积分
    int S_PEAK_SEACRAFT_WORSHIP = 26497;// 膜拜


    /**
     * 凡人修仙
     * 26501-26599
     */
    // pvp相关
    int S_XIU_XIAN_ENTER_PVP = 26501;                      // 进入pvp活动
    int S_XIU_XIAN_ENTER_PLACE = 26502;                    // 进入宝地(房间)
    int S_XIU_XIAN_LEAVE_PLACE = 26503;                    // 离开当前房间
    int S_XIU_XIAN_MOVE = 26504;                           // 移动
    int S_XIU_XIAN_ATTACK = 26505;                         // 攻击
    int S_XIU_XIAN_APPOINT_MINOR_USER = 26506;             // 任命副宗主权限
    int S_XIU_XIAN_MARK_PLACE = 26508;                     // 标记地点(重复标记视为取消标记)
    int S_XIU_XIAN_CONFIG_SYNC = 26509;                    // 配置同步消息
    int S_XIU_XIAN_ATTACKED_SYNC = 26510;                  // 被打同步
    int S_XIU_XIAN_CAMP_SCORE_SYNC = 26511;                // 积分同步
    int S_XIU_XIAN_PVP_END_SYNC = 26512;                   // 斗法结束同步（每轮结束都会同步）
    int S_XIU_XIAN_PLACE_SYNC = 26513;                     // 宝地信息同步（含所有人的位置信息,只同步当前我所在的宝地）
    int S_XIU_XIAN_NOTICE_SYNC = 26514;                    // 公告推送
    int S_XIU_XIAN_CAMP_SYNC = 26515;                      // 同步宗门信息（任命、标记、积分变动）
    int S_XIU_XIAN_LEAVE_PVP = 26516;                      // 离开pvp活动
    int S_XIU_XIAN_ATTACKED_USER_SYNC = 26517;             // 被打同步(同步被打人)
    int S_XIU_XIAN_GET_MAJOR_USER = 26518;                 // 获取阵营宗主信息
    int S_XIU_XIAN_GET_CAMP_SERVER = 26519;                // 获取宗门服务器列表
    int S_XIU_XIAN_GET_PLACE_INFO = 26520;                 // 获取房间信息
    int S_XIU_XIAN_GET_PVP_REPORT = 26521;                 // 获取pvp战报信息
    int S_XIU_XIAN_GET_CAMP_USER_LIST = 26522;             // 获取宗门成员信息列表
    int S_XIU_XIAN_PLACE_SEIZE_SYNC = 26523;               // 同步房间抢占数据
    int S_XIU_XIAN_GET_PVP_END_DATA = 26524;               // 请求pvp结束数据
    int S_CROSS_XIU_XIAN_GET_ACTIVITY_DATA= 26525;         // 跨服同步pvp数据
    int S_CROSS_XIU_XIAN_GET_PVP_END_DATA= 26526;          // 跨服同步pvp结束数据
    int S_XIU_XIAN_ENTER_PLACE_SYNC = 26527;               // 进房间同步
    int S_XIU_XIAN_LEAVE_PLACE_SYNC = 26528;               // 出房间同步
    int S_XIU_XIAN_GET_SERVER_SCORE_FROM_CROSS = 26529;    // 向区服获取区服评分
    int S_XIU_XIAN_NOTIFY_CONDITION_FROM_CROSS = 26530;    // 同步condition更新  跨服返回
    // pve相关
    int S_XIU_XIAN_START_MEDITATE = 26531;                 // 开始打坐
    int S_XIU_XIAN_USE_ENERGY_ITEM = 26532;                // 道具恢复体力
    int S_XIU_XIAN_STATE_UPGRADE = 26533;                  // 凡人境界突破/渡劫
    int S_XIU_XIAN_REDUCE_BREAK_CD = 26534;                // 凡人境界减少渡劫CD
    int S_XIU_XIAN_TRIPOD_DRAW = 26535;                    // 凡人虚空鼎抽取法宝
    int S_XIU_XIAN_TRIPOD_UPGRADE = 26536;                 // 凡人虚空鼎升级
    int S_XIU_XIAN_EQUIPMENT_REPLACE = 26537;              // 凡人法宝替换
    int S_XIU_XIAN_EQUIPMENT_RECYCLE = 26538;              // 凡人法宝回收
    int S_XIU_XIAN_ENERGY_USE = 26539;                     // 使用体力
    int S_XIU_XIAN_SET_IMAGE = 26540;                      // 设置形象
    int S_XIU_XIAN_ENTER_PRACTICE_MENU = 26541;            // 进入历练界面
    int S_XIU_XIAN_LEAVE_PRACTICE_MENU = 26542;            // 离开历练界面
    int S_XIU_XIAN_EXPLORE_GRID= 26543;                    // 探索格子
    int S_XIU_XIAN_PVE_GET_OTHER_USER_INFO = 26544;        // 查看其他玩家信息
    int S_XIU_XIAN_BATTLE_SELECT_NPC = 26545;              // 战斗事件选择对象
    int S_XIU_XIAN_BATTLE_OPEN_SKILL = 26546;              // 释放技能
    int S_XIU_XIAN_EVENT_AWARD_GET = 26547;                // 事件领取奖励
    int S_XIU_XIAN_ENTER_SECT_MOUNT = 26548;               // 进入宗门灵峰
    int S_XIU_XIAN_MISSION_ENTER_FLOOR = 26553;            // 历练进入下一层地图
    int S_XIU_XIAN_ENERGY_RANK_LIST = 26554;               // 获取体力贡献排名
    int S_XIU_XIAN_POWER_RANK_LIST = 26555;                // 获取宗门仙力排行
    int S_XIU_XIAN_ENTER_OTHER_SECT_MOUNT = 26556;         // 进入其他灵峰房间
    int S_XIU_XIAN_SUBSECTION_GET = 26557;                 // 历练地图进度奖励领取
    int S_XIU_XIAN_GET_PVE_CHANGE_DATA = 26558;            // 获取pve变更数据
    int S_XIU_XIAN_LEAVE_SECT_MOUNT = 26559;               // 离开灵峰房间
    int S_XIU_XIAN_GET_MOUNT_INFO = 26560;                 // 获取灵峰信息
    int S_XIU_XIAN_GET_LUCK_POINT = 26561;                 // 领取机缘点
    int S_XIU_XIAN_GET_OTHER_INFO_FROM_CROSS = 26563;      // 跨服查看玩家信息请求
    int S_XIU_XIAN_SYNC_SECT_ENERGY_FROM_CROSS = 26564;    // 跨服同步宗门体力
    int S_XIU_XIAN_SYNC_LOGIN_FROM_CROSS = 26565;          // 登录同步跨服数据
    int S_XIU_XIAN_MOUNT_CHANGE_FROM_CROSS = 26566;        // 跨服拿灵峰变更数据
    int S_XIU_XIAN_ENTER_SECOND_MENU = 26567;              // 进入二级界面
    int S_XIU_XIAN_LEAVE_SECOND_MENU = 26568;              // 离开二级界面
    int S_XIU_XIAN_GET_RANK_REWARD = 26569;                // 领取榜单奖励
    int S_XIU_XIAN_GET_RANK_REWARD_FROM_CROSS = 26570;     // 领取榜单奖励  跨服返回
    int S_XIU_XIAN_GET_USER_RANK_LIST = 26571;             // 获取个人榜
    int S_XIU_XIAN_GET_CAMP_RANK_LIST = 26572;             // 获取阵营榜
    int S_XIU_XIAN_SYNC_ALLOT_MOUNT_FROM_CROSS = 26575;    // 跨服同步宗门灵峰分配
    int S_XIU_XIAN_GET_USER_DATA = 26576;                  // 跨服同步宗门灵峰分配
    int S_XIU_XIAN_GET_CAMP_SCORE_RECORD = 26577;          // 获取宗门积分记录
    int S_XIU_XIAN_EVENT_AWARD_GET_AUTO = 26578;           // 事件领取奖励（自动打理-探索打怪格子）


    /**
     * 山河乐宴pvp
     * 29031 - 28450
     */
    int S_SHAN_HE_FEAST_PVP_PING = 29043;                   // 心跳
    int S_SHAN_HE_FEAST_PVP_USER_APPLY = 29046;             // pvp报名
    int S_SHAN_HE_FEAST_PVP_GET_USER_APPLY_RANK_LIST = 29047;    // pvp报名榜单信息
    int S_SHAN_HE_FEAST_PVP_GET_USER_LEVEL_RANK_LIST = 29048;    // pvp等级榜单信息(当前轮次)
    int S_SHAN_HE_FEAST_PVP_GET_BASE_ATTRIBUTE = 29050;          // 获取基础属性
    int S_SHAN_HE_FEAST_PVP_GET_SCORE_RANK_DETAIL = 29031;       // 获取榜单积分详情
    int S_SHAN_HE_FEAST_PVP_JOIN_ROOM_SYNC = 29020;  // 进房间同步
    int S_SHAN_HE_FEAST_PVP_LEAVE_ROOM_SYNC = 29021;  // 出房间同步
    int S_SHAN_HE_FEAST_PVP_POSITION = 29022;         // 位置同步
    int S_SHAN_HE_FEAST_PVP_SETTLE_SYNC = 29038;      // 结算推送
    int S_SHAN_HE_FEAST_JUMP = 29039;                 // 传送位置
    int S_SHAN_HE_FEAST_LOCK_TARGET = 29040;          // 锁定玩家
    int S_SHAN_HE_FEAST_SPEED_UP = 29032;             // 加速
    int S_SHAN_HE_FEAST_SYNC_SKILL = 29033;           // 同步玩家技能

    /**
     * 山河乐宴
     * 29811-26899
     */
    // pvp相关
    int S_SHAN_HE_FEAST_ENTER_PVP = 29811;                      // 进入pvp活动
    int S_SHAN_HE_FEAST_MOVE = 29814;                           // 移动
    int S_SHAN_HE_FEAST_CONFIG_SYNC = 29819;                    // 配置同步消息
    int S_SHAN_HE_FEAST_ATTACKED_SYNC = 29820;                  // 被打同步
    int S_SHAN_HE_FEAST_NOTICE_SYNC = 29824;                    // 公告推送
    int S_SHAN_HE_FEAST_LEAVE_PVP = 29826;                      // 离开pvp活动
    int S_SHAN_HE_FEAST_ATTACKED_USER_SYNC = 29827;             // 被打同步(同步被打人)
    int S_SHAN_HE_FEAST_GET_PVP_END_DATA = 29834;               // 请求pvp结束数据
    int S_CROSS_SHAN_HE_FEAST_GET_ACTIVITY_DATA= 29835;         // 跨服同步pvp数据
    int S_SHAN_HE_FEAST_NOTIFY_CONDITION_FROM_CROSS = 29840;    // 同步condition更新  跨服返回
    int S_SHAN_HE_FEAST_PLACE_UP_DOWN_SYNC = 29895;             // 同层晋级、降级同步
    int S_SHAN_HE_FEAST_PLACE_STATE_CHANGE = 29896;             // 同步复活、晋级最新房间数据

    // 山河乐宴 pve相关
    int S_SHAN_HE_FEAST_START_MEDITATE = 29841;                 // 开始打坐
    int S_SHAN_HE_FEAST_USE_ENERGY_ITEM = 29842;                // 道具恢复体力
    int S_SHAN_HE_FEAST_STATE_UPGRADE = 29843;                  // 凡人境界突破/渡劫
    int S_SHAN_HE_FEAST_REDUCE_BREAK_CD = 29844;                // 凡人境界减少渡劫CD
    int S_SHAN_HE_FEAST_TRIPOD_DRAW = 29845;                    // 凡人虚空鼎抽取法宝
    int S_SHAN_HE_FEAST_TRIPOD_UPGRADE = 29846;                 // 凡人虚空鼎升级
    int S_SHAN_HE_FEAST_EQUIPMENT_REPLACE = 29847;              // 凡人法宝替换
    int S_SHAN_HE_FEAST_EQUIPMENT_RECYCLE = 29848;              // 凡人法宝回收
    int S_SHAN_HE_FEAST_ENERGY_USE = 29849;                     // 使用体力
    int S_SHAN_HE_FEAST_SET_IMAGE = 29850;                      // 设置形象
    int S_SHAN_HE_FEAST_ENTER_PRACTICE_MENU = 29851;            // 进入历练界面
    int S_SHAN_HE_FEAST_LEAVE_PRACTICE_MENU = 29852;            // 离开历练界面
    int S_SHAN_HE_FEAST_EXPLORE_GRID= 29853;                    // 探索格子
    int S_SHAN_HE_FEAST_PVE_GET_OTHER_USER_INFO = 29854;        // 查看其他玩家信息
    int S_SHAN_HE_FEAST_BATTLE_SELECT_NPC = 29855;              // 战斗事件选择对象
    int S_SHAN_HE_FEAST_BATTLE_OPEN_SKILL = 29856;              // 释放技能
    int S_SHAN_HE_FEAST_EVENT_AWARD_GET = 29857;                // 事件领取奖励
    int S_SHAN_HE_FEAST_MISSION_ENTER_FLOOR = 29859;            // 历练进入下一层地图
    int S_SHAN_HE_FEAST_SUBSECTION_GET = 29867;                 // 历练地图进度奖励一键领取
    int S_SHAN_HE_FEAST_GET_PVE_CHANGE_DATA = 29868;            // 获取pve变更数据
    int S_SHAN_HE_FEAST_GET_LUCK_POINT = 29871;                 // 领取机缘点
    int S_SHAN_HE_FEAST_PVE_CHANGE_DATA_SYNC = 29872;           // 同步玩家pve变更数据
    int S_SHAN_HE_FEAST_GET_OTHER_INFO_FROM_CROSS = 29873;      // 跨服查看玩家信息请求
    int S_SHAN_HE_FEAST_SYNC_LOGIN_FROM_CROSS = 29875;          // 登录同步跨服数据
    int S_SHAN_HE_FEAST_MOUNT_CHANGE_FROM_CROSS = 29889;        // 跨服拿灵峰变更数据
    int S_SHAN_HE_FEAST_ENTER_SECOND_MENU = 29893;              // 进入二级界面
    int S_SHAN_HE_FEAST_LEAVE_SECOND_MENU = 29878;              // 离开二级界面
    int S_SHAN_HE_FEAST_USER_DATA_SYNC = 29892;                 // 玩家数据同步
    int S_SHAN_HE_FEAST_GET_RANK_REWARD = 29879;                // 领取榜单奖励
    int S_SHAN_HE_FEAST_GET_RANK_REWARD_FROM_CROSS = 29880;     // 领取榜单奖励  跨服返回
    int S_SHAN_HE_FEAST_GET_USER_RANK_LIST = 29881;             // 获取个人榜
    int S_SHAN_HE_FEAST_SYNC_ALLOT_MOUNT_FROM_CROSS = 29885;    // 跨服同步(才力榜单)
    int S_SHAN_HE_FEAST_GET_USER_DATA = 29886;                  // 获取用户数据
    int S_SHAN_HE_FEAST_PVE_GET_BAG_REWARD = 29894;             // pve背包打理
    int S_SHAN_HE_FEAST_EVENT_AWARD_GET_AUTO = 29858;           // 事件领取奖励（自动打理-探索打怪格子）

    /**
     *  灯火街市
     * 26600-26630
     */
    int S_JIESHI_USER_DATA_SYNC = 26600;                  // 用户数据同步
    int S_JIESHI_CONFIG_SYNC = 26601;                     // 配置同步
    int S_JIESHI_CHOOSE_PATRON = 26602;                     // 门客选择
    int S_JIESHI_UPGRADE_JIEDAOSI_LEVEL = 26604;             // 街道司升级
    int S_JIESHI_UPGRADE_JIESHI_LEVEL = 26605;             // 街市升级
    int S_JIESHI_UNLOCK_POSITION = 26606;                    // 地块解锁
    int S_JIESHI_CHANGE_DOLL = 26607;                    // 更换人偶
    int S_JIESHI_USE_ENERGY_ITEM = 26608;                // 恢复体力
    int S_JIESHI_FINISH_BUILD = 26609;                // 营造、完成建造
    int S_JIESHI_TRAVEL = 26610;                // 巡游
    int S_JIESHI_UNLOCK_DOLL = 26611;                // 解锁人偶
    int S_JIESHI_HANDLER_EVENT = 26612;                // 处理事件
    int S_JIESHI_VISIT_OTHER = 26613;                // 拜访他人街市
    int S_JIESHI_CROSS_VISIT_OTHER = 26614;         // 跨服来拜访街市
    int S_JIESHI_GET_USER_DATA = 26615;         // 拉用户数据
    int S_JIESHI_FINISH_GUIDE = 26616;         // 完成引导
    int S_JIESHI_RANDOM_NAME = 26617;         // 随机名字
    int S_JIESHI_CHANGE_NAME = 26618;         // 更改名字
    int S_JIESHI_RESET_POSITION = 26619;      // 重置地块

    //商会宝箱 26900 - 26950
    int S_UNIONCHEST_USER_DATA_SYNC = 26901;    // 登录下发数据同步
    int S_UNIONCHEST_USER_DATA_REQ = 26902;    // 主动请求
    int S_UNIONCHEST_BOX_SYNC = 26903;//宝箱变化同步
    int S_UNIONCHEST_BOX_OPEN = 26904;//开宝箱
    int S_UNIONCHEST_BOX_SHARE = 26905;//分享宝箱
    int S_UNIONCHEST_BOX_NOTICE = 26906;//宝箱公告
    int S_UNIONCHEST_BOX_OPEN_CROSS_BACK = 26907;//开宝箱,跨服返回
    int S_UNIONCHEST_BOX_SHARE_CROSS_BACK = 26908;//分享宝箱,跨服返回


    /**
     * 万妖行 26921-26950
     */
    int S_WAN_YAO_SYNC_USER_DATA = 26921;                         // 同步用户信息
    int S_WAN_YAO_SYNC_CONFIG = 26922;                          // 同步配置
    int S_WAN_YAO_OPERATE_BOARD = 26923;                         // 操作棋盘
    int S_WAN_YAO_GO_OUT = 26924;                                // 出行
    int S_WAN_YAO_UPGRADE_MONSTER_KING = 26925;                  // 升级妖王
    int S_WAN_YAO_GET_USER_DATA = 26926;                         // 获取用户数据
    int S_WAN_YAO_USE_POWER_ITEM = 26927;                        // 使用体力道具
    int S_WAN_YAO_ACTIVE_TALENT = 26928;                         // 激活天赋

    /**
     * 盗墓笔记特色服 26941-26950
     */
    int S_SPECIAL_TOMB_ROB_SIGN = 26941;            //盗墓笔记特色服七日签到--普通签到
    int S_SPECIAL_TOMB_ROB_SIGN_PAST_DAY = 26942;   //盗墓笔记特色服七日签到--补签
    int S_SPECIAL_TOMB_ROB_SYNC_USER_DATA = 26943;  //盗墓笔记特色服同步用户数据
    int S_SPECIAL_TOMB_ROB_SYNC_CONFIG = 26944;     //盗墓笔记特色服同步配置
    int S_SPECIAL_TOMB_ROB_FINISH_GUIDE = 26945;   //盗墓笔记特色服完成引导







    //五熊争霸 26800 - 26900
    int S_FIVEHERO_CONFIG_SYNC = 26800;                  // 配置同步
    int S_FIVEHERO_USER_DATA_SYNC = 26801;               // 用户数据同步
    int S_FIVEHERO_ENTER_DATA = 26802;                     // 进入大地图
    int S_FIVEHERO_CITY_SYNC = 26803;                     // 城市变化同比
    int S_FIVEHERO_GET_CITY = 26804;                     // 获取城市信息
    int S_FIVEHERO_ENTER_CITY = 26805;                     // 前往探索
    int S_FIVEHERO_GET_PATRONS = 26806;                     // 选择门客去上阵
    int S_FIVEHERO_CITY_SEARCH = 26807;                     // 探索
    int S_FIVEHERO_EVENT_DEAL = 26808;                     // 处理事件
    int S_FIVEHERO_REVIVE_PATRONS = 26809;                     // 复活门客
    int S_FIVEHERO_SELECT_PATRONS = 26810;                     // 门客派遣
    int S_FIVEHERO_UPDATE_PATRONS = 26811;                     // 同步战力
    int S_FIVEHERO_REPORT_USER = 26812;                         // 个人战报
    int S_FIVEHERO_REPORT_CITY = 26813;                         // 战场战报
    int S_FIVEHERO_GET_USER_RANK_LIST = 26814;                  // 获取个人榜（也能拿排名）
    int S_FIVEHERO_GET_CAMP_RANK_LIST = 26815;                  // 获取阵营榜
    int S_FIVEHERO_GET_CAMP_UNION_RANK_LIST = 26816;            // 获取阵营内商会榜
    int S_FIVEHERO_GET_USER_TOKEN_RANK_LIST = 26817;            // 获取个人令牌榜
    int S_FIVEHERO_GET_CAMP_TOKEN_RANK_LIST = 26818;            // 获取阵营令牌榜
    int S_FIVEHERO_BOOK_INFO = 26819;                           // 成均之学
    int S_FIVEHERO_SELF_TOKEN = 26820;                           // 请求自己门客的令牌
    int S_FIVEHERO_GET_CAMP_INFO = 26821;                       // 请求阵营信息
    int S_FIVEHERO_GET_SHOP_DATA = 26822;                        // 获取商店数据 同步也是这个
    int S_FIVEHERO_GET_LUOYANG_RESULT = 26823;                  // 洛阳结果，被打回同步，最终会记录等客户端请求
    int S_FIVEHERO_HORSE_LAMP = 26824;                          // 跑马灯
    int S_FIVEHERO_GET_RANK_REWARD = 26825;                      // 领奖
    int S_FIVEHERO_GET_BOOK_RANK = 26826;                        // 撰写贡献
    int S_FIVEHERO_GET_BOOK_REWARD = 26827;                        // 领取书本满进度条奖励
    int S_FIVEHERO_GET_WINNER_INFO = 26828;                        // 获取城主
    int S_FIVEHERO_WORSHIP = 26829;                             // 膜拜
    int S_FIVEHERO_RED_DOT_SYNC = 26830;                             // 红点同步
    int S_FIVEHERO_RED_DOT_READ = 26831;                             // 红点清除
    int S_FIVEHERO_ABILITY_ADD = 26832;                             // 战力加成查看
    int S_FIVEHERO_SCORE_DETAIL = 26833;                            //查看每日分数
    int S_FIVEHERO_PVP_DAMAGE = 26834;                            //查看击杀详情
    int S_FIVEHERO_TOKEN_SCORE = 26835;                            //当日阵营积分数

    // ================= 下面客户端都不用看 =================
    int S_FIVEHERO_CROSS_GET_PATRONS = 26881;                // 来本服拉取玩家门客
    int S_FIVEHERO_NOTIFY_SHOP_FROM_CROSS = 26882;           // 随机到现金商人同步本服
    int S_FIVEHERO_NOTIFY_EVENT = 26883;                // 探索返回本服
    int S_FIVEHERO_NOTIFY_EVENT_DEAL = 26884;           // 处理事件返回本服
    int S_FIVEHERO_NOTIFY_CONDITION_FROM_CROSS = 26885;     // 触发condition
    int S_FIVEHERO_GET_RANK_REWARD_FROM_CROSS = 26886;     // 领奖
    int S_FIVEHERO_APPOINT_FROM_CROSS = 26887;     // 系统任命通知
    int S_FIVEHERO_GET_BOOK_REWARD_FROM_CROSS = 26888;     // 书本进度条满了领取奖励
    int S_FIVEHERO_GET_WINNER_INFO_FROM_CROSS = 26889;     // 城主跨服消息返回
    int S_FIVEHERO_REVIVE_PATRONS_FROM_CROSS = 26890;     // 復活門客
    int S_FIVEHERO_REVIVE_CHECK_ITEM_FROM_CROSS = 26891;     // 校验道具一致，就不回收了
    int S_FIVEHERO_CHECK_USER_ONLINE = 26892;                // 校验玩家在线
    int S_FIVEHERO_COST_STAMINE = 26893;                // 体力消耗事件


    //接收跨服数据段 27001-29999
    int S_CROSS_GROUP_SYNC_RANK = 27001;                  //跨服分组同步排行榜
    int S_CROSS_ACTIVITY_CHANGE_HAS_ALL_SYNC = 27002;     //跨服冲榜变更已经全部同步
    int S_CROSS_ACTIVITY_SYNC_RANK = 27003;               //跨服活动同步排行榜
    int S_CROSS_ACTIVITY_GET_REWARD_NOTIFY = 27004;       //跨服活动领取奖励通知
    int S_CROSS_ACTIVITY_CHAT_LIST_NOTIFY = 27005;        //跨服活动聊天列表通知
    int S_CROSS_GROUP_CHAT_LIST_NOTIFY = 27006;           //跨服分组聊天列表通知
    int S_CROSS_GROUP_SYNC_UNION_RANK = 27007;            //跨服分组同步商会排行榜
    int S_CROSS_BANQUET_CHAT_LIST_NOTIFY = 27008;         //跨服宴会聊天列表通知
    int S_CROSS_TRADE_WAR_PREPARE_NOTIFY = 27009;         //跨服商战匹配通知
    int S_CROSS_TRADE_WAR_PREPARE_QUERY = 27010;          //跨服商战匹配查询
    int S_CROSS_TRADE_WAR_TO_ENEMY_BATTLE = 27011;        //跨服商战到对手区服战斗
    int S_CROSS_ACTIVITY_SERVER_QUERY_RANK_LIST_NOTIFY = 27012;        //跨服活动查询区服排行榜通知
    int S_CROSS_ACTIVITY_SYNC_SERVER_RANK = 27013;                     //跨服活动同步区服排行榜
    int S_CROSS_TO_QUERY_PLAYER = 27014;                               //跨服来查询玩家信息
    int S_CROSS_TO_QUERY_PLAYER_RESP = 27015;                          //跨服来查询玩家信息响应
    int S_CROSS_SERVER_GROUP_RELOAD_NOTIFY = 27016;                     //跨服来通知分组reload
    int S_CROSS_TO_WATCH_PLAYER = 27017;                                //跨服来拜访玩家信息
    int S_CROSS_TO_WATCH_PLAYER_RESP = 27018;                           //跨服来拜访玩家信息响应
    int S_CROSS_GROUP_SYNC_MAMMON = 27019;                              //跨服分组同步财神榜
    int S_CROSS_GROUP_SYNC_MAMMON_RECORD = 27020;                       //跨服分组同步财神簿
    int S_CROSS_GROUP_MAMMON_RECORD_CHANGE = 27021;                     //跨服分组同步财神簿响应
    int S_CROSS_TRADE_WAR_TO_ENEMY_BATTLE_RESP = 27022;                 //跨服商战到对手区服战斗返回响应
    int S_CROSS_TRADE_WAR_NOTICE_LIST_SYNC = 27023;                     //跨服商战公告同步
    int S_CROSS_TRADE_WAR_SYNC_RANK = 27024;                            //跨服商战同步排行榜
    int S_CROSS_TRADE_WAR_SYNC_UNION_RANK = 27025;                      //跨服商战同步排行榜
    int S_CROSS_TRADE_WAR_GET_REWARD_NOTIFY = 27026;                    //跨服商战领取奖励通知
    int S_CROSS_TRADE_WAR_CROSS_QUERY_MEMBER_CONDITION = 27027;         //跨服来查询跨服商战成员贡献信息
    int S_CROSS_TRADE_WAR_CROSS_MEMBER_CONDITION_NOTIFY = 27028;        //跨服商战成员贡献信息通知
    int S_CROSS_TRADE_WAR_CROSS_QUERY_ENEMY_PATRONS = 27029;            //跨服来查询商战门客信息
    int S_CROSS_TRADE_WAR_QUERY_ENEMY_PATRONS_NOTIFY = 27030;           //跨服商战查询对手门客通知
    int S_CROSS_ACTIVITY_SYNC_UNION_RANK = 27031;                       //跨服活动同步商会排行榜
    int S_CROSS_ACTIVITY_UNION_GET_REWARD_NOTIFY = 27032;               //跨服商会活动商会领取奖励通知
    int S_CROSS_ACTIVITY_UNION_CROSS_QUERY_MEMBER_CONDITION = 27033;         //跨服来查询跨服商会争霸成员贡献信息
    int S_CROSS_ACTIVITY_UNION_CROSS_MEMBER_CONDITION_NOTIFY = 27034;        //跨服商会争霸成员贡献信息通知
    int S_CROSS_COMMON_ACTIVITY_GET_REWARD_NOTIFY = 27035;                   //跨服万能活动领取奖励通知
    int S_CROSS_ACTIVITY_NEW_RANK_CHANGE_HAS_ALL_SYNC = 27036;               //跨服冲榜变更已经全部同步
    int S_CROSS_ACTIVITY_SYNC_NEW_RANK = 27037;                              //跨服活动同步排行榜（新）
    int S_CROSS_ACTIVITY_GET_RANK_REWARD_NOTIFY = 27038;                     //跨服活动领取奖励通知（新）

    int S_CROSS_ACTIVITY_YEAR_MASTER_BOSS_SYNC = 27039;                      //跨服瑞兽同步boss
    int S_CROSS_ZS_GROUP_CHAT_LIST_NOTIFY = 27040;                           //跨服招商分组聊天列表通知
    int S_CROSS_TO_SEARCH_PLAYER = 27041;                                    //跨服来查找玩家信息
    int S_CROSS_MARRIAGE_GROUP_CHAT_LIST_NOTIFY = 27042;                     //跨服联姻分组聊天列表通知
    int S_CROSS_TRADE_WAR_PUBLISH_WANTED_TO_WANTED = 27043;                 //跨服商战发布通缉到被通缉的服务器
    int S_CROSS_TRADE_WAR_PUBLISH_WANTED_RESP = 27044;                      //跨服商战发布通缉响应
    int S_CROSS_TRADE_WAR_WANTED_NOTIFY = 27045;                            //跨服商战通缉通知
    int S_CROSS_TRADE_WAR_WANTED_FINISH = 27046;                            //跨服商战通缉完成
    int S_CROSS_TRADE_WAR_NOTIFY_ENEMY_ADD_RECORD = 27047;                  //跨服商战到对手区服战斗返回响应
    int S_CROSS_SYSTEM_GROUP_CHAT_LIST_NOTIFY = 27048;                      //系统-跨服分组聊天列表通知
    int S_CROSS_TRADE_WAR_TO_SERVER_QUERY_CAN_WANTED = 27049;               //跨服商战到游戏服查询是否能通缉

    int S_CROSS_GROUP_WORSHIP = 27051;                              //跨服分组膜拜返回
    int S_CROSS_PAGEAN_END = 27052;                                    //选美结束跨服返回数据
    int S_CROSS_PAGEAN_DETAIL = 27053;                                    //选美详情跨服返回数据

    int S_CROSS_TO_WATCH_PLAYER_PATRONS = 27060;                                //跨服来拜访玩家门客信息
    int S_CROSS_TO_WATCH_PLAYER_PATRONS_RESP = 27061;                           //跨服来拜访玩家门客信息响应

    int S_CROSS_GET_RETURN_ROLE_INFO = 27062;           //跨服来获取回归角色信息
    int S_CROSS_GET_RETURN_ROLE_INFO_RESP = 27063;      //跨服返回回归角色信息
    int S_CROSS_BIND_RETURN_ROLE = 27065;         //跨服来绑定回归角色
    int S_BIND_RETURN_ROLE_SUCCESS_RESP = 27066;  //绑定成功返回
    int S_CROSS_RECALL_BIND = 27067;    //跨服召回绑定
    int S_CROSS_RECALL_BIND_RESP = 27068;   //跨服召回绑定返回
    int S_CROSS_SYNC_BIND_ADD_VIP_EXP = 27069; //同步召回绑定后增加的vip经验

    /**
     * 跨服点赞、蛊惑、庄园互助 27071-27090
     */
    int S_CROSS_GIVE_LIKE = 27071;                          //跨服点赞
    int S_CROSS_GIVE_LIKE_RESP = 27072;                     //跨服点赞响应
    int S_CROSS_HATE_PLAYER = 27073;                        //跨服蛊惑
    int S_CROSS_HATE_PLAYER_RESP = 27074;                   //跨服蛊惑响应
    int S_CROSS_MANOR_HELP = 27075;                         //跨服庄园互助
    int S_CROSS_MANOR_HELP_RESP = 27076;                    //跨服庄园互助响应

    int S_CROSS_SERVER_GROUP_2_NOTIFY_RELOAD = 27097;                  //ServerGroup2Mgr：跨服通知本服reload
    int S_CROSS_MARRIAGE_GROUP_RELOAD_NOTIFY = 27098;                     //跨服来通知分组reload
    int S_CROSS_SERVER_GROUP_RELOAD_NOTIFY_NEW = 27099;                     //跨服来通知分组reload
    int S_CROSS_SERVER_GROUP_RELOAD_NOTIFY_SYSTEM = 27100;                  //系统-跨服来通知分组reload

    /**
     *
     */
    int S_CROSS_PARTY_SEND_LUCKY_REWARD = 27101; //跨服私宴发送幸运奖励
    int S_CROSS_PARTY_OPEN_RESULT = 27102;   //宴会开启结果
    int S_CROSS_PARTY_JOIN_RESULT = 27103;   //宴会加入结果
    int S_CROSS_PARTY_SYNC = 27104;  //同步跨服宴会
    int S_CROSS_PARTY_JOIN_NOTICE_ALL = 27105; //加入通知所有
    int S_CROSS_PARTY_REWARD = 27106;// 跨服宴会返回奖励
    int S_CROSS_PARTY_RECORD = 27107;// 跨服宴会记录
    int S_CROSS_PARTY_FEAST_REWARD = 27108;// 盛宴领奖返回
    int S_CROSS_PARTY_FEAST_SYNC = 27109;// 本服盛宴同步到游戏服
    int S_CROSS_RELATIONSHIP = 27110; //同步互宴信息
    int S_CROSS_RELATIONSHIP_INIT_SYNC = 27111; //更新后 玩家首次来拉取

    /**
     * 楚汉争霸 27112-27192
     */
    int S_CHUHAN_SYNC_CONFIG = 27112;                    // 同步配置
    int S_CHUHAN_SYNC_BASE_DATA = 27113;                 // 同步数据（登录也会发）
    int S_CHUHAN_SYNC_TEAM = 27114;                      // 同步队伍
    int S_CHUHAN_SYNC_BUFF = 27115;                      // 同步BUFF
    int S_CHUHAN_SYNC_CITY = 27116;                      // 同步城市
    int S_CHUHAN_SYNC_CAMP_BOX = 27117;                  // 同步阵营宝箱
    int S_CHUHAN_SYNC_LIGHT_USER = 27118;                // 同步高亮玩家
    int S_CHUHAN_BATTLE_RESULT = 27119;                  // 同步战斗结果
    int S_CHUHAN_GET_TEAM_ROUTE_LIST = 27120;            // 队伍移动路径预览
    int S_CHUHAN_GET_DATA = 27122;                       // 进入活动界面获取游戏数据
    int S_CHUHAN_UPDATE_PATRONS_ABILITY = 27123;         // 同步门客战力
    int S_CHUHAN_MOVE_TEAM = 27124;                      // 移动队伍
    int S_CHUHAN_CHANGE_TEAM_SOLDIER = 27125;            // 队伍分配兵力
    int S_CHUHAN_RECRUIT_SOLDIER = 27126;                // 招募士兵
    int S_CHUHAN_GET_BATTLE_FIELD = 27127;               // 进入战场
    int S_CHUHAN_USE_WAR_DRUM = 27128;                   // 使用战鼓
    int S_CHUHAN_NEED_HELP = 27129;                      // 请求支援
    int S_CHUHAN_QUIT_BATTLEFIELD = 27130;               // 退出战场
    int S_CHUHAN_SYNC_TEAM_ENTER = 27131;                // 同步队伍进入战场
    int S_CHUHAN_GET_BARRACKS = 27132;                   // 请求兵营信息
    int S_CHUHAN_SYNC_EVENT = 27133;                     // 同步事件（登录也会发）
    int S_CHUHAN_DEAL_EVENT = 27134;                     // 处理事件
    int S_CHUHAN_MOVE_SPEED_UP = 27135;                  // 移动加速
    int S_CHUHAN_CITY_FOOD = 27136;                      // 请求城池采集
    int S_CHUHAN_CITY_FOOD_COLLECT = 27137;              // 城池采集一键收获
    int S_CHUHAN_RED_PACKET_LIST = 27138;                // 红包获取列表
    int S_CHUHAN_RED_PACKET_GET_BOX = 27139;             // 红包领取宝箱
    int S_CHUHAN_RED_PACKET_RECORD_LIST = 27140;         // 红包发放记录
    int S_CHUHAN_USER_WAR_REPORT = 27141;                // 个人战报
    int S_CHUHAN_CITY_WAR_REPORT = 27142;                // 城池战报
    int S_CHUHAN_SYNC_CITY_TEAM = 27143;                 // 请求队伍信息
    int S_CHUHAN_USER_DATA_SYNC = 27144;                 // 同步玩家信息
    int S_CHUHAN_CITY_WINNER = 27145;                    // 请求城主信息
    int S_CHUHAN_CITY_WINNER_APPOINT = 27146;            // 城主任命
    int S_CHUHAN_CITY_WINNER_WORSHIP = 27147;            // 膜拜城主
    int S_CHUHAN_GET_CAMP_RANK_LIST = 27148;             // 获取阵营榜
    int S_CHUHAN_GET_CAMP_UNION_RANK_LIST = 27149;       // 获取阵营内商会榜
    int S_CHUHAN_GET_CITY_DETAIL = 27150;                // 城池详情
    int S_CHUHAN_POS_REWARD_SYNC = 27151;                // 同步城主任命后有银两奖励的
    int S_CHUHAN_GET_POS_REWARD = 27152;                 // 领取城主任命后的银两奖励
    int S_CHUHAN_GET_MY_TEAM_POS = 27153;                // 获取我的队伍位置
    int S_CHUHAN_GET_USER_RANK_LIST = 27154;             // 获取个人榜（也能拿排名）
    int S_CHUHAN_GET_BATTLEFIELD_RANK = 27156;           // 获取战场排行
    int S_CHUHAN_SYNC_WAR_DRUM = 27157;                  // 同步战鼓使用
    int S_CHUHAN_GET_RANK_REWARD = 27158;                // 领取榜单奖励
    int S_CHUHAN_SYNC_RED_DOT = 27159;                   // 同步红点
    int S_CHUHAN_READ_RED_DOT = 27160;                   // 消除红点
    int S_CHUHAN_SYNC_BARRACKS = 27161;                  // 同步兵营
    int S_CHUHAN_SYNC_TOP_MSG = 27162;                   // 同步顶部消息
    int S_CHUHAN_SET_TARGET_CITY = 27163;                // 设置战略目标
    int S_CHUHAN_CAMP_COMMANDER_APPOINT = 27164;         // 指挥官任命
    int S_CHUHAN_COMMANDER_SET = 27165;                  // 指挥官信息设置
    int S_CHUHAN_CAMP_USER_DATA = 27166;
    int S_CHUHAN_COMMANDER_DATA_SYNC = 27167;            // 同步指挥官信息

    int S_CHUHAN_CHOOSE_BIRTH_CITY = 27168;              // 重选出生城市
    int S_CHUHAN_GET_PVE_REPORT = 27169;                 // 获得PVE玩法战报,在打中也用这个

    // ================= 下面客户端都不用看 =================
    int S_CROSS_CHUHAN_GET_UNION_MEMBER_REQ = 27170;                 // 锁名单后：获取商会成员信息 请求
    int S_CROSS_CHUHAN_BARRACKS_OP = 27176;                          // 军营操作跨服返回
    int S_CHUHAN_MOVE_SPEED_UP_FROM_CROSS = 27177;                   // 移动加速（跨服返回）
    int S_CROSS_CHUHAN_CITY_FOOD_COLLECT = 27178;                    // 城池采集一键收获
    int S_CROSS_CHUHAN_RED_PACKET_GET_BOX = 27179;                   // 红包领取宝箱
    int S_CROSS_CHUHAN_CITY_APPOINT_POSITION = 27180;                // 任命完了回本服赋予职位
    int S_CROSS_CHUHAN_POS_REWARD_SYNC = 27181;                      // 同步被任命的增益玩家的可领取信息
    int S_CROSS_CHUHAN_GET_POS_REWARD = 27182;                       // 领取职位任命后产生的银两奖励
    int S_CROSS_CHUHAN_NPC_EVENT_SYNC = 27183;                       // npc事件同步
    int S_CROSS_CHUHAN_RED_PACKET_SYNC = 27184;                      // 有人买完礼包同步宝箱
    int S_CROSS_CHUHAN_RED_PACKET_BOX_VALUE_SYNC = 27185;            // 大宝箱值变化了同步给区服的去变化condition
    int S_CHUHAN_USE_WAR_DRUM_FROM_CROSS = 27186;                    // 使用战鼓  跨服返回
    int S_CROSS_CHUHAN_CALL_SOLDIER_SLIVER_RESP = 27187;             // 银两招募士兵 跨服返回银两消耗
    int S_CHUHAN_GET_RANK_REWARD_FROM_CROSS = 27188;                 // 领取榜单奖励  跨服返回
    int S_CHUHAN_SYNC_USER_DATA = 27189;                             // 通知玩家们城主有了，客户端可以出图标，玩家可以去膜拜，城主可以去任命了
    int S_CHUHAN_NOTIFY_CONDITION_FROM_CROSS = 27190;                // 同步condition更新  跨服返回
    int S_CHUHAN_ADD_REWARD = 27191;                                 // 在线玩家加奖励 跨服请求
    int S_CHUHAN_AUTO_SEND_CITY_COLLECT = 27192;                     // 自动发辎重奖励 跨服请求
    int S_CROSS_CHUHAN_SYNC_USER_DATA = 27193;                       // 跨服同步用户统兵演武数据
    int S_CHUHAN_SYNC_ORDER_CITY_TASK_FROM_CROSS = 27194;            // 同步每日军令任务数据
    int S_CHUHAN_GET_DATA_FROM_CROSS = 27195;                        // 进界面数据跨服返回

    //27201-27230 跨服商会战
    int S_CROSS_UNION_WAR_JOIN_UNION_SYNC_RESP = 27201;                   //接收商会战参赛商会数据同步响应
    int S_CROSS_UNION_WAR_MATCH_INFO_SYNC_FORM_CROSS = 27202;             //对阵匹配信息从跨服下发
    int S_CROSS_UNION_WAR_RESULT_SYNC_FORM_CROSS = 27203;                 //跨服同步下发战斗结果(明细)
    int S_CROSS_UNION_WAR_BATTLE_RESULT_SYNC_FORM_CROSS = 27204;          //战斗结果信息从跨服下发（类战报）
    int S_CROSS_UNION_WAR_REQ_FINALS_RESULT_FROM_CROSS = 27205;           //决赛淘汰信息从跨服下发

    //27251-27270 花城书房协议号
    int S_FLOWER_STUDY_CONFIG_SYNC = 27251;                                //同步花城书房配置
    int S_FLOWER_STUDY_CHOOSE_POEM = 27252;                                //诗书问答选择题目
    int S_FLOWER_STUDY_COMMIT_ANSWER = 27253;                           //诗书问答提交卷子
    int S_FLOWER_STUDY_DEAL_VISIT = 27254 ;                                   //处理名人来访
    int S_FLOWER_STUDY_DATA_SYNC = 27255;                                  //同步花城书房数据
    int S_FLOWER_STUDY_EXAM_MATCHING_START = 27256;                            //一答到底-开始考试
    int S_FLOWER_STUDY_EXAM_EVENT_SYNC = 27257;                            //一答到底-房间信息同步
    int S_FLOWER_STUDY_EXAM_CHOOSE_ANSWER = 27258;                              //一答到底-选择选项
    int S_FLOWER_STUDY_EXAM_OTHER_CHOOSE_SYNC = 27259;                              //一答到底-同步他人选择
    int S_FLOWER_STUDY_EXAM_CANCEL_MATCHING = 27260;                              //一答到底-取消匹配
    int S_FLOWER_STUDY_GET_ROOM_DETAIL = 27261;                              //一答到底-获取房间详情
    int S_FLOWER_STUDY_SUBMIT_ADVANCE = 27262;                              //一答到底-提前交卷
    int S_FLOWER_STUDY_GET_CROSS_EXAM_DATA = 27263;                         //一答到底-获取跨服玩家考试数据
    int S_FLOWER_STUDY_QUIT_ROOM = 27264;                                   //一答到底-弃权退出房间
    int S_FLOWER_STUDY_GET_WAR_REPORT = 27265;                              //一答到底-获取战报
    int S_FLOWER_STUDY_SHARE_GET_REWARD = 27266;                            //一答到底-分享领奖
    int S_FLOWER_STUDY_GET_RANK_REWARD = 27267;                             //一答到底-领取排行榜奖励






    //27271-27290 花城书房接受跨服消息
    int S_FLOWER_STUDY_EXAM_MATCHING_START_FROM_CROSS = 27271;            //一答到底-跨服返回匹配结果
    int S_FLOWER_STUDY_EXAM_EVENT_SYNC_RESULT_FROM_CROSS = 27272;                //一答到底-跨服同步考试结算事件
    int S_FLOWER_STUDY_GET_CROSS_EXAM_DATA_RESULT_FROM_CROSS = 27273;     //一答到底-获取跨服玩家考试数据返回
    int S_FLOWER_STUDY_CROSS_SEND_RANK_TO_GAME = 27274;                   //一答到底-跨服发送排行榜到游戏服更新
    int S_FLOWER_STUDY_CROSS_QUIT_ROOM = 27275;                           //一答到底-跨服玩家弃权退出房间
    int S_FLOWER_STUDY_CROSS_GET_RANK_REWARD = 27276;                     //一答到底-跨服玩家领取排行榜奖励



    //27301-27350 跨服联姻
    int S_CROSS_MARRIAGE_PUBLISH_RESP = 27301;                   //跨服联姻发布响应
    int S_CROSS_MARRIAGE_APPOINT_NOTIFY = 27302;                 //跨服指向联姻通知
    int S_CROSS_MARRIAGE_CANCEL_RESP = 27303;                    //跨服联姻取消响应
    int S_CROSS_MARRIAGE_REFUSE_NOTIFY_SERVER = 27304;           //跨服联姻拒绝通知服务器
    int S_CROSS_MARRIAGE_TO_PARTNER_DEAL_AGREE = 27305;          //跨服联姻到对方服务器同意请求
    int S_CROSS_MARRIAGE_AGREE_RESP = 27306;                     //跨服联姻同意响应
    int S_CROSS_MARRIAGE_APPOINT_REQ = 27307;                    //跨服指向联姻请求
    int S_CROSS_MARRIAGE_PUBLISH_UNION_RESP = 27308;             //跨服联姻发布商会联姻响应
    int S_CROSS_UNION_MARRIAGE_TO_PARTNER_DEAL_AGREE = 27309;          //跨服商会联姻到对方服务器同意请求
    int S_CROSS_UNION_MARRIAGE_AGREE_RESP = 27310;                     //跨服商会联姻同意响应
    int S_CROSS_UNION_MARRIAGE_CANCEL_RESP = 27311;                    //跨服商会联姻取消响应

    int S_CROSS_TO_WINERY_VISIT = 27321;                                //跨服来拜访玩家酒坊信息
    int S_CROSS_TO_WINERY_VISIT_RESP = 27322;                           //跨服来拜访玩家酒坊信息响应

    int S_PLATFORM_ANTI_FRAUD_DATA_SYNC = 27330;                //下发玩家数据
    int S_PLATFORM_ANTI_FRAUD_GET_REWARD = 27331;               //拿奖励

    int S_PLATFORM_ACTIVITY_GET_REWARD = 27332;                 //平台活动领取奖励
    int S_PLATFORM_ACTIVITY_CONFIG_SYNC = 27333;                //平台活动其他配置表下发

    int S_PLATFORM_COMPONENT_EVALUATE = 27334;                //小游戏专属评价组件接入-领奖
    int S_QUESTIONNAIRE_GET_REWARD = 27335;                     //问卷调查获取奖励


    //大佬生辰
    int S_MOGUL_BIRTHDAY_SYNC_DATA = 27340;            //数据下发
    int S_MOGUL_BIRTHDAY_USER_GET_REWARD = 27341;      //生辰收礼
    int S_MOGUL_BIRTHDAY_POSTER_GET_REWARD = 27342;    //生辰祝福收礼
    int S_MOGUL_BIRTHDAY_USER_GET_REWARD_FROM_CROSS = 27343;      //生辰收礼
    int S_MOGUL_BIRTHDAY_POSTER_GET_REWARD_FROM_CROSS = 27344;    //生辰祝福收礼
    int S_MOGUL_BIRTHDAY_POSTER_GET_REWARD_STAT_FROM_CROSS = 27345;    //生辰祝福收礼(统计数量)
    int S_MOGUL_BIRTHDAY_BEST_DECORATION_FETCH = 27346;      //上传最高称号

    /**
     * 微信消息订阅 27400
     */
    int S_MESSAGE_SUBSCRIBE_SYN = 27400;              // 微信消息订阅登陆下发
    int S_MESSAGE_SUBSCRIBE_BROADCAST = 27401;        // 微信消息订阅 广播
    int S_MESSAGE_SUBSCRIBE_SET = 27402;              // 设置微信消息订阅
    int S_MESSAGE_SUBSCRIBE_USER_OPERATE = 27403;     // 唤起订阅
    //请求宝箱内容
    int S_GET_BOX_DETAIL = 27404; //请求宝箱内容

    /** 27410-27500
     * 三个阶段的甄嬛传
     */
    //甄嬛第一阶段
    int S_ZHENHUAN_FIRST_PROCESS_CONFIG_SYNC = 27410; // 甄嬛第一阶段配置同步
    int S_ZHENHUAN_FIRST_PROCESS_USER_SYNC = 27411;  // 甄嬛第一阶段玩家数据同步
    int S_ZHENHUAN_FIRST_PROCESS_MAIN_SCENE = 27412; // 甄嬛第一阶段主界面
    int S_ZHENHUAN_FIRST_PROCESS_CHOSE = 27413; // 甄嬛第一阶段选妃
    int S_ZHENHUAN_WORSHIP = 27414; // 甄嬛膜拜
    int S_ZHENHUAN_FIRST_PROCESS_HISTORY_STORY = 27415; // 甄嬛第一阶段已解锁过的故事
    int S_ZHENHUAN_PROMOTION_SYNC_CROSS_BACK = 27416; // 甄嬛跨服晋升名单同步到游戏服

    //甄嬛第二阶段
    int S_ZHENHUAN_SECOND_PROCESS_CONFIG_SYNC = 27417; // 甄嬛第二阶段配置同步
    int S_ZHENHUAN_SECOND_PROCESS_USER_SYNC = 27418;  // 甄嬛第二阶段玩家数据同步
    int S_ZHENHUAN_SECOND_PROCESS_GOING_OUT_MAIN_SCENE = 27419; // 甄嬛第二阶段出行主界面
    int S_ZHENHUAN_SECOND_PROCESS_GOING_OUT = 27420; // 甄嬛第二阶段出行
    int S_ZHENHUAN_SECOND_PROCESS_LEVEL_UP = 27421; // 甄嬛第二阶段妃位提升
    int S_ZHENHUAN_SECOND_PROCESS_ALL_PARTY_LIST = 27422; // 甄嬛第二阶段获得茶话会列表
    int S_ZHENHUAN_SECOND_PROCESS_PARTY_DETAIL = 27423; // 甄嬛第二阶段茶话会详情
    int S_ZHENHUAN_SECOND_PROCESS_JOIN_PARTY = 27424; // 甄嬛第二阶段参加茶话会
    int S_ZHENHUAN_SECOND_PROCESS_OPEN_PARTY = 27425; // 甄嬛第二阶段举办茶话会
    int S_ZHENHUAN_SECOND_PROCESS_MY_PARTY_LIST = 27426; // 甄嬛第二阶段我的茶话会记录
    int S_ZHENHUAN_SECOND_PROCESS_KICK_RECORD = 27427; // 甄嬛第二阶段踢人记录
    int S_ZHENHUAN_SECOND_PROCESS_GET_PARTY_REWARD = 27428; // 甄嬛第二阶段领取茶话会奖励
    int S_ZHENHUAN_SECOND_PROCESS_GET_NEW_KICK_RECORD = 27429; // 甄嬛第二阶段请求未确认的被踢记录
    int S_ZHENHUAN_SECOND_PROCESS_NEW_KICK_RECORD_NOTIFY = 27430; // 甄嬛第二阶段有新的被踢记录通知
    int S_ZHENHUAN_SECOND_PROCESS_NEW_FINISH_PARTY_NOTIFY = 27431; // 甄嬛第二阶段有新的结算记录通知

    int S_ZHENHUAN_SECOND_PROCESS_RELATION_LIST = 27432; // 甄嬛第二阶段关系列表
    int S_ZHENHUAN_SECOND_PROCESS_NEXT_PARTY = 27433; // 甄嬛第二阶段下一场
    int S_ZHENHUAN_SECOND_PROCESS_FIND_USER = 27434; // 甄嬛第二阶段查找玩家

    int S_ZHENHUAN_SECOND_PROCESS_NEW_KICK_RECORD_CROSS_BACK = 27435; // 甄嬛第二阶段茶话会新的踢人记录
    int S_ZHENHUAN_SECOND_PROCESS_JOIN_PARTY_CROSS_BACK = 27436; // 甄嬛第二阶段加入茶话会返回
    int S_ZHENHUAN_SECOND_PROCESS_OPEN_PARTY_CROSS_BACK = 27437; // 甄嬛第二阶段开启茶话会返回
    int S_ZHENHUAN_SECOND_PROCESS_PARTY_FINISH_CROSS_BACK = 27438; // 甄嬛第二阶段活动结束茶话会同步到游戏服

    // 甄嬛第三阶段
    int S_ZHENHUAN_THIRD_PROCESS_OPEN_BANQUET = 27450;         // 开宴会
    int S_ZHENHUAN_THIRD_PROCESS_JOIN_BANQUET = 27451;         // 加入宴会
    int S_ZHENHUAN_THIRD_PROCESS_GET_USER_BANQUET_LIST = 27453;     // 拉用户宴会列表
    int S_ZHENHUAN_THIRD_PROCESS_GET_BANQUET_JOINER_LIST = 27454;     // 拉宴会成员列表
    int S_ZHENHUAN_THIRD_PROCESS_GET_ALL_USER = 27455;     // 获取参赛成员信息
    int S_ZHENHUAN_THIRD_PROCESS_OPEN_BANQUET_NOTICE_SYNC = 27456;     // 同步开宴信息

    int S_ZHENHUAN_THIRD_PROCESS_OPEN_BANQUET_FROM_CROSS = 27470;   // 跨服开宴会回包
    int S_ZHENHUAN_THIRD_PROCESS_JOIN_BANQUET_FROM_CROSS = 27471;   // 跨服加入宴会回包
    int S_ZHENHUAN_THIRD_PROCESS_OPEN_BANQUET_NOTICE_FROM_CROSS = 27472;  // 跨服同步开宴信息
    int S_ZHENHUAN_THIRD_PROCESS_BANQUET_SCORE_NOTICE_FROM_CROSS = 27473;  // 跨服同步积分同步
    int S_ZHENHUAN_THIRD_PROCESS_GET_ALL_USER_FROM_CROSS = 27474;   // 跨服获取参赛者信息回包
    int S_ZHENHUAN_THIRD_PROCESS_SELF_DATA_SYNC_FROM_CROSS = 27475;   // 跨服同步个人活动信息回包

    int S_QUERY_ACTIVITY_USER_BASE_INFO = 27476; // 查询活动中玩家的基本信息

    // 九龙城寨 27500-27550
    int S_KOWLOON_SYNC_USER_DATA = 27505;       // 同步用户信息
    int S_KOWLOON_SYNC_PROSPEROUS = 27506;      // 同步繁荣度
    int S_KOWLOON_GET_USER_DATA = 27507;        // 获取用户数据
    int S_KOWLOON_ENTER_CHAPTER = 27508;        // 进入关卡
    int S_KOWLOON_CANCEL_CHAPTER = 27509;       // 取消、退出关卡
    int S_KOWLOON_OPERATE = 27510;              // 操作
    int S_KOWLOON_UPGRADE_BUILDING = 27511;     // 升级建筑
    int S_KOWLOON_UPGRADE_HERO = 27512;         // 好汉升级
    int S_KOWLOON_UPGRADE_MORALE = 27513;       // 士气升级
    int S_KOWLOON_SPEED_INCOME_REWARD = 27514;  // 快速收益
    int S_KOWLOON_FINISH_GUIDE= 27515;          // 完成引导
    int S_KOWLOON_REPLACE_HERO = 27516;          // 替换英雄
    int S_KOWLOON_FAST_PASS = 27517;          // 快速过关
    int S_KOWLOON_UPGRADE_BUILDING_ONE_KEY = 27518;     // 升级建筑（同步升级）

    /**
     * 鉴别魂骨
     */
    int S_SOUL_BONE_SYNC_CONFIG = 27540;      //同步配置
    int S_SOUL_BONE_SYNC_USER = 27541;        //同步玩家数据
    int S_SOUL_BONE_GET_USER = 27542;         //获得玩家数据
    int S_SOUL_BONE_DRAW = 27543;             //转盘
    int S_SOUL_BONE_GET_JUBAO = 27544;        //领取聚宝
    int S_SOUL_BONE_NOTICE_LIST = 27545;      //跑马灯
    int S_SOUL_BONE_NOTICE_SYNC = 27546;      //跑马灯同步


    //第一镖局
    int S_BIAOJU_SYNC_USER_RED_POINT = 27550;       // 同步红点用
    int S_BIAOJU_SYNC_USER_DATA = 27551;       // 同步用户信息
    int S_BIAOJU_SYNC_CONFIG = 27552;          // 同步配置
    int S_BIAOJU_MAIN_SCENE = 27553;           // 主场景 //剩余优质单,下次刷新时间,招募列表,未确认过的完成押镖
    int S_BIAOJU_GET_RECRUIT_LIST = 27554;     // 招募中的镖单列表
    int S_BIAOJU_GET_MY_ESCORT_INFO = 27555;   // 我的押镖信息//镖单列表或者已经接镖的镖单
    int S_BIAOJU_REFRESH_ESCORT_LIST = 27556;  // 刷新镖单列表
    int S_BIAOJU_TAKE_ESCORT = 27557;          // 接镖
    int S_BIAOJU_START_ESCORT = 27558;         // 开始押镖
    int S_BIAOJU_JOIN_ESCORT = 27559;          // 加入押镖
    int S_BIAOJU_BEST_ESCORT_LIST = 27560;     // 优质镖单列表
    int S_BIAOJU_MAP_UNION_MEMBER_ESCORT_LIST = 27561;             // 地图信息,商会成员的走镖列表
    int S_BIAOJU_CITY_UNION_RANK = 27562;      // 城市商会排行榜
    int S_BIAOJU_CITY_LIST = 27563;            // 城市列表
    int S_BIAOJU_CITY_BUILD = 27564;           // 城市建设
    int S_BIAOJU_SPEEDUP_ESCORT = 27565;       // 加速押镖
    int S_BIAOJU_KICK_TEAM_USER = 27566;       // 踢队友
    int S_BIAOJU_NEW_TAKE_ESCORT_NOTIFY = 27567;       // 商会内新的接镖通知
    int S_BIAOJU_NEW_FINISH_ESCORT_NOTIFY = 27568;       // 商会内新的押镖完成通知
    int S_BIAOJU_ESCORT_CONFIRM_FINISH = 27569;       // 确认完成的押镖
    int S_BIAOJU_SET_CAN_BE_PULL_QUALITY = 27570;       // 设置可以被拉进队的镖单品质
    int S_BIAOJU_GET_CAN_BE_PULL_LIST = 27571;       // 获得可以被拉进队的列表
    int S_BIAOJU_PULL_TARGET_IN_TEAM = 27572;       // 拉目标进队
    int S_BIAOJU_CITY_BUILD_CONTRIBUTION_LIST = 27573;         // 城市建设贡献列表
    int S_BIAOJU_UNION_MEMBER_LIST = 27574;    // 商会成员列表
    int S_BIAOJU_USER_LOCK_BEST_ESCORT_NOTICE = 27575;         // 玩家锁定优质镖单通知
    int S_BIAOJU_USER_LOCK_BEST_ESCORT_NOTICE_LIST = 27576;         // 玩家锁定优质镖单通知列表
    int S_BIAOJU_GET_ESCORT_DETAIL = 27577;         // 获取镖单详情

    int S_BIAOJU_REFRESH_ESCORT_LIST_CROSS_BACK = 27578;       // 刷新镖单列表跨服返回
    int S_BIAOJU_TAKE_ESCORT_CROSS_BACK = 27579;          // 接镖跨服返回
    int S_BIAOJU_START_ESCORT_CROSS_BACK = 27580;         // 开始押镖跨服返回
    int S_BIAOJU_JOIN_ESCORT_CROSS_BACK = 27581;          // 加入押镖跨服返回
    int S_BIAOJU_SPEEDUP_ESCORT_CROSS_BACK = 27582;       // 加速押镖跨服返回
    int S_BIAOJU_CITY_BUILD_CROSS_BACK = 27583;           // 城市建设跨服返回
    int S_BIAOJU_USER_DATA_CROSS_BACK = 27584;            // 玩家数据跨服返回
    int S_BIAOJU_ESCORT_END_CROSS_BACK = 27585;           // 跑镖结算跨服返回


    //大佬生辰宴

    //琅琊榜       27601-27630
    int S_LANG_YA_BANG_CONFIG_SYNC = 27601;     //配置
    int S_LANG_YA_BANG_USER_MAIN_DATA_SYNC = 27602;     //玩家主玩法数据同步
    int S_LANG_YA_BANG_USER_CASE_DATA_SYNC = 27603;     //玩家金陵风云数据同步
    int S_LANG_YA_BANG_USER_MAIN_DATA_REQ = 27604;      //玩家请求最新主玩法数据
    int S_LANG_YA_BANG_ROLL_DICE = 27605;               //求策
    int S_LANG_YA_BANG_CASE_GAME_START = 27606;         //玩家开始或解锁新金陵风云游戏案件
    int S_LANG_YA_BANG_QUICK_CASE_GAME = 27607;         //快速金陵风云
    int S_LANG_YA_BANG_DAI_ZHENG = 27608;               //代政处理
    int S_LANG_YA_BANG_PVE = 27609;                     //pve事件处理
    int S_LANG_YA_BANG_PVP = 27610;                     //pvp事件处理
    int S_LANG_YA_BANG_CASE_GAME_DEAL = 27611;          //金陵风云操作
    int S_LANG_YA_BANG_ADD_POWER = 27612;               //加体力
    int S_LANG_YA_BANG_UPGRADE_BUILDING = 27613;        //升级建筑
    int S_LANG_YA_GET_SIMPLE_DECLARE_WAR_INFO = 27614;  //玩家获取历史简略宣战信息列表
    int S_LANG_YA_BANG_GET_DECLARE_WAR_DETAIL_INFO = 27615;//玩家获取历史宣战详情
    int S_LANG_YA_BANG_DECLARE_WAR = 27616;             //发起宣战
    int S_LANG_YA_GET_DECLARE_UNION_LIST = 27617;       //获取商会宣战列表
    int S_LANG_YA_DECLARE_WAR_CHOOSE_USER = 27618;      //宣战选择用户开始pvp
    int S_LANG_YA_GET_OTHER_HELP_REWARD = 27619;        //玩家领取他人代政/宣战完成奖励
    int S_LANG_YA_BANG_GET_WAR_REPORT = 27620;          //玩家获取战报
    int S_LANG_YA_BANG_NOTICE_USER = 27621;             //新战报提醒玩家
    int S_LANG_YA_BANG_GET_DECLARE_WAR_NOTICE_LIST = 27622; //玩家获取所有宣战公告
    int S_LANG_YA_BANG_NEW_DECLARE_WAR_SYNC = 27623;         //新的宣战公告同步 占位
    int S_LANG_YA_BANG_RED_DOT_SYNC = 27624;                //琅琊榜红点同步
    int S_LANG_YA_BANG_GET_NO_OVER_DECLARE_WAR_LIST = 27625;     //获取未结束的宣战列表
    int S_LANG_YA_BANG_SET_AUTO_SWITCH = 27626;                  // 更新自动处理事件类型

    //琅琊榜接收跨服协议    27631-27650
    int S_LANG_YA_ROLL_DICE_RESULT_FROM_CROSS = 27631;
    int S_LANG_YA_DAI_ZHENG_RESULT_FROM_CROSS = 27632;
    int S_LANG_YA_PVE_RESULT_FROM_CROSS = 27633;
    int S_LANG_YA_PVP_RESULT_FORM_CROSS = 27634;
    int S_LANG_YA_ADD_POWER_RESULT_FROM_CROSS = 27635;
    int S_LANG_YA_UPGRADE_BUILDING_FROM_CROSS = 27636;
    int S_LANG_YA_DECLARE_WAR_RESULT_FROM_CROSS = 27637;
    int S_LANG_YA_DECLARE_WAR_CHOOSE_USER_RESULT_FROM_CROSS = 27638;
    int S_LANG_YA_BANG_ACCEPT_CROSS_NOTICE = 27639;
    int S_LANG_YA_BANG_GET_OTHER_HELP_REWARD_RESULT = 27640;
    int S_LANG_YA_BANG_SYNC_NEW_DECLARE_WAR_FROM_CROSS = 27641;             //有新的宣战要同步
    int S_LANG_YA_BANG_CROSS_RED_DOT_SYNC_TO_GAME = 27642;
    int S_LANG_YA_BANG_CROSS_SYNC_CONDITION_TO_GAME = 27643;                //更新成就
    int S_LANG_YA_CHOOSE_DECLARE_WAR_BATTLE_USER_RESP = 27644;              //宣战选择攻击对手返回

    /**
     * 狐妖小红娘
     */
    int S_FOXCARD_CONFIG_SYNC = 27648;                  // 配置同步
    int S_FOXCARD_USER_DATA_SYNC = 27649;               // 用户数据同步
    int S_FOXCARD_TREE_LOTTERY = 27650;                 // 苦情树抽奖/姻缘解签（21点解签玩法）
    int S_FOXCARD_TREE_LOTTERY_END = 27651;             // 苦情树抽奖/姻缘解签（21点解签玩法）停止
    int S_FOXCARD_EQUIP_CARD = 27653;                   // 装备姻缘签
    int S_FOXCARD_ENTER_STAGE = 27654;                  // 进入关卡
    int S_FOXCARD_ENTER_BATTLE = 27655;                 // 进入战斗 //传盘面数据
    int S_FOXCARD_SKIP_BATTLE = 27656;                  // 跳过
    int S_FOXCARD_CHOOSE_PACKET_CARDS = 27657;          // 处理已开的卡包,要先处理这个才能继续别的操作
    int S_FOXCARD_BATTLE_FOLD_CARD = 27659;             // 弃牌
    int S_FOXCARD_BATTLE_SHOW_CARD = 27660;             // 出牌
    int S_FOXCARD_BATTLE_SORT_EFFECT_CARDS = 27661;     // 效果牌排序
    int S_FOXCARD_BATTLE_USE_CONSUME_CARD = 27662;      // 使用消耗卡
    int S_FOXCARD_BATTLE_SALE_CARD = 27663;            // 售出卡牌
    int S_FOXCARD_SHOPPING_BUY = 27664;                 // 关卡商店购买
    int S_FOXCARD_SHOPPING_REFRESH = 27665;             // 关卡商店刷新
    int S_FOXCARD_END_SHOPPING = 27666;                 // 结束购买
    int S_FOXCARD_GET_SHOW_CARD_COMBO = 27667;          // 获得牌型
    int S_FOXCARD_EXIT_GAME = 27668;                    // 退出游戏
    int S_FOXCARD_TREE_LV_UP = 27669;                    // 树升级
    int S_FOXCARD_GUIDE_UPDATE = 27670;                    // 引导数据更新
    int S_FOXCARD_FAST_PASS_STAGE = 27671;                // 快速通关非无尽关卡
    int S_FOXCARD_RANDOM_NEXT_GUARANTEE_NUM = 27672;      // 随机下一次保底需要的轮次

    /**
     * 火锅跳棋
     */
    int S_HOTPOT_JUMP_CONFIG_SYNC = 27675;              // 配置同步
    int S_HOTPOT_JUMP_USER_DATA_SYNC = 27676;                // 用户数据同步
    int S_HOTPOT_JUMP_START_GAME = 27677;                    // 开始游戏
    int S_HOTPOT_JUMP_GIVE_UP_GAME = 27678;                  // 放弃游戏
    int S_HOTPOT_JUMP_GET_JUMP = 27679;                      // 开始跳
    int S_HOTPOT_JUMP_LV_UP_SKILL_CHOOSE = 27680;            // 升级技能选择
    int S_HOTPOT_JUMP_LV_UP_SKILL_REFRESH = 27681;           // 刷新升级技能
    int S_HOTPOT_JUMP_REVIVE = 27682;                        // 复活
    int S_HOTPOT_JUMP_RESET_ROLE_GRID = 27683;               // 重新选位置
    int S_HOTPOT_JUMP_SKIP_GUIDE = 27684;                    // 跳过引导
    int S_HOTPOT_JUMP_GET_GUIDE_MSG = 27685;                 // 请求引导数据
    int S_HOTPOT_JUMP_CHECK_ENEMY_ATTACK = 27686;            // 请求怪物威胁数据,频率限制500ms一次

    /**
     * 矿场争夺战
     */
    int S_KUANG_USER_DATA_SYNC = 27900;                 // 用户数据同步
    int S_KUANG_DRAW_EQUIPMENT = 27901;                 // 抽装备
    int S_KUANG_EQUIP_EQUIPMENT = 27902;                // 穿装备
    int S_KUANG_NOTIFY_MATCH_GROUP = 27903;             // 跨服同步分组信息
    int S_KUANG_GIVE_UP_CHOOSE_EQUIPMENT = 27904;       // 放弃选装备
    int S_KUANG_ENTER_BATTLE = 27910;                   // 进入pvp活动
    int S_KUANG_ENTER_PLACE = 27911;                    // 进入宝地(房间)
    int S_KUANG_LEAVE_PLACE = 27912;                    // 离开当前房间
    int S_KUANG_BATTLE_MOVE = 27913;                    // 移动
    int S_KUANG_BATTLE_ATTACK = 27914;                  // 攻击
    int S_KUANG_GET_PLACE_DATA = 27915;                 // 获取房间信息
    int S_KUANG_GET_CAMP_USER_LIST = 27916;             // 获取宗门成员信息列表
    int S_KUANG_CHAT_LIST = 27917;                      // 拉取跨服活动聊天
    int S_KUANG_GET_MAJOR_USER = 27918;                 // 获取阵营宗主信息
    int S_KUANG_GET_CAMP_SERVER = 27919;                // 获取宗门服务器列表

    int S_KUANG_APPOINT_MINOR_USER = 27929;          // 任命副宗主权限
    int S_KUANG_MARK_PLACE = 27930;                  // 标记地点(重复标记视为取消标记)
    int S_KUANG_LEAVE_BATTLE = 27931;                  // 离开pvp活动
    int S_KUANG_GET_BATTLE_REPORT = 27932;             // 获取pvp战报信息
    int S_KUANG_GET_BATTLE_END_DATA = 27933;                 // 获取pvp结算数据
    int S_KUANG_BATTLE_USE_SKILL = 27935;                 // 使用技能
    int S_KUANG_CROSS_LOGIN_SYNC = 27936;             // 跨服同步用户信息
    int S_KUANG_NOTIFY_CONDITION_FROM_CROSS = 27937;    // 同步condition更新  跨服返回
    int S_KUANG_BATTLE_END_DATA_LIKE = 27938;                 // 点赞
    int S_KUANG_GET_USER_ABILITY_RANK = 27939;              // 获取用户榜单数据
    int S_KUANG_GET_USER_ABILITY_RANK_FROM_CROSS = 27940;   // 跨服获取赚钱数据

    int S_KUANG_GET_USER_RANK_LIST = 27941;             // 获取个人榜
    int S_KUANG_GET_CAMP_RANK_LIST = 27942;             // 获取阵营榜
    int S_KUANG_GET_RANK_REWARD = 27943;                // 领取榜单奖励
    int S_KUANG_GET_CAMP_SCORE_RECORD = 27944;          // 获取宗门积分记录
    int S_KUANG_GET_TREASURE_DATA = 27945;          // 宝库信息
    int S_KUANG_CHOOSE_TREASURE = 27946;          // 选择宝库
    int S_KUANG_CHOOSE_TREASURE_FROM_CROSS = 27947;          // 选择宝库 回包
    int S_KUANG_GET_RANK_REWARD_FROM_CROSS = 27950;          // 领奖回包
    int S_KUANG_AUTO_SEND_RANK_REWARD_FROM_CROSS = 27951;    // 跨服自动发奖


    //接收盐场争霸跨服服务器数据段 30001-329999
    int S_CROSS_ORE_WAR_ROBPIT = 28001;                 //跨服盐场返回抢占结果
    int S_CROSS_ORE_WAR_ROBPIT_LOSER = 28002;           //跨服盐场返回抢占结果中失败的人要发送奖励
    int S_CROSS_ORE_WAR_PIT_RECALL = 28003;           //跨服盐场返回撤回的信息
    int S_CROSS_ORE_WAR_GET_REWARD = 28004;           //跨服盐场返回领取奖励的信息
    int S_CROSS_ORE_WAR_PIT_SYNC = 28005;               //跨服盐场坑位信息同步
    int S_CROSS_ORE_WAR_RECORD_SYNC = 28006;           //跨服盐场个人RECORD信息同步
    int S_CROSS_ORE_WAR_NOTICE_SYNC = 28007;           //跨服盐场NOTICE信息同步
    int S_CROSS_ORE_SYSTEM_RECALL_MAIL = 28008;           //跨服盐场每日系统撤回玩家发送奖励
    int S_CROSS_ORE_SYSTEM_BLOWOUT_MAIL = 28009;           //跨服盐场每日系统撤回玩家发送奖励
    int S_CROSS_ORE_NAMING_REWARD_MAIL = 28010;           //跨服盐场跨服需要结算的时候下发的
    int S_CROSS_ORE_NAMING_GET_MESSAGE = 28011;           //跨服盐场获得冠名下发消息
    int S_CROSS_ORE_NAMING_LOSE_MESSAGE = 28012;        //跨服盐场失去冠名下发消息
    int S_CROSS_ORE_WAR_SYNC_RANK = 28013;               //跨服盐场同步排行榜
    int S_CROSS_ORE_WAR_SYNC_UNION_RANK = 28014;         //跨服盐场同步排行榜
    int S_CROSS_ORE_WAR_GET_RANK_REWARD_NOTIFY = 28015;  //跨服盐场领取rank奖励通知
    int S_CROSS_ORE_WAR_QUERY_MEMBER_CONDITION = 28016;  //跨服盐场查看其他服的商会排行的成员数据去对应区服查看
    int S_CROSS_ORE_WAR_MEMBER_CONDITION_NOTIFY = 28017;        //跨服商战成员贡献信息通知
    int S_CROSS_ORE_WAR_BLOWOUT_NOTIFY = 28018;           //跨服盐场井喷通知
    int S_CROSS_ORE_WAR_PIT_LIST = 28019;               //跨服盐场获取详细信息
    int S_CROSS_ORE_WAR_TOP_BUILDING = 28020;               //跨服盐场获取第一个建筑的信息
    int S_CROSS_ORE_WAR_USER_PIT = 28021;               //跨服盐场获取用户用户坑位信息
    int S_CROSS_ORE_WAR_SEARCH_PIT = 28022;             //侦查跨服盐场信息
    int S_CROSS_ORE_WAR_SELF_PIT = 28023;               //获取自己的跨服盐场信息
    int S_CROSS_ORE_WAR_DETECT_USER = 28024;            //侦查坑位门客信息
    int S_CROSS_ORE_WAR_PIT_STATION_SYNC = 28025;       //跨服盐场坑位简略信息同步
    int S_CROSS_ORE_WAR_SELF_PIT_SYNC = 28026;               //同步自己的跨服盐场信息


    /**
     * 28101 - 28199
     * 跨服据点战
     */
    int S_CROSS_STRONGHOLD_WILD_LIST = 28101;//跨服野外据点列表返回
    int S_CROSS_STRONGHOLD_SINGLE_WILD = 28102;//跨服单野外据点返回
    int S_CROSS_STRONGHOLD_WILD_DISPATCH = 28103;//野外据点派遣
    int S_CROSS_STRONGHOLD_WILD_SEARCH = 28104;//野外据点搜索返回
    int S_CROSS_STRONGHOLD_WILD_DEAL_EVENT = 28105;//野外据点处理事件返回
    int S_CROSS_STRONGHOLD_WILD_BEEN_ATTACKED = 28106;//野外据点被攻击
    int S_CROSS_STRONGHOLD_WILD_MOVE = 28107;//野外据点移动返回
    int S_CROSS_STRONGHOLD_WILD_OPEN_BOX = 28108;//打开宝箱
    int S_CROSS_STRONGHOLD_CHALLENGE_UNION = 28109;//淘汰赛挑战联盟
    int S_CROSS_STRONGHOLD_GET_RANK_REWARD_NOTIFY = 28110;//跨服据点领奖返回名词
    int S_CROSS_STRONGHOLD_MAMMON_HELP_NOTIFY = 28111;//跨服据点财神助力返回
    int S_CROSS_STRONGHOLD_NOTICE_ELIMINATE_UNION_SCORE = 28112; //同步淘汰赛联盟积分
    int S_CROSS_STRONGHOLD_QUERY_MEMBER_CONDITION = 28113;  //跨服据点战查看其他服的商会排行的成员数据去对应区服查看
    int S_CROSS_STRONGHOLD_MEMBER_CONDITION_NOTIFY = 28114;        //跨服据点战成员贡献信息通知
    int S_CROSS_STRONGHOLD_ELIMINATE_UNION_STATUS = 28115;   //查询跨服淘汰赛联盟状态

    int S_CROSS_STRONGHOLD_MAMMON_HELP_BROADCAST = 28116;   //财神助力广播

    /**
     * 夏日运动会
     */
    int S_SUMMER_GAMES_CONFIG_SYNC = 28120;           //同步配置
    int S_SUMMER_GAMES_USER_SYNC = 28121;             //同步玩家数据
    int S_SUMMER_GAMES_ENTRY = 28122;                 //参赛
    int S_SUMMER_GAMES_EXCHANGE_LIST = 28123;         //交换大厅
    int S_SUMMER_GAMES_EXCHANGE_APPLY = 28124;        //申请交换请求
    int S_SUMMER_GAMES_EXCHANGE_CANCEL = 28125;       //取消申请
    int S_SUMMER_GAMES_EXCHANGE = 28126;              //同意交换
    int S_SUMMER_GAMES_EXCHANGE_MY = 28127;           //我提交的，我接收的
    int S_SUMMER_GAMES_CONVERT_MEDALS = 28128;        //兑换组合奖励
    int S_SUMMER_GAMES_RECEIVE_SETTING = 28129;       //是否接收指定的申请
    int S_SUMMER_GAMES_GET_GUESS_ITEM = 28130;        //领取竞猜币
    int S_SUMMER_GAMES_EXCHANGE_MY_SYNC = 28131;        //我提交的，我接收的(同步)
    int S_SUMMER_GAMES_REFUSE_APPLY = 28132;          //拒绝请求
    int S_SUMMER_GAMES_SEARCH_USER = 28133;           //查询玩家
    int S_SUMMER_GAMES_TIP_SYNC = 28153;           //推送提醒
    int S_SUMMER_GAMES_TIP_READ = 28154;           //提醒已读
    int S_SUMMER_GAMES_SET_SELECT = 28156;         //设置自选奖励


    int S_SUMMER_GAMES_EXCHANGE_APPLY_CHECK_FROM_CROSS = 28134;       //申请交换请求确认(跨服返回)
    int S_SUMMER_GAMES_EXCHANGE_APPLY_FROM_CROSS = 28135;             //申请交换请求(跨服返回)
    int S_SUMMER_GAMES_EXCHANGE_FROM_CROSS = 28136;                   //交换(跨服返回)
    int S_SUMMER_GAMES_EXCHANGE_DONE_NOTIFY_FROM_CROSS = 28137;       //交换完成通知申请者(跨服返回)
    int S_SUMMER_GAMES_EXCHANGE_DONE_REWARD_FROM_CROSS = 28138;       //交换完成奖励申请者(跨服返回)
    int S_SUMMER_GAMES_EXCHANGE_CANCEL_FROM_CROSS = 28139;       //取消申请(跨服返回)
    int S_SUMMER_GAMES_EXCHANGE_REFUSE_NOTIFY_FROM_CROSS = 28140;       //拒绝通知申请者(跨服返回)
    int S_SUMMER_GAMES_SEARCH_USER_SERVICE = 28151;           //查询玩家(来自其他区服)
    int S_SUMMER_GAMES_EXCHANGE_REFUSE_FROM_CROSS = 28152;       //拒绝(跨服返回)
    int S_SUMMER_GAMES_AUTO_CANCEL_APPLY = 28155;                //活动结束自动返还奖杯

    /**
     * 夏日竞猜
     */
    int S_SUMMER_QUIZ_CONFIG_SYNC = 28141;           //同步配置
    int S_SUMMER_QUIZ_USER_SYNC = 28142;             //同步玩家数据
    int S_SUMMER_QUIZ_USER_GUESS = 28143;            //竞猜
    int S_SUMMER_QUIZ_USER_GUESS_GET_REWARD = 28144;            //竞猜领取奖励
    int S_SUMMER_QUIZ_USER_GET = 28145;     //玩家数据获取
    int S_SUMMER_QUIZ_GUESS_HOT_GET = 28146;    //题目热度获取
    int S_SUMMER_QUIZ_GUESS_HOT_SYNC = 28147;    //题目热度同步

    int S_SUMMER_QUIZ_USER_GUESS_FROM_CROSS = 28149;      //竞猜(跨服返回)
    int S_SUMMER_QUIZ_USER_GUESS_GET_REWARD_FROM_CROSS = 28150;            //竞猜领取奖励(跨服返回)

    /**
     * 28201 - 28230
     * 小当家特色服 / 小当家七日签到
     */
    int S_SPECIAL_COOK_BOY_SYNC = 28201;            //同步小当家特色服信息
    int S_SPECIAL_COOK_BOY_OPEN_GAME = 28202;       //小当家特色服开游戏
    int S_SPECIAL_COOK_BOY_GAME_OVER = 28203;       //小当家特色服游戏结束
    int S_SPECIAL_COOK_BOY_SHARE_ADD_TIME = 28204;  //小当家特色服分享增加时间
    int S_SPECIAL_COOK_BOY_USE_TIP_ITEM = 28205;    //小当家特色服使用提示道具
    int S_SPECIAL_COOK_BOY_CONFIG_SYNC = 28206;     //小当家特色服配置同步
    int S_SPECIAL_COOK_BOY_GET_AND_UPDATE_SHARE_CODE = 28207;//小当家特色服获取更新分享码
    int S_SPECIAL_COOK_BOY_USE_SHARE_CODE = 28208;  //小当家特色服使用分享码
    int S_SPECIAL_COOK_BOY_FINISH_GUIDE = 28209;    //小当家特色服完成新手引导
    int S_SPECIAL_COOK_BOY_QR_CODE_SYNC = 28210;         //小当家特色服二维码

    int S_SPECIAL_COOK_BOY_SIGN = 28211;            //小当家七日签到--普通签到
    int S_SPECIAL_COOK_BOY_SIGN_PAST_DAY = 28212;   //小当家七日签到--补签

    int S_SPECIAL_COOK_BOY_USE_SHARE_CODE_REQ_FROM_OTHER_SERVER = 28213;  //小当家特色服其他服请求使用本服的分享码
    int S_SPECIAL_COOK_BOY_USE_SHARE_CODE_RESULT_FROM_CROSS = 28214;  //小当家特色服使用分享码跨服返回结果

    /**
     * 魔女之夜
     * 28221- 28230
     */
    int S_WITCH_DRAW_DRAW = 28221;              //魔女之夜抽奖
    int S_WITCH_DRAW_GET_NOTICE = 28222;        //魔女之夜获取公告
    int S_WITCH_DRAW_GET_USER_DATA = 28223;     //魔女之夜获取玩家数据
    int S_WITCH_DRAW_SYNC_CONFIG = 28224;       //魔女之夜同步配置
    int S_WITCH_DRAW_SYNC_USER_DATA = 28225;     //魔女之夜同步玩家数据
    /**
     * 28231 - 28240 龙脉摸金
     */
    int S_DIG_GOLD_SYNC_CONFIG = 28231;        //龙脉摸金活动同步配置
    int S_DIG_GOLD_SYNC_USER_DATA = 28232;     //龙脉摸金活动同步玩家数据
    int S_DIG_GOLD_OPERATE = 28233;             //龙脉摸金活动开始挖矿
    int S_DIG_GOLD_GET_PALACE_REWARD = 28234;         //龙脉摸金活动领取地宫奖励

    /**
     * 盗墓笔记 28301 - 28330
     */
    int S_DAOMU_ENTER_ACTIVITY = 28301;    //进人活动
    int S_DAOMU_SELECT_ROLE = 28302;       //选择角色
    int S_DAOMU_EXPLORE = 28303;       //探索
    int S_DAOMU_MOP_UP = 28304;       //扫荡
    int S_DAOMU_COLLECTION_ACTIVATE = 28305;       //藏品激活
    int S_DAOMU_COLLECTION_UPGRADE = 28306;       //藏品升级
    int S_DAOMU_USE_PROP_RECOVER_ENERGY = 28307;       //使用道具恢复体力
    int S_DAOMU_USE_CONFIG_SYNC = 28308;       //活动配置下发
    int S_DAOMU_PVE_REFRESH_NPC = 28309;       //刷新NPC
    int S_DAOMU_PVE_KILL_NPC = 28310;       //击败NPC上报请求
    int S_DAOMU_PVE_UPGRADE = 28311;       //PVE-升级
    int S_DAOMU_PVE_UPGRADE_SELECT_SKILL = 28312;       //PVE-升级后选择技能
    int S_DAOMU_PVE_ATT_REPORT = 28313;       //PVE-伤害定时上报协议（1秒一次）
    int S_DAOMU_PVE_BE_ATT = 28314;       //PVE-被攻击
    int S_DAOMU_PVE_BREAK_CLAY = 28315;       //PVE-打破陶罐
    int S_DAOMU_PVE_PICK_UP_PROP = 28316;       //PVE-捡道具
    int S_DAOMU_PVE_PICK_UP_BOX = 28317;       //PVE-捡宝箱
    int S_DAOMU_TOUCH_GOLD = 28318;       //开馆摸金
    int S_DAOMU_UNLOCK_ROLE = 28319;       //角色解锁
    int S_DAOMU_PVE_CREATE_CLAY = 28320;       //PVE-生成陶罐
    int S_DAOMU_PVE_DESTROY_ROOM = 28321;       //PVE-销毁房间
    int S_DAOMU_OPEN_TOUCH_GOLD_PROGRESS_BOX = 28322;//开启摸金进度宝箱
    int S_DAOMU_OFFER_REWARD = 28323;//悬赏信息
    int S_DAOMU_RECEIVE_OFFER_REWARD = 28324;//领取悬赏奖励
    int S_DAOMU_QUICK_PASS = 28325;//快速过关
    int S_DAOMU_SYNC_PLAYER_INFO = 28326;//同步玩家信息
    int S_DAOMU_SYNC_OFFER_NPC_REWARD = 28327;//同步悬赏信息
    int S_DAOMU_CLEAR_NPC = 28328;//清除NPC
    int S_DAOMU_BATCH_COLLECTION_UPGRADE = 28329;//批量升级藏品
    int S_DAOMU_RANDOM_SELECT_SKILL_LIST = 28330;//刷新技能选择列表
    int S_DAOMU_SELECT_DEFAULT_SKILL = 28331;//选择默认技能
    //盗墓奇遇
    int S_DAOMU_SPECIAL_CONFIG_SYNC = 28351;       //活动配置下发
    int S_DAOMU_SPECIAL_SELECT_ALL_SKILL = 28353;       //看广告，全选技能
    //跨服返回
    int S_DAOMU_CONDITION_VALUE_CHANGE_FROM_CROSS = 28352;       //跨服返回-成就点发送变化
    /**
     * 盗墓笔记pvp 28401 - 28450
     */
    int S_DAOMU_PVP_ENTER_ACTIVITY = 28401;    //进入活动
    int S_DAOMU_PVP_OPERATE = 28402;    // 操作
    int S_DAOMU_PVP_PING = 28403;    // 心跳
    int S_DAOMU_PVP_JOIN_ROOM = 28404;    // 进房间
    int S_DAOMU_PVP_ENTER_NEXT_FLOOR = 28405;    // 进入下一层
    int S_DAOMU_PVP_USER_APPLY = 28406;    // pvp报名
    int S_DAOMU_PVP_GET_USER_APPLY_RANK_LIST = 28407;    // pvp报名榜单信息
    int S_DAOMU_PVP_GET_USER_LEVEL_RANK_LIST = 28408;    // pvp等级榜单信息
    int S_DAOMU_PVP_CHANGE_ROLE = 28409;    // 切换角色
    int S_DAOMU_PVP_GET_BASE_ATTRIBUTE = 28410;    // 获取基础属性
    int S_DAOMU_PVP_GET_SCORE_RANK_DETAIL = 28411;    // 获取积分详情
    int S_DAOMU_PVP_GET_ROOM_USER_NUM = 28412;    // 获取房间人数
    int S_DAOMU_PVP_GET_SETTLE_INFO = 28413;    // 获取结算信息

    /**
     * 命盘系统 28501 - 28550
     */
    int S_CHAKRA_SYNC_DATA = 28501;//同步数据
    int S_CHAKRA_DRAW = 28502;//卜卦
    int S_CHAKRA_INSTALL = 28503;//卜卦安装or舍弃
    int S_CHAKRA_VISIT = 28504;//拜访
    int S_CHAKRA_VISIT_FROM_CROSS = 28505;//跨服->被拜访区服
    int S_CHAKRA_BE_VISIT_FROM_CROSS = 28506;//跨服->拜访区服
    int S_CHAKRA_SYNC_BE_VISIT = 28507;//同步被拜访
    int S_CHAKRA_GET_BE_VISIT_LIST = 28508;//获取被拜访记录
    int S_CHAKRA_SYNC_BF_OLD_FUN_REWARD = 28509;//补发原有家具解锁/升级道具补发

    /**
     *
     * 锦鲤
     * 28451-28460
     */
    int S_JINLI_SEND_REWARD_FROM_CROSS = 28451;         // 跨服发来锦鲤奖励
    int S_JINLI_SYNC_DATA_FROM_CROSS = 28452;         // 跨服发来锦鲤信息同步

    /**
     * 支付宝活动中心
     */
    int S_ZHI_FU_BAO_INDEX_SETTING = 28455;           //支付宝活动中心设置首页
    int S_ZHI_FU_BAO_FOLLOW_UP = 28456;           //支付宝活动中心复访问

    /**
     * 美团桌面设置
     */
    int S_MEI_TUAN_DESKTOP_SET = 28477;           //美团桌面设置

    /**
     * 瑞兽
     */
    int S_RUI_SHOU_CONFIG_SYNC = 28460;                 // 配置同步
    int S_RUI_SHOU_USER_DATA_SYNC = 28461;              // 用户数据同步
    int S_RUI_SHOU_CHOOSE_REWARD = 28462;               // 自选奖励
    int S_RUI_SHOU_RESET = 28463;               // 重置
    int S_RUI_SHOU_SHOOT = 28464;               // 发射




    /**
     * 幸运小铺
     */
    int S_LUCKY_SHOP_CONFIG_SYNC = 28470;        // 配置同步
    int S_LUCKY_SHOP_USER_DATA_SYNC = 28471;     // 用户同步
    int S_LUCKY_SHOP_CHOOSE_REWARD = 28472;     // 选大奖
    int S_LUCKY_SHOP_GET_BIG_REWARD = 28473;     // 领大奖

    /**
     * 九州棋局
     * 28520-28600
     */
    int S_JIU_ZHOU_GET_DATA = 28522;            // 获取活动数据
    int S_JIU_ZHOU_BASE_DATA_SYNC = 28523;       // 基础,竞猜数据同步
    int S_JIU_ZHOU_GET_BASE_DATA = 28524;        // 获取基础数据
    int S_JIU_ZHOU_SILVER_BUY_BUFF = 28525;       // 银两鼓舞
    int S_JIU_ZHOU_CHOOSE_SKILLID2 = 28526;       // 选择棋书
    int S_JIU_ZHOU_CHOOSE_PATRONS = 28527;        // 门客上阵
    int S_JIU_ZHOU_SIGN_UP = 28528;              // 报名
    int S_JIU_ZHOU_GET_ZONE_ABILITY_LIMIT = 28529;   // 获取各个赛区的赚钱下限
    int S_JIU_ZHOU_BATTLE_SYNC = 28530;         // 战斗数据同步
    int S_JIU_ZHOU_CHOOSE_SKILLID3 = 28531;         // 选锦囊
    int S_JIU_ZHOU_GAME_DATA_REQ = 28532;         // 请求游戏数据
    int S_JIU_ZHOU_GET_RANK_REQ = 28533;         // 请求排行榜数据
    int S_JIU_ZHOU_GUESS = 28534;         // 竞猜
    int S_JIU_ZHOU_GET_GUESS_REWARD = 28535;         // 领取竞猜奖励
    int S_JIU_ZHOU_GET_GUESS_ROUND_DATA = 28536;         // 获取竞猜轮次数据
    int S_JIU_ZHOU_GET_GUESS_RIGHT_PLAYER_LIST = 28537;         // 获取竞猜正确玩家列表
    int S_JIU_ZHOU_GET_CHAMPION_DATA = 28538;         // 获取冠军数据
    int S_JIU_ZHOU_GET_OUT_ROUND_ROOMS = 28542;         // 获取淘汰赛房间数据
    int S_JIU_ZHOU_WORSHIP_CHAMPION = 28543;         // 膜拜冠军
    int S_JIU_ZHOU_LEAVE_ROOM = 28541;           // 离开房间
    int S_JIU_ZHOU_JOIN_ROOM = 28544;           // 加入房间
    int S_JIU_ZHOU_BATTLE_RECORD = 28545;           // 战报
    int S_JIU_ZHOU_SETTLE = 28547;           // 结算信息
    int S_JIU_ZHOU_GET_RANK_REWARD = 28548;           // 领取排行榜奖励
    int S_JIU_ZHOU_REFRESH_SKILLID3 = 28549;           // 刷新锦囊
    int S_JIU_ZHOU_GET_SETTLE_REWARD = 28550;           // 领取结算奖励
    int S_JIU_ZHOU_GET_USER_MONTH_RANK_GRADE = 28551;   //获取玩家实力评定等级
    int S_JIU_ZHOU_POPULAR_RANK = 28552;   // 获取人气榜单
    int S_JIU_ZHOU_SUPPORT = 28553;   // 声援
    int S_JIU_ZHOU_GET_ROOM_CHAT = 28554;   // 获取直播间
    int S_JIU_ZHOU_ROOM_CHAT_SYNC = 28555;   // 直播间消息同步


    int S_JIU_ZHOU_CROSS_GET_GAME_ABILITY_DATA_REQ = 28561;						//跨服下发 获取游戏服赚钱数据请求
    int S_JIU_ZHOU_SILVER_BUY_BUFF_FROM_CROSS = 28562;						//跨服下发 鼓舞银两
    int S_JIU_ZHOU_CHOOSE_SKILLID2_FROM_CROSS = 28563;						//跨服下发 选择棋书
    int S_JIU_ZHOU_SIGN_UP_FROM_CROSS = 28564;								//跨服下发 报名结果
    int S_JIU_ZHOU_GUESS_RESULT_FROM_CROSS = 28565;					// 	竞猜结果返回本服
    int S_JIU_ZHOU_GET_GUESS_REWARD_FROM_CROSS = 28566;					// 	竞猜奖励返回本服
    int S_JIU_ZHOU_GET_CHAMPION_DATA_FROM_CROSS = 28567;					// 	获取冠军数据返回本服
    int S_JIU_ZHOU_SETTLE_FROM_CROSS = 28568;					// 	结算数据返回本服
    int S_JIU_ZHOU_GET_RANK_REWARD_FROM_CROSS = 28569;					// 	领取排行榜奖励返回本服
    int S_JIU_ZHOU_CROSS_USER_DATA_FROM_CROSS = 28570;					// 	跨服同步用户数据
    int S_JIU_ZHOU_REFRESH_SKILLID3_FROM_CROSS = 28571;					// 	刷新锦囊跨服回包
    int S_JIU_ZHOU_SUPPORT_FROM_CROSS = 28572;   // 声援回包
    int S_JIU_ZHOU_SUPPORT_MAIL_REWARD_FROM_CROSS = 28573;   // 声援邮件
    int S_JIU_ZHOU_GET_GAME_DATA_FROM_CROSS = 28574;   // 拉取游戏数据
    int S_JIU_ZHOU_SUPPORT_MAIL_REWARD_WITH_BATTLE_FROM_CROSS = 28575;   // 声援参赛者邮件

    /**
     * 藏宝系统 28651 - 28680
     */
    int S_CURIO_SYNC_DATA = 28651;     //下发数据
    int S_CURIO_LOTTERY_DRAW = 28661;      //淘宝
    int S_CURIO_COLLECTION = 28662;    //收集
    int S_CURIO_ITEM_UPGRADE = 28663;  //升级
    int S_CURIO_ITEM_UPGRADE_START = 28664;  //升星
    int S_CURIO_SUITE_ACTIVE = 28665;  //套装激活(或者升级)
    int S_CURIO_BADGE_UPGRADE = 28666; //勋章升级
    int S_CURIO_RANK_LIST = 28667;     //排行榜
    int S_CURIO_DRAW_NOTICE = 28668;                    // 淘宝公告
    int S_CURIO_SYNC_NOTICE = 28669;                    // 同步淘宝公告
    int S_CURIO_GET_RIVER_GIFT = 28670;                 // 领取山河赠礼
    int S_CURIO_WATCH_OTHER = 28671;                    // 查看他人
    int S_CURIO_SERVICE_WATCH_OTHER_USER  = 28672;      // 查看其他玩家藏宝
    int S_CURIO_PRIVILEGE_OPERATE = 28673;              // 特权操作
    int S_CURIO_WATCH_ITEM = 28674;                     // 藏品查看（查他人）
    int S_CURIO_SERVICE_WATCH_OTHER_ITEM  = 28675;      // 藏品查看（查他人）
    int S_CURIO_MAX_SCORE_SYNC_FROM_CROSS = 28676;      // 分组内藏品最高分数同步
    int S_CURIO_HISTORY_MAX_SCORE_GET_USER_INFO = 28677;  // 藏品最先达到档位最高分数玩家信息
    int S_CURIO_HISTORY_MAX_SCORE_UPLOAD_NOTIFY = 28678;  // 藏品最先达到档位信息上传(来自跨服通知)

    /**
     * 踏春游记战令 28681 - 28710
     */
    int S_DOUBLE_SPRING_INVITE_USER = 28681;     //邀请玩家
    int S_DOUBLE_SPRING_GET_INVITE_USER_LIST = 28682;     //已邀请列表
    int S_DOUBLE_SPRING_GET_RECEIVED_INVITE_LIST = 28683;     //收到的邀请列表
    int S_DOUBLE_SPRING_CANCEL_INVITE = 28684;     //取消邀请
    int S_DOUBLE_SPRING_AGREE_INVITE = 28685;     //同意邀请
    int S_DOUBLE_SPRING_REJECT_INVITE = 28686;     //一键拒绝邀请
    int S_DOUBLE_SPRING_TRAVEL = 28687;     //出行
    int S_DOUBLE_SPRING_USER_DATA_TWO_SYNC = 28688;     //活动玩家数据同步-双人同行
    int S_DOUBLE_SPRING_GET_USER_SCORE = 28689;//获取玩家积分
    int S_DOUBLE_SPRING_USER_DATA_ONE_SYNC = 28690;//活动玩家数据同步-单人同行
    int S_DOUBLE_SPRING_QUERY_USER = 28691;//查询玩家
    int S_DOUBLE_SPRING_SYNC_BE_INVITE_SIZE = 28692;//同步被邀请的玩家收到邀请的长度（红点使用）

    int S_DOUBLE_SPRING_TRAVEL_FROM_CROSS = 28700;//跨服返回-出行
    int S_DOUBLE_SPRING_CROSS_QUERY_USER_BASE = 28701;//跨服请求-查询玩家基础数据
    int S_DOUBLE_SPRING_UPDATE_SCORE_FROM_CROSS = 28702;//跨服返回-更新玩家积分
    int S_DOUBLE_SPRING_TEAM_SUCCESS_FROM_CROSS = 28703;//跨服返回-组队成功
    int S_DOUBLE_SPRING_SYNC_SCORE_FROM_CROSS = 28704;//跨服返回-同步玩家积分
    int S_DOUBLE_SPRING_INVITE_USER_FROM_CROSS = 28705;//跨服返回-邀请玩家跨服返回

    int S_DOUBLE_SPRING_REJECT_INVITE_FROM_CROSS = 28706;//跨服返回-拒绝邀请跨服返回

    int S_DOUBLE_SPRING_CANCEL_INVITE_FROM_CROSS = 28707;//跨服返回-取消邀请跨服返回

    /**
     * 吞财貔貅 28711-28720
     */
    int S_PI_XIU_SYNC_DATA = 28711;
    int S_PI_XIU_SYNC_CONFIG = 28712;
    int S_PI_XIU_GOODS_TAP = 28713;       //挠痒
    int S_PI_XIU_SELECT_REWARD = 28714;   //自选奖励
    int S_PI_XIU_GET_ALL_REWARD = 28715;  //领取返利奖励
    int S_PI_XIU_SYNC_GET_DATA = 28716;   //玩家数据获取

    /**
     * 屠苏宴饮
     */
    int S_SPRING_UNION_BANQUET_LIST = 28721;    //获取宴饮列表
    int S_SPRING_UNION_BANQUET_SYNC = 28722;    //推送宴会变更（登录下发、新增、新加入）
    int S_SPRING_UNION_BANQUET_OPEN = 28723;    //宴请
    int S_SPRING_UNION_BANQUET_JOIN = 28724;    //吃宴

    int S_SPRING_UNION_BANQUET_OPEN_FROM_CROSS = 28725;    //宴请（返回）
    int S_SPRING_UNION_BANQUET_JOIN_FROM_CROSS = 28726;    //吃宴（返回）

    int S_SPRING_UNION_BANQUET_ENTRY_VIEW = 28727;   //进入界面
    int S_SPRING_UNION_BANQUET_QUIT_VIEW = 28728;    //离开界面
    int S_SPRING_UNION_BANQUET_MY_OPEN_LIST = 28729;  //我的宴请
    int S_SPRING_UNION_BANQUET_MY_JOIN_LIST = 28730;  //我的参宴
    int S_SPRING_UNION_BANQUET_UNION_TOP = 28731;      //商会top
    int S_SPRING_UNION_BANQUET_SYNC_CONFIG = 28732;    //下发配置
    int S_SPRING_UNION_BANQUET_DETAIL = 28733;    //获取宴饮详情

    /**
     * 花袭春意 28741 - 28750
     */
    int S_SPRING_DRAW_CONFIG_SYNC = 28741;    //配置同步
    int S_SPRING_DRAW_USER_DATA_SYNC = 28742;    //玩家数据同步
    int S_SPRING_DRAW_ENTER_ACTIVITY = 28743;    //进入活动
    int S_SPRING_DRAW_DRAWING = 28744;    //抽取
    int S_SPRING_DRAW_NEXT_LEVEL = 28745;    //进入下一关
    int S_SPRING_DRAW_SELECT_REWARD = 28746;    //选择奖励

    /**
     * 代金券
     * 28900-28910
     */
    int S_VOUCHER_USE_FROM_CROSS = 28900;     // 请求代金券跨域回包
    int S_VOUCHER_DATA_SYNC = 28901;          // 代金券信息同步
    int S_VOUCHER_USE = 28902;               // 使用代金券


    /**
     * 红仙回忆抽奖
     */
    int S_HONG_XIAN_SYNC_CONFIG = 28911;                           // 同步配置
    int S_HONG_XIAN_SYNC_USER_DATA = 28912;                        // 玩家数据
    int S_HONG_XIAN_GET_USER_DATA = 28913;                         // 获取玩家数据
    int S_HONG_XIAN_SET_SELECT_REWARD = 28914;                     // 设置自选
    int S_HONG_XIAN_MEMORY_DRAW = 28915;                           // 回忆抽奖
    int S_HONG_XIAN_NOTICE = 28916;                                // 获取公告
    int S_HONG_XIAN_SAVE_CLIENT = 28917;                           // 保存客户端动画

    /**
     * 通用竞猜 28750-28760
     */
    int S_COMMON_GUESS_GET_DATA = 28750;//获取竞猜数据
    int S_COMMON_GUESS_SAVE_DATA = 28751;//保存竞猜数据
    int S_COMMON_GUESS_GET_REWARD_LIST = 28752;//获取竞猜奖励
    int S_COMMON_GUESS_RECEIVE_REWARD = 28753;//领取竞猜奖励
    int S_COMMON_GUESS_REWARD_COMPLETE_USER = 28754;//获取竞猜奖励完成玩家列表
    int S_COMMON_GUESS_SAVE_DATA_FROM_CROSS = 28755;//跨服返回-保存竞猜数据
    int S_COMMON_GUESS_RECEIVE_REWARD_FROM_CROSS = 28756;//跨服返回-领取竞猜奖励

    /**
     * 通用组队 28761-28780
     */
    int S_COMMON_TEAM_GET_USER_DATA = 28761;//获取玩家数据
    int S_COMMON_TEAM_GET_TEAM_LIST = 28762;//队伍列表
    int S_COMMON_TEAM_GET_APPLY_LIST = 28763;//申请列表
    int S_COMMON_TEAM_GET_TEAM_INFO = 28764;//获取队伍信息（根据队伍ID）
    int S_COMMON_TEAM_CREATE_TEAM = 28765;//创建队伍
    int S_COMMON_TEAM_APPLY_JOIN_TEAM = 28766;//申请/撤销 加入队伍
    int S_COMMON_TEAM_AGREE_JOIN_TEAM = 28767;//同意加入队伍
    int S_COMMON_TEAM_ONE_KEY_REJECT = 28768;//一键拒绝加入队伍
    int S_COMMON_TEAM_QUIT_TEAM = 28769;//退出队伍
    int S_COMMON_TEAM_KICK_OUT_TEAM = 28770;//踢出队伍
    int S_COMMON_TEAM_LEADER_SYNC = 28771;//同步给队长的协议
    int S_COMMON_TEAM_MEMBER_SYNC = 28772;//同步给队员的协议
    int S_COMMON_TEAM_CONFIG_SYNC = 28773;//同步配置
    int S_COMMON_TEAM_SEND_CHAT_MSG = 28774;//发送队伍聊天信息
    int S_COMMON_TEAM_SYNC_CHAT_MSG = 28775;//同步队伍聊天信息
    int S_COMMON_TEAM_GET_TEAM_CHAT_MSG = 28776;//获取队伍聊天列表
    int S_COMMON_TEAM_GET_RANK_LIST = 28777;//获取队伍榜单
    int S_COMMON_TEAM_RECEIVE_TEAM_REWARD = 28778;//领取队伍榜单奖励
    //跨服返回
    int S_COMMON_TEAM_CREATE_TEAM_FROM_CROSS = 28779;//跨服返回-创建队伍
    int S_COMMON_TEAM_RECEIVE_TEAM_REWARD_FROM_CROSS = 28780;//跨服返回-领取队伍榜单奖励

    /**
     * 山海伏兽 28781- 28850
     */
    int S_SON_HAI_ENTER_ACTIVITY = 28781;//进入活动
    int S_SON_HAI_EXPLORE = 28782;//探索
    int S_SON_HAI_GET_PLOT_DETAIL = 28783;//获取地块详情
    int S_SON_HAI_BATTLE_PVE = 28784;//战斗-PVE
    int S_SON_HAI_BATTLE_PVP = 28785;//战斗-PVP
    int S_SON_HAI_BATTLE_BOSS = 28786;//战斗-BOSS
    int S_SON_HAI_BATTLE_EGG = 28787;//战斗-兽蛋
    int S_SON_HAI_GET_IN_EGG_PATRONS = 28788;//获取驻守在兽蛋的门客
    int S_SON_HAI_GET_EGG_LIST = 28789;//获取兽蛋LIST
    int S_SON_HAI_RECEIVE_EGG_REWARD = 28790;//领取兽蛋孵化奖励
    int S_SON_HAI_PUSH_EGG_BE_TAKEN_MSG = 28791;//推送协议-推送蛋被抢走
    int S_SON_HAI_PUSH_REGION_RESET_MSG = 28792;//推送协议-推送区域刷新
    int S_SON_HAI_ENTER_REGION = 28793;//离开区域，进入其他区域
    int S_SON_HAI_RESET_REGION = 28794;//重置区域
    int S_SON_HAI_SELECT_BUFF = 28795;//选择BUFF
    int S_SON_HAI_GET_LOG_LIST = 28796;//获取日志列表
    int S_SON_HAI_RECEIVE_LOG_REWARD = 28797;//领取日志奖励
    int S_SON_HAI_USE_PROP_RECOVER_ENERGY = 28798;//使用道具恢复体力
    int S_SON_HAI_PUSH_CONFIG_MSG = 28799;//推送协议-推送配置
    int S_SON_HAI_GET_REGION_LIST = 28800;//获取区域LIST
    int S_SON_HAI_GET_EGG_REWARD_LIST = 28801;//获取孵化成功的蛋奖励LIST
    int S_SON_HAI_SYNC_REGION_PLOT_CHANGE_MSG = 28802;//推送协议-区域地块变更
    int S_SON_HAI_GET_BATTLE_LOG_LIST = 28803;//获取战斗日志
    int S_SON_HAI_SYNC_SERVER_USER_DATA = 28804;//同步区服玩家数据
    int S_SON_HAI_SYNC_USER_DIE = 28805;//同步玩家被打
    int S_SON_HAI_WAKE_UP = 28806;// 唤醒
    int S_SON_HAI_RESET_RANDOM_SELECT_BUFF_LIST = 28807;//重新随机待选择BUFF列表
    int S_SON_HAI_SYNC_USER_DATA = 28808;//同步玩家数据
    int S_SON_HAI_RECEIVE_CHOOSE_REWARD = 28809;//2选1，选择奖励
    int S_SON_HAI_PUSH_OCCUPY_EGG_BE_TAKEN_MSG = 28810;//推送协议-推送占领的蛋被抢走
    int S_SON_HAI_ACCEPT_OCCUPY_EGG_BE_TAKEN_MSG = 28811;//接收到占领的蛋被抢推送消息
    int S_SON_HAI_SYNC_USER_POSITION_CHANGE = 28812;//推送协议-玩家位置变更
    int S_SON_HAI_SYNC_TRIGGER_BUFF = 28813;//推送协议-BUFF触发
    int S_SON_HAI_SYNC_RED_DOT = 28814;//推送协议-红点
    int S_SON_HAI_OP_REST_REGION = 28815;//同意/拒绝重置区域
    int S_SON_HAI_SYNC_REST_REGION_ORDER_MSG = 28816;//推送协议-重置区域投票单
    //跨服返回
    int S_SON_HAI_EXPLORE_FROM_CROSS = 28820;//探索-跨服返回
    int S_SON_HAI_BATTLE_PVE_FROM_CROSS = 28821;//战斗-PVE-跨服返回
    int S_SON_HAI_BATTLE_PVP_FROM_CROSS = 28822;//战斗-PVP-跨服返回
    int S_SON_HAI_BATTLE_BOSS_FROM_CROSS = 28823;//战斗-BOSS-跨服返回
    int S_SON_HAI_BATTLE_EGG_FROM_CROSS = 28824;//战斗-兽蛋-跨服返回
    int S_SON_HAI_RECEIVE_EGG_REWARD_FROM_CROSS = 28825;//领取兽蛋孵化奖励-跨服返回
    int S_SON_HAI_SEND_REGION_RESET_REWARD_FROM_CROSS = 28826;//区域消失，未领取奖励邮件发送-跨服返回
    int S_SON_HAI_RECEIVE_LOG_REWARD_FROM_CROSS = 28827;//领取日志奖励-跨服返回
    int S_SON_HAI_USE_PROP_RECOVER_ENERGY_FROM_CROSS = 28828;//使用道具恢复体力-跨服返回
    int S_SON_HAI_SCORE_CHANGE_FROM_CROSS = 28829;//积分变更-跨服返回
    int S_SON_HAI_NOTIFY_SERVER_SYNC_VIP_AVE_FROM_CROSS = 28830;//通知区服同步vip均值-跨服返回
    int S_SON_HAI_TEAM_SCORE_CHANGE_FROM_CROSS = 28831;//队伍积分变更-跨服返回
    int S_SON_HAI_SYNC_TEAM_SCORE_END_ACTIVITY_FROM_CROSS = 28832;//活动结束-更新玩家队友积分-跨服返回
    int S_SON_HAI_RESET_RANDOM_SELECT_BUFF_LIST_FROM_CROSS = 28833;//重新随机待选择BUFF列表-跨服返回
    int S_SON_HAI_BF_EGG_REWARD_FROM_CROSS = 28834;//补发蛋蛋奖励-跨服返回
    int S_SON_HAI_RECEIVE_CHOOSE_REWARD_FROM_CROSS = 28835;//2选1，选择奖励-跨服返回

    /**
     * 海神岛 28850-28900
     */
    int S_HS_ISLAND_ENTER_ACTIVITY = 28850;//进入活动
    int S_HS_ISLAND_ENTER_FLOOR = 28851;//进入层
    int S_HS_ISLAND_MOVE = 28852;//移动
    int S_HS_ISLAND_EXPLORE = 28853;//探索
    int S_HS_ISLAND_GET_ISLAND_LIST = 28854;//获取岛屿列表
    int S_HS_ISLAND_DO_EVENT_PVP = 28855;//事件处理-PVP战斗事件
    int S_HS_ISLAND_UNION_USER_LIST = 28856;//盟友列表
    int S_HS_ISLAND_SYNC_USER_DATA = 28857;//同步玩家数据
    int S_HS_ISLAND_SYNC_MARQUEE = 28858;//同步跑马灯
    int S_HS_ISLAND_DO_EVENT_CHOOSE_REWARD = 28859;//事件处理-2选1事件
    int S_HS_ISLAND_DO_EVENT_RELIC = 28860;//事件处理-遗迹藏宝事件
    int S_HS_ISLAND_USER_LOG = 28861;//个人日志
    int S_HS_ISLAND_UNION_LOG = 28862;//商会日志
    int S_HS_ISLAND_HELP_LOG_LIST = 28863;//商会情报-协助列表
    int S_HS_ISLAND_HELP_LOG_RECEIVE = 28864;//商会情报-领取【事件奖励】
    int S_HS_ISLAND_FLOOR_BOX_LIST = 28865;//商会情报-海神宝库列表
    int S_HS_ISLAND_FLOOR_BOX_RECEIVE = 28866;//商会情报-领取【海神宝库】
    int S_HS_ISLAND_UNLOCK_AUTO_IMAGE = 28867;//解锁打理形象
    int S_HS_ISLAND_SYNC_CONFIG = 28868;//同步协议-同步配置
    int S_HS_ISLAND_SYNC_LATTICE_DATA = 28869;//同步协议-同步格子数据变更
    int S_HS_ISLAND_SYNC_USER_POSITION = 28870;//同步协议-同步玩家位置便跟
    int S_HS_ISLAND_OPEN_BOX = 28871;//开启宝库宝箱
    int S_HS_ISLAND_USE_PROP_RECOVER_ENERGY = 28872;//使用道具恢复体力
    int S_HS_ISLAND_MONSTER_RE_BLOOD_INFO = 28873;//怪物掉血详情
    int S_HS_ISLAND_DO_EVENT_LIGHT = 28874;//事件处理-明灯
    int S_HS_ISLAND_USE_IMAGE = 28875;//穿戴形象
    int S_HS_ISLAND_DONATE = 28876;//捐献
    int S_HS_ISLAND_AUTO_REWARD_LST = 28877;//打理奖励列表
    int S_HS_ISLAND_CLEAR_AUTO_REWARD = 28878;//清空打理奖励
    int S_HS_ISLAND_EXPLORE_BATCH = 28879;//批量探索
    int S_HS_ISLAND_SYNC_RED_DOT = 28929; //同步协议-同步红点
    //战场相关
    int S_HS_ISLAND_GET_BATTLE_FIELD_UNION_USER_LIST = 28931;   //战场商会玩家LIST
    int S_HS_ISLAND_ENTER_BATTLE_FIELD = 28880;         // 进入战场
    int S_HS_ISLAND_LEAVE_BATTLE_FIELD = 28881;         // 离开战场
    int S_HS_ISLAND_BATTLE_FIELD_OPERATE = 28882;       // 战场操作
    int S_HS_ISLAND_SYNC_ENTER_BATTLE_FIELD = 28883;       // 进入战场同步
    int S_HS_ISLAND_SYNC_LEAVE_BATTLE_FIELD = 28884;       // 离开战场同步
    int S_HS_ISLAND_SYNC_ATTACK_BATTLE_FIELD = 28885;       // 战场攻击同步
    int S_HS_ISLAND_SYNC_BOSS_DATA = 28886;       // boss数据同步
    int S_HS_ISLAND_BATTLE_FIELD_DATA_REQ = 28887;       // 请求战场数据
    int S_HS_ISLAND_KILL_BOSS_DAMAGE_RANK_REQ = 28888;       // 请求boss伤害榜单
    int S_HS_ISLAND_KILL_BOSS_DAMAGE_REWARD_REQ = 28889;       // 请求领取boss伤害奖励
    //跨服返回
    int S_HS_ISLAND_DO_EVENT_PVP_FROM_CROSS = 28890;//跨服返回-事件处理-PVP战斗事件
    int S_HS_ISLAND_DO_EVENT_CHOOSE_REWARD_FROM_CROSS = 28891;//跨服返回-事件处理-2选1事件
    int S_HS_ISLAND_DO_EVENT_RELIC_FROM_CROSS = 28892;//跨服返回-事件处理-遗迹藏宝事件
    int S_HS_ISLAND_OPEN_BOX_FROM_CROSS = 28893;//跨服返回-事件处理-开启宝箱
    int S_HS_ISLAND_DO_EVENT_LIGHT_FROM_CROSS = 28894;//跨服返回-事件处理-明灯
    int S_HS_ISLAND_HELP_LOG_RECEIVE_FROM_CROSS = 28895;//跨服返回-领取【商会情报-事件奖励】
    int S_HS_ISLAND_FLOOR_BOX_RECEIVE_FROM_CROSS = 28896;//跨服返回-领取【商会情报-海神宝库】
    int S_HS_ISLAND_UNLOCK_AUTO_IMAGE_FROM_CROSS = 28897;//跨服返回-解锁打理形象
    int S_HS_ISLAND_DONATE_FROM_CROSS = 28898;//跨服返回-捐献
    int S_HS_ISLAND_USE_PROP_RECOVER_ENERGY_FROM_CROSS = 28899;//跨服返回-使用道具恢复体力
    int S_HS_ISLAND_CONDITION_CHANGE_FROM_CROSS = 28921;//跨服返回-通知区服condition分变更
    int S_HS_ISLAND_END_UNION_SCORE_CHANGE_FROM_CROSS = 28922;//活动结束-更新玩家商会成就-跨服返回
    int S_HS_ISLAND_BATTLE_FIELD_OPERATE_FROM_CROSS = 28923;//跨服返回-战场操作
    int S_HS_ISLAND_NOTIFY_SERVER_SYNC_DATA_FROM_CROSS = 28924;//跨服返回-通知区服同步区服信息
    int S_HS_ISLAND_EXPLORE_FROM_CROSS = 28925;//跨服返回-探索
    int S_HS_ISLAND_EXPLORE_BATCH_FROM_CROSS = 28926;//跨服返回-探索批量
    int S_HS_ISLAND_KILL_BOSS_DAMAGE_RANK_REWARD_FROM_CROSS = 28927;//跨服返回-领取boss榜单奖励
    int S_HS_ISLAND_KILL_BOSS_DAMAGE_RANK_MAIL_REWARD = 28928; //跨服返回-邮件补发boss榜单奖励

    int S_CROSS_ACTIVITY_UNION_TYPE_RANK_LIST = 29001;//跨服联盟多排行榜榜单
    int S_CROSS_ACTIVITY_UNION_TYPE_RANK_SYNC = 29002;//跨服联盟多排行榜榜单同步

    //29011-29020 广告活动
    int S_ADVERTISEMENT_ACTIVITY_SYNC_CONFIG = 29011;//同步广告活动配置
    int S_ADVERTISEMENT_ACTIVITY_SYNC_USER_DATA = 29012;//同步广告活动玩家信息
    int S_ADVERTISEMENT_ACTIVITY_START_WATCH = 29013;//开始观看广告
    int S_ADVERTISEMENT_ACTIVITY_WATCH_OVER = 29014;//广告观看结束


    //商会活动支持奖励
    int S_COMMON_UNION_SUPPORT_LIST = 29301;   //获取支持列表
    int S_COMMON_UNION_SUPPORT = 29302;        //支持商会
    int S_COMMON_UNION_SUPPORT_FROM_CROSS = 29303;        //支持商会


    int S_CROSS_GENERAL_ACTIVITY_QUERY_MEMBER_CONDITION = 29051;//跨服活动查询商会成员排行


    //中華小當家霸跨服服务器数据段 29060-29100
    int S_CROSS_RELATION_ACTIVITY_QUERY_MEMBER_CONDITION = 29058;  //跨服盐场查看其他服的商会排行的成员数据去对应区服查看
    int S_CROSS_RELATION_ACTIVITY_CONDITION_NOTIFY = 29059;

    int S_CROSS_COOK_BOY_SERVE_RESP = 29060;            //上菜返回結果
    int S_CROSS_COOK_BOY_PUBLIC_TABLE_SYNC = 29061;     //同步比拼食材桌子上的内容
    int S_CROSS_COOK_BOY_MATCH_OVER_REWARD_SYNC = 29062;     //比赛结束同步奖励下来
    int S_CROSS_COOK_BOY_GET_RANK_REWARD_NOTIFY = 29063;  //跨服领取rank奖励通知
    int S_CROSS_COOK_BOY_MATCH_SYNC = 29064;     //比赛结束赛场下来
    int S_CROSS_COOK_BOY_TO_COOK_BOY2 = 29065;     //1进2
    int S_CROSS_COOK_BOY_GET_SPECIAL_REWARD_NOTIFY = 29066;

    int S_CROSS_COOK_BOY2_JOIN_JOINER = 29071;     //加入同步下来给参加者加奖励
    int S_CROSS_COOK_BOY2_JOIN_OPENER = 29072;     //加入同步下来给开宴加奖励
    int S_CROSS_COOK_BOY2_TABLE_SYNC = 29073;     //赛场下来
    int S_CROSS_COOK_BOY2_HORSE_NOTICE_SYNC = 29074;     //跑马灯同步
    int S_CROSS_COOK_BOY2_ROBOT_JOIN = 29075;     //结算时候机器人加的积分
    int S_CROSS_COOK_BOY2_TO_COOK_BOY3 = 29076;     //2进3
    int S_CROSS_COOK_BOY2_COOKER_SYNC = 29077;     //同步参赛者的可不可吃信息
    int S_CROSS_COOK_BOY2_SERVE_DISH = 29078;     //同步开宴会结果，要返回开了那个桌子草
    int S_CROSS_COOK_BOY2_AUTO_JOIN = 29079; // 自动回访
    int S_CROSS_COOK_BOY2_SYNC_TASTE_TABLE_CNT = 29080; // 同步可试吃数量
    int S_CROSS_COOK_BOY2_DEAL_AUTO_JOIN_REWARD = 29098; // 邮件发送回访收益
    int S_CROSS_COOK_BOY2_SYNC_AUTO_JOIN_RESULT = 29099; // 同步自动回访结果
    int S_CROSS_COOK_BOY2_DEAL_AUTO_JOIN_SPOON_REST = 29100; // 邮件发送剩余的汤勺

    int S_CROSS_COOK_BOY3_OPEN_BANQUET = 29081;     //开宴会
    int S_CROSS_COOK_BOY3_TABLE_SYNC = 29082;     //赛场开启和结束同步下来
    int S_CROSS_COOK_BOY3_JOIN_JOINER = 29083;     //加入同步下来给参加者加奖励
    int S_CROSS_COOK_BOY3_JOIN_OPENER = 29084;     //加入同步下来给开宴加奖励
    int S_CROSS_COOK_BOY3_ROBOT_JOIN = 29085;     //结算时候机器人加的积分
    int S_CROSS_COOK_BOY3_BANQUET_USER_DATA_SYNC = 29086;     //每个有资格开宴的玩家的信息同步，什么总的
    int S_CROSS_COOK_BOY3_OPEN_BANQUET_NOTICE_SYNC = 29087;     //开宴会通知客户端弹窗
    int S_CROSS_COOK_BOY2_ACTIVITY_SYNC = 29088;   //活动信息同步

    /**
     * 厨神对决（跨服返回）
     */
    int S_CROSS_CHEF_DUEL_SERVE_RESP = 29160;            //上菜返回結果
    int S_CROSS_CHEF_DUEL_PUBLIC_TABLE_SYNC = 29161;     //同步比拼食材桌子上的内容
    int S_CROSS_CHEF_DUEL_MATCH_OVER_REWARD_SYNC = 29162;     //比赛结束同步奖励下来
    int S_CROSS_CHEF_DUEL_GET_RANK_REWARD_NOTIFY = 29163;  //跨服领取rank奖励通知
    int S_CROSS_CHEF_DUEL_MATCH_SYNC = 29164;     //比赛结束赛场下来
    int S_CROSS_CHEF_DUEL_TO_CHEF_DUEL2 = 29165;     //1进2（来自活动1）
    int S_CROSS_CHEF_DUEL_GET_SPECIAL_REWARD_NOTIFY = 29166;

    int S_CROSS_CHEF_DUEL2_JOIN_JOINER = 29171;     //加入同步下来给参加者加奖励
    int S_CROSS_CHEF_DUEL2_JOIN_OPENER = 29172;     //加入同步下来给开宴加奖励
    int S_CROSS_CHEF_DUEL2_TABLE_SYNC = 29173;     //赛场下来
    int S_CROSS_CHEF_DUEL2_HORSE_NOTICE_SYNC = 29174;     //跑马灯同步
    int S_CROSS_CHEF_DUEL2_ROBOT_JOIN = 29175;     //结算时候机器人加的积分
    int S_CROSS_CHEF_DUEL2_TO_CHEF_DUEL3 = 29176;     //2进3
    int S_CROSS_CHEF_DUEL2_COOKER_SYNC = 29177;     //同步参赛者的可不可吃信息
    int S_CROSS_CHEF_DUEL2_SERVE_DISH = 29178;     //同步开宴会结果，要返回开了那个桌子草
    int S_CROSS_CHEF_DUEL2_SELECT_CAMP = 29179;   //阵营选择(跨服返回)
    int S_CROSS_CHEF_DUEL3_SUPPORT_CAMP = 29180;   //阵营支持(跨服返回)

    int S_CROSS_CHEF_DUEL2_AUTO_JOIN = 29189; // 自动回访
    int S_CROSS_CHEF_DUEL2_SYNC_TASTE_TABLE_CNT = 29190; // 同步可试吃数量
    int S_CROSS_CHEF_DUEL2_DEAL_AUTO_JOIN_REWARD = 29291; // 邮件发送回访收益
    int S_CROSS_CHEF_DUEL2_SYNC_AUTO_JOIN_RESULT = 29292; // 同步自动回访结果
    int S_CROSS_CHEF_DUEL2_DEAL_AUTO_JOIN_SPOON_REST = 29393; // 邮件发送剩余的汤勺


    int S_CROSS_CHEF_DUEL3_OPEN_BANQUET = 29181;     //开宴会
    int S_CROSS_CHEF_DUEL3_TABLE_SYNC = 29182;     //赛场开启和结束同步下来
    int S_CROSS_CHEF_DUEL3_JOIN_JOINER = 29183;     //加入同步下来给参加者加奖励
    int S_CROSS_CHEF_DUEL3_JOIN_OPENER = 29184;     //加入同步下来给开宴加奖励
    int S_CROSS_CHEF_DUEL3_ROBOT_JOIN = 29185;     //结算时候机器人加的积分
    int S_CROSS_CHEF_DUEL3_BANQUET_USER_DATA_SYNC = 29186;     //每个有资格开宴的玩家的信息同步，什么总的
    int S_CROSS_CHEF_DUEL3_OPEN_BANQUET_NOTICE_SYNC = 29187;     //开宴会通知客户端弹窗
    int S_CROSS_CHEF_DUEL2_ACTIVITY_SYNC = 29188;   //活动信息同步

    /**
     * 厨神对决一阶段 29191-29200
     */
    int S_CHEF_DUEL1_SYNC_CONFIG = 29191;        //厨神对决一阶段配置同步
    int S_CHEF_DUEL1_USER_DATA_SYNC = 29192;     //厨神对决一阶段玩家数据同步
    int S_CHEF_DUEL1_MAKE_MODIFY = 29193;        //厨神对决一阶段改装
    int S_CHEF_DUEL1_SKILL_UPGRADE = 29194;      //厨神对决一阶段升级技能
    int S_CHEF_DUEL1_SKILL_REMAKE = 29195;       //厨神对决一阶段重置技能
    int S_CHEF_DUEL1_ADD_ENERGY = 29196;         //厨神对决一阶段使用道具恢复体力
    int S_CHEF_DUEL1_START_GAMING = 29197;       //厨神对决一阶段开始游戏
    int S_CHEF_DUEL1_GAME_OVER = 29198;          //厨神对决一阶段游戏结束


    // 乌龟对对碰 29090-29100
    int S_TURTLE_CHOOSE_LUCKY_COLOR = 29090; // 选择幸运色
    int S_TURTLE_GET_GAME = 29091; // 获取游戏信息
    int S_TURTLE_GET_NOTICE = 29092; // 获取公告信息
    int S_TURTLE_CONFIG_DATA_SYNC = 29093; // 配置同步
    int S_TURTLE_USER_DATA_SYNC = 29094; // 用户数据同步
    int S_TURTLE_NOTICE_SYNC = 29095; // 公告同步

    // 幸运扭蛋 27890-27900
    int S_GASHAPON_CHOOSE_REWARD = 27890; // 选择奖励
    int S_GASHAPON_DRAW = 27891; // 抽扭蛋
    int S_GASHAPON_GET_NOTICE = 27892; // 获取公告信息
    int S_GASHAPON_CONFIG_DATA_SYNC = 27893; // 配置同步
    int S_GASHAPON_USER_DATA_SYNC = 27894; // 用户数据同步
    int S_GASHAPON_NOTICE_SYNC = 27895; // 公告同步
    int S_GASHAPON_PLAY_ANIMATION = 27896; // 动画播放
    int S_GASHAPON_RESET = 27897; // 重置奖励选择

    //年夜饭霸跨服服务器数据段 29101-29110
    int S_CROSS_SPRINGDINNER_RP_ROB_REWARD = 29101;          // 抢红包获得元宝
    int S_CROSS_SPRINGDINNER_CROSS_DATA_SYNC = 29102;          // 跨服玩家数据同步
    int S_CROSS_SPRINGDINNER_RP_TABLE_OPNE_SYNC = 29103;       // 红包开启同步
    int S_CROSS_SPRINGDINNER_CROSS_DATA_ALL_SYNC = 29104;          // 跨服玩家数据同步

    //烟花祈愿跨服服务器数据段 29120-29130
    int S_CROSS_FIREWORK_RP_ROB_REWARD = 29120;          // 抢红包获得元宝
    int S_CROSS_FIREWORK_CROSS_DATA_SYNC = 29121;          // 跨服玩家数据同步
    int S_CROSS_FIREWORK_RP_TABLE_OPNE_SYNC = 29122;       // 红包开启同步
    int S_CROSS_FIREWORK_CROSS_DATA_ALL_SYNC = 29123;          // 跨服玩家数据同步

    int S_CROSS_CONDITION_SYNC = 29131;          // 跨服condition同步


    //象棋大逃杀霸跨服服务器数据段 29111-29150
    int S_CROSS_CHINESECHESS_RANK_ENTER = 29111;          //游戏进入查排名
    int S_CROSS_CHINESECHESS_RANK_CHANGE = 29112;          //游戏结束一局的排名变化

    // 记忆碎片 29201-29210
    int S_MEMORY_PIECES_LIGHT_UP = 29201;           // 记忆碎片点亮
    int S_MEMORY_PIECES_GET_DATA = 29202;           // 获取记忆碎片信息

    // 金玉宝盘 29211-29220
    int S_ZHOUNIAN_TURNTABLE_GET_DATA = 29211; // 获取金玉宝盘信息
    int S_ZHOUNIAN_TURNTABLE_CHOOSE_REWARD = 29212; // 金玉宝盘自选奖励
    int S_ZHOUNIAN_TURNTABLE_DRAW_REWARD = 29213; // 金玉宝盘抽奖励
    int S_ZHOUNIAN_TURNTABLE_SYNC_RECORD = 29215;        // 同步抽奖公告
    int S_ZHOUNIAN_TURNTABLE_GET_RECORD = 29216;        // 获取抽奖公告

    // 徽章29221-29230
    int S_CHANGE_BADGE_SHOW = 29221;  // 更换徽章信息
    int S_BADGE_SET_DISPERSE_GOLD_SHOW = 29222;  // 设置财神送礼展示

    // 新服福利活动 29241-29250
    int S_SYNC_NEW_SERVER_WELFARE_DATA = 29241;     //新服福利请求全服数据与个人在线数据

    int S_SYNC_OPEN_MINI_GAME_ID_LIST = 29300;

    /**
     * 系统跨服分组
     */
    int S_CROSS_SYSTEM_MATCH_GROUP_SYNC = 29310;             // 跨服系统同步分组信息
    int S_CROSS_SYSTEM_SERVER_UPLOAD_ABILITY = 29311;        // 上报区服强度

    // 活动弹窗触发请求
    int S_SYNC_ACTIVITY_TRIGGER_WINDOW = 29320;
    int S_GET_ACTIVITY_TRIGGER_WINDOW = 29321;
    int S_ADD_ACTIVITY_TRIGGER_WINDOW = 29322;

    // 人机验证 29251-29260
    int S_GET_VERIFICATION_DATA = 29251;        // 获取验证信息
    int S_CHECK_VERIFICATION_DATA = 29252;        // 验证信息
    int S_VERIFICATION_UPLOAD_PARAM = 29253;        // 上报验证信息

    // 牧场点兵
    int S_CROSS_PASTURE_GAME_OVER = 29231;          //游戏结束一局的排名变化

    //节日自选礼包 29261-29270
    int S_ACTIVITY_SELF_SELECT_GIFT_SELECT_PROP = 29261; //选择道具
    int S_ACTIVITY_SELF_SELECT_GIFT_GET_MALL_LIST = 29262; //获取可购买的礼包列表

    int S_VIVO_ADD_DESKTOP_SHORTCUT = 22665; // VIVO添加桌面快捷方式

    //元宝多多基金（签到基金）29271-29280
    int S_GOLD_INGOT_FUND_USER_DATA_SYNC = 29271; //玩家数据同步
    int S_GOLD_INGOT_FUND_SIGN = 29272; //签到
    int S_GOLD_INGOT_FUND_BUY_MALL_AUTO_RECEIVE_REWARD_SYNC = 29273; //购买礼包后，同步自动领取的档位奖励

    /**
     * 通用自选奖励抽奖29281-29289
     */
    int S_SELECT_LOTTERY_SYNC_CONFIG = 29281;//同步配置
    int S_SELECT_LOTTERY_ENTER_ACTIVITY = 29282;//进入活动
    int S_SELECT_LOTTERY_DRAW = 29283;//抽奖
    int S_SELECT_LOTTERY_GET_NOTICE_LIST = 29284;//获取公共
    int S_SELECT_LOTTERY_SYNC_NOTICE = 29285;//同步公告
    int S_SELECT_LOTTERY_SELECT_REWARD = 29286;//选择自选奖励
    //跨服返回
    int S_SELECT_LOTTERY_SYNC_NOTICE_FROM_CROSS = 29287;//同步公告-跨服返回

    /**
     * 逐鹿隋唐
     */
    int S_SUI_TANG_SYNC_CONFIG = 29401;                    // 同步配置
    int S_SUI_TANG_SYNC_BASE_DATA = 29402;                 // 同步数据（登录也会发）
    int S_SUI_TANG_SYNC_TEAM = 29403;                      // 同步队伍
    int S_SUI_TANG_SYNC_CITY = 29405;                      // 同步城市
    int S_SUI_TANG_SYNC_CAMP_BOX = 29406;                  // 同步阵营宝箱
    int S_SUI_TANG_SYNC_USER_ROUND = 29407;                 // 同步轮次数据
    int S_SUI_TANG_CITY_BATTLE = 29408;                    // 同步战场数据
    int S_SUI_TANG_ROUND_GROUP = 29409;                    // 请求轮次分组信息
    int S_SUI_TANG_GET_DATA_FOR_OB = 29410;                       // 进入游戏界面获取游戏数据 观战用
    int S_SUI_TANG_GET_DATA = 29411;                       // 进入游戏界面获取游戏数据
    int S_SUI_TANG_SYNC_CENTER_CITY = 29412;               // 同步阴山开启数据
    int S_SUI_TANG_UPDATE_PATRONS_ABILITY = 29413;         // 同步战力
    int S_SUI_TANG_MOVE_TEAM = 29414;                      // 移动队伍
    int S_SUI_TANG_CHANGE_TEAM_SOLDIER = 29415;            // 队伍分配兵力
    int S_SUI_TANG_SET_AUTO_MOVE_TEAM = 29416;             // 设置自动行军
    int S_SUI_TANG_GET_BATTLE_FIELD = 29417;               // 进入战场
    int S_SUI_TANG_SET_AUTO_BATTLE = 29418;                // 设置自动战斗
    int S_SUI_TANG_ENTER_ACTIVITY = 29419;                 // 进入活动请求
    int S_SUI_TANG_CLEAR_TARGET_CITY = 29420;             // 清除移动目标城池
    int S_SUI_TANG_QUIT_BATTLEFIELD = 29422;               // 退出战场
    int S_SUI_TANG_ATTACK = 29423;                         // 攻击
    int S_SUI_TANG_GET_BARRACKS = 29424;                   // 请求兵营信息
    int S_SUI_TANG_MOVE_SPEED_UP = 29427;                  // 移动加速
    int S_SUI_TANG_CITY_FOOD = 29428;                      // 请求城池采集
    int S_SUI_TANG_CITY_FOOD_COLLECT = 29429;              // 城池采集一键收获
    int S_SUI_TANG_BU_GAO_LIST = 29430;                // 布告获取列表
    int S_SUI_TANG_BU_GAO_GET_BOX = 29431;             // 布告领取宝箱
    int S_SUI_TANG_BU_GAO_RECORD_LIST = 29432;         // 布告发放记录
    int S_SUI_TANG_USER_WAR_REPORT = 29433;                // 个人战报
    int S_SUI_TANG_CITY_WAR_REPORT = 29434;                // 城池战报
    int S_SUI_TANG_SYNC_CITY_TEAM = 29435;                 // 请求队伍信息
    int S_SUI_TANG_USER_DATA_SYNC = 29436;                 // 同步玩家信息
    int S_SUI_TANG_CITY_WINNER = 29437;                    // 请求城主信息
    int S_SUI_TANG_CITY_WINNER_APPOINT = 29438;            // 城主任命
    int S_SUI_TANG_CITY_WINNER_WORSHIP = 29439;            // 膜拜城主
    int S_SUI_TANG_BU_GAO_RECORD_LIST_FOR_GET = 29440;         // 布告领取记录
    int S_SUI_TANG_GET_CAMP_UNION_RANK_LIST = 29441;       // 获取阵营内商会榜
    int S_SUI_TANG_GET_CITY_DETAIL = 29442;                // 城池详情
    int S_SUI_TANG_UNION_USER_DATA = 29443;               // 获取商会用户数据
    int S_SUI_TANG_CITY_INFO = 29444;                      // 请求城池信息（设置主副攻城市用）
    int S_SUI_TANG_UNION_SCORE_DETAIL = 29445;             // 请求商会排行榜积分详情
    int S_SUI_TANG_USER_ZHAN_GONG_DETAIL = 29446;          // 请求玩家排行榜积分详情
    int S_SUI_TANG_GET_USER_RANK_LIST = 29447;             // 获取个人榜（也能拿排名）
    int S_SUI_TANG_SYNC_CITY_EVENT = 29448;                // 同步城池事件
    int S_SUI_TANG_GET_GUESS_SUCCESS_USER = 29449;         // 查看竞猜成功的玩家
    int S_SUI_TANG_ENTER_GUESS = 29450;                    // 进入竞猜
    int S_SUI_TANG_GET_RANK_REWARD = 29451;                // 领取榜单奖励
    int S_SUI_TANG_GUESS = 29452;                          // 竞猜
    int S_SUI_TANG_RECEIVE_GUESS_REWARD = 29453;           // 领取竞猜奖励
    int S_SUI_TANG_SYNC_BARRACKS = 29454;                  // 同步兵营
    int S_SUI_TANG_SYNC_TOP_MSG = 29455;                   // 同步顶部消息
    int S_SUI_TANG_SET_TARGET_CITY = 29456;                // 设置战略目标
    int S_SUI_TANG_CAMP_COMMANDER_APPOINT = 29457;         // 指挥官任命
    int S_SUI_TANG_COMMANDER_SET = 29458;                  // 指挥官信息设置
    int S_SUI_TANG_COMMANDER_DATA_SYNC = 29459;            // 同步指挥官信息
    int S_SUI_TANG_UNION_RANK = 29426;                     // 商会排行榜
    int S_SUI_TANG_CAMP_USER_DATA = 29490;                 // 同阵营用户数据信息
    int S_SUI_TANG_SYSTEN_MSG = 29491;                     // 系统公告请求
    int S_SUI_TANG_SYSTEN_MSG_SYNC = 29492;                // 系统公告同步
    int S_SUI_TANG_SYNC_RED_DOT = 29493;                   // 同步红点
    int S_SUI_TANG_QUIT_GAME = 29494;                      // 退出游戏
    int S_SUI_TANG_AUTO_SETTING_REQ = 29495;               // 请求自动设置
    int S_SUI_TANG_AUTO_SETTING_SAVE = 29496;              // 自动设置保存
    int S_SUI_TANG_AUTO_SETTING_INGOTS_OPERATE = 29497;    // 自动设置元宝操作
    int S_SUI_TANG_AUTO_SETTING_INGOTS_OPERATE_FROM_CROSS = 29498;    // 自动设置元宝操作 (跨服返回)

    int S_SUI_TANG_GET_MEMBER_SOLDIER = 29499;    // 获得成员身上的兵力
    // ================= 下面客户端都不用看 =================
    int S_CROSS_SUI_TANG_GET_UNION_MEMBER_REQ = 29460;                 // 报名：获取商会成员信息 请求
    int S_CROSS_SUI_TANG_BARRACKS_OP = 29461;                          // 军营操作跨服返回
    int S_SUI_TANG_MOVE_SPEED_UP_FROM_CROSS = 29462;                   // 移动加速（跨服返回）
    int S_CROSS_SUI_TANG_CITY_FOOD_COLLECT = 29463;                    // 城池采集一键收获
    int S_CROSS_SUI_TANG_BU_GAO_GET_BOX = 29464;                   // 红包领取宝箱
    int S_CROSS_SUI_TANG_CITY_APPOINT_POSITION = 29465;                // 任命完了回本服赋予职位
    int S_CROSS_SUI_TANG_POS_REWARD_SYNC = 29466;                      // 同步被任命的增益玩家的可领取信息
    int S_CROSS_SUI_TANG_GET_POS_REWARD = 29467;                       // 领取职位任命后产生的银两奖励
    int S_CROSS_SUI_TANG_NPC_EVENT_SYNC = 29468;                       // npc事件同步
    int S_CROSS_SUI_TANG_BU_GAO_SYNC = 29469;                      // 有人买完礼包同步宝箱
    int S_CROSS_SUI_TANG_BU_GAO_BOX_VALUE_SYNC = 29470;            // 大宝箱值变化了同步给区服的去变化condition
    int S_SUI_TANG_USE_WAR_DRUM_FROM_CROSS = 29471;                    // 使用战鼓  跨服返回
    int S_CROSS_SUI_TANG_CALL_SOLDIER_SLIVER_RESP = 29473;             // 银两招募士兵 跨服返回银两消耗
    int S_SUI_TANG_GET_RANK_REWARD_FROM_CROSS = 29474;                 // 领取榜单奖励  跨服返回
    int S_SUI_TANG_SYNC_USER_DATA = 29475;                             // 通知玩家们城主有了，客户端可以出图标，玩家可以去膜拜，城主可以去任命了
    int S_SUI_TANG_NOTIFY_CONDITION_FROM_CROSS = 29476;                // 同步condition更新  跨服返回
    int S_SUI_TANG_ADD_REWARD = 29477;                                 // 在线玩家加奖励 跨服请求
    int S_SUI_TANG_AUTO_SEND_CITY_COLLECT = 29478;                     // 自动发辎重奖励 跨服请求
    int S_CROSS_SUI_TANG_SYNC_USER_DATA = 29479;                       // 跨服同步用户统兵演武数据
    int S_CROSS_SUI_TANG_RED_PACKET_BOX_VALUE_SYNC = 29480;            // 大宝箱值变化了同步给区服的去变化condition
    int S_CROSS_SUI_TANG_SYNC_WAIT_REWARD = 29481;                       // 跨服同步待领取奖励

    /**
     * 高山鸣琴
     */
    int S_HARPS_SYNC_CONFIG = 29501;   // 同步配置
    int S_HARPS_ENTER = 29502;         // 进入活动
    int S_HARPS_PLAY = 29503;          // 演奏
    int S_HARPS_SET_REWARD = 29504;    // 设置奖励
    int S_HARPS_RESET = 29505;         // 重置
    int S_HARPS_REMAIN_REWARD = 29506; // 剩余自选奖励

    /**
     * 爱徒养成 29510 - 29529
     */
    int S_APPRENTICE_SYNC_CONFIG = 29510;//同步配置
    int S_APPRENTICE_SYNC_USER_DATA = 29511;//同步玩家数据
    int S_APPRENTICE_ENTER_ACTIVITY = 29512;//进入活动
    int S_APPRENTICE_DO_PROJECT = 29513;//执行项目
    int S_APPRENTICE_GET_LOG_LIST = 29514;//日志列表
    //跨服返回
    int S_APPRENTICE_DO_PROJECT_FROM_CROSS = 29515;//跨服返回-执行项目
    int S_APPRENTICE_AFTER_LOGIN_FROM_CROSS = 29516;//跨服返回-登录后返回
    int S_APPRENTICE_USER_TALENT_CHANGE_FROM_CROSS = 29517;//跨服返回-同步玩家天赋数据变更
    int S_APPRENTICE_ENTER_ACTIVITY_FROM_CROSS = 29523;//跨服返回-进入活动
    //玩家维度数据
    int S_APPRENTICE_SYNC_PATRONS_TALENT_DATA = 29518;//同步玩家门客天资数据（玩家维度）
    int S_APPRENTICE_TALENT_CONVERT_PROP = 29519;//天资转换道具（玩家维度）

    //元宝招财
    int S_YUANBAO_LOTTERY_CONFIG_SYNC = 29520; //配置同步
    int S_YUANBAO_LOTTERY_USER_SYNC = 29521; //玩家数据同步
    int S_YUANBAO_LOTTERY_GET = 29522; //抽奖

    /**
     * 寒冬汴梁特色服
     */
    int S_ICE_SERVER_SYNC_USER_DATA = 29530; // 用户数据同步
    int S_ICE_SERVER_FINISH_GUIDE = 29531;   // 完成引导
    int S_ICE_SERVER_TOUCH_STOVE = 29532;   // 点击熔炉次数
    int S_ICE_SERVER_UPGRADE_STOVE = 29533; // 升级熔炉
    int S_ICE_SERVER_CHANGE_STOVE_ITEM = 29534; // 切换熔炉燃烧物
    int S_ICE_SERVER_START_TASK = 29535;    // 开始寒冬任务节点
    int S_ICE_SERVER_UNLOCK_STOVE_ITEM = 29536; // 解锁燃烧物
    int S_ICE_SERVER_UNLOCK_BUILD = 29537;  // 解锁建筑物

    /*
     * QQ游戏大厅协议
     */
    int S_QQ_PRIVILEGE_USER_DATA_SYNC = 29600;            // 同步玩家信息
    int S_QQ_PRIVILEGE_GET_DAILY_REWARD = 29601;          // 领取每日登陆奖励
    int S_QQ_PRIVILEGE_GET_REGISTER_REWARD = 29602;       // 领取注册奖励

    // 压缩协议
    int S_ACTIVITY_LIST_ZIP = 29801; // 原有2001协议活动压缩协议

    //同步配置话题链接
    int S_SYNC_TOPIC_LINK = 29802;

    int S_UNION_ACTIVITY_GROUP_CLIENT_GET_ABLE = 29986;     // 客户端获取某个活动是否有参与资格
    int S_UNION_ACTIVITY_GROUP_GET_MEMBERS = 29987;         // 获取本商会的参赛名单
    int S_UNION_ACTIVITY_GROUP_SYNC_ABLE = 29988;           // 同步是否有参与资格
    int S_UNION_ACTIVITY_GROUP_GET_UNION_RANK = 29989;      // 活动范围内商会排名
    int S_UNION_ACTIVITY_GROUP_SYNC = 29990;                // 商会活动分组名单同步
    int S_UNION_ACTIVITY_GROUP_GET_USER_INFO_FROM_CROSS = 29991;  //商会活动拿玩家基础数据
    int S_UNION_ACTIVITY_GROUP_GET_UNION_SERVER_LIST = 29992; //商会活动分组区服范围

    int S_GAME_SERVICE_HANDLER = 29998;
    int S_CROSS_SERVICE_MESSAGE_RESP = 29999;

    // 旅行册 25440-25449
    int S_TRAVEL_BOOK_GET_ALBUM = 25440;// 获取美女的旅行册
    int S_TRAVEL_BOOK_UPGRADE_CARD = 25441;// 升级卡牌
    int S_TRAVEL_BOOK_UPGRADE_ALBUM = 25442; // 升级卡册
    int S_TRAVEL_BOOK_RECYCLE_PACK = 25443; // 回收卡包
    int S_TRAVEL_BOOK_USER_DATA_SYNC = 25444; // 信息同步
    int S_TRAVEL_BOOK_CHOOSE_PATRON = 25445; // 无双卡牌绑定门客
    int S_TRAVEL_BOOK_UPDATE_GUIDE_IDX = 25446; // 更新引导索引
}
